Nintendo GameCube

From the Audiovisual Identity Database, the motion graphics museum

The Nintendo GameCube is a sixth-generation video game console developed by Nintendo that launched on September 14, 2001 in Japan, November 18th of that year in North America, May 3, 2002 in Europe and May 21st of that year in Australia. Being Nintendo's first disc-based console, the games came in what resembles mini-DVDs, but due to licensing reasons, Nintendo developed their own disc format that would be continued to be used up until the Wii U in 2012. Matsushita developed their own version of the GameCube (under a license agreement from Nintendo) for the Japanese market known as the Panasonic Q that would play DVDs and GameCube games in one system that released on December 19, 2001. The GameCube was discontinued worldwide in 2007 as Nintendo began focusing on the Wii.

Edit Section

Screen (September 14, 2001-February 2007)

Visuals: Against a black background, a purple cube drops in the middle of the screen (causing a hexagon shape to flash briefly) and begins rolling around, forming a blocky purple "G" out of squares. When the cube finishes rolling, it spins around rapidly and lands in the center of the "G", causing it to shake a bit as the hexagon shape flashes again, and the cube's trail of squares solidifies into a solid line with a large cube in the center, and the words "GAMECUBE", in white, drop out from under it. The word "NINTENDO", in small gray letters, unfolds above it.

Trivia:

  • As part of a promotion for the 2023 film The Super Mario Bros. Movie, Universal and Illumination created a Super Mario Bros. Plumbing website. For a while, if "Call or Text Us at 929-55-MARIO" at the top-right corner is clicked, the GameCube theme would play (minus the first sound and ending chord) on a xylophone. This Easter egg is no longer intact, as if one clicks the text it prepares the phone to call them instead. In the film proper, the theme is Luigi's ringtone for his phone. The sound can be heard here.
  • In the Nintendo GameCube Nintendo Classics app on Nintendo Switch 2, if either the L-Stick, ZL or ZR is held while launching the app, the startup will appear. Also, the ZR button works exactly as the Z button.

Variants:

  • If a console is turned on without a disc inserted, after the regular animation, the "G" will spin rapidly as the text moves down and fades away. This segues into the animation of the GameCube system menu.
  • If a GameCube is turned on with the cover open, the completed logo will fade in. Like before, the logo segues into the system menu animation.
  • One can turn the cube around by holding the A button and moving the Control Stick. Also, if one keeps turning it, the hexagon shape will appear again and become brighter as the regular animation on it disappears, and the cube segues into the animation of the GameCube system menu.
  • On Wii platforms for when a GameCube disc is in the console, the logo is a still graphic, except for some lines in the background.
  • On most of the American demo discs, the cube rotates to its position before the letters fade in one by one. The FOV is slightly higher than normal, making the G look indigo.
  • Sometimes, a 16:9 widescreen version of the boot exists. This may be found on the Nintendo GameCube Nintendo Classics app on Nintendo Switch 2, as described above, albeit being cropped in 4:3.
    • Also, an open matte is used for exposed framing.

Technique: CGI rendered in real time.

Audio: It starts with a laser-esque sound (almost sounding more like a psytrance bass drum) when the purple cube drops down, followed by a series of xylophone notes and plucked string notes as the cube trail is formed, and a short drumroll/string chord when the cube lands in the center. Composed in E minor (in the C Mixolydian mode).

Audio Trivia: The startup sound can be found on the GameCube disc channel, if a GameCube disc is inserted on a Wii console.

Audio Variants:

  • If the console's cover is open or there is no disc inserted, several synthesized "humming" sounds are heard as the menu forms.
  • Depending on how much the cube is spun around with A, some of the "humming" sounds that segue into the menu screen can be heard, which dim the regular logo's audio.
  • If the system is turned on with the Z button on the controller held down, different tunes play, which vary depending on how many people are holding the button down (if multiple controllers are plugged in). Here are the variants:
    • 1 controller: A series of squeaking vibraphone sounds ending with a "boing", comedic drum sound effects, and a child laughing.
    • 4 controllers: A Japanese "Yooooo" sound followed by the beating of Japanese drums, which ends in a "ding".
  • The demo disc variant has a soft voice whispering "GameCube".
Availability

Edit Table

Device Name Date of Release Additional Notes
Nintendo GameCube
September 14, 2001
Debut appearance.
Nintendo Wii
November 19, 2006
Still variant
It only appears on the original model (RVL-001), as GameCube support was officially removed from the Wii Family Edition (RVL-101), the Wii Mini, and the Wii U (although functionality can be restored via the homebrew software Nintendont, and with an IPL dump can even access the original bootup).
Nintendo Switch 2
April 2, 2025
It sometimes appears when a GameCube game is being booted on the Switch 2.


Unused Screen

Screen (February 2000)

Visuals: On a lime green background, a 3D outline of the Nintendo 64 logo spins around on the left side. The background switches through different shades of green.

Trivia: This logo was never seen to the public outside Nintendo, however the GameCube's IPL source code was leaked on July 2021 and included this very early animation.

Technique: Real-time 2D CGI.

Audio: None.

Edit Section

1st Tag (2001-2003?)

Visuals: There is the GameCube's top, as the console light flashes orange. The logo zooms to the text "NINTENDO GAMECUBE" in the same style as the console's logo. A glitchy flash occurs, making "www.nintendogamecube.com" appear in the bottom.

Variants:

  • On some European commercials, the text "Life's a game" and "www.nintendo-europe.com" are shown under the black circle.
  • Canadian commercials have "nintendo.ca" replacing "www.nintendogamecube.com".

Technique: Live-action.

Audio: The end of the music it uses, along with a beep when the light flashes, or the ending theme of the commercial.

Availability: Can be seen on some North American and European commercials.

2nd Tag (2001-2007)

Visuals: It begins with the purple cube rotating with the word "NINTENDO", in small gray letters fades in. The cube fades to the 'G' as the word "GAMECUBE", in white fades in below.

Variant: Sometimes, it uses the Mario Kart Double Dash!! Bonus Disc verion.

Technique: CGI animation.

Audio: A female voice whispering "GameCube", or the sounds of an audience clauding.

Availability: Can be seen on North American commercials.

3rd Tag (2001-mid/late 2000s)


Visuals: A hand picks up the Nintendo GameCube console, revealing the cube logo. The Nintendo Gamecube text slides up.

Variants:

  • On Japanese commercials for Super Mario Sunshine, a CGI hand (which is actually Mario's) replaces the normal hand.
  • This logo could sometimes appear at the end.

Technique: A combination of live-action and CGI.

Audio: What seems to be a rain drop sound, followed by a Japanese male announcer saying "ゲームキューブ" ("GameCube").

Availability: Seen on Japanese and Korean commercials.

4th Tag (2001?-2000s)

Visuals: There is the Nintendo GameCube logo in-credit.

Technique: A still, digital graphic.

Audio: The ending of the commercial.

Availability: Seen on North American and European commercials.

5th Tag (2001?-mid 2000s)

Visuals: On a background similar to the GameCube's top, the 3D text "Nintendo GameCube" in the same style as the console put themselves on the disc tray in the system's Jet Black variation.

Variant: The logo is sometimes sped up.

Technique: CGI animation.

Audio: It varies.

Availability: Seen on North American and European commercials.


Nintendo 64
64DD
Nintendo GameCube
Wii
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