Questions tagged [audio]
The audio component of a game, representing what the player will hear. Comprised of dialogue, music, and sound effects.
264 questions
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Unity 2022.3.45f1 no sound with external DAC
I use a Fiio K11 DAC to improve sound quality and quickly switch between headphones and speakers. Unfortunately Unity doesn't seem to be able to communicate with the device. From my understanding ...
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How to play hundreds of explosion sounds
I am developing an RTS game with boats, the boats can shoot very frequently and I am having a hard time dealing with the explosion sounds. I am using three.js and the audio API it has that uses the ...
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How to use Steam Audio in Unity via scripting?
Has anyone worked with Steam Audio? I'm trying to rewrite my game from .NET to Unity and I want to use sound surround effects there using acoustic ray tracing, where everything should be calculated in ...
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How to combine multiple audio volume setting into one
I have a audio system where I want to be able to control the playback volume of sound effects, music, dialouge etc.
Currently my set up has three Volume settings [0-...
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Audio stutter in macOS when switching from SDL app to any other app
I'm using SDL to write a program that plays arcade game-style music (i.e. chip tune music generated by an emulator core) and I have a timing loop in my code that restricts the application to 30fps. ...
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Replacing verbal cues with some other method of relaying info to the player?
I really like an obscure game with an odd mechanic in it. I want to make a clone of it so I can keep playing it, even if its graphics and audio are inferior to the original!
This game has a highly ...
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Unity Audio plays with 5-10 second delay
I have wanted to make something like a rhythm game for Android in Unity, and for that I needed to write an audio manager to play my songs and sound effects in-game. I have followed Brackeys' tutorial ...
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custom metronome is not consistent
In Unity 2022.3.12f1, I made a metronome. Here is a minimal working example:
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Audio Cue for Accuracy game
I'm really not sure if this is the appropriate community to ask in. I want to use some sort of audio cue that provides feedback for a player's accuracy in a task. They perform some action in real time ...
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How to equalize volumes of lines by different voice actors using different setups?
I have 500 voice lines as .wav files, coming from 20 different voice actors who spoke each in their home studios with different voice volume. In the game, the different volume of each line comes ...
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Rhythm game, Sync music start with the start of the level in fixedUpdate
I'm working on a rhythm based android game similar to Guitar Hero.
I have a kinematic rigidbody moving downwards with tapobjects (colliders) inside which need to be pressed when moved above the button....
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How to meet quality standard for audio files to upload to the Unity Store?
I have some 8-bit classical music that I want to release on the Unity store, for the most part the Unity Store Submission Guidelines make sense, but for this one part that goes.
2.7.b Audio files are ...
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Unity Mirror Networking Audio Behaves Differently on Host and WebGL Client
I am creating a system in Unity using Mirror Networking which will only require one host/server and one client. It is a WebGL build so the client will connect on a browser. I want to send commands ...
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How to Code Rhythm Sync
I'm trying to make an object's movement automatically sync to the music in Unity. I want a way to get the "key points" (when there is a loud beat) and make the object dash at those moments.
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Is there a PBR-like material system for audio?
With visual/rendering materials, a very popular system for this is PBR. Materials made using PBR may define properties like albedo color, normal maps, emission, roughness, metallic, specular, etc. ...