Results for 'User Interface'

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  1. Designing user interfaces for problem solving, with application to hypertext and creative writing.Harold Thimbleby - 1994 - AI and Society 8 (1):29-44.
    Interactive computer systems can support their users in problem solving, both in Performing their work tasks and in using the systems themselves. Not only is direct support for heuristics beneficial, but to do so modifies the form of computer support provided. This Paper defines and explores the use of problem solving heuristics in user interface design.
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  2. User interfaces for communication bridges across the digital divide.Edwin H. Blake & William D. Tucker - 2006 - AI and Society 20 (2):232-242.
    Connecting people across the digital divide is as much a social effort as a technological one. We are developing a community-centred approach to learn how interaction techniques can compensate for poor communication across the digital divide. We have incorporated the lessons learned regarding social intelligence design in an abstraction and in a device called the SoftBridge. The SoftBridge allows communication to flow from endpoints through adapters, getting converted if necessary, and out to destination endpoints. Field trials are underway with two (...)
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  3. Materiality and Machinic Embodiment: A Postphenomenological Inquiry into ChatGPT’s Active User Interface.Selin Gerlek & Sebastian Weydner-Volkmann - 2025 - Journal of Human-Technology Relations 3 (1):1-15.
    The rise of ChatGPT affords a fundamental transformation of the dynamics in human-technology interaction, as Large Language Model (LLM) applications increasingly emulate our social habits in digital communication. This poses a challenge to Don Ihde’s explicit focus on material technics and their affordances: ChatGPT did not introduce new material technics. Rather, it is a new digital app that runs on the same physical devices we have used for years. This paper undertakes a re-evaluation of some postphenomenological concepts, introducing the notion (...)
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  4.  87
    Linear mixed-effects models for within-participant psychology experiments: an introductory tutorial and free, graphical user interface (LMMgui).David A. Magezi - 2015 - Frontiers in Psychology 6:110312.
    Linear mixed-effects models (LMMs) are increasingly being used for data analysis in cognitive neuroscience and experimental psychology, where within-participant designs are common. The current article provides an introductory review of the use of LMMs for within-participant data analysis and describes a free, simple, graphical user interface (LMMgui). LMMgui uses the package lme4 (Bates et al., 2014a, b ) in the statistical environment R (R Core Team).
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  5. User interface tools for telerobotic systems for handling hazardous waste.Edward Angel, Forrest Thompson, Anthony Ferrara & Jeff VanDyke - 1991 - Ai 1991 Frontiers in Innovative Computing for the Nuclear Industry Topical Meeting, Jackson Lake, Wy, Sept. 15-18, 1991 1.
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  6. User interface design.Andrew Dillon - 2003 - In Lynn Nadel, Encyclopedia of Cognitive Science. Nature Publishing Group.
  7.  30
    How user interfaces can improve DSSs: visual simulation modelling.Jasna Kuljis - 1995 - Journal of Intelligent Systems 5 (2-4):225-248.
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  8.  84
    A new tangible user interface for machine learning document review.Caroline Privault, Jacki O’Neill, Victor Ciriza & Jean-Michel Renders - 2010 - Artificial Intelligence and Law 18 (4):459-479.
    This paper describes a tool for assisting lawyers and paralegal teams during document review in eDiscovery. The tool combines a machine learning technology (CategoriX) and advanced multi-touch interface capable of not only addressing the usual cost, time and accuracy issues in document review, but also of facilitating the work of the review teams by capitalizing on the intelligence of the reviewers and enabling collaborative work.
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  9.  44
    Alexa’s agency: a corpus-based study on the linguistic attribution of humanlikeness to voice user interfaces.Miriam Lind - 2025 - AI and Society 40 (6):4619-4633.
    Voice-based, spoken interaction with artificial agents has become a part of everyday life in many countries: artificial voices guide us through our bank’s customer service, Amazon’s Alexa tells us which groceries we need to buy, and we can discuss central motifs in Shakespeare’s work with ChatGPT. Language, which is largely still seen as a uniquely human capacity, is now increasingly produced—or so it appears—by non-human entities, contributing to their perception as being ‘human-like.’ The capacity for language is far from the (...)
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  10.  52
    A Theoretical Framework of Haptic Processing in Automotive User Interfaces and Its Implications on Design and Engineering.Stefan Josef Breitschaft, Stella Clarke & Claus-Christian Carbon - 2019 - Frontiers in Psychology 10:455986.
