| For an overview of the topic, see Science. |
“Covers a variety of high-technology skills, such as computers, biology, physics, and geology.”— In-game description
Science is a skill in Fallout 3. It determines the chance to hack computers, get extra info from terminals, talk to specific persons, and get more dialogue options.
Initial level[edit]
Example: A starting Intelligence of 5 and Luck of 5.
Description[edit]
Science primarily allows for hacking of terminals using a mini-game. Certain terminals have different difficulty levels, and different Science skill levels are required to hack them. The difficulty ratings and skill levels are: Very Easy (15), Easy (25), Average (50), Hard (75), and Very Hard (100). The difficulty of the mini-game is relative to the player character's Science skill. Harder terminals have more words, longer words, and fewer brackets.
Ways to increase Science[edit]
- Permanent
- Leveling up (10+INT (+3 with Educated perk))
- Bobblehead - Science (+10)
- Big Book of Science (+1 or +2 with Comprehension)
- Daddy's Boy/Daddy's Girl (+5 for each rank, max 3 ranks)
- Tag! (+15)
- Survival Expert (+2, 4 or 6)
- Covert Ops (+3) (Operation: Anchorage)
- Temporary
- Mentats (+2-10 depending on Intelligence, a perfect Intelligence of 10 will see no benefits)
- Enclave Scientist Outfit (+5)
- Lesko's Lab Coat (+10)
- Scientist Outfit (+5)
- The Surgeon's Lab Coat (+5)
- Vault Lab Uniform (+5)
- Lab Coat (Broken Steel) (+5)
Perks that require Science skill[edit]
| Perk | Required | Level | Additional Requirements |
|---|---|---|---|
| Entomologist | 40 | 4 | Intelligence 4 |
| Nerd Rage! | 50 | 10 | Intelligence 5 |
| Robotics Expert | 50 | 12 | |
| Cyborg | 60 | 14 | Medicine 60 |
| Computer Whiz | 70 | 18 | Intelligence 7 |
| Quantum Chemist | 70 | 22 |
Interactions that require Science skill[edit]
- 50 Science to explain the effects of radiation to Moira Brown during the quest Wasteland Survival Guide. This allows for bypassing the need to contract radiation sickness.
- 50 Science to hack the RobCo production facility mainframe during the quest Wasteland Survival Guide.
- 50 Science to reactivate the robots during the quest Big Trouble in Big Town.
- 60 Science to unlock certain dialogue options with Doctor Lesko during the quest Those!. This allows for learning he had been using a modified form of Forced Evolutionary Virus to induce pyrosis reactions in giant ants, creating Fire Ants.
- 75 Science skill to disarm a slave collar.
- 75 Science to modify Healing Archways to fully heal the Lone Wanderer, though this reduces their number of uses to three. (Mothership Zeta)
- 75 Science to hack the Mobile Base Crawlers' mainframe. (Broken Steel)
- 80 Science to deactivate the Repulsion Fields aboard the crawler. (Broken Steel)
- 60 Science to bypass the Speech check required to convince John Henry Eden to self-destruct during the The American Dream.
