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Overview:Robobrain

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You could run? I'm trying to kill you, you know.

The Robobrain or the "147c Robot"[1] is a robot appearing throughout the Fallout Series. It was constructed by General Atomics International and utilizes an organic brain as its central processor.[2][3] They appear in Fallout, Fallout 2, Fallout Tactics, Fallout 3, Fallout: New Vegas, Automatron, Far Harbor, and Fallout 76.

Background[edit]

Robobrains were developed before the war by General Atomics International under the leadership of Doctor Bert Riggs.[2][4] Development of the robobrain was the first time General Atomics produced a successful union between organic matter and robotics.[5] Research and production took place in facilities operated by General Atomics, RobCo Industries, and the US Army Robotics Division, including Sierra Army Depot, RB-2851, and under the RobCo Sales & Service Center.[6] Several models were created, first using chimpanzee brains.[7][8][Pub 1] Each improvement provided superior upgrades to the robot, including increased energy efficiency, maintaining brain longevity, improved visual cortex connections to enhance motor skills and perception, and tactical combat capabilities.[9]

General Atomics intended to use the human brain to augment the robot's functions, accelerate the decision-making process, and to follow orders without question.[10] Candidates for brain extraction were found in military and civilian prisons, focusing on adults of high intelligence and sufficient constitution to survive brain removal.[11][12] Low intelligence, mental disorders, or general poor brain health resulted in termination of the brain.[13][14][15] Robobrains with an IQ below 80 were considered defective and disposed of at the Robotics Disposal Ground.[16] A successful candidate would have their brain removed and further analyzed to ensure suitability.[17] If the reconditioning was successful, the brain was placed into the Biomed Gel and attached to the robotic chassis.[18] The removal process prevented personality retention.[19] Additional research into improving the process of extracting and isolating human brains was made at the St. Aubin Medical Facility in Point Lookout, but the robot never reached full production.[7]

Design[edit]

The chassis has a tracked platform, a case containing a human brain preserved in Biomed Gel, and extendable manipulators capable of operating weapons and tools. If the brain casing is ruptured, brain wave activity is interrupted, the brain connection fails, and the robot will shut down.[20]

The robots have a neural inhibitor and a voice modulator that interfaces with the neural matrix.[21] The voice modulators allow robobrains to mimic any normal human voice, including their original voice.[22] Maintaining original voices helps reinforce the robot's neural network.[22][23]

Regular tune-ups were required to maintain emotional regulation.[21] The robot is equipped with damage sensors, servos, rotator mechanisms, and retractor circuits.[24] The power systems included an auto gyro, circuits, hydralic pressure, secondary relays, backup systems, and restrictor coils.[25] The brain is used as a control and data storage unit, which is more efficient than using standard circuits.[5]

The robots can see their surroundings using optical relays.[26] The system includes lenses, infrared sensors, imaging scanners, targeting systems, and auto tracking.[26] Blasts from robobrains can be fatal or non-fatal.[27]

Robobrains have a combat mode that calculates combat odds and battle events, including computing threat levels, scanning enemy capabilities, and determining optimal attack ranges.[28][29] It will adjust its tactics, recalibrate targeting sensors, and correct firing data.[30] If the robot determines it is in danger, it will engage its self preservation programming and attempt to flee.[31]

Software used by robobrains include Sensors '76, Facility Maintenance v2.1, Movement v4.8b, Repair v0.8a, Pest Control v1.4, and Hearts v1.0.[32] The programs allowed the robots to reroute functions from damaged subsystems.[33]

Variants[edit]

By Appearance[edit]

Image Name Appears
| | Barnaky Bot FoT.png | Humanoid Brain Bot | Fallout Tactics

|

| | Maroboaa se.gif | Robobrain | Fallout 2

|

| | Robobrain.png | Robobrain | Fallout 3

|

| | FO4AUT Robobrain.png | Robobrain | Automatron
Far Harbor

|

| | FO76 Robobrain.png | Robobrain | Fallout 76

|

| | Maroboaa se.gif | Robobrain | Fallout

|

| | Robobrain.png | Robobrain | Fallout: New Vegas

|

| | S1E8 Characters 11.jpg | Rollerbrain | Fallout Television Series
Fallout Shelter

|

Named[edit]

