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DYK that's was the point of the game? It was invented by Eleanor Abbott for children hospitalized with polio. The disease would effect mobility among other things so Candyland focused instead on bright colors and engaging illustrations rather than complicated gameplay to encourage the imagination of bedbound children. This post, and this comment, is a testament to Abbots genius in when she made this game.
"adventurers are actually more scared of you than you are of them"
"he's literally just doing what an adventurer is supposed to do"
"do you think they think of us as Giant Adventurers?"
"do you know how many other creatures would be infesting our cave if there were no adventurers?"
"how would you like it if you were bumbling along on your little adventurer day, and some giant dragon thing squished you for the crime of being yourself?"
"y'know, so many dragons are grossed out by them, but i think they're fascinating! Did you know some adventurers form symbiotic relationships with small monsters? Some of them even do a simplified form of spellcraft! Like, with actual magic and everything!"
"Of course they are swarming your cave, you dolt! You captured a juvenile queen and took it home with you, what did you expect!?"
"daddy why does that one that's casting spells have scales like us?"
"Uhm. That's a question your mother should answer, sport, I'll just take this little guy outside."
the funniest possible Live Action Remake that Disney could make, and I would actually watch, is Cars
no eyes on the windshields, no faces, just footage of real cars




















herpsandbirds