    Driving a car is a highly visual task. Despite the trend towards increased driver assistance and autonomous vehicles, drivers still need to interact with the car for both driving and non-driving relevant tasks, at times simultaneously. The often-resulting high cognitive load is a safety issue which can be addressed by providing the driver with alternative feedback modalities, such as haptics. Recent trends in the automotive industry are moving towards the seamless integration of control elements through touch-sensitive surfaces. Psychological knowledge on (...)
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  11.  32
    MUDS as textbased spatial user interfaces and research tools.Jolanda Tromp & Andreas Dieberger - 1995 - Journal of Intelligent Systems 5 (2-4):179-202.
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  12.  31
    NPSNET: Four user interface paradigms for entity control in a virtual world.David Pratt, John Locke, Paul Barham & John Falby - 1995 - Journal of Intelligent Systems 5 (2-4):89-110.
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  13.  29
    Automatically generating personalized user interfaces with Supple.Krzysztof Z. Gajos, Daniel S. Weld & Jacob O. Wobbrock - 2010 - Artificial Intelligence 174 (12-13):910-950.
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  14.  58
    Semiotics of the user interface.René Jorna & Barend van Heusden - 1996 - Semiotica 109 (3-4):237-250.
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  15. The role of cognitive modeling for user interface design representations: An epistemological analysis of knowledge engineering in the context of human-computer interaction. [REVIEW]Markus F. Peschl & Chris Stary - 1998 - Minds and Machines 8 (2):203-236.
    In this paper we review some problems with traditional approaches for acquiring and representing knowledge in the context of developing user interfaces. Methodological implications for knowledge engineering and for human-computer interaction are studied. It turns out that in order to achieve the goal of developing human-oriented (in contrast to technology-oriented) human-computer interfaces developers have to develop sound knowledge of the structure and the representational dynamics of the cognitive system which is interacting with the computer.We show that in a first (...)
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  16.  6
    Interface. Manifestation der Medienmoderne.Gerhard Schweppenhäuser - 2026 - In Handbuch Medienphilosophie: Grundlagen – Methoden – Kritik. Berlin, Heidelberg: Springer Berlin Heidelberg. pp. 175-183.
    Im Gegensatz zu einer mechanischen Verbindung dient ein Interface als physikalische und logische Schnittstelle zum Informationsaustausch zwischen zwei Systemen, die im technischen Sinn nicht direkt kommunizieren können. Es gibt Softwareschnittstellen, Hardwareschnittstellen, Benutzerschnittstellen, organisatorische Schnittstellen usw. Medienwissenschaftlich steht der Begriff für Mensch-Computer-Interaktion. Der Paradigmenwechsel hin zum Interface begann 1897 mit der Braun’schen Röhre, die Elektronenstrahlung für eine völlig neuartige ästhetische Form des Erscheinens nutzt. Ohne semiotische Flächen aus algorithmischen Zeichen, die weder Bilder noch Objekte sind, könnte das postmoderne Kommunikationssystem (...)
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  17.  28
    Creating a Synthesizer User Interface.Brent Edstrom - 2024 - In Sound & Music Projects for Eurorack and Beyond: Explorations in Teensy® Microcontroller Technology. New York, NY United States of America (the): Oxford University Press.
    This chapter discusses how to create a synthesizer user interference. It elaborates on the development of a synthesizer interface that can be used to experiment with a variety of synthesis topologies. Essentially, the source code uses less than 200 lines of code to implement the interface. The chapter then provides an overview of pushbuttons, rotary encoders, OLED display, and programming concepts including arrays, references, and object pointers that form the basis of an extensible synthesizer interface. It (...)
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  18.  88
    Conflicting directional and locational cues afforded by arrowhead cursors in graphical user interfaces.James G. Phillips, Thomas J. Triggs & James W. Meehan - 2003 - Journal of Experimental Psychology: Applied 9 (2):75.
  19.  44
    Engineering Service Descriptions from Legacy User Interfaces: An Asset Management Example.A. Johnston & M. Lycett - 2006 - Journal of Intelligent Systems 15 (1-4):203-232.
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  20.  38
    Corrigendum: Linear mixed-effects models for within-participant psychology experiments: an introductory tutorial and free, graphical user interface.David A. Magezi - 2019 - Frontiers in Psychology 10.
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  21.  30
    Assessing neuroelectrical markers of emotional appraisal during the interaction with adaptive user interfaces.Feroze Malik, Kathrin Pollmann, Matthias Peissner & Mathias Vukelić - 2018 - Frontiers in Human Neuroscience 12.
