Energy
From Dragalia Lost Wiki
Energy is a special kind of buff which upgrades certain skills once five energy levels have been accumulated. Once five energy levels have been accumulated, an adventurer becomes "Energized", and their next attack skill / recovery skill will be upgraded to have 50% more Skill Damage (additive with other sources of Skill Damage) or have 50% more Recovery Potency (additive with other sources of Recovery Potency).
Mechanics
- Using a skill that has HP Regen but no initial recovery value (such as
Summer Ranzal's
Barbecue Bonanza or the Flame 6
weapon skill
Megingjörð) will also consume Energy stacks.
- Once an adventurer's energy level has been increased to at least one, this will be indicated by an icon on-screen, and their exact energy level will be shown by the number paired with this icon.
- Using a skill upgraded by energized resets the user's energy level and ends the energized state. Furthermore, becoming afflicted will also have the same effect. While afflicted, you cannot gain Energy stacks.
- For skills and abilities that are boosted by the number of buffs applied (such as
Karina's
Raging Tide) unlike other buffs, energy level counts as one buff no matter how many times the user's energy levels are increased.
Self Appliers
Skills that apply Energy onto the user
| Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. [38400 SP] |
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Additional effects will be applied depending on how many hits the skill has dealt so far: 3 hits: Raise the user's energy level by 1 stage and deal 1 bonus hit of 164% flame damage. 4-5 hits: Raise the user's energy level by 3 stages and deal 1 bonus hit of 329% flame damage. 6+ hits: Energize the user and deal 1 bonus hit of 575% flame damage. [3036 SP] |
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Abilities that apply Energy onto the user
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Chain Co-Abilities that apply Energy onto the user
Team Appliers
Skills that apply Energy onto teammates
| Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by 1 stage. [4800 SP] |
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Also activates "Gifts Ready". The next 2 force strikes will not deal damage, but will distribute gifts. These gifts grant nearby allies a one-use shield that nullifies damage less than 20% of the user's maximum HP, and increase their energy levels by 3 stages. [9476 SP] |
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This skill activates "Skill Shift" if the attack connects. Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds. If this skill is used as a Shared Skill or Helper Skill, this skill inflicts freeze for 3-6 seconds with 140% chance, but does not activate the Frigid Gift effect. [3136 SP] |
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Phase II deals 2 hits of 22% and 2 hits of 900% light damage, draws them together, dispels one buff from each target, inflicts stun for 6-7 seconds with 110% base chance and paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% chance, and increases the entire team's energy levels by 2 stages instead. Phase III deals 3 hits of 22% and 3 hits of 790% light damage, draws them together, dispels one buff from each target, and inflicts stun for 6-7 seconds with 110% base chance and paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% chance. [3051 SP] |
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Phase II deals 1 hit of 616% and 1 hit of 770% wind damage, while Phase III deals 1 hit of 728% and 1 hit of 910% wind damage. Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not) If this skill is used as a Shared Skill, it energizes the entire team instead. [4512 SP] |
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Abilities that apply Energy onto teammates
| Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Chain Effects
Skills with effects that activate upon receiving Energy
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Abilities with effects that activate upon receiving Energy
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