Talking head is a term referring to characters in Fallout and Fallout 2 with digitized speech and animated heads, rather than just text showing beneath a centered image of the character's sprite.
Background[edit]
These heads were typically first created as clay models, digitized using a Faro Space Arm and VertiSketch, touched up in the LightWave (early 3D modelling software), textured with Photoshop, animated, and finally stored as two-dimensional animation frames in the FRM File Format.
The final talking head is composited from these frames and static pre-rendered backgrounds, then overlaid on the screen. The animation is lip-synced to the spoken dialogue on the fly, using .lip files, which match animation frames to phonemes.
This talking head system was abandoned after Fallout 2. In Fallout Tactics, interactions are limited to pre-determined responses accompanied by static portraits. From Fallout 3 onward, characters are voiced and has a 3D model animated in real time.
Fallout[edit]
| Image | Name | Location |
|---|---|---|
| Aradesh | Shady Sands Entrance | |
| Butch Harris | Hub Downtown | |
| Cabbot | Lost Hills bunker (surface) | |
| Decker | Hub Downtown | |
| Gizmo | Gizmo's Casino, Junktown | |
| Harold | See all | |
| Harry | Watershed, Necropolis | |
| Jain | Water Merchants, the Hub | |
| John Maxson | Lost Hills, level 4 | |
| Killian Darkwater | Darkwaters General Store, Junktown | |
| Laura | Cathedral | |
| Lieutenant | Mariposa Military Base | |
| Loxley | Old Town, The Hub | |
| Master | The Cathedral | |
| Morpheus | Cathedral | |
| Nicole | Boneyard Library | |
| Rhombus | Lost Hills Los | |
| Set | Hall of the Dead, Necropolis Café of Broken Dreams | |
| Tandi | Shady Sands Hall of Congress, NCR town Café of Broken Dreams | |
| Vault 13 Overseer | Vault 13 | |
| Vree | Lost Hills Bunker, Level 3 |
Fallout 2[edit]
Backgrounds[edit]
- Fallout
- Fallout 2
Behind the Scenes[edit]
- In the NG GURPS preview article, the developers explained that, "after the team worked out exactly what it was after, a sculptor made a clay head that fit the bill. From there, the artists took the completed head and carefully studied it to see what parts of the face needed to be animated most in order to create a realistic final image. Using a Faro Space Arm and the VertiSketch software, the team digitized the head, and then used theLightWave modeling software to do necessary geometric corrections. Next, texture maps were created in Photoshop and laid onto the modeled head. Finally, the art team began working on the animation."
- Fallout
- Talking heads were proposed during the game's development by Leonard Boyarsky. Most of them were painstakingly copied into the digital format from clay models by Scott Rodenhizer. Originally, Fallout was supposed to have 40-50 talking heads, but the average time to do one head, 8 weeks, was too time-consuming and was reduced to just 21.[Dev 1] Boyarsky was able to do the talking head for the Vault 13 Overseer, but the rest of them were done by Rodenhizer, with help from Eddie Rainwater during the final year.[Dev 2][Dev 3]
- In Fallout Bible 4, Chris Avellone states that either Boyarsky or Jason Anderson did the Master.[Dev 4]
- Brian Freyermuth wrote around 80% of the dialogue for the talking heads before being sent off to the script doctor.[Dev 5] Mark O' Green also worked on the dialogue for the talking heads,[Dev 6] with Tim Cain clarifying that he rewrote the dialogue to sound better spoken.[Ext 1]
- On May 7, 2024, Erik Jamison released his personal demo reel on his YouTube channel, which featured several animated Talking Heads that he did while working on Fallout.[Dev 7]
- Fallout 2
- Douglas Avery helped to lip-sync the talking heads.[Pub 1]
- Scott Rodenhizer was also credited with working on the talking heads.[Pub 1]
Gallery[edit]
Clay Models[edit]
Clay head used for Set and Harold, with Scott Rodenhizer in the photo
Clay head used for Gizmo
PC-Games Magazine, December 1996 (CD-ROM)[edit]
PC Action Magazine, April 1997 (CD-ROM)[edit]
Videos[edit]
References[edit]
- ↑ Classic Game Postmortem: Fallout on YouTube.com
- ↑ Fallout Developers Profile - Scott Rodenhizer
- ↑ Fallout Developers Profile - Eddie Rainwater
- ↑ Fallout Bible 4; Questions, questions
- ↑ Fallout Developers Profile - Brian Freyermuth
- ↑ Fallout Bible 1 - Behind the Scenes
- ↑ Erik Jamison's 1999 CGI Demo Reel on YouTube.com
