Questions tagged [xna-4.0]
XNA Game Studio 4.0 is a programming environment that allows you to use Visual Studio to create games for Windows Phone, the Xbox 360 console, and Windows-based computers.
687 questions
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XNA games C# application executable work on one win7 not the other one
Our company wrote a game in XNA studio 4 almost ten years ago. we try to reinstall it in win7 with only the executable. Both installed XNA Game Studio 4.0. Below is the environments parameter I can ...
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MonoGame/Xna gamepad inputs and joystick
I've been around xna game development since very recently, and I'm actually developing a sort of Library for my games. But then I want to make an enemy with default Player settings for keys layouts ...
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Handling input from an ECS input system into actions in another system/actions on a entity?
Some background on my engine, each system stores a reference to an entity which has the relevant components for that system. For example movement system has only entities which possess position ...
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XNA Rotate Vector2 around Origin
I have a Rectangle and a Vector2 position, my sprite is being drawn at this position. The rectangle is meant to be a collision system with the cursor, when I rotate my sprite around the origin and ...
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How do you write Texture2DContent and read it as Texture2D in the XNA content pipeline?
I'm trying to create a custom Monogame content pipeline extension that packs a bunch of individual sprites into a single sprite. I need help figuring out how to write and read the texture in the ...
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XNA: Classes with Texture2D to be treated as one
Summarised Problem:
I have an Animation class that I want to be able to treat as a Texture2D field when need be. I do not ...
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XNA 4.0 C# How to draw cube with the index method
EDIT NOTE:
I was trying to impliment indexing to my code instead of instancing. I left the indexing method because in my case, I don't need to use it.
Preview
Untill now I have drawed my cube with ...
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XNA 4.0 How to combine triangles vertices 3D
Preview for the problem:
I'm making a similar game to Minecraft (a game that it's world is made by cubes), but the fps of the game is getting low only by rendering a little amount of cubes in the ...
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XNA 4.0 How to change GraphicsDevice Default DepthStencilState Value
I want to change one of the deafult values of my GraphicsDevice to that:
GraphicsDevice.DepthStencilState.DepthBufferEnable = true;
But I know only to change it ...
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What is a Linker Map Address ()
I need to know how to execute a linker map address and use a draw method in xna 4.0 to for example in c#
My subfolder has this in it
textures
models
sounds
ui
scripts
shaders
linker map address
<...
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Monogame Effect World Translation Z and alpha in objects not visible behind
I have an effect in each triangle and rectangle:
In the triangle class I have:
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Xna Spritefont from installed fonts
I am using Spritefont in my game and I have downloaded a .ttf font and installed it on my machine. I am now using this font in my game.
My question is if this game is run on another machine will the ....
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Reading a text file and changing each digit into a value inside an array c#
I'm having a bit of an ordeal with the StreamReader.
I'm working on a game where you build the map with a 2D array by imputing different numbers so the array like this:
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2
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When drawing text, numbers appear as D1 or NumPad1 rather than just numbers
Been writing a class for a main menu, there's a play button and when pressed it goes to a window that asks for coordinates, sadly when writing with the keys and using the numbers the output is either ...
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XNA Displaying/Drawing from a text file [closed]
I wrote this code in the Load Content of XNA 4.0 for reading the star map, after actually adding it to my content, and I have no idea how to write/draw it onto my application, any suggestions?
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