Star Wars, Sincerity, and Fun
So I watched this video yesterday (hopefully it won't get taken down, as apparently previous versions have), and it reminded me of what I love about Star Wars.
Not the brand as a whole, mind you, but the first trilogy, and the toys I had as a kid, and the Timothy Zahn tie-in novels... even the horrible children's books I had, that Tor.com talked about at one point but I can't find the post for. I liked Karen Traviss's tie-ins too, but they were a very different sort of thing, trying to make something good in the shadow of the deeply flawed prequel trilogy.
One of the things that was great about Star Wars - and what's still great about the original trilogy, for all its flaws - was that it communicated a complex and exciting world with great economy, leaning on the viewer to fill in the gaps for themselves. You never see the Imperial Senate, and you don't need to - Leia's mention of it in her conversation with Darth Vader is enough. The Force is left mostly unexplained, as it should be, and the only faces we ever see emerge from beneath stormtrooper helmets are Luke and Han's. This lets the viewer focus on the movies' strengths, e.g. space dogfights, daring escapes, lightsaber duels, and the growing menace of the Death Star's approach, or the series of traps that close around the Rebels over the course of The Empire Strikes Back. (Side note: The Empire Strikes Back was the first movie I ever saw. It made quite an impression.)
There are lots of ways to sneer at space battles and pulpy adventure plots, and god knows, Joanna Russ certainly does in The Country You Have Never Seen... but the first two Star Wars films (and even Return of the Jedi, though to a lesser extent) still manage to convey a sense of joy when I watch or am reminded of them. I don't think this is the same thing as "sense of wonder" (a vapid, ungrounded phrase that I've increasingly come to detest), because what I feel isn't pleasure in newness, in novelty, in surprise. Nor is it just the deployment of familiar imagery, because the plethora of Star Wars games and shows that Lucas Film and Lucas Arts have been churning out for some time do basically nothing for me. (Let's not even get started on Star Wars: Detours, the trailer for which literally has the Emperor making Al Bundy-esque cracks about going on a singles cruise. No, I'm not kidding; I wish I could scrub the memory of that trailer from my brain.)
I think, on some level, that what the original Star Wars trilogy tapped into was a more elemental, less refined sense of what space adventure could or should look and feel like. It's a grab bag of pulp tropes - laser-sword fights, Asian-derived mysticism, secret bases, rescue attempts, villains who hide reptilian malice under superficial refinement - all delivered at high speed, with an utter sincerity, and backed up by set, prop, and sound design that sold the illusion that the future could be both dingy and Jerry-rigged as well as menacingly antiseptic. Its flaws are many and varied, just the flaws of the anime most obviously referenced in the video that began this post (Robotech/Macross, Star Blazers/Space Battleship Yamato, and Gundam) are myriad - but so were its strengths. It's easy to forget, in light of how ruthlessly the brand has been strip-mined since its resurgence in the '90s, how much fun Star Wars was, and still is, when all the cruft that's accumulated around it gets stripped away.
I'm not sure the same raw, unironic sincerity which powered Star Wars (and Robotech - I mean, seriously, Minmei defeats the Zentraedi with the power of love) is even possible today, in film or games or text. I suspect that part of the reason Steampunk has had as much of a draw as it has is because it allows authors to paint in the same sort of broad, enthusiastic strokes as space opera used to. I mean: Automatons! Mad Scientists! Aero-battleships! The trouble, though, is that Steampunk's links to a Victorian aesthetic are always threatening to drag it back to reality in uncomfortable ways, forcing more thoughtful authors to dilute the raw enthusiasm of their work with complications and irony. This isn't a bad thing, just like Zahn introducing sympathetic Imperials in the Thrawn trilogy wasn't a bad thing. Leaving our art unexamined and uncritized is a great way to absorb value systems we would never endorse in the cold light of day.
At the same time, though, I feel like it's incumbent on the creators and purveyors of art not to lose sight of the joy that can come from laser blasts lancing across the void of space, or from a hero crossing blades with a villain, or from a trickster outwitting an adversary, or from the looming descent of a dragon. Genre tropes have become tropes for a reason, however worn and tarnished they may have become in the hands of hacks. Redeeming and renewing them is far from the only serious work that can be done within the SFF genre, but abandoning and sneering at them (as the New Wave did its best to abandon coherence and adventure, and various other movements have attempted to do since) is not productive.