Image Name Appears
| Bert Riggs.jpg Bert Riggs | | Far Harbor

| Fo76 Biv.png Biv | | Fallout 76

| Bud Askins.jpg Bud Askins | | Fallout Television Series

| DoctorDias.png Dorothea Dias | | Fallout 76

| Julianna Riggs.png Ezra Parker | | Far Harbor

| Gilda Broscoe.jpg Gilda Broscoe | | Far Harbor

| Gina Bailey.png Gina Bailey | | Fallout 76

| FO76 Robco Logo.png Greg Goldstein | | Fallout 76

| Fo4AUT Jezebel.jpg Jezebel | | Automatron

| FO4FH Dead Ezra.jpg Julianna Riggs | | Far Harbor

| Keith McKinney.jpg Keith McKinney | | Far Harbor

| LadyG.jpg Lady G the Fortune Teller | | Fallout 76

| Masterbrain.jpg Masterbrain | | Fallout 3

| VB S O R -1000 Alpha.png S.O.R.-1000 Beta | | Van Buren

| VB S O R -1000 Alpha.png S.O.R.-1000 Delta | | Van Buren

| Santiago Avida.jpg Santiago Avida | | Far Harbor

| Barnaky bot.png Simon Barnaky | | Fallout Tactics

| Fo2 Skynet.png Skynet | | Fallout 2

| Spencer Lords.png Spencer Lords | | Far Harbor

| Super Ego.jpg Super-Ego | | Old World Blues

| FO76 The Boss.png The Boss | | Fallout 76

| Fo2 Toto.png Toto | | Fallout 2

| FO76 Vincent May-Lilly.jpg Vincent May-Lilly | | Fallout 76

Notes[edit]

Quotes[edit]

  • "You could run? I'm trying to kill you, you know."
  • "Please believe me when I say I'm not enjoying this."
  • "I calculate your chance of success to be...well, I don't want to be morbid..."
  • "I'm not programmed to fail, just so you know..."
  • "They could have programmed me to love, to forgive; but noooooo."
  • "Please come back. I'm sorry about all that recent unpleasantness."
  • "I'm sorry, but my programming requires that I keep on trying to kill you!"
  • "Which do you like better? The psionic beam or the laser?"
  • "I hope we can still be friends when this is all over."
  • "I'll miss you."
  • "You may want to run now."
  • "Are you still there?"
  • "Why are you hiding? I will find you."
  • "Oh well. I wished you hadn't left so soon. I was having such a good time with you."
  • "I'll miss you. Please come back and see me again."
  • "I'm sorry, but you've forced me to utilize deadly force."
  • "I'm afraid I'm a very lethal killing machine."
  • "There's no point in trying to hide from me. I'm programmed to be quite relentless."
  • "Oh well. Maybe next time you'll introduce yourself."
  • "Threat detected! Kill! Kill! Kill!"

Appearances[edit]

Robobrains appear in Fallout, Fallout 2, Fallout Tactics, Fallout 3, Fallout: New Vegas, Automatron, Far Harbor, and Fallout 76.

Behind the Scenes[edit]

Gallery[edit]

Concept Art

References[edit]

