All Questions
Tagged with dialog-tree or dialogue-tree
20 questions
0
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0
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119
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Strategies for making NPCs respond to player queries based on the NPC's knowledge or activity
I'm developing a finite state machine AI where some interaction with the NPC can be made through a popup window with some choices. The image below shows how it looks:
The player (on the right in this ...
0
votes
1
answer
85
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Infinite character loop when trying to play Dialogue
I am trying to make a dialogue system in Unity by following this tutorial: (29) 5 Minute DIALOGUE SYSTEM in UNITY Tutorial - YouTube. There is a slight twist to this and that is that I am triggering ...
1
vote
2
answers
408
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Design patterns for non-modal (in-game) dialogues/cutscenes in a game engine
I want to create a scripted dialogues/sequences between NPCs and/or PC during the game.
I have a DSL to configure a PC's dialogue with one NPC, inspired by Inkle and Twine.
Now, I need a dialogue ...
0
votes
2
answers
997
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Dialogue trees voiceover
I am planning to get my game dialogue trees voiced. Something like this:
However I am not sure how can I hand in the dialogue scripts in any understandable format for both me and the voice actor.
The ...
0
votes
1
answer
422
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looking for a system for writing branching dialog
I'm creating an HTML5 RPG and need to write NPC dialog. In my beta, I wrote the dialog in spreadsheets and assigned lines to NPC by ID. Branching required writing a complicated flag system. It was ...
0
votes
2
answers
474
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Is it possible to use a string somehow converted to match name of a bool?
I have a Json file holding data for my LineData type i created.
...
3
votes
2
answers
3k
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Structuring game narrative. Handling NPC, Quest, General Dialogue. Is Json/XML the right way to go? Or any other solutions?
Hello guys I'm try to make some games that have more to it than just simple high score scrolling shooters etc.
I'm trying to design my own systm of handling narrative. I want to be able to place NPC'...
5
votes
3
answers
4k
views
Making dialogue different with each playthrough
I'm making a little demo game where roughly half of the NPCs in a little town have a profession, as well as a personality. I'm trying to have the game procedurally create dialogue,
so when an NPC is ...
2
votes
2
answers
917
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C# Adventure Game - Simple Dialog System
For school we have to make a small adventure game in C# (Visual Studio 2015) with a custom game engine made by our teacher. Now I want to implement a small dialog system between Liz (The main characer)...
4
votes
0
answers
942
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How to develop and optimize the illusion of meaningful character development between the player and NPCs? [closed]
How to develop and optimize the illusion of meaningful character development between the player and NPCs?
It's very hard for a game developer to create unlimited dialogue options for just one NPC for ...
0
votes
1
answer
169
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XML format for dialogs with choices [closed]
I'm trying to figure out a good way to implement dialogs (that is, talks, not UI's). My thoughts so far:
I see a dialog as a tree of sentences (or better, a forest), so I think that XML is a good ...
0
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3
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1k
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In HaxeFlixel, how do I avoid hard-coding dialogue?
I'm planning to develop a visual novel in Haxe Flixel and wanted to know if there is a easier way to add dialogue than to hardcode them in every square. I don't know if I can import a txt file with ...
41
votes
9
answers
16k
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Why is it bad to hard-code content?
I know most games store dialogue text in files, but I've also seen a few text-based games actually program the content (map, choices, possible player commands, story text) into the game code.
I can ...
3
votes
1
answer
297
views
Conversation tree and question locking/unlocking
I have been having issues with managing a conversation tree. I am using PAWN as a scripting language (I have no other options, unfortunately) and I use MySQL databases to store user and game data.
My ...
2
votes
0
answers
170
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Pitfalls in designing a coop dialog system [closed]
I like the complex, branching structure of games like visual novels and RPGs like Mass Effect. But I also like multiplayer cooperative games. So I thought, "What if there was a multiplayer dialog ...