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Gyre's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #57 | 4.168 | 4.168 |
| Overall | #191 | 3.969 | 3.969 |
| Enjoyment | #201 | 3.993 | 3.993 |
| Creativity & Theme | #355 | 4.035 | 4.035 |
| Seriousness | #510 | 3.797 | 3.797 |
| Visuals | #577 | 3.853 | 3.853 |
Ranked from 143 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Other/Custom
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Comments
The only gameboy game I've played so far. Very faithful to games I used to play on them as a kid. I wish I still had my gameboy to try it on, this is so cool.
I really like how the music changes when you're spinning! I feel like the blinking background when you're spinning is too aggressive though, though I was playing the web version, maybe the GBA version is ok?
Thanks for taking a look!
Yeah, you're not the first person to mention the flashing background being too much. It is definitely much less intense on the actual gameboy just because the colors aren't so bright/saturated. But if I come back to this post-jam, I'll definitely consider adding an option to disable the flashing, or I could try to tone the colors down.
short and sweet honestly, great job!
This is soooooo cool, really, it is amazing to see this kind of things in a jam! And the thing is, that it is actually fun! It seems like something I would spent hours in, trying to beat records
This is just lovely. Everything works really well, oozes charm. Had a great time and replayed several times to beat my score. Fantastic job.
Oh snap, an actual GBC rom? Wasn't expecting that. Wish I had the tools to get this playing on my old game boy.
This was super fun. So many extra little details here, like the way the bullets spawned in time with the music, and the way the blocking sound would rise up with your combo meter -- they're small touches but they're the kind of thing that really elevates the game from a fun little toy project to a solid gameplay experience.
Thanks so much for taking the time to try my game, and for sharing your feedback! I definitely spent a lot of my time over the week on those kinds of little decisions, so I'm glad that they didn't go unnoticed!
Oh my peak… you actually made this for Gameboy?! I cannot state enough how impressive that is. And in a jam, no less! Didn’t make it far enough in to see the bullets that hide the other ones, but I did manage to get this screenshot.
My highscore now is 2,729. Incredible work, the game mechanics worked fabulously with eachother and I will most likely be back someday to get a better score!
Thanks so much for trying it out, and for sharing your feedback; I appreciate you!
The fact that this was made for the GameBoy, absolutely legendary. Go and take my points!!!
The game is really engaging. I like that it has a lot of meaningful micro-decisions, like maximizing spin time, stopping spin to ram into bullets or dodge dangerous situations, risk getting hit to get combos, etc. The mechanics are simple but the dynamics they create are so cool.
Also, incredible programming feat. Unimaginably based.
Thanks for taking the time to play my game, and for the kind words! I'm so glad you enjoyed it :)
love to see the guy who got this on a gameboy, this is sick! super simple but very polished, perfect for a jam game. death animation is very satisfying, at first i was like dang, only one heart... but turns out it makes it way better and more intense later on in the game once you get the rotations down. love to see the classic color palette, great work overall <3
Thanks so much for taking the time to play my little game, and for the kind words!
This was my first game jam, and I really had a wonderful time putting my game together and seeing everyone else's work; thanks for organizing it!
Best I got was 116,769,133,048. I feel like if I give it another hour I might get the high score, but I think I've played this one for too long already. This is insanely fun, great work!
Thanks for spending some time with my game, and for the kind words! I'm glad that it hooked you a little bit. 116 billion is a really respectable score, right near the top of the leaderboard (at least of people I'm aware of), so kudos on really mastering the game!
It's always the little things... I'm not very good at arcade games even though I really like them. This one is no exception (my max score was 88 millions) and I don't know if you did it intentionally but the sh*t score calculation actually makes the game better imo.
In some runs I was just trying to survive the projectiles which led me to the point where lights were out and enemies were harder to dodge. In other runs I tried chasing the bullets to hit max combo and spin a lot which led me to a really good increase of points before the lights were even out. This game really fits the theme and if there was a jam about "courage" it would fit really well too because here the player is encouraged to brave the bullets to keep the numbers going up.
I also noticed that when you don't spin the music is really simple and while spinning it gets more catchy, and I've downloaded your project only to see that you don't have actual sound files (except for the Juniper serious one) but you're actually mixing the song from code? I don't know much about all this but it's seriously impressive.
To get back at what I've said in the beginning: I think it's a good thing for the score calculation to stay "sh*tty" like that: score increases exponentially when spinning with really good combo count, in a way the player can't really intuit well. That stops them from trying to mathematically beat the high score and encourages them to just stay in the zone. This was exactly what made the charm of old arcade games where you look at the scoreboard and wonder how the best scores were insanely huge.
Anyway, enough of my rambling, all I have to say is that this is a submission you can really be proud of.
The weirdness of the scoring is definitely intentional; I wanted the numbers to really blow up when you got far into the game (though maybe I went a little bit overboard).
And yes, all of the music and sound effects except for the sound clip of Juniper at the very start are done entirely in code. The Game Boy has some specialized hardware for playing sounds, and the code interacts directly with that.. It takes a little getting used to when you first get started with it, having to do everything from scratch, and there's a very limited number of sounds you can actually play, but it's fun to see things come together.
Anyway, I really appreciated your comments. Thanks for spending time with my game, and for the kind words and detailed feedback! I'm so glad you enjoyed it!
This was a fun little game with quite tricky controls. The theme was incorporated well. The music and sound effects were great. I think the visuals could have been improved. The backgrounds draw attention away from the rather simple black and white enemies. The flashing effect doesn't really fit in with the rest of the aesthetic.
Difficulty was a bit harsh. I died in one shot!
This didn't feel like a bullet hell. Was that what you were going for?
There's not really anything else to say given how very simple and bare the game is.
No offence, but it's pretty mad using assembly code with no engine!
Had a blast!
That was fun I admire your ability to make a game with the limited 4 colors of the Gameboy color. I assume you used a specialized engine to get this game to run on the Gameboy color. Whatever, the only fault was not having a setting for keyboard controls, requiring me to dig a dusty controller out of a drawer to play the game.
Thanks for giving it a look!
No engine at all, in fact; just pure assembly code from the ground up!
That was fun! I wish I wasn't as bad at it. Cool mechanic with the shield on one side to make you try to stop spinning at the right time. I like the minimalist design and that it shows the last run and the high score on the start screen is motivating to try a better run. I like that you can play it on a game boy.
Man i wished i had a controller with me for this. Great game, great execution. Simple but effective game play! The visuals and music did give the gameboy flavor (am sure if i had a gameboy this would have been perfect!). Solid entry and great work DESPITE the limited game jam time!
Superfun game that had a simple mechanic and did it perfectly!! The only thing that was a little negative for me was the enemy that made the screen flash. I feel like if you got unlucky, you could die from a completly invisible bullet if the screen flashing timing was bad, but that might necessarly not be a bad thing, since maybe people would play forever otherwise haha. Amazing job!!!
That was an amazing experience. I could not stop spinning because i just did not want that music to stop! At first its tough to get/keep the multiplier to maximum, but once you do and you see the score SHOOT up you feel like a boss.
Loved every bit of it
I don't have a game boy but making a game that can run on one is such an awesome concept! I wouldn't even know where to start.
Such a great game and execution and to think it can actually run on a gameboy is amazing! Unfortunately for me dying is the most satisfying part of the game so I am very much happy to (lol).