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Questions tagged [export]

1 vote
1 answer
137 views

How to pre-process the @export variable in Godot4?

Assume I have an export "arena_size". I would like to 'pre-process' this export so that whatever value user inputs in the inspector gets multiplied by 2 Like so: ...
Gaylord Sueltenfuss's user avatar
1 vote
1 answer
252 views

How to use @export to list all the keys of the dictionary in Godot4?

Godot 4.2 @export is rather useful as a time saving feature for node customization. We already have the @export_enum that can give user a dropdown list of choices. However, @export_enum is "...
Gaylord Sueltenfuss's user avatar
0 votes
0 answers
58 views

Are segmented characters viable? Are there any future complications I watch out for?

For context, I'm almost a total beginner when it comes to the Unity Engine and game dev with some programming knowledge. As I have already tried to develop games many times in the past, but I lacked ...
Victor Neves's user avatar
1 vote
0 answers
31 views

Problem Linking Separately Exported Armor to Character Rig in Unity

I’ve been struggling with export issue between Blender and Unity, and I’d appreciate some help. What I’m Trying to Do: I’ve created a character and a chest armor piece in Blender. Both are rigged to ...
Hasan Huseyin Ozkaya's user avatar
2 votes
1 answer
229 views

Godot 3.5: Web Build using custom GDNative C++ Library does not work due to `dlopen` error and failed linking

The Problem Currently I am trying to get the official GDNative C++ example for Godot 3.5, which can be found here working in the Web Export context. So far, I managed to export to X11.64 without any ...
dsacre's user avatar
  • 171
0 votes
0 answers
36 views

How to set up Unreal camera dimensions to export a book cover?

In the following image, you can see the camera settings of Unreal Engine. Suppose you have a scene. How can I setup the camera dimensions to match perfectly, and ready to export, an Amazon ebook ...
M.N.Raia's user avatar
  • 101
1 vote
1 answer
1k views

Error for export at godot 4

I tried this code in GDScript, in Godot 4: export (int) var width; export (int) var height; And at Metadata add width and height but these below don't show and ...
Nina Monti's user avatar
0 votes
0 answers
167 views

How to export a Unity terrain to a DEM or other 3d data for external use?

I have found numerous examples of exporting Unity terrain to programs like Blender or just importing digital elevation files (DEMs) into Unity. But can a terrain generated in Unity be exported into ...
ten's user avatar
  • 1
1 vote
2 answers
4k views

How to fix Gradle errors about API level, androd.enableR8, and resource linking failed?

I encountered several errors when building on Unity 2021 for Android Platform. They're all part of the same "error group" so I'll list all of them down here since they're all part of a ...
CraftedGaming's user avatar
0 votes
1 answer
683 views

How to export ONLY animation clips from Blender to Unity to organise them in different files

When you start with the Unity 3rd person template, you see the animations (actions) being neatly organized as separate files: I know how to export a model with the mesh, materials, and actions: But ...
Coykto's user avatar
  • 103
0 votes
0 answers
191 views

Exporting 3D asset from Autodesk Maya to Adobe Aero: colours disapear?

The colours disapear from my asset when I export it from Maya and try to import it to Adobe Aero. Why?
AntoniaCecilia's user avatar
1 vote
0 answers
45 views

Is it possible to automate the export of videos from Unreal Engine so that assets are swapped out dynamically?

Let's say I have an unreal project that features a character in an environment. I want to use Unreal to cycle through characters and environments and create a number of videos. Let's say for instance ...
user379468's user avatar
1 vote
2 answers
4k views

How can I change the game executable name to something other than UE4.exe?

I have a game and when I export it it is called Bounced! but in windows task manager the process appears as UE4.exe but with the logo of my game, how can I change this to Bounced.exe?
Roberto's user avatar
  • 11
0 votes
1 answer
62 views

Material overridden when importing package between 2 pc

So I work with my colleague A and he has (for example) a basic scene A exports the scene as package to give me. and on my pc with new project I imported the package everything is fine and I make ...
Young Gilgamesh's user avatar
0 votes
0 answers
349 views

Testing my game in the engine works fine, I export to HTML5 and try but all the tiles in tilemap have disappeared

Here is a link to the live game: https://44351-w21.github.io/one-screen-platformer-francescainfranca/ As the title says all the platforms in the tilemap do not appear when you run the game on the ...
Tosh's user avatar
  • 1

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