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Questions tagged [input]

Input is data provided to a game via player interaction (through the mouse, keyboard, gamepad, et cetera).

2 votes
1 answer
91 views

Can't Get Unity New Input System To Work

For context I am very much a beginner. I have been trying to get the player to move using Unity's new Input System following this tutorial. It's only a year old and others in the comments seemed to ...
Inky Solomon's user avatar
1 vote
0 answers
124 views

Correctly handling input in case of frame drop

My game loop looks roughly like this: ...
pan's user avatar
  • 111
0 votes
0 answers
78 views

MS GameInput: GameInputCreate() returns E_NOTIMPL on some machines

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Stephen McKinney's user avatar
0 votes
1 answer
145 views

Fixing the player movement with SDL2

Whenever I create a project with SDL2, I always encounter the same issue: when I hold down a key (for example, W for upward movement), it moves on the first frame, doesn’t move on the second frame, ...
Alex Martínez's user avatar
0 votes
0 answers
60 views

How to code marking dead stones in Go board game. Getting user input outside of update

This is a follow-up question to coding capturing in Go. I have that successfully working. I am pretty sure that I am not reposting, this is a completely different question I have it just happens to be ...
unnamed's user avatar
  • 11
0 votes
0 answers
77 views

Struggling with MS GameInput

I come back to this little program periodically but it's never worked. ...
Matt Meyer's user avatar
0 votes
1 answer
123 views

Null reference exception when accessing ActionMap stored in a singleton

I'm a beginner developer and I'm currently working on a 3D game project with a third person view. When I implemented my first ActionMap into my character controller,...
qepo's user avatar
  • 3
0 votes
1 answer
153 views

How to control the order of _input_event and _input?

Suppose I have these two classes ...
Wouter Vandenputte's user avatar
1 vote
1 answer
209 views

Translating Meta's .haptics file frequency and amplitude to Unity's left and right motor strength

Meta has an application called Meta Haptics Studio that allows you to create detailed haptic timeseries data. It outputs this data in the following format as amplitude and frequency information: ...
Programmer9000's user avatar
1 vote
0 answers
200 views

How to lock the cursor in its current position in Unity?

I want to implement a panning system, and people said to me that the cursor should be locked in place during the panning. However in Unity all I could find is setting the ...
Tudvari's user avatar
  • 801
0 votes
0 answers
85 views

GameInput::GetCurrentReading error

I finally created an account. Ive started coding MS GameInput, and have a problem retrieving keystrokes. I think I have a linking error but cant be sure(i just started codng again after 15 years. ...
Matt Meyer's user avatar
0 votes
0 answers
187 views

How to control one Unreal character with two controllers?

I'm trying to make a proof of concept game that allows the character to be able to be controlled by both players at once: the first player controls movement while the second controls camera and ...
WestMansionHero's user avatar
1 vote
0 answers
55 views

Unity Button ID is -1

I have a UI Document on a gameobject. while hovering on a UI button when i press mouse 4 on my logitech g502 it gives me an error. I did this by accident when i pressed mouse 4 instead of left ...
user25832's user avatar
  • 123
1 vote
1 answer
962 views

How to Decide Between Using _input Events and _process Polling for Input Handling in Games

I am struggling to decide whether to handle input using events like _input or by checking input every frame, as in _process. I ...
shingo.nakanishi's user avatar
1 vote
1 answer
146 views

How to prioritize and display correct UI for multiple actions triggered by the same input?

In my Unity game, the "Interact" action is used for multiple tasks like opening doors and grabbing/dropping objects. However, there are scenarios where the player has an object in their ...
Roberto's user avatar
  • 113

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