Thank you! Maybe I'll put that in the game description, too, to make it harder to miss.
Leo_Pleurodon
Creator of
Recent community posts
I like this game! Love how the sentences are on brand for the context. I enjoyed trying to figure out the sentences as soon as possible. The only issue I found was that it was almost too easy to buy all the vowels at the same time very early on because you get so much money quickly. When I figured out that you can buy fun accessories the amount of money made more sense but then maybe the vowels could be more expensive. But that's just a small thing. Overall I think it's really cool.
I really enjoyed this game! Well thought out and felt very polished (except for the missing ending, but I know it was only a week). Nice puzzle, not too complicated but could be a little tricky when thinking you had everything lined up but then had to spin once more. The showing rooms above didn't always work for me but I was playing in browser so maybe that was the issue.
Yeah I struggled with figuring out what is part of the glyph, too with the first code but once I had understood that it worked well. It was just hard sometimes to find exactly the right position to see the symbols correctly. But figuring that out was kinda part of the learning curve so I think it's fine.
That was fun! I wish I wasn't as bad at it. Cool mechanic with the shield on one side to make you try to stop spinning at the right time. I like the minimalist design and that it shows the last run and the high score on the start screen is motivating to try a better run. I like that you can play it on a game boy.
First of all I love the handdrawn art and animations. Really cute looking. The game concept is cool, too. It made me feel very corrupt and evil spinning the stories. The execution of the game mechanic needs a bit more polishing I think but I can imagine how difficult it is to account for all sorts of sentence structures the player can come up with. I got quite bad scores for what I thought were good sentences. The gameplay is fun tho with the intro animation and the sentence being shown on the newspaper after each round it felt very polished overall.
That was fun! The art and animation are amazing and vibe really well with the groovy, driving music. Really cute character design, too. I like the mechanic with the yo-yo and that you can try to focus on different things each run - collecting the yo-yos, tricks or speed. The movement felt really good and polished, too.
Really cool game! Looks amazing - the pallette is great. The gameplay is interesting, similar to my mechanic with trying to only hit the right targets, but with a really interesting and original movement mechanic. I think it would be a little easier if the needle didn't completely snap back to the middle but maybe went down a little more slowly but that might have been on purpose. It's quite hard that way but fun to play.

