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Questions tagged [user-experience]

0 votes
0 answers
38 views

Replacing verbal cues with some other method of relaying info to the player?

I really like an obscure game with an odd mechanic in it. I want to make a clone of it so I can keep playing it, even if its graphics and audio are inferior to the original! This game has a highly ...
user avatar
1 vote
0 answers
45 views

Design principles for good UX for 360° animations in VR?

I'm looking to create 360 animations as a VR experience. I don't have experience with Blender, development on VR, or animation creation. The main challenge is going to be creating animations that look ...
kyopa's user avatar
  • 143
1 vote
0 answers
46 views

Differentiate Generic Tromino or Tetramino Match vs Specific Shape (Square, Line, L, ect..) in Match-3

This is primarily a user interface question related to match-3 games and visualizing a goal for the player using clear imagery. I'm interested in having a match-3 game where if you get certain matches ...
G. Putnam's user avatar
  • 111
0 votes
2 answers
520 views

How can I visualize the players health without creating too much UI clutter?

Many games with health systems will always display the amount of health in a head-up display. A good example is Hollow Knight, which has a detailed head-up display in the upper left corner: Some ...
kanamekun's user avatar
  • 379
1 vote
0 answers
101 views

Click & Drag: Move the Camera vs. the World

I've been tasked with finding out more information as it pertains to "Click & Drag" to change the users viewpoint in a scene, but I'm having troubles finding any definitive information. ...
user3460324's user avatar
0 votes
0 answers
113 views

How to indicate players they should click to continue?

My game is entirely based on single click/touch interactions. In the screenshot, the player has just clicked the toolbox and the message "My toolbox - I better pick it up." appeared. I want ...
Krumelur's user avatar
  • 299
1 vote
0 answers
78 views

Non performance-related settings to be included in a options menu

What settings, not necessarly resource-intensive, should be included in 3D first person puzzle game to give the average player a good experience? I'm thinking about: Mouse sensitivity Remapping of ...
Simone Lungarella's user avatar
1 vote
2 answers
103 views

What video settings make a game portable over different level computers?

I'm making a 3D video game, paying attention on optimization of my textures, materials, meshes, and so on. I've kept a good level of quality while having a relatively high and stable framerate, but I ...
Simone Lungarella's user avatar
0 votes
1 answer
445 views

Best ways to navigate a single step on a hexagonal grid depending on input

Problem In my puzzle game, the player moves one step at a time on a hexagonal grid. (Not an action game.) The sequence of steps is important for the gameplay, so it is not only about getting from A ...
Close Call's user avatar
0 votes
1 answer
199 views

Why do console games not allow completely custom key bindings?

So I plugged in my PlayStation 2 for the first time in ten years and realized that I could not customize my key bindings, only pick from select pre-sets that the developers put in, which I thought was ...
Applekini's user avatar
  • 8,543
11 votes
3 answers
2k views

Ways to draw tracks on 4-connected grid

I'm working on a grid based puzzle game involving tracks, and I'm having trouble finding a nice way to have users draw those tracks on the grid in a way is easily understood. For simplicity I had the ...
Rutger's user avatar
  • 140
3 votes
1 answer
138 views

Tile map click to walk UX

My game is a top down mobile game where the player clicks a tile to walk to it. However, it isn't clear where tile boundaries are from just looking at a level, so you could click on the edge of a tile ...
Lucien's user avatar
  • 1,186
1 vote
0 answers
109 views

Which elements make some maps in multiplayer FPS games more fun than others? [closed]

I'm working on a sci-fi multiplayer FPS game, and am currently designing maps with layout influences from the 2015 Star Wars: Battlefront game and from the original Halo CE game, as those games have ...
Jodast's user avatar
  • 111
3 votes
2 answers
296 views

Best way to de-clutter name tags on units in RTS

This is an RTS-MMO mobile game I am building, Each unit has health-bar and name of the unit and owner on top of it and a small circle indicating if the unit is friendly and/or has weapons activated or ...
TeAmEr's user avatar
  • 181
0 votes
1 answer
550 views

Player experience using a server in single player adventure to prevent cheating

I'm making a game where the user can sell items he finds during the the "single player" adventure on an online, I was looking at ways to prevent any malicious user to create rare and expensive items ...
Axel Carré's user avatar

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