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JngoCreates

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A member registered Jul 20, 2021 · View creator page →

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Cute art style, and I’m glad the hitboxes are quite generous lol. It was hard to tell what could damage me but I got the hang of it quickly enough. Nice work on this!

Cute little pack of minigames, the flappy bird one took me a little bit to adjust to the speed. The one-bit style is really cool too, great work!

Love the voxel graphics, and destroying buildings is especially satisfying! I wish the days were longer though, or at least the menu time between each day was shorter. Great work on this!

I agree with the last couple of comments that the game is a bit unbalanced; I got obliterated very quickly at the start one round because a bunch of cops spawned in at once, but another round I lasted a while because I got really good upgrades. My advice would be to decrease the vision range and fire speed of the cops. Still, I liked the visuals, and the gameplay loop was overall an enjoyable experience. Nice work!

The intro sequence and dog stretching mechanic made me laugh. Short but sweet game concept, I had fun with it, so great work!

I really liked the background, props to the artist on their work! It was also cool to see the city outside the window come back to life as you progressed. I wasn’t able to make it all the way to the end, but I had fun with my experience, good job!

Awesome game and really unique concept! I was hooked because I wanted to see the next silly headline, and all of them were hilarious. The UI design is also intuitive and responsive. Excellent job on this!

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Like others have said, I had a bunch of trouble with the controls, but that’s certainly a skill issue. One bug I noticed is that restarting the level from the pause menu makes the game stuck in the paused state until you hit Escape. Aside from that, good work putting this together on your own!

Loving the cute art style! My only gripe is that sometimes coins would get into unreachable places. Regardless, I can tell a lot of effort was put into this, so great job!

Short but sweet game, my high score is 4000. Having to slip on hazards to get points is such a novel idea, I thought I had avoid them at first lol. Nice work!

It was pretty tough to hit the opponent sometimes; there were several instances where our models were overlapping but we just phased through each other. It’s impressive that you were able to develop this using your own engine, great work on that!

Wow, the artwork is gorgeous, I commend your artist for making such high quality drawings in such a short amount of time! I’m not a big fan of idle games, but there’s an impressive amount of depth to the gameplay, and the UI is laid out well and intuitive. Amazing job on this!

There’s a lot going on without any kind of tutorial but I’ve also not played much Balatro which I assume this takes much influence from. Still, the pixel art graphics are well done, and the UI is very impressively laid out for a game made in only 7 day! I’m sure there’s a lot more depth to this than I was able to achieve, excellent work on this!

Cool idea, and it was neat to see the pizza update in real time with the toppings as you gathered them. Physics are always tricky to develop a game for, so I’ll blame my janky experience on Godot :P

Nice work! Though I wasn’t able to 100% all the levels.

Lovely pixel art animations, great job on those! The fidget spinner attack is a bit slow, but perhaps that’s the intention. It was also tough to tell what a platform was, even if the ones that weren’t were colored darker. Regardless, I had a good time playing, nice work!

Ran into a little “bug” hehe: image.png

The art style is cute, though I might be a little biased towards bugs. I wish there were a little bit more juice to the attacks but I understand that the time constraint might not have allowed much polish. The end product is still good though, so congratulations on it!

Ragdoll physics are always a joy to play around with, and the presentation, especially with the main menu, are top notch! It was kind of tedious to have to drag every single forbidden item to the crusher, especially when I had two guys who spit out a ton of nukes, guns, and grenades when you spun them. Still, the end result is impressive, nice job!

Adorable little game, short but sweet. One round a dust bunny spawned immediately at my level but luckily I was able to react and jump in time. The hitboxes on those dust bunnies could be a bit more generous too. Regardless, I enjoyed it, great work!

That’ll be done, I just wanted to submit early but not allow people to play it until I turned it off once the voting period begins.

The music combined with the fishing gives this game a comfy feel even if it’s dark with strange events occurring. It was nice to just sit back and discover some things without needing to achieve a central objective. Nice work!

The concept of criminals rehabilitating by reliving their memories combined with the ability to repeat interrogations fits in well with the Loop theme! The music and sprite work really sets the noir tone of this game, nice work!

The sprite work is gorgeous; I like the fine details like the player casting a shadow on platforms! Your ghosts of your previous selves haunting you is a nice feature as well. Very polished for a 4 day game, great work!

The basic programmer art is charming, I like it :)

The time limit is very short, it took me quite a few attempts to get through the second level since I was lagging so much and had trouble reaching the switch LOL

Regardless, I think this is a great entry for something made in 4 days by just yourself!

There were a lot of neat puzzle mechanics to solve through in this game! The dim lighting on stone tiles and the mechanic of powering devices reminds me of the caves and redstone in Minecraft, which is one of my favorite games. Good work with this entry!

The mechanic of switching from the orbitee becoming the orbiter is quite unique! I haven’t seen it in any other of the games I’ve played (though with over 9000 games, maybe it does exist). There’s a good variety to the levels themselves as well, great work with this game!

Lovely 3D art, the character designs are adorable! I’m impressed by how well-composed everything is for a game made in 4 days, great job on that!

As a web developer by trade, I applaud your accomplishment in making your game’s engine from TypeScript and Three.js. The art is also lovely, the hub floor reminds me of the Sora’s dreams in Kingdom Hearts!

The strat is to lasso objects closely so you can easily build up angular momentum by running around in small circles :)

The monochrome palette looks great! I like that the background isn’t completely black; it kinda emulates the grayish tint of a CRT. Great job making and putting all this together by yourself!

Nice composition of assets and music together in this game, I couldn’t tell they were all pre-made, good work on that! The loop closure detection is kinda precise, but at least the allowed drawing size is pretty generous. I like how you have to get close to defeat enemies while they’re stunned, it makes combat extra precarious.

I’ve never played Outer Wilds but I’ve heard amazing things about it. I liked your game’s mechanic of having a limited amount of time to discover things about the world, so maybe it’d be right up my alley. Good work!

I like the texturing over the art, reminds me of the realistico Minecraft resource pack. Some of the minigames take a while to get through, and there are a lot of controls that aren’t conveyed properly at times. Regardless, nice job putting this together!

Incredible 3D assets and effects for the short time they were made in! I played on keyboard so it was tough to precisely tune the loops I made; I can see why controller is recommended. As others have said, the soundtrack is an absolute bop as well, kudos to your composer, they’re super skilled!

Really nice color palette with the sprite work! I love the way the little player guy waddles. Like others have said, it’s tough to catch up to the boomerang as its arc goes pretty wide. That said, good job making this!

I never would’ve thought about wrangling a whole dragon vs a typical farm animal. I really like the rough coloring style that goes outside the lines, it looks quite charming, good work making something visually distinct!

I always love bug characters (yes, I’ve played Hollow Knight) so this art style is already a win in my book! There’s so much polish in the little details in the environment and animations, I’m impressed this was made in 2 days: excellent work you guys!

Lovely art style, especially with Chuk’s design! It’s a short, sweet (well maybe not), and relatable story. Great work making this!

The font is a little hard to read because of how fancy it is, but this is a job well done that you made it in React!

amogus

Nice shitpost of a game, you’ve even got the default Unity skybox for maximum effect, and the assets fit together in a comedic way.

Great sprite work and combat responsiveness, it all feels really polished!