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Sibling Blades

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Sibling Blades


Location

The Demon's Ingle

Boss(es)

Yen'fay

Previous chapter(s)

Inexorable Death

Next chapter(s)

The Conqueror

She is a rebel and traitor to the empire. I have no sister.
— Yen'fay

Sibling Blades (Japanese: 双剣の兄弟 Twin-blade Brothers) is the eighteenth chapter in Fire Emblem Awakening. In this chapter, the Shepherds take on Yen'fay, the traitorous leader of the Chon'sin people and key subordinate of Walhart, within the confines of an active volcano that may turn the tides of the war back toward the Shepherds' favor.

In addition to the next chapter in the storyline, completing this chapter will also unlock the seventeenth paralogue chapter.

Plot

Main article: Sibling Blades/Script

The Shepherds break through the Resistance without much trouble, but doing so puts them between Yen'fay's forces and those of Walhart and the Resistance at the foot of a volcano, the Demon's Ignle. In order to mitigate the chance that the Resistance will pursue them, the Shepherds decide to climb the volcano, additionally allowing them control of how Yen'fay can approach. When Yen'fay arrives at the Demon's Ingle, Excellus teleports to him, commenting on his foul mood but commending him on his willingness to fight his sister, then leaves as the battle begins.

Once Yen'fay is dead, the Shepherds reconvene. Excellus arrives to taunt Say'ri, revealing that Yen'fay agreed to fight for the empire under the condition that they spare Say'ri's life. Excellus leaves having devastated Say'ri; she laments how she treated her brother, but she is comforted by Chrom and Robin, who convince her to continue fighting. Later, Chrom is informed by a soldier of Basilio's death at Walhart's hand, a fact confirmed by Flavia; she then gives Chrom Gules on behalf of Basilio. Say'ri arrives and informs them that Walhart and his forces have retreated to the imperial capital, also speculating that the Resistance turncoats may reconsider fighting for the empire now that two of the three divisions of the empire's miltary have been defeated. The Shepherds prepare for a decisive battle against Walhart at the capital.

Summary

The Ylisseans strike Yen'fay down and learn of his sacrifice. When they hear Basilio has died as well, it is decided the time has come to finally face Walhart.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat Yen'fay Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–13 {{{partner}}} {{{other}}} 31
Map dimensions:
15 columns by 30 rows

This chapter features floors islets that become patches of hazard terrain on certain specific turns. If an enemy stands on an islet that becomes hazard terrain, they will be provoked by the damage taken and begin moving. If there is a chest on an islet that becomes hazard terrain, it will be destroyed and become impossible to open, meaning it must be opened beforehand if one wishes to obtain its contents. The floor changes are fixed, occurring at the beginning of certain phases each time the chapter is played.

One islet will become hazard terrain each player phase and enemy phase. On the first player phase, the western starting islet is destroyed, and islets continue to be destroyed in an alternating Z-shaped pattern. On the first enemy phase, the islet east of Yen'fay is destroyed, and islets continue to be destroyed in an alternating S-shaped pattern.

Character data

Characters
New units

None

Forcibly deployed characters
Chrom l ​
Available characters
Robin m ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​Ricken ​Maribelle ​Panne ​Gaius ​Cordelia ​Gregor ​Nowi ​Libra ​Tharja ​Olivia ​Cherche ​Henry ​Lucina ​Say'ri ​

Note: The returning characters list does not include any characters recruitable in paralogues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Amatsu Dropped by Yen'fay
Noble Rapier Dropped by Yen'fay
Concoction Dropped by enemy Warrior
Silver Axe Dropped by enemy Griffon Rider
Silver Lance Dropped by enemy Paladin
Arcfire Dropped by enemy Sage
Killer Lance Dropped by enemy Paladin
Armorslayer Dropped by enemy Swordmaster
Second Seal Open northwestern chest
(Becomes unobtainable on turn 11 enemy phase)
Energy Drop Open southwestern chest
(Becomes unobtainable on turn 10 enemy phase)
Rescue Open northeastern chest
(Becomes unobtainable on turn 11 player phase)
Bullion (M) Open southeastern chest
(Becomes unobtainable on turn 7 enemy phase)

Shop data

After clearing this chapter, the shop at this location will become available.

Armory contents

Normal stock Possible merchant items

Item Price
Physic 1,800
Recover 1,950
Ward 2,100
Dragonstone 2,300
Beaststone 2,000

Event tiles

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic(+)

