Site News
Warning: This wiki contains spoilers. Read at your own risk!

Traitor...

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page has been marked as a stub. Please help improve the page by adding information.

Traitor...


Location

Forsaken Village

New units

Sierra

Boss(es)

Zeek

Previous chapter(s)

The Legendary Swordsman

Next chapter(s)

Temple of Salia

Traitor... (Japanese: 裏切り者… Traitor...) is the thirty-first chapter in TearRing Saga: Yutona Heroes War Chronicles.

Plot

Main article: Traitor.../Script

This section has been marked as a stub. Please help improve the page by adding information.


Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat Boss Player Partner Other Enemy
Defeat: Holmes or Shigen die 12 {{{partner}}} {{{other}}} 16+18
This map is considered a Frontier, activating Frontier Fighter.

Character data

Characters
New units
Sierra
Witch
HP
25
Inventory
 Janura
 Healing Fruit
 Elixir
Level
8
Automatically at the end of the chapter if the central village was visited
(If she was not recruited earlier)
Forcibly deployed characters
Holmes ​Shigen ​
Available characters
Kreiss ​Arkis ​Garo ​Sasha ​Kate ​Lee ​Ezekiel ​Narron ​Ruka ​Esther ​Raffin ​Barts ​Julia ​Plum ​Mahter ​Vega ​Raquel ​Maruju ​Mel ​Norton ​Thomas ​Roger ​Xeno ​Yuni ​Meriah ​Sharon ​Billford ​Mintz ​Rennie ​Shirou ​Loffaru ​Alicia ​Samson ​Lionel ​Attrom ​Krishna ​Maerhen ​Frau ​Sun ​Lyria ​Lionheart ​Zacharia ​Rishel ​Bud ​Sierra ​Leteena ​Rebecca ​Narsus ​Rina ​Renee ​Yoda ​

Shop data

Armories and vendors

Swords Spears Axes Bows Tomes Staves Items Secret

None

Enemy data

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Zeek Dark Knight Varies 1 Varies Varies Varies Varies Varies Varies Varies Varies+20 Varies+1  Devil Spear Poleax Silver Shield Magic Shield Healing Drop
 See All Life and Death Continuation Elite Frontier Fighter Move Again*
• Retains his level and stats from his time as a playable unit.
• Moves when player's army is in range*
Nevka Sorcerer 21 1 35 0 15 13 15 7 13 9 3  Bau Crash Death
• Escapes when player's army is in range*
Sonnenblume Witch 12 2 26 0 8 6 8 9 12 5 3  Evil Worm
 Warp
--
Dark Mage Dark Mage 12 1 26 0 8 8 6 9 7 6 4  Janura
--
Dark Mage Dark Mage 12 1 26 0 8 8 6 4 10 6 4  Death
--
Dark Soldier Dark Soldier 13 1 31 9 0 6 6 0 9 7 4  Pilum
--
Dark Soldier Dark Soldier 13 1 31 9 0 6 6 9 9 7 4  Pilum
--
Dark Soldier Dark Soldier 12 1 31 9 0 6 5 3 9 7 4  Pilum
--
Dark Soldier Dark Soldier 14 1 32 10 0 6 6 3 9 7 4  Devil Spear
--
Dark Soldier Dark Soldier 13 1 31 9 0 6 6 5 9 7 4  Devil Spear
--
Dark Soldier Dark Soldier 10 1 30 9 0 5 5 2 9 6 4  Devil Spear
--
Dark Knight Dark Knight 7 1 28 9 4 5 5 5 9 6 7+1  Pilum
 Frontier Fighter
--
Dark Knight Dark Knight 8 1 29 9 4 6 5 6 9 6 7+1  Pilum
 Frontier Fighter
--
Dark Knight Dark Knight 10 1 30 10 4 6 6 8 9 6 7+1  Pilum
 Frontier Fighter
--
Dark Knight Dark Knight 7 1 28 9 4 5 5 8 9 6 7+1  Devil Spear
 Frontier Fighter
--
Dark Knight Dark Knight 9 1 29 9 4 6 6 1 9 6 7+1  Devil Spear
 Frontier Fighter
--
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Sonnenblume Witch 12 3 26 0 8 6 8 2 12 5 3  Evil Worm
 Warp
--
Dark Soldier Dark Soldier 10 3 30 9 0 5 5 0 9 6 4  Devil Spear
--
Dark Knight Dark Knight 7 3 28 9 4 5 5 2 9 6 7+1  Pilum
 Frontier Fighter
--
Dark Knight Dark Knight 8 3 29 9 4 6 5 1 9 6 7+1  Pilum
 Frontier Fighter
--
Dark Knight Dark Knight 10 3 30 10 4 6 6 7 9 6 7+1  Pilum
 Frontier Fighter
--
Dark Knight Dark Knight 7 3 28 9 4 5 5 3 9 6 7+1  Devil Spear
 Frontier Fighter
--

Reinforcements

Boss data

Main article: Zeek
Stats
Max HP Varies Agility Varies
Power Varies Luck Varies
Magic Varies Defense Varies+20
Skill Varies W. Level Varies
Inventory Skills
 Devil Spear
 Poleax
 Silver Shield
 Magic Shield
 Healing Drop
 See All
 Life and Death
 Continuation
 Elite
 Frontier Fighter
 Move Again*
Any other skills
Weapons
Swords Spears Axes Bows Staves
Fire magic Thunder magic Wind magic Light magic Dark magic

Strategy


This section has been marked as a stub. Please help improve the page by adding information.


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

There's a secret shop in this chapter: Enter the far left village with a unit holding the Member Key to access the secret shop. The secret shop is the only way to obtain dark magic tomes aside from stealing them from enemies.

This chapter is the point of no return for Holmes' army. Make sure to be adequately prepared before starting.

This chapter sets the mood for the remaining Holmes chapters: hard-hitting Dark Mages, threatening witches, and numerous Dark Soldiers and Dark Knights. While the Dark Soldiers and Knights are easy to manage despite their high damage with fast units due to their horrible speed and accuracy, the Witches and Dark Mages are more of a problem, especially considering that tanking magical hits is much less feasible than physical due to resistance only scaling based on half of the magic stat.

One Dark Mage has a Janura tome, which is quite accurate and drains life, and the other has a Death tome, which will become a staple of the Cult's regular arsenal from this point onwards and has a worrisome crit rate. Having a few spare healing items or Far-Healing staves will be handy.

All of the Witches on the map have Evil Worm tomes, which have extended range and are thus unlikely to be counterattacked. The main issue with Witches is that they will warp around the map, making dealing with them very RNG dependent. Every single time they warp, it is to a random tile, and from there they will attack whoever they have the best odds with. To avoid as many random warps as possible (which can be to a corner of the map if lucky and right behind a vulnerable healer if unlucky), it's best to put units who have better odds into their attack ranges as soon as possible, as they will only warp if they cannot reach a player unit with normal movement.

Although Zeek looks rather threatening, especially if he saw plenty of action earlier in the game, he is deceptively manageable to fight. He will move around and attack units and hits quite hard, but his two weapons both tank his attack speed tremendously and have dubious accuracy. In fact, even if Zeek hit his speed cap under the player's control, he can never have more than a mediocre 8 attack speed in this battle. The simplest way to deal with him is to use Luna, which Holmes obtained only two chapter ago, which will bypass his Silver Shield for massive damage.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)
  • Traitor...
  • The Traitor Shows His Face

Used in various TearRing Saga: Yutona Heroes War Chronicles fan translations.

Japanese

裏切り者…

Traitor...

References

← The Legendary Swordsman • Traitor... • Temple of Salia →