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  22.  54
    Persuasive interfaces in higher education: ethical perceptions and influence on student course selection.Malika Elouali, Nadia Elouali, Aya Elouali & Fatima Zohra Elouali - 2025 - Journal of Information, Communication and Ethics in Society 23 (2):217-233.
    Purpose This study aims to investigate the ethical considerations and effectiveness of persuasive technology in educational settings, specifically focusing on course selection. Design/methodology/approach In this paper, the authors explore the use and ethics of persuasion in the context of education, specifically regarding course selection in higher education settings. The authors conducted a survey involving students to assess their ethical perceptions of persuasive user interfaces and the impact of these interfaces on their decision-making processes. Participants were presented with different (...) interface designs that used various combinations of text and images to persuade them in their class selections within an institution based in Algeria. Findings The results reveal that students were only persuaded when they were unable to select what they wanted, and they did not even perceive themselves as being persuaded. Most participants found the persuasion for their own benefit and neutral (with no intention behind) to be ethically admirable. However, for the university’s benefit, most participants found the persuasion to be ethically neutral. In addition, in general they had neither a positive nor negative reaction to the attempt of persuading them. Research limitations/implications These findings suggest that, to influence student attitudes effectively, even when they retain freedom of choice, robust persuasive techniques may be necessary. At the same time, careful attention to ethical considerations is essential to maintain students’ positive perceptions. Originality/value The novelty of the study is addressing the use and ethics of persuasion through human–machine interfaces within a higher education setting, specifically among students in an Algerian educational institution. The main contribution is determining whether students can be persuaded with different interface designs (neutral design, persuasive design with a morally admirable goal, persuasive design with a neutral goal and persuasive design with a morally questionable goal), as well as whether they consider persuasion to be ethical. (shrink)
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  23.  57
    The interface envelope: gaming, technology, power.James Ash - 2015 - New York: Bloomsbury Academic, an imprint of Bloomsbury Publishing.
    In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, speculative realism, new materialism and media theory, Ash argues that interfaces create envelopes, or localised foldings of space time, around which bodily and perceptual capacities are organised for the explicit production of economic profit. Modifying and developing Bernard Stiegler's account of psychopower and Warren (...)
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  24. Reader as user: Applying interface design techniques to the Web.Karen McGrane Chauss - 1996 - Kairos: A Journal of Rhetoric, Technology, and Pedagogy 1 (2).
    he World Wide Web is not just an electronic display of text and information. To navigate the WWW, readers need to make decisions about how to pursue and translate their decisions into physical actions. The Web is an interface. Because the WWW shares common ground with both papertext writing and with software interfaces, theories and research from interface design, human-computer interaction, and cognitive science can be used to improve web page interfaces and make the design and presentation of (...)
     
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  25.  38
    Cognitive Determinants of the Effectiveness of Technological Interfaces.Piotr Paweł Laskowski - 2016 - Studies in Logic, Grammar and Rhetoric 48 (1):189-198.
    Interface plays an important function in the operational process of modern interactive information technologies. Its task is to enable communication, signal exchange, and cooperation with the human mind. Technological interface is understood as the place where technology and software operating a computer must enter into interaction with the mind. The response is provided by the mind, which communicates with the machine performing the tasks imposed by the mind. The technology with its complexities can be a problem for the (...)
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  26. What is it like to use a BCI? – insights from an interview study with brain-computer interface users.Johannes Kögel, Ralf J. Jox & Orsolya Friedrich - 2020 - BMC Medical Ethics 21 (1):1-14.
    BackgroundThe neurotechnology behind brain-computer interfaces (BCIs) raises various ethical questions. The ethical literature has pinpointed several issues concerning safety, autonomy, responsibility and accountability, psychosocial identity, consent, privacy and data security. This study aims to assess BCI users’ experiences, self-observations and attitudes in their own right and looks for social and ethical implications.MethodsWe conducted nine semi-structured interviews with BCI users, who used the technology for medical reasons. The transcribed interviews were analyzed according to the Grounded Theory coding method.ResultsBCI users perceive themselves (...)
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  27.  67
    What It Takes to Be a Pioneer: Ability Expectations From Brain-Computer Interface Users.Johannes Kögel & Gregor Wolbring - 2020 - NanoEthics 14 (3):227-239.
