Newest Questions

0 votes
0 answers
21 views

Color is changing in multiplayer without explicit syncing

In netcode for GameObject, network object script is used to make it networkable which means if the object instantaited it will appear on all clients. Network Transform allow you to sync the transform ...
Muhammad Faizan Khan's user avatar
2 votes
1 answer
27 views

Arc Slot Layout and Card Display Overlap

I'm struggling with a persistent problem in my Godot 4.4.1 project involving "power slots" arranged around a table or arena background. No matter how I structure my nodes and update my code, ...
Ishan2077's user avatar
  • 123
0 votes
0 answers
14 views

best orthogonal view for 2D vertical word [closed]

hi i wanted to try to make a simple orthogonal game but i want to have verticality in the levels should i use isometric dimetric or trimetric view? what's the best view for vertical maps?
Elia C.'s user avatar
0 votes
0 answers
21 views

Is a shader easier or scripting easier in terms of creating a panel behind objects

My unity project is 2D universal. My goal here is to create a comic-like panel with outlines behind objects that have certain tags. This panel should follow the rotation and size change of said ...
pockspocky's user avatar
0 votes
0 answers
16 views

How do I make smooth 2 way shooting in pygame? [duplicate]

I have been trying many thing to make my code work to make a player shoot a small box both ways (left and right) without being able to change the direction of the projectile mid shot. I would be very ...
George Guise's user avatar
1 vote
2 answers
58 views

Pseudo-3D Parallax Shifting

everyone. I am working on a game that relies pretty substantially on "faking" 3D by using different parallaxing and polygonal transform techniques. In a current example, I am working on a ...
Peanut's user avatar
  • 11
0 votes
0 answers
39 views

C++ Assimp Library Animations

I want to use Assimp in a GLUT program using the least possible libraries. I want to know how the data in assimp is provided, is it given as a state of an animation or is it possible to render any ...
Opengraphicspros12's user avatar
0 votes
0 answers
31 views

Best way to structure code for a character dependent on its environment and vice versa

What is the neatest way in a strict OOP language (c++ say) to avoid the following circular dependency. Imagine I create a character class and a world class. A character requests data from the world to ...
BadUsername's user avatar
0 votes
0 answers
50 views

How do I create a shooting tool that works on both sides?

I am a fairly new user of pygame and i decided to start out with a simple but 'funny' game. I have successfully implemented jumping mechanics, movement mechanics and a one directional shooting ...
George Guise's user avatar
1 vote
1 answer
25 views

How to pre-process the @export variable in Godot4?

Assume I have an export "arena_size". I would like to 'pre-process' this export so that whatever value user inputs in the inspector gets multiplied by 2 Like so: ...
Gaylord Sueltenfuss's user avatar
0 votes
0 answers
12 views

TileMapLayer doesn't move along with its parent node

I'm using Godot 4.4.1 and currently learning how to build auto dungeon generator. The dungeon "room" is developed using TileMapLayer. Room parent are set to ColorRect for background. I use ...
ariefbayu's user avatar
  • 143
1 vote
1 answer
30 views

Why does dynamic light flicker/get replaced with a square when rotating the camera?

I am facing the same problem over and over again with Dynamic Lights in Unity and don't know where next to look. I am still learning Unity so maybe I'm missing something trivial because it happens in ...
rupps's user avatar
  • 131
0 votes
0 answers
29 views

How to use @export to list all the keys of the dictionary in Godot4?

Godot 4.2 @export is rather useful as a time saving feature for node customization. We already have the @export_enum that can give user a dropdown list of choices. However, @export_enum is "...
Gaylord Sueltenfuss's user avatar
1 vote
1 answer
51 views

Why can't I access custom properties clearly declared with _get_property_list()?

I have the following script attached to a simple control node designed to create a custom property "label": ...
Gaylord Sueltenfuss's user avatar
0 votes
1 answer
40 views

In Godot, how to show TextureRect texture in the editor mode but unload it before runtime to preserve VRAM?

I'm trying to optimize a bit. Assume we have an in-game "Item" object made from a simple TextureRect (no children). Naturally, in editor mode I'd like to be able to see that item's icon (and ...
Gaylord Sueltenfuss's user avatar

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