Dispel
From Dragalia Lost Wiki
Dispel removes one buff from an enemy.
Mechanics
Priority Order
If multiple buffs are present, the following order of priority is applied:
1.
Burning Ambition (from
Nobunaga)
2. The buff with the longest remaining duration
3. The oldest buff
Appliers
Skills that apply Dispel
| Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
|---|---|---|---|
Lv. 1: For 40 seconds, reduces damage taken by 10%. Lv. 2: For 40 seconds, increases strength by 5%, and reduces damage taken by 10%. Lv. 3: For 40 seconds, increases strength by 5%, and reduces damage taken by 15%. Lv. 4: For 40 seconds, increases strength by 10%, and reduces damage taken by 20%. Lv. 5: For the remainder of the quest, increases strength by 10%, and reduces damage taken by 20%. If Draconian Grace is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. [7560 SP] |
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Appetizer Stance: Deals 6 hits of 280% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 120% base chance, and reduces enemies' defense by 10% for 30 seconds. This defense reduction effect will not stack. Entrée Stance: Deals 6 hits of 375% water damage to enemies directly ahead, inflicts stun for 6-7 seconds with 110% base chance and reduces enemies' strength by 25% for 30 seconds. This strength reduction effect will not stack. Dessert Stance: Deals 6 hits of 375% water damage to enemies directly ahead and inflicts freeze for 3-6 seconds with 120% base chance, and dispels one buff from each target. [2640 SP] |
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Consumes one charge of the armament gauge, deals 1 hit of 2600% water damage to enemies directly ahead, and dispels one buff from each target. [999999 SP] |
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Blazing Consecration deals 1 hit of 1800% and 5 hits of 360% light damage to the target and nearby enemies, dispel one buff from each of them, and inflict flashburn for 21 seconds - dealing 41.6% light damage every 2.9 seconds - with 120% chance. The user will be immune to knockback during this attack. If this skill is used as a shared skill, it will always use the base variant. [2800 SP] |
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Code 06: Conclusion costs 2830 SP, deals 6 hits of 489% water damage to surrounding enemies and dispels one buff from each target. If this skill is used as a Helper Skill or a Shared Skill, it will always use the enhanced version. [5570 SP] |
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When swapped to dual swords: activates a variant of this skill called Azure Raid. Azure Raid costs 2240 SP, deals 7 hits of 254% flame damage to surrounding enemies, and dispels one buff from each target. If this skill is used directly after Crimson Rush, a variant called Dual Demolition will be used instead. Dual Demolition deals 8 hits of 421% flame damage to surrounding enemies and dispels one buff from each target. If this skill is used as a shared skill, it will always use the Dual Demolition variant. [3120 SP] |
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Bloody Absorption deals 3 hits of 550% and 1 hit of 1040% shadow damage, restores the user's HP with 28% Recovery Potency, and dispels one enemy buff. If this skill is used as a Shared Skill, it will always use the enhanced variant. [3525 SP] |
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For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal 3 hits of 202% and 1 hit of 485% shadow damage to enemies directly ahead. Foes with reduced defense take 3 hits of 222.2% and 1 hit of 533.5% shadow damage instead. When chained Crisis Edge does NOT decrease defense. Furthermore, if the target has a buff or is in break state when using Umbral Erasure, this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met: 1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of 202% and 1 hit of 495% shadow damage. Foes with reduced defense take 3 hits of 202% and 1 hit of 544.5% shadow damage instead. 2. If the target was in break state: this skill will deal 3 hits of 245% and 1 hit of 668% shadow damage. Broken enemies will take 3 hits of 367.5% and 1 hit of 1002% shadow damage instead. If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP] |
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Faerie Glory costs 2620 SP instead, deals 2 hits of 700% wind damage to surrounding enemies, then deals 1 hit of 1092% wind damage to enemies in a line. If this skill is used as a Shared Skill, deals 30 hits of 82% wind damage to surrounding enemies, and dispels one buff from each target. This attack will pursue targets for the duration of the skill. [5240 SP] |
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Faerie Circlet costs 1960 SP instead, deals 5 hits of 532% wind damage to surrounding enemies, and inflicts stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds - with 120% chance. [2620 SP] |
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Sparrows' Protection increases the entire team's max HP by 10% for the remainder of the quest and the user's defense by 60% for 15 seconds. [3456 SP] |