    Brain-computer interfaces are envisioned to enable new abilities of action. This potential can be fruitful in particular when it comes to restoring lost motion or communication abilities or to implementing new possibilities of action. However, BCIs do not come without presuppositions. Applying the concept of ability expectations to BCIs, a wide range of requirements on the side of the users becomes apparent. We examined these ability expectations by taking the example of therapeutic BCI users who got enrolled into BCI research (...)
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  28. Ghost in the Machine: A Philosophical Analysis of the Relationship Between Brain-Computer Interface Applications and their Users.Richard Heersmink - 2009 - Dissertation, University of Twente.
    This Master’s thesis explores the relationship between Brain-Computer Interfaces (BCIs) and their human users from a functional, epistemological and phenomenological perspective. The analysis has four steps. I start out with a technical description of BCI systems in which I conceptually analyze different types of BCI applications. This results in the development of a taxonomy of applications which is the point of departure for further philosophical analysis. Thereafter, I explore the functional relationship between BCI applications and their users. That is to (...)
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  29. Haptically creating affordances: The user-tool interface.Jeffrey B. Wagman & Claudia Carello - 2003 - Journal of Experimental Psychology: Applied 9 (3):175.
  30. The Interface Self : A Posthuman Critique of Optimization and Aesthetic Subjectivation.Jared Smith - 2025 - Entanglements: Journal of Posthumanities 1 (2):144-167.
    This article theorizes the interface self: a mode of subjectivity emergent within algorithmically mediated platforms that organize labor, intimacy, and self-presentation. Neither merely expressive nor autonomous, the interface self is shaped through optimization logics, datafication, and feedback-driven design and use. Digital systems such as job platforms, dating apps, and social media increasingly co-constitute users as legible profiles, privileging metrics, preferences, and performative visibility. While often framed as empowering, this dynamic enacts new modes of soft coercion that aestheticize recognition, (...)
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  31.  91
    Expert systems as extensions of the human mind: A user oriented, holistic approach to the design of multiple reasoning system environments and interfaces. [REVIEW]Barbara Gorayska & Kevin Cox - 1992 - AI and Society 6 (3):245-262.
    Expert systems have had little impact as computing artifacts. In this paper we argue that the reason for this stems from the underlying assumption of most builders of expert systems that an expert system needs to acquire information and to control the interaction between the human user and itself. We show that this assumption has serious linguistic and usability flaws which diminish the likelihood of producing socially acceptable expert systems. We propose a reversal of this paradigm, for the design (...)
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  32.  57
    The tenuous interface: Policymakers, researchers and user-publics the case of the netherlands’ development cooperation.Leen Boer & Louk Box - 1993 - Knowledge, Technology & Policy 6 (3-4):158-175.
  33.  43
    A direct manipulation interface for a user enhanceable crowd simulator.Len Bottaci - 1995 - Journal of Intelligent Systems 5 (2-4):249-272.
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  34.  77
    On the Politics of Chrono-Design: Capture, Time and the Interface.Michael Dieter & David Gauthier - 2019 - Theory, Culture and Society 36 (2):61-87.
    This article makes a contribution to interface criticism through the notion of chrono-design: the deliberate shaping of experiences of temporality and time through contemporary software techniques and digital technologies. This notion is articulated through discussions of network optimisation, user experience design, behavioural tracking, Hansen’s work on 21st-century media and Hayles’ framework of cognitive assemblages. In particular, the argument considers how contemporary user interfaces complicate conventional notions of the rational, self-reflexive subject by operating beyond consciousness at vast environmental (...)
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  35.  56
    The impact of different age-friendly smart home interface styles on the interaction behavior of elderly users.Chengmin Zhou, Yawen Qian, Ting Huang, Jake Kaner & Yurong Zhang - 2022 - Frontiers in Psychology 13.
    Smart homes create a beneficial environment for the lives of elderly people and enhance the quality of their home lives. This study aims to explore the design of age-friendly interfaces that can meet the emotional needs of self-care elderly people from the perspective of functional realization of the operating interface. Sixteen elderly users aged fifty-five and above were selected as subjects with healthy eyes and no excessive drooping eyelids to obscure them. Four representative age-friendly applications with different interface (...)
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  36.  82
    Study on Smart Home Interface Design Characteristics Considering the Influence of Age Difference: Focusing on Sliders.Na Yu, Ziwei Ouyang & Hehe Wang - 2022 - Frontiers in Psychology 13.
