Newest Questions

0 votes
0 answers
7 views

How do I create a shooting tool that works on both sides?

I am a fairly new user of pygame and i decided to start out with a simple but 'funny' game. I have successfully implemented jumping mechanics, movement mechanics and a one directional shooting ...
George Guise's user avatar
0 votes
0 answers
8 views

How to pre-process the @export variable in Godot4?

Assume I have an export "arena_size". I would like to 'pre-process' this export so that whatever value user inputs in the inspector gets multiplied by 2 Like so: ...
Gaylord Sueltenfuss's user avatar
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0 answers
9 views

TileMapLayer doesn't move along with its parent node

I'm using Godot 4.4.1 and currently learning how to build auto dungeon generator. The dungeon "room" is developed using TileMapLayer. Room parent are set to ColorRect for background. I use ...
ariefbayu's user avatar
  • 143
0 votes
1 answer
21 views

Why does dynamic light flicker/get replaced with a square when rotating the camera?

I am facing the same problem over and over again with Dynamic Lights in Unity and don't know where next to look. I am still learning Unity so maybe I'm missing something trivial because it happens in ...
rupps's user avatar
  • 111
0 votes
0 answers
26 views

How to use @export to list all the keys of the dictionary in Godot4?

Godot 4.2 @export is rather useful as a time saving feature for node customization. We already have the @export_enum that can give user a dropdown list of choices. However, @export_enum is "...
Gaylord Sueltenfuss's user avatar
1 vote
1 answer
45 views

Why can't I access custom properties clearly declared with _get_property_list()?

I have the following script attached to a simple control node designed to create a custom property "label": ...
Gaylord Sueltenfuss's user avatar
0 votes
1 answer
33 views

In Godot, how to show TextureRect texture in the editor mode but unload it before runtime to preserve VRAM?

I'm trying to optimize a bit. Assume we have an in-game "Item" object made from a simple TextureRect (no children). Naturally, in editor mode I'd like to be able to see that item's icon (and ...
Gaylord Sueltenfuss's user avatar
0 votes
1 answer
49 views

Voxel Level Storage

I want to know some methods of storing the voxel data in a game like Infiniminer or Minecraft in a C++ program. What file types can do this easily? The voxel values will be big possibly a trillion by ...
Opengraphicspros12's user avatar
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0 answers
48 views

What technical factors might cause a CrazyGames rejection for a Godot web game?

I submitted a top-down shooter made in Godot (HTML5 export) to CrazyGames, but it was rejected without any detailed feedback. The name of the game is "Spacy Type" (available to preview here)....
KingGD's user avatar
  • 1
1 vote
1 answer
113 views

How to make a rounded corners Player Icon in Godot 4.2.2?

I'm trying to implement a "rounded square" player character's icon in the UI. The actual .png of the icon is, of course, square, 256x256 px, so the UI element must round its corners "on ...
Gaylord Sueltenfuss's user avatar
-1 votes
0 answers
14 views

getting diagonal screen tearing when using SDL2 and OpenGL on an Nvidia laptop?

I’ve been dealing with this issue for a while on my Nvidia laptop. The diagonal screen tearing isn’t like the usual horizontal tearing—it cuts across the screen at an angle and looks terrible, ...
Isabella Green's user avatar
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0 answers
42 views

Why did my game get rejected by CrazyGames? Looking for feedback on first impressions [duplicate]

I recently submitted my HTML5/WebGL game to CrazyGames.com, but unfortunately it was rejected without specific feedback. Here’s the preview link: https://www.crazygames.com/preview/25901363-36f7-4d64-...
KingGD's user avatar
  • 1
0 votes
0 answers
11 views

Why isn't the Asset Store package content preview working?

I have had this issue before and it has come up again, I'm not sure if it is a specific browser (although I always use the same one), the type of asset, or just some update that Unity does to the ...
FrontEnd's user avatar
  • 1,779
0 votes
0 answers
15 views

HLSL Automatic Root Signature Creation

I know of two different ways to specify a root signature in DX12, and those are: Creating one with D3D12_VERSIONED_ROOT_SIGNATURE_DESC and ...
Joni Helén's user avatar
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0 answers
27 views

AABB algorithm in C++ no vec3 [duplicate]

Hi im trying to select voxels in a voxel world that are at the center of the cameras view. The players camera X,Y,Z position and its rotations are known. The camera works in this program. I tried ...
Opengraphicspros12's user avatar

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