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Yen'fay Swordmaster 15 1 50 22 3 27 28 24 15 13 -  AmatsuThis item is dropped upon this unit's defeat. Noble RapierThis item is dropped upon this unit's defeat.
 Vantage
The space he stands on does not become a hazard tile.
Valmese Paladin 5 1 44~45 19~20 1 16~17 17~18 14~15 17~18 11~12 8  Silver Lance
 Outdoor Fighter
Can have 0–1 skill(s) at random
--
Valmese Swordmaster 7 4 40 17 2 22~23 24~25 17~18 12~13 11~12 6  Silver Sword
 Avoid +10 Vantage
Can have 0–1 skill(s) at random
--
Valmese Warrior 5 4 47~48 23~24 0 17~18 13~14 15~16 12~13 6~7 6  Silver Axe
 Gamble HP +5 Zeal Rally Strength
Can have 0–1 skill(s) at random
--
Valmese Warrior 5 1 47~48 23~24 0 17~18 13~14 15~16 12~13 6~7 6  Silver Axe ConcoctionThis item is dropped upon this unit's defeat.
 Gamble HP +5 Zeal Rally Strength
Can have 0–1 skill(s) at random
--
Valmese Sage 5 1 36~37 1 16~17 14~15 16~17 13~14 8~9 13~14 6  Arcfire
 Magic +2 Focus Rally Magic
Can have 0–1 skill(s) at random
--
Valmese Griffon Rider 7 1 44~45 19 0 20 19 15 15~16 6~7 8  Silver AxeThis item is dropped upon this unit's defeat.
 Strength +2 Tantivy
Can have 0–1 skill(s) at random
--
Valmese Griffon Rider 7 6 44~45 19 0 20 19 15 15~16 6~7 8  Silver Axe
 Strength +2 Tantivy
Can have 0–1 skill(s) at random
--
Valmese Paladin 5 2 44~45 19~20 1 16~17 17~18 14~15 17~18 11~12 8  Silver Sword
 Outdoor Fighter
Can have 0–1 skill(s) at random
--
Valmese Paladin 5 1 44~45 19~20 1 16~17 17~18 14~15 17~18 11~12 8  Silver LanceThis item is dropped upon this unit's defeat.
 Outdoor Fighter
Can have 0–1 skill(s) at random
--
Valmese Sage 5 2 36~37 1 16~17 14~15 16~17 13~14 8~9 13~14 6  Arcthunder
 Magic +2 Focus Rally Magic
Can have 0–1 skill(s) at random
--
Valmese Sage 5 1 36~37 1 16~17 14~15 16~17 13~14 8~9 13~14 6  ArcfireThis item is dropped upon this unit's defeat.
 Magic +2 Focus Rally Magic
Can have 0–1 skill(s) at random
--
Valmese Paladin 5 1 44~45 19~20 1 16~17 17~18 14~15 17~18 11~12 8  Killer LanceThis item is dropped upon this unit's defeat.
 Outdoor Fighter
Can have 0–1 skill(s) at random
--
Valmese Swordmaster 7 1 40 17 2 22~23 24~25 17~18 12~13 11~12 6  ArmorslayerThis item is dropped upon this unit's defeat.
 Avoid +10 Vantage
Can have 0–1 skill(s) at random
--
Valmese Warrior 5 1 47~48 23~24 0 17~18 13~14 15~16 12~13 6~7 6  Tomahawk
 Gamble HP +5 Zeal Rally Strength
Can have 0–1 skill(s) at random
--
Valmese Sage 5 2 36~37 1 16~17 14~15 16~17 13~14 8~9 13~14 6  Arcwind
 Magic +2 Focus Rally Magic
Can have 0–1 skill(s) at random
--
Valmese Warrior 5 1 47~48 23~24 0 17~18 13~14 15~16 12~13 6~7 6  Silver Axe Silver Bow
 Gamble HP +5 Zeal Rally Strength
Can have 0–1 skill(s) at random
--
Valmese Paladin 5 1 44~45 19~20 1 16~17 17~18 14~15 17~18 11~12 8  Spear
 Outdoor Fighter
Can have 0–1 skill(s) at random
--

Boss data

Main article: Yen'fay

Normal Hard Lunatic

Stats
Max HP 50 Speed 28
Strength 22 Luck 24
Magic 3 Defense 15
Skill 27 Resistance 13
Inventory Skills
 AmatsuThis item is dropped upon this unit's defeat.
 Noble RapierThis item is dropped upon this unit's defeat.
 Vantage
Weapon Levels
Swords A Lances -- Axes --
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


In this chapter, certain parts of the terrain crumble on each phase. Apart from a select few tiles that stay sturdy regardless of what goes on and thus remain floor tiles throughout (including both of the stage's event tiles), each area of terrain has two phases. The terrain begins its life as a floor tile, which has its standard effect. In its second phase, it becomes a hazard tile, in which anyone standing on it at the start of their phase takes 10 damage. The stage's transformation is completed on turn 12 enemy phase. Any unopened chest in an area that becomes hazardous becomes a scrap tile, its treasure now unobtainable.

Trivia

  • Despite the chapter's terrain gimmick potentailly implying otherwise, the location of The Demon's Ingle can indeed be revisited to fight skirmishes. In a skirmish, the terrain remains that which was presented in the chapter's preparations phase throughout the skirmish without any alterations between phases.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Sibling Blades

--

Japanese

双剣の兄弟

Twin-blade Brothers

Spanish

Sables hermanos

Sibling sabers

French

Lames soeurs

Sisters blades

German

Geschwisterklingen

Sibling Blades

Italian

Confronto fraterno

Fraternal confrontation

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


← Inexorable Death • Sibling Blades • The Conqueror →