yeah.
Junishto
Creator of
Recent community posts
I honestly think this is my favorite game of the jam, I cannot believe you made this in 7 days! This is just, amazing. The visuals are really really great and polished, I loved, I say, I loved the bullet hell elements, it is so so well made, it reminds me of the photoshop flowey battle in undertale, and It was really fun that I had to avoid the things with just the mouse.
And I find the writing so good, I liked the little poem, I liked the conversations, I liked that you even made the effort to put a little bit of lore into this! It is really great man.
And the end, I think some people find it kinda underwhelming, but it actually made me feel something I cannot really describe. This is really a great piece of art! I'm looking forward to seeing more of you! :D
Thank you!!! Yeeee I spent half of the development meticulously engineering that intro. I hired the best editors, I used the best software, I stopped sleeping, even eating, for looking into every single detail, perfecting it until my mind couldn't handle it anymore, because... You know it, what makes a great videogame is not the story, not the "juice", not even the gameplay or the dumb mechanics... What really makes a great videogame is... THE PRESENTATION!!!
Wow, this might actually be one of my favorite games of the jam! I cannot imagine how fun would it be to make silly little duels with other people in this game. It took me a while to figure it out, but the combat is so so fun, it reminds me of a silly stickman game that I used to play in school with my friends.
And love the cats, too :)
THIS IS AMAZING!!! I love stanley parable, you nailed it man. I think the audio quality could be better, cuz there were sometimes I couldn't even hear what your were saying, but it still is very very enjoyable. The void thing is really the ending fr?
I really think this is one of my favorite games of the jam by far!
Hey this is really cool! One of the best I played, I rlly loved that you can rocket jump haha. I had luck that I found another person to play with, and it was very fun, although I think the weapons could use some balancing, because I kept using the rocket launcher, and had no necessity of changing weapons until I had to find the extraction point. And also I think that there is very little feedback when you're attacking a enemy, because at first I didn't really know if I was attacking it until it died. But outside of that, It was a very fun experience! Good job
Dang this is really dreamy, I liked this! It was kinda hard, but I love the way you attack enemies just going fast, and it is well complemented by the bouncing of the player! I think you really did a good use of the theme, although I think it would have been way cooler if you added more abilities that impact movement, I really enjoyed it! I even reached the fidget spinner
Thank you! Yeah, I think I could've made a more conscious decision of what to do with the level design, because it ended up being a sorta weird mix of ideas, and maybe it would have been way better to lean more into the fast paced side of the gameplay! But anyways, I'm really thankful that you liked my game! It is my first finished project and is so so nice to have this amount of feedback!
