Legionary Assassins are Legion operatives living in the Mojave Wasteland in Fallout: New Vegas.
Background[edit]
Small groups of four elite killers, usually led by a Decanus, Praetorian Guards or a Centurion, sent to eliminate the Legion's enemies.
First Group[edit]
- 1x Decanus
- 2x Veteran Legionaries
- 1x Vexillarius
Second Group[edit]
- 1x Centurion
- 1x Prime Decanus
- 1x Veteran Legionary
- 1x Vexillarius
Third Group[edit]
- 1x Praetorian Guard
- 1x Veteran Decanus
- 1x Veteran Legionary
- 1x Vexillarius
Gameplay[edit]
Legionary Assassins begin to appear if the player obtains a Shunned or worse status with Caesar's Legion. They will travel across the wasteland from their original spawn point toward the player's current location, not stopping until they encounter them. Assassins may also attack other non-player characters they pass near while searching for the Courier, such as NCR settlements or Traveling Merchants.
Notes[edit]
- Legionary Assassins may also appear after aiding the Legion's enemies, namely the NCR, by successfully completing the quests Three-Card Bounty, I Put a Spell on You, I Don't Hurt Anymore, or any other quest that improves the reputation of the player with the NCR.
- They will have weapons and armor depending on the Courier's standing with Caesar's Legion and their level. The weapons can range from simple 9mm pistols, caravan shotguns and machetes to 12.7mm Pistols and sub-machine guns, assault and marksman carbines, brush guns, thermic lances, or a super sledge.
- As of Patch 1.4.0.525, legionary assassins level with the player, up to level 45. At higher levels, this gives them very high health on par with a non-player character companion. Additionally, the praetorian and veteran assassin may be equipped with Legion Centurion Armor instead.
- During these assassination missions, Praetorian Guards use firearms in place of their unarmed weapons.
Interactions Overview[edit]
| Interactions | ||
|---|---|---|
| This character is involved in quests. | ||
Inventory[edit]
Decanus[edit]
| Apparel | Weapon | Other items |
|---|---|---|
| Player level: <10 Legion Recruit Armor and Recruit Decanus Helmet Player level: 10-20 Legion Veteran Armor and Veteran Decanus Helmet | Player level: <10 10mm Pistol and machete Player level: 10-20 Hunting Shotgun or Sniper Rifle and machete | Purified Water, antivenom, Legion Denarius, Healing Powder, various food items |
Vexillarius[edit]
| Apparel | Weapon | Other items |
|---|---|---|
| Legion Vexillarius Armor Vexillarius Helmet | Player level: <10 9mm Pistol and machete Player level: 10-20 9mm Submachine Gun and machete 10mm Submachine Gun or Marksman Carbine or Assault Carbine, and Ripper | Bitter Drink, antivenom, Legion Denarius |
Centurion[edit]
| Apparel | Weapon | Other items |
|---|---|---|
| Legion Centurion Armor and Legion centurion helmet | Player level: <10 9mm Submachine Gun or Caravan Shotgun or .44 Magnum revolver and Super Sledge and Dynamite or Long Fuse Dynamite Player level: 10-20 Hunting Rifle and Super Sledge or Thermic Lance and Frag Grenade | Legion Denarius, Purified Water, antivenom, Healing Powder |
Praetorian[edit]
| Apparel | Weapon | Other items |
|---|---|---|
| Legion Praetorian Armor | Player level: 10-20 Trail Carbine and Frag Grenade and Plasma Grenade or Pulse Grenade Player level: 20-30 12.7mm Submachine Gun and C-4 Plastic Explosive | Legion Denarius, Bitter Drink, antivenom, Healing Powder |
Veteran[edit]
| Apparel | Weapon | Other items |
|---|---|---|
| Legion Veteran Armor and Legion Veteran Helmet | Player level: 10-20 12.7mm Pistol and Super Sledge and Dynamite or Frag Grenade and Pulse Grenade Player level: 20-30 Brush Gun and Super Sledge or Thermic Lance and C-4 Plastic Explosive | Cave Fungus, Legion Denarius, Purified Water, antivenom, Healing Powder |
Spawn points[edit]
- Directly north of the fast travel point at the Nipton Road Pit Stop, behind a rock.
- At the Ivanpah underpass near the Mojave Outpost (up top and near the middle so they can attack from either approach).
- On the highway directly behind Wolfhorn Ranch.
- Across the tracks from Ranger Station Charlie.
- On the highway between Novac and El Dorado Gas & Service (approximately when passing the Southern Nevada Wind Farm).
- From behind El Dorado Gas & Service.
- From Between REPCONN Headquarters and the NCR Ranger Safehouse.
- From the western end of the bridge between Cassidy Caravans Wreckage and the Grub n' Gulp Rest Stop (will attack from either direction).
- Just south of Fields' Shack, across the tracks, are some squatters around a burning barrel. Spawn is south of them, east of the New Vegas Medical Clinic.
- Northwest of the Griffin Wares Sacked Caravan, on the road that opens into the Ruby Hill Mine area. This group will also attack if the Courier remains too long in the area of the Followers Safehouse.
- Between Chance's Map and the mouth of Red Rock Canyon.
- On the train tracks north of Nipton (just slightly north of the coyote den).
- Just outside of Vault 11 in the direction of the El Dorado Substation.
- North of the Emergency Service Railyard.
- North of the Raided Farmstead.
- Along Highway 95, north of Camp Searchlight, just past a partially collapsed road sign.
Notes[edit]
- If the player also has a bad reputation with the New California Republic, NCR Ranger Hit Squads can also be encountered at the same time as Legionary Assassins.
- One of the earliest opportunities for assassins to begin tracking the player is while traveling towards Novac, where they will attack the Courier if they kill the Legionaries and Vulpes Inculta in Nipton.
- Legionary Assassin parties can end up inadvertently attacking outposts or NCR garrisons such as the 188 Trading Post while tracking the Courier.
- If a player's reputation with Caesar's Legion is Vilified, the initial dialogue with the assassins may no longer occur, even with the Terrifying Presence perk.
- The initial dialogue with Legion assassins may not occur if Boone is in the party, as he will shoot at them before the dialogue is triggered, immediately turning them hostile.
- If a player's reputation is below Vilified, assassins will usually initiate dialogue and can be scared off through a Terrifying Presence dialogue choice. The lead Legionary will ask the Courier, "Do you ever give up?" to which they may reply, "Not while there's still spines unshattered." This will cause them to cry for help, and flee.
- If the player character's reputation with Caesar's Legion is Vilified, and the player is at a high level, assassins appear daily.
- Assassins will not spawn while the player is wearing faction armor that affects Legion reputation such as NCR Ranger Patrol Armor or Legion Recruit Armor.
- They do not drop Legion Ears when killed.
- If the player fast travels to a location and is ambushed by assassins, they will still ambush the player if a save is reloaded and the location traveled to again.
- They may spawn atop HELIOS One after the Courier has activated the reflector control panel for That Lucky Old Sun.
Appearances[edit]
Legionary Assassins appear in Fallout: New Vegas.
Behind the Scenes[edit]
- Joshua Sawyer said that originally Legionary Assassins would probably spawn at Cottonwood Cove and track the player. He said this introduced some problems since the engine did not handle hit squads roaming well, and so Jorge Salgado reworked the system and this was pushed in a patch.[Dev 1]
Bugs[edit]
- Legionary Assassins are better equipped with high-tier weapons and armor (e.g. centurion armor, super sledge or thermic lances) from the early game (levels 5–11) instead of the middle or end of the game.
- Fast-traveling before the assassins become hostile may cause them to despawn instead of tracking the Courier to their new location.