  1. Citadel Terminal Entries; Vault 112
  2. 2.0 2.1 Fallout 4 loading screens: "The Robobrain, constructed by General Atomics International before the Great War, is unique in that it uses an actual organic brain as its central processor."
  3. Fallout: New Vegas loading screens: "The Robobrain, constructed by General Atomics International before the great nuclear war, is unique in that it uses an actual organic brain as its central processor."
  4. Sole Survivor: "Tell me about your research."
    Bert Riggs: "Well, I was one of the leads on the team that created the first robobrains, the precursors to our model. Most people don't find it all that interesting, and I'd rather not bore you.. Was there something else, Detective?"
    (Bert Riggs' dialogue)
  5. 5.0 5.1 Sole Survivor: "What else do you know about them, Ada?"
    Ada: "Quite simply, it's the first time General Atomics produced a successful union between organic matter and robotics. The brain is used both as a control unit and a data storage unit which is far more efficient than using standard circuits. Unfortunately, there were a lot of programming issues with these robots which caused them to be a bit... shall we say, unhinged? Hopefully, this particular Robobrain will have some of the answers that we've been seeking."
    (Ada's dialogue)
  6. RobCo Sales & Service Center Terminal Entries: Chief Engineer's Terminal
  7. 7.0 7.1 Sole Survivor: "Have you seen a robot with a brain like that before?"
    Ada: "No, but my old caravan discovered records about them while we were scavenging military facilities. According to my data banks, it's called the "Robobrain." It was considered one of the most technologically superior robots ever constructed, but the model never reached full production status."
    (Ada's dialogue)
  8. RobCo Sales & Service Center Terminal Entries; Brain Extraction Terminal, Div03-BE-0093
  9. RobCo Sales & Service Center Terminal Entries: Robobrain Production Terminal, Batch 1
  10. Sole Survivor: ""A union of organic matter and robotics?" Sounds an awful like a synth."
    Ada: "Not at all. The Robobrain was built with a very different design philosophy in mind. General Atomics intent was to use the human brain to augment the robot's functions... primarily, to accelerate the decision-making process. Free-thought and individuality was never intended. These were expressly built like soldiers... to follow orders without question. The Robobrain's unfortunate tendency towards violence and aggression should be considered more of a malfunction than a calculated decision."
    (Ada's dialogue)
  11. RobCo Sales & Service Center Terminal Entries; Medical Observation Terminal, Subject A22
  12. RobCo Sales & Service Center Terminal Entries; Medical Observation Terminal, Subject A53
  13. RobCo Sales & Service Center Terminal Entries; Medical Observation Terminal, Subject A57
  14. RobCo Sales & Service Center Terminal Entries; Medical Observation Terminal, Subject A72
  15. RobCo Sales & Service Center Terminal Entries; Medical Observation Terminal, Subject A88
  16. Robotics Disposal Ground Terminal Entries
  17. RobCo Sales & Service Center Terminal Entries; Cerebral Reconditioning Terminal, Reconditioning Transcript 35X795
  18. RobCo Sales & Service Center Terminal Entries; Cerebral Reconditioning Terminal, Reconditioning Transcript 32B776
  19. Courier: "You must be, like... a brain in a jar!"
    Mr. House: "[FAILED] No. While brains demonstrated some use as organic processors in the robots produced by General Atomics International... They never retained personality once removed from the human body."
    (Mr. House's dialogue)
  20. Robobrain: "{44400}{}{Brain casing ruptured}"
    "{44401}{}{Leak detected in brain casing}"
    "{44402}{}{Fluid levels decreasing}"
    "{44403}{}{Brain connection failing}"
    "{44404}{}{Brain wave activity temporarily interrupted}"
    "{44405}{}{EEG levels dropping}"
    "{44406}{}{Internal sensors indicate damage to brain}"
    "{44407}{}{Fissure detected in brain casing}"
    "{44408}{}{Biogel pressure falling. Shut down eminent}"
    (COMBATAI.MSG (Fallout 2))
  21. 21.0 21.1 Sole Survivor: "I'd like to hear more about your research."
    Bert Riggs: "Oh wonderful! No one else here really wants to talk about it. Functionally this model is more or less the same as the previous versions I worked on, but without the neural inhibitor and reconditioning. The voice modulator seems to have some minor issues interfacing with the neural matrix, which can add some moodiness. But that's easily solved with regular tune ups. Was there something else, Detective?"
    (Bert Riggs' dialogue)
  22. 22.0 22.1 Sole Survivor: "Robobrains have a voice modulator? Tell me about that."
