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Fallout Wiki

Barter (Fallout)

FO76 publicteam xpd.pngFor an overview of the topic, see Barter.
Trading and trade-related tasks. The ability to get better prices for items you sell, and lower prices for items you buy.— In-game description

Barter is a skill in Fallout.

Description[edit]

The Barter skill is primarily used in the buying and selling of items, such as trading with a merchant or scavenger. In general, purchase prices will be lowered and selling price will be higher. It is the primary factor in price determination, and is also offset by the Barter skill of the non-player character in question. The skill is also used in certain dialogue options with non-player characters, where certain responses require Barter checks.

Initial level[edit]

The skill only affects the price for which merchants offer an item. The player character's offer prices to the merchant are always the same as the base value of the item, regardless of Barter skill level.

Barter can be more effective in Fallout compared to Fallout 3 and later, due to a low number of Caps found in-game. However, this is often offset by ease at which caps can be generated using the Gambling skill.

Depending the level of Barter skill, item prices may be as high as 10x the value of an object, eg. Rad-X has a base value of 300 caps but may be purchased for as much as 3,000, or Combat Armor whose base value is 6,500 caps and may be purchased for as much as 65,000. Generally, the higher the Barter skill, the lower the purchase price will be.

Ways to modify Barter[edit]

Permanent
Temporary
  • Consuming a dose of Mentats:
    • 0–24 hours after dose: +1 Charisma per dose (up to +2% Barter skill per dose)
    • 24–96 hours after dose: -2 Charisma per dose (up to -4% Barter skill per dose)
Other modifiers
  • Difficulty Level: +20/+0/-10% to non-weapon skills for Easy/Normal/Hard difficulty
  • Reputation (aka. Karma for Fallout): -25/+0/+50% to Barter skill for Bad/Neutral/Good reputation, hidden[Ext 1]

References[edit]