    Smart homes represent an effective approach to improve one’s quality of life. Developing user interfaces that are both comfortable and understandable can assist users, particularly the elderly, embrace smart home technologies. It’s critical to concentrate on the characteristics of smart home interface design and their impact on people of various ages. Since sliders are one of the most common components utilized in the smart home user interface, this article aimed to investigate the effects of slider design (...)
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  37. External Human–Machine Interfaces for Autonomous Vehicle-to-Pedestrian Communication: A Review of Empirical Work.Alexandros Rouchitsas & Håkan Alm - 2019 - Frontiers in Psychology 10.
    Interaction between drivers and pedestrians is often facilitated by informal communicative cues, like hand gestures, facial expressions, and eye contact. In the near future, however, when semi- and fully autonomous vehicles are introduced into the traffic system, drivers will gradually assume the role of mere passengers, who are casually engaged in non-driving-related activities and, therefore, unavailable to participate in traffic interaction. In this novel traffic environment, advanced communication interfaces will need to be developed that inform pedestrians of the current state (...)
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  38.  25
    Gender and interface agents in the on-line news.Pekka Isotalus - 2009 - Communications 34 (1):39-53.
    Interface agents are increasingly being used to enhance the user-friendliness of computers. In the new mobile technology of handheld computers, interface agents are also being used to present on-line news. The purpose of the study was to explore how the gender of the interface agent and the user affect evaluations of the agent and the news service. The results revealed that attitudes toward the interface agent significantly correlated with evaluations of the entire news service. (...)
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  39. Keeping Disability in Mind: A Case Study in Implantable Brain–Computer Interface Research.Laura Specker Sullivan, Eran Klein, Tim Brown, Matthew Sample, Michelle Pham, Paul Tubig, Raney Folland, Anjali Truitt & Sara Goering - 2018 - Science and Engineering Ethics 24 (2):479-504.
    Brain–Computer Interface research is an interdisciplinary area of study within Neural Engineering. Recent interest in end-user perspectives has led to an intersection with user-centered design. The goal of user-centered design is to reduce the translational gap between researchers and potential end users. However, while qualitative studies have been conducted with end users of BCI technology, little is known about individual BCI researchers’ experience with and attitudes towards UCD. Given the scientific, financial, and ethical imperatives of UCD, (...)
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  40. Ethical aspects of brain computer interfaces: a scoping review.Sasha Burwell, Matthew Sample & Eric Racine - 2017 - BMC Medical Ethics 18 (1):60.
    Brain-Computer Interface is a set of technologies that are of increasing interest to researchers. BCI has been proposed as assistive technology for individuals who are non-communicative or paralyzed, such as those with amyotrophic lateral sclerosis or spinal cord injury. The technology has also been suggested for enhancement and entertainment uses, and there are companies currently marketing BCI devices for those purposes as well as health-related purposes. The unprecedented direct connection created by BCI between human brains and computer hardware raises (...)
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  41. Brain–computer interfaces and disability: extending embodiment, reducing stigma?Sean Aas & David Wasserman - 2016 - Journal of Medical Ethics 42 (1):37-40.
    Brain-Computer Interfaces (BCIs) now enable an individual without limb function to “move” a detached mechanical arm to perform simple actions, such as feeding herself. This technology may eventually offer almost everyone a way to move objects at a distance, by exercising cognitive control of a mechanical device. At that point, BCIs may be seen less as an assistive technology for disabled people, and more as a tool, like the internet, which can benefit all users. We will argue that BCIs will (...)
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  42. On Invention of Structure in the World: Interfaces and Conscious Agents.Chetan Prakash - 2020 - Foundations of Science 25 (1):121-134.
    The Interface Theory of Perception, as stated by D. Hoffman, says that perceptual experiences do not to approximate properties of an “objective” world; instead, they have evolved to provide a simplified, species-specific, user interface to the world. Conscious Realism states that the objective world consists of ‘conscious agents’ and their experiences. Under these two theses, consciousness creates all objects and properties of the physical world: the problem of explaining this process reverses the mind-body problem. In support of (...)
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  43.  83
    Can communication Brain-Computer Interfaces read minds?Bouke van Balen - forthcoming - Phenomenology and the Cognitive Sciences:1-25.
    Recent developments in the domain of communication Brain-Computer Interface (BCI) technology have raised questions about the ability for communication BCIs to read minds. How those questions are answered depends on how we theorize the mind and mindreading in the first place. Thus, in this paper, I ask (1) what does it mean to read minds? (2) can a communication BCI do this? (3) what does this mean for potential users of this technology? and (4) what is at stake morally (...)
