Questions tagged [file-format]
The structure of data files and how they are stored.
108 questions
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Open model file format that supports skeletal animation
I'm looking for a file format to store and load 3D models with skeletal animation data, which is free to use and distribute without licence restrictions.
I've evaluated formats like glTF and Collada (....
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When performing bulk operations on DDS images, is there a safe intermediary format I can use for operations with ImageMagick?
I would like to perform bulk operations of a large number of .DDS files (over 100,000) which may appear in any variety of different BCn formats. I would normally use the ImageMagick command line tools ...
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Moving "theme" file to a different folder - is it possible to update the resource paths within the "theme"?
Assume the following: One theme is created via the Godot Editor (version 3.5) and saved under res://themes/my-theme.theme. Due to changes in the project's file ...
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How to pack files to .dta format for Hidden & Dangerous 2?
How can I pack files back into a DTA file from the game "Hidden & Dangerous 2"?
I want to change several sounds in the game in the file Sounds.dta.
I ...
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RGBA32 and ARGB32: what are they? what's the difference?
Unity has both TextureFormat.ARGB32 and TextureFormat.RGBA32.The document says it's 8bit each channel in [0..1] range. But what are these formats exactly? 8bit is usually [0..255]. Do they just ...
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'Partial data load' terminology
I am writing up my work and I'm trying to think of a word, or phrase, that better describes a 'partial load' of data.
In my case, I have one very large file that is "environment A". To ...
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How would I save texture along with other data in binary file in Unity?
So I have a save method that can save data to a binary file and another function that saves just the texture. I would like to save both of them in a same file. I guess I would need to create a ...
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Is there a standard format to store game asset data as a binary archive?
I am building a prototype for a 2D tile based game and I have several sprite sheets in separate image files that in want to use for animation as well as game logic attributes associated each sprite ...
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file format and animation in unity
I've been following this awesome course from udemy for unity, and it's content are in depth. But, on Lesson 12, the author mentions a .unity package which is absent ...
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How would a turn based RPG game store move information in a reusable way?
Suppose I create a turn based RPG in the veins of Pokémon, with a lot of moves and abilities, that would have elements of hand made code, in cases for special effects after a successful attack or ...
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Tilemaps are loading differently each time
Tilemap data is stored in a 2D array.
It is saved using the following code
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Is there any way to convert .unr file?
I'd like to examine a Harry Potter game for study purposes.
All of resources are fine except map file.
The maps are in a .unr file format. I know it is unreal map ...
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How do I make Unity use UTF-8 and LF characters for new script files? [duplicate]
By default, when you make a new script in Unity on Windows, it will use UTF-8 with BOM and CRLF. How do I change this to be regular UTF-8 without BOM, and LF (Unix-style)?
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Easy way to generate colour-per-vertex models for input to Blender
I procedurally generate 3D planet models that I would like to import into Blender.
I use colour per vertex rendering in my shaders (In practice, I use the same colour for all vertices of a face, but ...
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Solutions for maintaining importers and exporters when chaning file formats
After having a very short discussion with Delix on youtube (see link below) on custom data storage formats, I started thinking. What are some useful ways of maintaining importers / exporters when you ...