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Original clay models used for generating talking head models.

Talking head is a term referring to characters in Fallout and Fallout 2 with digitized speech and animated heads, rather than just text showing beneath a centered image of the character's sprite.

Background[edit]

These heads were typically first created as clay models, digitized using a Faro Space Arm and VertiSketch, touched up in the LightWave (early 3D modelling software), textured with Photoshop, animated, and finally stored as two-dimensional animation frames in the FRM File Format.

The final talking head is composited from these frames and static pre-rendered backgrounds, then overlaid on the screen. The animation is lip-synced to the spoken dialogue on the fly, using .lip files, which match animation frames to phonemes.

This talking head system was abandoned after Fallout 2. In Fallout Tactics, interactions are limited to pre-determined responses accompanied by static portraits. From Fallout 3 onward, characters are voiced and has a 3D model animated in real time.

Fallout[edit]

Image Name Location
FO01 NPC Aradesh N.png Aradesh Shady Sands Entrance
FO01 NPC Butch N.png Butch Harris Hub Downtown
FO01 NPC Cabbot N.png Cabbot Lost Hills bunker (surface)
FO01 NPC Decker N.png Decker Hub Downtown
Gizmo.jpg Gizmo Gizmo's Casino, Junktown
FO01 NPC Harold N.png Harold See all
FO01 NPC Harry G.png Harry Watershed, Necropolis
FO01 NPC Jain N.png Jain Water Merchants, the Hub
FO01 NPC Maxson N.png John Maxson Lost Hills, level 4
Killian.jpg Killian Darkwater Darkwaters General Store, Junktown
FO01 NPC Laura N.png Laura Cathedral
FO01 NPC Lieutenant N.png Lieutenant Mariposa Military Base
FO01 NPC Loxley N.png Loxley Old Town, The Hub
FO01 NPC Master N.png Master The Cathedral
FO01 NPC Morpheus N.png Morpheus Cathedral
FO01 NPC Nicole N.png Nicole Boneyard Library
FO01 NPC Rhombus N.png Rhombus Lost Hills
Los
FO01 NPC Set N.png Set Hall of the Dead, Necropolis Fallout
Café of Broken Dreams Fallout 2
FO01 NPC Tandi N.png Tandi Shady Sands
Hall of Congress, NCR town
Café of Broken Dreams
FO01 Overseer Cinematic.png Vault 13 Overseer Vault 13
FO01 NPC Vree N.png Vree Lost Hills Bunker, Level 3

Fallout 2[edit]

Image Name Location
FO02 NPC Village Elder.png Arroyo Elder Arroyo
Control Station ENCLAVE
FO02 NPC Enclave Com Officer B.png Com Officer Poseidon Oil Rig
FO02 NPC Richardson N.png Dick Richardson Control Station ENCLAVE
FO02 NPC Dornan B.png Enclave Gate Guard Navarro Main Base
FO02 NPC Frank Horrigan.png Frank Horrigan Control Station ENCLAVE
FO02 NPC Hakunin N.png Hakunin Arroyo
The Canyon
FO01 NPC Harold N.png Harold See all
FO02 NPC Lynette N.png Joanne Lynette Council Building, Vault City
Marcus.jpg Marcus
Fo2 Myron Ending.png Myron Stables
FO02 NPC Dornan N.png Sergeant Dornan Navarro
FO02 NPC Sulik G.png Sulik Klamath Downtown
FO01 NPC Tandi N.png Tandi Shady Sands
Hall of Congress, NCR town
Café of Broken Dreams

Backgrounds[edit]

Fallout
Fallout 2

Behind the Scenes[edit]

  • In the NG GURPS preview article, the developers explained that, "after the team worked out exactly what it was after, a sculptor made a clay head that fit the bill. From there, the artists took the completed head and carefully studied it to see what parts of the face needed to be animated most in order to create a realistic final image. Using a Faro Space Arm and the VertiSketch software, the team digitized the head, and then used theLightWave modeling software to do necessary geometric corrections. Next, texture maps were created in Photoshop and laid onto the modeled head. Finally, the art team began working on the animation."
Fallout
Fallout 2

Gallery[edit]

Clay Models[edit]

PC-Games Magazine, December 1996 (CD-ROM)[edit]

PC Action Magazine, April 1997 (CD-ROM)[edit]

Videos[edit]

Erik Jamison's 1999 CGI Demo Reel

References[edit]