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  44. Did I Do That? Brain–Computer Interfacing and the Sense of Agency.Pim Haselager - 2013 - Minds and Machines 23 (3):405-418.
    Brain–computer interfacing (BCI) aims at directly capturing brain activity in order to enable a user to drive an application such as a wheelchair without using peripheral neural or motor systems. Low signal to noise ratio’s, low processing speed, and huge intra- and inter-subject variability currently call for the addition of intelligence to the applications, in order to compensate for errors in the production and/or the decoding of brain signals. However, the combination of minds and machines through BCI’s and intelligent (...)
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  45.  70
    The sense of the interface: Applying semiotics to HCI research.Carlos Scolari - 2009 - Semiotica 2009 (177):1-27.
    The objective of this article is to reflect on the application of Semiotics to Human-Computer Interaction (HCI) and interface analysis. To accomplish the objective the article presents an example of semiotic analysis of a blog interface but the methodology proposed, conveniently adapted, may be applied to any kind of digital interactive environment. The analysis reconstructs the interface sense production device (including the surface of the page and the link architecture), identifies implied users and exchange scenes of the (...)
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  46.  51
    Brain-Computer-Interfaces in their ethical, social and cultural contexts.Gerd Grübler & Elisabeth Hildt (eds.) - 2014 - Dordrecht: Imprint: Springer.
    This volume summarizes the ethical, social and cultural contexts of interfacing brains and computers. It is intended for the interdisciplinary community of BCI stakeholders. Insofar, engineers, neuroscientists, psychologists, physicians, care-givers and also users and their relatives are concerned. For about the last twenty years brain-computer-interfaces (BCIs) have been investigated with increasing intensity and have in principle shown their potential to be useful tools in diagnostics, rehabilitation and assistive technology. The central promise of BCI technology is enabling severely impaired people in (...)
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  47.  36
    Destabilizing Playgrounds: Cartographical Interfaces, Mutability, Risk and Play.Sybille Lammes - 2018 - In Daniel Cermak-Sassenrath, Playful Disruption of Digital Media. Singapore: Springer Singapore. pp. 87-97.
    Interface, cartographical this chapter I will Play-ground the triadic relation between play, Mapping, digitalStructure, powerPower. I look at how playing with cartographical interfaces is a central and Neutrality, neutral activity to Mapping, digital that invites users to change cartographic landscapes in PlayfulSubversion, subvert, subversive ways, and thus containing potential to changing the Nature, naturalMap, mapping and the spatial relations they invite us to produce. Emergence, emerge, emergent of digital maps, Cartography, digital has changed drastically. Digital maps allow for a (...)
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  48. Using brain-computer interfaces: a scoping review of studies employing social research methods.Johannes Kögel, Jennifer R. Schmid, Ralf J. Jox & Orsolya Friedrich - 2019 - BMC Medical Ethics 20 (1):18.
    The rapid expansion of research on Brain-Computer Interfaces is not only due to the promising solutions offered for persons with physical impairments. There is also a heightened need for understanding BCIs due to the challenges regarding ethics presented by new technology, especially in its impact on the relationship between man and machine. Here we endeavor to present a scoping review of current studies in the field to gain insight into the complexity of BCI use. By examining studies related to BCIs (...)
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  49. An auditory multiclass brain-computer interface with natural stimuli: Usability evaluation with healthy participants and a motor impaired end user.Nadine Simon, Ivo Kã¤Thner, Carolin A. Ruf, Emanuele Pasqualotto, Andrea Kã¼Bler & Sebastian Halder - 2014 - Frontiers in Human Neuroscience 8.
  50.  69
    A Hybrid Brain-Computer Interface Based on Visual Evoked Potential and Pupillary Response.Lu Jiang, Xiaoyang Li, Weihua Pei, Xiaorong Gao & Yijun Wang - 2022 - Frontiers in Human Neuroscience 16.
    Brain-computer interface based on steady-state visual evoked potential has been widely studied due to the high information transfer rate, little user training, and wide subject applicability. However, there are also disadvantages such as visual discomfort and “BCI illiteracy.” To address these problems, this study proposes to use low-frequency stimulations, which can simultaneously elicit visual evoked potential and pupillary response to construct a hybrid BCI system. Classification accuracy was calculated using supervised and unsupervised methods, respectively, and the hybrid accuracy (...)
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