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Tarunda deals 1 hit of 997.5% flame damage to enemies directly ahead, reduces their strength by 20% for 30 seconds, and dispels one buff from each target. Dispelling an enemy buff also lowers that enemy's flame resistance by 5% for 30 seconds. Neither this strength reduction nor this resistance reduction will stack. If this skill is used as a Shared Skill, deals 3 hits of 267.1% and 3 hits of 293.9% flame damage to enemies directly ahead, and inflicts scorchrend for 21 seconds - dealing 31.1% flame damage every 2.9 seconds - with 110% chance. [11840 SP] |
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Savage Flame Raid deals 7 hits of 250% flame damage to surrounding enemies, dispels one buff from each target, and inflicts scorchrend for 21 seconds - dealing 31.1% flame damage every 2.9 seconds - with 110% chance. Also, if the user has the "Blazewolf's Rush" effect, Savage Flame Raid consumes it and immediately readies the user's first skill for use. If this skill is used as a shared skill, it will always use the Savage Flame Raid variant, but it has no interaction with the Blazewolf's Rush effect. [4480 SP] |
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Spite has 5 levels. If Spite is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. Lv. 1: Lasts 10 seconds. Lv. 2: Lasts 10 seconds. Lv. 3: Lasts 10 seconds. Lv. 4: Lasts 15 seconds. Lv. 5: Lasts 20 seconds. [4329 SP] |
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This variant consumes Enemy Insight Lv. 3, dispels one buff from multiple targets, and grants the user the "Calculated Shots" effect for 30 seconds. This skill will only affect each target once per use. [4080 SP] |
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If used again, the skill will deal 4 hits of 355% shadow damage to enemies directly ahead, and dispel one buff from each target, after which the skill will revert to its initial effect. [5259 SP] |
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Deals 1 hit of 1500% flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, and inflicts scorchrend - dealing 31.1% flame damage every 2.9 seconds for 21 seconds - with 110% chance. This defense reduction will not stack. If the user's flame shikigami is level two, this skill will deal 1 hit of 2500% flame damage instead, and also dispel one buff from each target. If this skill is used as a Shared Skill, deals 1 hit of 2500% flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, inflicts scorchrend - dealing 31.1% flame damage every 2.9 seconds for 21 seconds - with 110% chance, and dispels one buff from each target. This defense reduction will not stack. [7000 SP] |
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For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Overkarma during this Skill Chain window will make it not inflict flashburn, but flashburned enemies will take 3 hits of 468% light damage instead. [1129 SP] |
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0 stacks: 46 hits of 60% water damage. 1 stack: 58 hits of 60% water damage. 2 stacks: 66 hits of 60% water damage. 3 stacks: 37 hits of 60% and 37 hits of 130% water damage. If this skill is used as a Shared Skill, it always uses the 0 stacks variant. If this skill is used as a Helper Skill, instead deals 23 hits of 60% and 23 hits of 130% water damage. [23400 SP] |
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Renegade Dragonfall deals 5 hits of 202% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 303%. Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP] |
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If the user has Soul Charge, this skill will instead deal 5 hits of 800% shadow damage to surrounding enemies, inflicts shadowblight for 21 seconds - dealing 41% shadow damage every 2.9 seconds - with 120% chance, and dispel one buff from each target. [2376 SP] |
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If the user is hit by an attack while in this stance, this skill will deal 1 hit of 5000% water damage to enemies directly ahead, dispel one buff from each target, and fill the skill gauges of all teammates by 10%, excluding the user and dragons. If the user is not hit by an attack while in this skill's counter stance, this skill will dispel one buff from each surrounding target and fill the skill gauges of all teammates by 10%, excluding the user and dragons. Being energized will not upgrade this skill. [5500 SP] |
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Smithy Arm: Power Mode deals 1 hit of 450% and 1 hit of 1660% water damage to the target and nearby enemies, dispels one buff from each of them, and immediately readies the Smithy Spin (or Hyper Smithy Spin) skill for use. [7475 SP] |
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Additional effects will be applied depending on how many hits the skill has dealt so far: 3 hits: Raise the user's energy level by 1 stage and deal 1 bonus hit of 164% flame damage. 4-5 hits: Raise the user's energy level by 3 stages and deal 1 bonus hit of 329% flame damage. 6+ hits: Energize the user and deal 1 bonus hit of 575% flame damage. [3036 SP] |
