Questions tagged [user-experience]
The user-experience tag has no summary.
100 questions
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Replacing verbal cues with some other method of relaying info to the player?
I really like an obscure game with an odd mechanic in it. I want to make a clone of it so I can keep playing it, even if its graphics and audio are inferior to the original!
This game has a highly ...
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Design principles for good UX for 360° animations in VR?
I'm looking to create 360 animations as a VR experience. I don't have experience with Blender, development on VR, or animation creation. The main challenge is going to be creating animations that look ...
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Differentiate Generic Tromino or Tetramino Match vs Specific Shape (Square, Line, L, ect..) in Match-3
This is primarily a user interface question related to match-3 games and visualizing a goal for the player using clear imagery.
I'm interested in having a match-3 game where if you get certain matches ...
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520
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How can I visualize the players health without creating too much UI clutter?
Many games with health systems will always display the amount of health in a head-up display. A good example is Hollow Knight, which has a detailed head-up display in the upper left corner:
Some ...
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Click & Drag: Move the Camera vs. the World
I've been tasked with finding out more information as it pertains to "Click & Drag" to change the users viewpoint in a scene, but I'm having troubles finding any definitive information.
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How to indicate players they should click to continue?
My game is entirely based on single click/touch interactions. In the screenshot, the player has just clicked the toolbox and the message "My toolbox - I better pick it up." appeared.
I want ...
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Non performance-related settings to be included in a options menu
What settings, not necessarly resource-intensive, should be included in 3D first person puzzle game to give the average player a good experience?
I'm thinking about:
Mouse sensitivity
Remapping of ...
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2
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103
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What video settings make a game portable over different level computers?
I'm making a 3D video game, paying attention on optimization of my textures, materials, meshes, and so on. I've kept a good level of quality while having a relatively high and stable framerate, but I ...
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Best ways to navigate a single step on a hexagonal grid depending on input
Problem
In my puzzle game, the player moves one step at a time on a hexagonal grid. (Not an action game.)
The sequence of steps is important for the gameplay, so it is not only about getting from A ...
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199
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Why do console games not allow completely custom key bindings?
So I plugged in my PlayStation 2 for the first time in ten years and realized that I could not customize my key bindings, only pick from select pre-sets that the developers put in, which I thought was ...
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Ways to draw tracks on 4-connected grid
I'm working on a grid based puzzle game involving tracks, and I'm having trouble finding a nice way to have users draw those tracks on the grid in a way is easily understood. For simplicity I had the ...
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Tile map click to walk UX
My game is a top down mobile game where the player clicks a tile to walk to it.
However, it isn't clear where tile boundaries are from just looking at a level, so you could click on the edge of a tile ...
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Which elements make some maps in multiplayer FPS games more fun than others? [closed]
I'm working on a sci-fi multiplayer FPS game, and am currently designing maps with layout influences from the 2015 Star Wars: Battlefront game and from the original Halo CE game, as those games have ...
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296
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Best way to de-clutter name tags on units in RTS
This is an RTS-MMO mobile game I am building, Each unit has health-bar and name of the unit and owner on top of it and a small circle indicating if the unit is friendly and/or has weapons activated or ...
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Player experience using a server in single player adventure to prevent cheating
I'm making a game where the user can sell items he finds during the the "single player" adventure on an online, I was looking at ways to prevent any malicious user to create rare and expensive items ...