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Questions tagged [browser-based-games]

A game that runs in an internet browser, either using core browser features (HTML5, CSS and JavaScript) or plugins including Flash, Java, Silverlight or the Unity Web player. Add the relevant tags for the plugin or language you're using.

0 votes
1 answer
230 views

Is it too restrictive to require players to authenticate after 5 levels?

I made a little browser based puzzle game and the most bothersome feedback I got is in regards with the authentication, why do I force people to create accounts to play more than 5 levels. My response ...
Rares Hideg's user avatar
2 votes
0 answers
131 views

How do I keep my games' save slots independent on itch.io?

When playing itch.io games on Firefox, I've seen Maxi-Man to the Rescue! and Reincarnation Assistant sharing save slots, and I know that games can share save slots without sharing a creator because ...
Malady's user avatar
  • 143
0 votes
1 answer
104 views

Chat/private messages in online browser game and SPAM

I have an online browser game that I am working on in my free time with a couple thousand players total. I want to implement either a private messaging system or some chat so that players will be able ...
matronator's user avatar
0 votes
0 answers
124 views

Export Blender models and (procedural) material to Browser?

Given that Verge3d cannot support Volume input, or volumetric shader property in the material output node. Using WebGl 2, and possibly 3.js, is it possible for me to export my blender models and their ...
Francis Mike Nathan's user avatar
0 votes
0 answers
1k views

Client says they want Unreal scene viewable in a web browser 😳 last minute

I have a job that I did for a client and the client wants the project to be viewable in a web browser. I looked into it and all I found was people telling me that it's impossible, but this is a low ...
ChristianOConnor's user avatar
1 vote
1 answer
674 views

How can I protect against a cheater changing variables on the client?

I built a multiplayer fighting game with impactjs, socket.io and nodejs and faced with "change variables hack" (I want to call it like this). All my current logic with jump, running, shoot ...
李白 puer's user avatar
0 votes
0 answers
50 views

Signalling time-expiry to clients in a browser-based multiplayer game

I'm trying to develop my first ever browser-based multiplayer game that utilizes my own websocket server which has no multi-threading capability. It will be a game where players try to be the fastest ...
Decent Dabbler's user avatar
0 votes
0 answers
60 views

Strategy browser game - Update tables on refresh

I am building a Travian clone for learning purposes using FastAPI for the backend. I want to update my current logged user tables whenever they are making a new request (such as loading a new page) ...
Pierre-Alexandre's user avatar
1 vote
2 answers
4k views

Is there a way to make a game that uses Python/pygame that will work through a web browser?

Is there any framework or method that will allow to use browser to run a 2D game made in python with pygame graphical library?
GKozinski's user avatar
  • 133
1 vote
1 answer
384 views

Best way to implement a to hit formula based on provided stats

There are a ton of these questions, some can get really mathy - which is fine, but I am looking for a simple way based on a few stats, I thought I came up with one, so I will share it in hopes that ...
Kyle Adams's user avatar
0 votes
1 answer
122 views

How do I change the turn from a user to the next?

I was asked by a friend to develop a small web game which should support 10 players. Very basic game-play: There is a piñata which has x-"healthpoints". Each player can hit the piñata when ...
theloneswiftman's user avatar
7 votes
2 answers
2k views

File saved to IndexedDB lost unless we change scenes

Our game includes an in-game level editor. When the user saves a custom level, the level is serialized and written to a file: ...
Kevin's user avatar
  • 6,879
1 vote
1 answer
139 views

In regards to real time turn based games, where should the turn handler be?

I'm currently developing a pool-like browser game. I'm stuck on where should I handle the turn changing, timer, etc. Currently, turn timer (i.e. 15 seconds left to do action, then turn will change) is ...
Ardi's user avatar
  • 15
0 votes
0 answers
212 views

Proper way to handle timers at scale

At scale for multi-users, what is the proper way to implement timer updates? I'm making a game where Users have buildings to upgrade which involve timers (Yes I know there are plenty of questions ...
ChrisW's user avatar
  • 1
0 votes
0 answers
90 views

Unity WebGL Canvas only loads on select machines

https://herbertjoseph.com There is a WebGL build in the background of this site, and it doesn't seem to laod on my iPad. I've asked a few people to visit and check it out, and some have said that the ...
Herbert Joseph's user avatar

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