Questions tagged [assets]
Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.
359 questions
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Are Unity's default assets shipped with the project when built, even if they are unused?
A typical Unity project comes with some default assets. For example, look at these 2D sprites:
The Square asset is the default Sprite that gets applied to a ...
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Model Assets for Stride using FAB
I have been creating Model Packs for both Unity and Unreal for some years now. I was wondering where the users of Stride obtain their assets from. Without a Store available, do you search the internet?...
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How do I load assets in a specific scene using Addressables without needing to instantiate anything given a handful of different GameObjects?
I’ve looked at several tutorials regarding Addressables and it seems that loading an asset revolves around referencing it in the inspector, loading it in, and then finally instantiating it but putting ...
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How do I do localization and translation with AssetStudioGUI?
I need to find someone who knows how to work with AssetStudioGUI because I'm trying to make a Czech localization for Kindergarten 1, 2 and in the future 3, but there really aren't any tutorials for ...
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Limited git provider and large assets
I am facing a problem with my UE5 project: I am hitting the maximum amount of space my current account allows for git, including LFS.
Some assets are very large, so I cannot use anymore my git ...
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How can AI tools support asset generation?
I'm a newbie in game development and looking for some advice from the community about getting game assets. I've been messing around with Luma and Meshy for making 3D models, and they've been ...
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Exposing Unreal DataAsset in plugin config
I would like to expose some DataAsset in the configuration of my plugin.
If I wanted some integer, this would work well:
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How to add samples with dependencies to Asset Store?
I want to add a sample to an asset published on the Asset Store in Unity. Sample has a dependency on the ...
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How to meet quality standard for audio files to upload to the Unity Store?
I have some 8-bit classical music that I want to release on the Unity store, for the most part the Unity Store Submission Guidelines make sense, but for this one part that goes.
2.7.b Audio files are ...
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Can I safely remove assets after uninstalling Unreal?
I uninstalled Unreal Engine 5.1.
I have several projects saved, some of which are using a lot of disk space. This is mostly because of downloaded assets (like Megascans).
Is there any way I can glean ...
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Do objects loaded from AssetBundle need to be unloaded after they are no longer in use?
For example, in the LocalizationProvider class a Sprite is loaded this way
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How to load a whole folder of assets without using a Resources folder?
I have a folder full of images that I want to keep ready in a script. The Unity way to do this is to have a MonoBehaviour with, for example, a ...
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I can't access 'My Assets' in the Project Manager Unity
I was following a tutorial on how to make a 2D Multiplayer Card Game in Unity where they were using the Mirror Networking tool.
I downloaded it from the Assets store, put in my username and password, ...
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Do "procedurally generated" skyboxes on the Unity Asset Store use machine learning trained on existing images?
I noticed that some skyboxes on the Unity Asset Store specifically say they use AI image models like Stable Diffusion, for instance "Stylized Space Skybox pack":
The description of this ...
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How to load asset from zip file?
How can I load an asset (model, texture, etc.) from a .zip file in Python's Ursina module without extracting it?
I tested this code:
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