    Bert Riggs: "That's what allows us to recreate our original voices. They can mimic any normal human voice, actually. I've speculated for some time that the issues we had with our hm... recruited subjects are due to the brain attempting to preserve a sense of self. Maintaining our original voices helps reinforce the neural network, sort of like playing music for an Alzheimer's patient."
    (Bert Riggs' dialogue)
  23. RobCo Sales & Service Center Terminal Entries; Chief Engineer's Terminal, Maintenance Issue 09009113-AR
  24. Robobrain: "{44420}{}{Sensors register damage to right manipulator}"
    "{44421}{}{Servos malfunction in manipulator}"
    "{44422}{}{Rotator mechanism severely damaged}"
    "{44423}{}{Repair systems reports damage to left retractor circuit}"
    (COMBATAI.MSG (Fallout 2))
  25. Robobrain: "{44430}{}{Initiating repair sequence }"
    "{44431}{}{Auto gyro sequencer hit. Compensating}"
    "{44432}{}{Hydraulic pressure falling. Leak detected in reservoirs}"
    "{44433}{}{Secondary relays damaged. Adjusting to compensate}"
    "{44434}{}{Primary interface link severed. Activating backup systems}"
    "{44435}{}{Restrictor coils severed. Factory service required}"
    "{44436}{}{Systems malfunction}"
    "{44437}{}{Power systems fluctuating. Activating reserve power}"
    "{44438}{}{Main hull integrity compromised. Main circuits exposed}"
    "{44439}{}{Power conditioning unit damage. Operating at 75% capacity}"
    (COMBATAI.MSG (Fallout 2))
  26. 26.0 26.1 Robobrain: "{44480}{}{Optical relays hit. Attempting to compensate}"
    "{44481}{}{Lens damaged on main sensors. Switching to infrared}"
    "{44482}{}{Imaging scanners hit. Picture resolution deteriorated}"
    "{44483}{}{Targeting systems impaired. Auto tracking disabled}"
    (COMBATAI.MSG (Fallout 2))
  27. Tenpenny Tower Terminal Entries; Exploration Database, Robobrains
  28. Robobrain: "{44520}{}{Analyzing enemy}"
    "{44521}{}{Moving to attack positions}"
    "{44522}{}{Target acquired}"
    "{44523}{}{Computing threat level of target}"
    "{44524}{}{Switching to combat mode}"
    "{44525}{}{Target selected for termination}"
    "{44526}{}{Scanning enemy capabilities. Adjusting attack pattern to compensate}"
    "{44527}{}{Closing distance to optimal firing range}"
    "{44528}{}{Moving to attack range}"
    (COMBATAI.MSG (Fallout 2))
  29. Robobrain: "{44540}{}{Switching to combat mode }"
    "{44541}{}{Attack pattern Omega initiated }"
    "{44542}{}{Terminating hostile entity}"
    "{44543}{}{Initiating attack sequence}"
    "{44544}{}{Positive lock on target confirmed}"
    "{44545}{}{Now attacking target}"
    "{44546}{}{Optimal attack range reached}"
    "{44547}{}{Resuming assault target}"
    "{44548}{}{Commencing attack }"
    "{44549}{}{Now eliminating threat}"
    (COMBATAI.MSG (Fallout 2))
  30. Robobrain: "{44561}{}{Sensors indicate enemy target missed}"
    "{44562}{}{Negative damage inflicted. Adjusting targeting scanners}"
    "{44563}{}{Enemy missed. Recalibrating targeting sensors}"
    "{44564}{}{Error. Malfunction in targeting sensors}"
    "{44565}{}{Analyzing firing data...corrections complete}"
    "{44566}{}{Enemy target undamaged}"
    (COMBATAI.MSG (Fallout 2))
  31. Robobrain: "{44500}{}{Engaging self preservation program}"
    "{44501}{}{Analysis of enemy complete. Suggested attack plan: Retreat}"
    "{44502}{}{Returning to factory for repairs}"
    "{44503}{}{Initiating evacuation protocol}"
    "{44504}{}{Battle analysis complete: Retreat recommended}"
    "{44505}{}{Retreating}"
    "{44506}{}{Evasive maneuvers engaged}"
    "{44507}{}{Leaving hostile territory}"
    (COMBATAI.MSG (Fallout 2))
  32. Vault Dweller: "{116}{}{What programs are running?}"
    Robot control terminal: "{122}{}{Current applications are: Facility Maintenance v2.1, Movement v4.8b, Repair v0.8a, Pest Control v1.4, Hearts v1.0 and Sensors '76.}"
    (ROBCTRL.MSG)
  33. Robobrain: "{44490}{}{Regulator hit. Fluid levels dropping}"
    "{44491}{}{Damage to regulator registered}"
    "{44492}{}{Regulator fused. Rerouting functions}"
    (COMBATAI.MSG (Fallout 2))
Publications
  1. Fallout 2 Official Strategies & Secrets p. 33: "The Robobrain is a jack-of-all-trades robot. They have hands and are usually armed with assault rifles. The chimpanzee, or other primate, brain that was implemented into them makes them excellent guard robots. It's rumored that some were set up to accept human brains, but this has never been proven."
Design Documents Developer Statements
  1. Vault13.net Interview with Chris Taylor
  2. Fallout Bible 0: "2077 October: Captain Roger Maxson and his men discover that the scientists at Mariposa have been using "military volunteers" (military prisoners who didn't have their brains scooped for use in Brain Bots) as test subjects in their experiments. Morale in the base breaks down, and Maxson executes Anderson, the chief scientist. Not long after this (and in light of the breakdown of the mental breakdown of Colonel Spindel stationed at the base), Maxson's men turn to him for leadership. He shrugs and says "we should quit.""