However high we aspire, and however complex the edifices we may build, we should not forget or renounce the simple joys on which our work is built, lest our towers and ziggurats crumble without their support.
Not the brand as a whole, mind you, but the first trilogy, and the toys I had as a kid, and the Timothy Zahn tie-in novels... even the horrible children's books I had, that Tor.com talked about at one point but I can't find the post for. I liked Karen Traviss's tie-ins too, but they were a very different sort of thing, trying to make something good in the shadow of the deeply flawed prequel trilogy.
One of the things that was great about Star Wars - and what's still great about the original trilogy, for all its flaws - was that it communicated a complex and exciting world with great economy, leaning on the viewer to fill in the gaps for themselves. You never see the Imperial Senate, and you don't need to - Leia's mention of it in her conversation with Darth Vader is enough. The Force is left mostly unexplained, as it should be, and the only faces we ever see emerge from beneath stormtrooper helmets are Luke and Han's. This lets the viewer focus on the movies' strengths, e.g. space dogfights, daring escapes, lightsaber duels, and the growing menace of the Death Star's approach, or the series of traps that close around the Rebels over the course of The Empire Strikes Back. (Side note: The Empire Strikes Back was the first movie I ever saw. It made quite an impression.)
There are lots of ways to sneer at space battles and pulpy adventure plots, and god knows, Joanna Russ certainly does in The Country You Have Never Seen... but the first two Star Wars films (and even Return of the Jedi, though to a lesser extent) still manage to convey a sense of joy when I watch or am reminded of them. I don't think this is the same thing as "sense of wonder" (a vapid, ungrounded phrase that I've increasingly come to detest), because what I feel isn't pleasure in newness, in novelty, in surprise. Nor is it just the deployment of familiar imagery, because the plethora of Star Wars games and shows that Lucas Film and Lucas Arts have been churning out for some time do basically nothing for me. (Let's not even get started on Star Wars: Detours, the trailer for which literally has the Emperor making Al Bundy-esque cracks about going on a singles cruise. No, I'm not kidding; I wish I could scrub the memory of that trailer from my brain.)
I think, on some level, that what the original Star Wars trilogy tapped into was a more elemental, less refined sense of what space adventure could or should look and feel like. It's a grab bag of pulp tropes - laser-sword fights, Asian-derived mysticism, secret bases, rescue attempts, villains who hide reptilian malice under superficial refinement - all delivered at high speed, with an utter sincerity, and backed up by set, prop, and sound design that sold the illusion that the future could be both dingy and Jerry-rigged as well as menacingly antiseptic. Its flaws are many and varied, just the flaws of the anime most obviously referenced in the video that began this post (Robotech/Macross, Star Blazers/Space Battleship Yamato, and Gundam) are myriad - but so were its strengths. It's easy to forget, in light of how ruthlessly the brand has been strip-mined since its resurgence in the '90s, how much fun Star Wars was, and still is, when all the cruft that's accumulated around it gets stripped away.
I'm not sure the same raw, unironic sincerity which powered Star Wars (and Robotech - I mean, seriously, Minmei defeats the Zentraedi with the power of love) is even possible today, in film or games or text. I suspect that part of the reason Steampunk has had as much of a draw as it has is because it allows authors to paint in the same sort of broad, enthusiastic strokes as space opera used to. I mean: Automatons! Mad Scientists! Aero-battleships! The trouble, though, is that Steampunk's links to a Victorian aesthetic are always threatening to drag it back to reality in uncomfortable ways, forcing more thoughtful authors to dilute the raw enthusiasm of their work with complications and irony. This isn't a bad thing, just like Zahn introducing sympathetic Imperials in the Thrawn trilogy wasn't a bad thing. Leaving our art unexamined and uncritized is a great way to absorb value systems we would never endorse in the cold light of day.
At the same time, though, I feel like it's incumbent on the creators and purveyors of art not to lose sight of the joy that can come from laser blasts lancing across the void of space, or from a hero crossing blades with a villain, or from a trickster outwitting an adversary, or from the looming descent of a dragon. Genre tropes have become tropes for a reason, however worn and tarnished they may have become in the hands of hacks. Redeeming and renewing them is far from the only serious work that can be done within the SFF genre, but abandoning and sneering at them (as the New Wave did its best to abandon coherence and adventure, and various other movements have attempted to do since) is not productive.
However high we aspire, and however complex the edifices we may build, we should not forget or renounce the simple joys on which our work is built, lest our towers and ziggurats crumble without their support.