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During ranged combat: deals 5 hits of 307% wind damage to enemies in a line and inflicts stormlash for 21 seconds - dealing 31% wind damage every 2.9 seconds - with 110% chance. During Sigil Released: deals 5 hits of 453% wind damage to enemies directly ahead, dispels one buff from each target, reduces their defense by 10% for 10 seconds which does not stack, and inflicts stormlash for 21 seconds - dealing 31% wind damage every 2.9 seconds - with 110% chance. If this skill is used as a Shared Skill, it always uses the Sigil Released variant. [5520 SP] |
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Phase II deals 2 hits of 22% and 2 hits of 900% light damage, draws them together, dispels one buff from each target, inflicts stun for 6-7 seconds with 110% base chance and paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% chance, and increases the entire team's energy levels by 2 stages instead. Phase III deals 3 hits of 22% and 3 hits of 790% light damage, draws them together, dispels one buff from each target, and inflicts stun for 6-7 seconds with 110% base chance and paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% chance. [3051 SP] |
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Phase I deals 3 hits of 550% wind damage. Phase II deals 3 hits of 575% wind damage and reduces the targets' strength by 10% for 10 seconds. Phase III deals 3 hits of 600% wind damage and reduces the targets' strength by 10% for 10 seconds and defense by 5% for 10 seconds. This reduction in strength and defense will not stack. [2640 SP] |
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If this skill is used while the user has a Combo Sample, a Strike Sample, and a Dash Sample, all three effects will be consumed, and the user will carry out an additional attack that deals 6 hits of 171% shadow damage to the target and nearby enemies, dispels one buff from each of them, and inflicts shadowblight for 21 seconds - dealing 41% shadow damage every 2.9 seconds - with 120% chance. If this skill is used as a Shared Skill, it will always use the enhanced version. [2520 SP] |
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For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain". Using Umbral Erasure during this window will make it deal 1 hit of 553% and 1 hit of 442% shadow damage to the target. Poisoned foes take 1 hit of 608.3% and 1 hit of 486.2% shadow damage instead. When chained Umbral Erasure does NOT poison. Furthermore, if the target has a buff or is in break state when using Crisis Edge, this will also result in a "Skill Chain", altering the effects of Umbral Erasure if it is used during the "Skill Chain" window, depending on which condition is met: 1. If the target had a buff: this skill will dispel one buff from them, and deal 1 hit of 553% and 1 hit of 452% shadow damage. Poisoned foes take 1 hit of 553% and 1 hit of 497.2% shadow damage instead. 2. If the target was in break state: this skill will deal 2 hits of 658% shadow damage. Broken enemies will take 2 hits of 987% shadow damage instead. If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP] |
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Phase II inflicts bleeding for 30 seconds - dealing 146% water damage every 4.9 seconds - with 80% chance, while Phase III also inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 120% chance, and dispels one buff from each target. Phases I and II will also immediately ready this skill for use. If this skill is used as a shared skill, the Phase III variant is always used. [2714 SP] |
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Punishment of Heaven deals 2 hits of 588% wind damage to enemies in a line and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds and stormlash for 21 seconds - dealing 41% wind damage every 2.9 seconds, both with 120% chance. In addition, it will deal 1 bonus hit of 672% wind damage to targets with Victim of Science, dispel one buff from each of them, then remove Victim of Science. Enemies inflicted with any affliction will take 1 bonus hit of 873.6% wind damage instead. [3650 SP] |
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Abilities that apply Dispel
| Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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| 120 | - | - | - | ||
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Additional Effects
Skills with additional effects upon applying Dispel
| Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
|---|---|---|---|
Tarunda deals 1 hit of 997.5% flame damage to enemies directly ahead, reduces their strength by 20% for 30 seconds, and dispels one buff from each target. Dispelling an enemy buff also lowers that enemy's flame resistance by 5% for 30 seconds. Neither this strength reduction nor this resistance reduction will stack. If this skill is used as a Shared Skill, deals 3 hits of 267.1% and 3 hits of 293.9% flame damage to enemies directly ahead, and inflicts scorchrend for 21 seconds - dealing 31.1% flame damage every 2.9 seconds - with 110% chance. [11840 SP] |
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Abilities with additional effects upon applying Dispel
| Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
|---|---|---|---|---|---|
| 80 | - | - | - | ||
| 100 | - | - | - | ||
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