Cute art style, and I’m glad the hitboxes are quite generous lol. It was hard to tell what could damage me but I got the hang of it quickly enough. Nice work on this!
JngoCreates
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I agree with the last couple of comments that the game is a bit unbalanced; I got obliterated very quickly at the start one round because a bunch of cops spawned in at once, but another round I lasted a while because I got really good upgrades. My advice would be to decrease the vision range and fire speed of the cops. Still, I liked the visuals, and the gameplay loop was overall an enjoyable experience. Nice work!
There’s a lot going on without any kind of tutorial but I’ve also not played much Balatro which I assume this takes much influence from. Still, the pixel art graphics are well done, and the UI is very impressively laid out for a game made in only 7 day! I’m sure there’s a lot more depth to this than I was able to achieve, excellent work on this!
Ragdoll physics are always a joy to play around with, and the presentation, especially with the main menu, are top notch! It was kind of tedious to have to drag every single forbidden item to the crusher, especially when I had two guys who spit out a ton of nukes, guns, and grenades when you spun them. Still, the end result is impressive, nice job!
The basic programmer art is charming, I like it :)
The time limit is very short, it took me quite a few attempts to get through the second level since I was lagging so much and had trouble reaching the switch LOL
Regardless, I think this is a great entry for something made in 4 days by just yourself!
The strat is to lasso objects closely so you can easily build up angular momentum by running around in small circles :)
The monochrome palette looks great! I like that the background isn’t completely black; it kinda emulates the grayish tint of a CRT. Great job making and putting all this together by yourself!
Nice composition of assets and music together in this game, I couldn’t tell they were all pre-made, good work on that! The loop closure detection is kinda precise, but at least the allowed drawing size is pretty generous. I like how you have to get close to defeat enemies while they’re stunned, it makes combat extra precarious.









