Quests
During
Quests, the player will freely control adventurers across a map to defeat enemies. Each quest has a special condition to fulfill in order to clear it, such as defeating a boss.
If the player fulfills a failure condition, such as the HP of all adventurers in their party reaching 0, they'll fail the quest instead. The player will receive rewards and experience points after clearing quests.
A quest usually belongs either to a Main Campaign chapter or to an Event.
Main Campaign
The Main Campaign follows the plot of Dragalia Lost. As you progress, various game features will be unlocked and other adventurers will join your cause. New chapters are added at regular intervals.
The Journey Begins
| “ | The kingdom of Alberia has long been protected by the power of a Shard... but its power is weakening, putting the kingdom in peril. Sent by his father to secure another, Prince Euden — the nation's seventh scion — makes his way to the forest where the legendary Windwyrm resides... | „ |
| Part | Name | Location |
|---|---|---|
| 1-Prologue | Prologue |
Mayleaf Trail |
| 1-1 | In Pursuit of the Shard |
Mayleaf Trail |
| 1-2 | Save the Paladyn | Mayleaf Trail |
| 1-3 | The Lone Paladyn |
Mayleaf Trail |
| 2-1 | The Veteran Mercenary |
Rovetelle |
| 2-2 | The Mercenary's Test | Rovetelle |
| 2-3 | After the Battle |
Rovetelle |
| 3-1 | A Formidable Guardian | Windwyrm's Den |
| 3-2 | The Shard's Secret |
Windwyrm's Den |
| 3-3 | A True Pact | Windwyrm's Den |
| 3-4 | The Proud Windwyrm |
Windwyrm's Den |
| 4-1 | The Heart of the Forest | The Mistholt |
| 4-2 | Scramble in the Shade | The Mistholt |
| 4-3 | Alberius the Founder |
The Mistholt |
| 4-4 | Den of Slimes | The Mistholt |
| 4-5 | Clash Beneath the Canopy | The Mistholt |
| 4-6 | Shard and Shadow |
The Mistholt |
The Waterwyrm's Cradle
| “ | The prince and his friends make for the capital to rescue Zethia... only to find themselves branded as traitors. The now-wanted prince is then forced to fight his own brother, who has the legendary Waterwyrm at his side! | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | A Changed Alberia |
Myriage Lake |
| 1-2 | A Hasty Retreat | Myriage Lake |
| 1-3 | Aquatic Advance | Myriage Lake |
| 2-1 | The Sylvan Archer |
Creekside |
| 2-2 | Puddled Path | Creekside |
| EX 1-1 | The Twin Scions |
Sullied Delta |
| EX 1-2 | The Fiends' Haunt | Sullied Delta |
| 3-1 | The Ravaged Village |
Woodhaven |
| 3-2 | In Pursuit of Emile | Woodhaven |
| 3-3 | Flotsam and Jetsam | Woodhaven |
| 4-1 | At the Hideaway |
Forest Refuge |
| 4-2 | A Race Against the Clock | Forest Refuge |
| 5-1 | Along the Lakeside | Beyond the Forest |
| 5-2 | The Glistening Waterwyrm |
Beyond the Forest |
| 5-3 | Dragalia Lost (Story) |
Beyond the Forest |
| EX 2-1 | Long Lives |
Tributary Lair |
| EX 2-2 | The Fiendchiefs | Tributary Lair |
| 6-1 | The Sapphire Battleground | Lakeside Ravages |
| 6-2 | New Power |
Lakeside Ravages |
The Flamewyrm's Abode
| “ | In their pursuit of Zethia and her captor, who calls himself the Emperor, the prince and friends arrive at the legendary Flamewyrm's abode. There, they will find fierce battles and long-awaited family reunions, as the bonds between humanity and dragons are tested once more... | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | Into the Cauldron |
Mount Adolla |
| 1-2 | Flight through the Fire Spires | Mount Adolla |
| 1-3 | The Flamehound | Mount Adolla |
| 2-1 | In Search of Zethia |
Magma Mire |
| 2-2 | A Rocky Road | Magma Mire |
| 2-3 | Terror's Approach | Magma Mire |
| 3-1 | No Failing Now | Volcanic Caverns |
| 3-2 | The Wounded Wyrm |
Volcanic Caverns |
| 3-3 | Grave of the Giant Wyrm | Volcanic Caverns |
| 3-4 | A Sensitive Soul |
Volcanic Caverns |
| 3-5 | Guard the Flamewyrm | Volcanic Caverns |
| 3-6 | Impending Eruption |
Volcanic Caverns |
| 4-1 | A Fiendish Assault | Crater |
| 4-2 | Labyrinth of No Return | Crater |
| 4-3 | Rite of the Pact | Crater |
| 4-4 | An Impassioned Ally |
Crater |
The Lightwyrm's Roost
| “ | The prince and friends make for the Dornith Mountains, seeking to form a pact with one of the six Greatwyrms, Jupiter—but little does he realize that one of his brothers, Emile, is journeying there with the same goal. After a fierce battle at the mountain's precipitous peak, which of the princes will emerge victorious? | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | The Mountain Trail |
Zamshire Pass |
| 1-2 | The Rat's Overlook | Zamshire Pass |
| 1-3 | Beware the Rolling Rocks | Zamshire Pass |
| 1-4 | Shocking Beauty | Zamshire Pass |
| 2-1 | Wyrmseeker |
Kleifheim |
| 2-2 | The Moovers and the Shakers | Kleifheim |
| 2-3 | The Great Reptile Adversary | Kleifheim |
| 2-4 | Trail of Death | Kleifheim |
| EX 1-1 | A Faint Presence |
Feeding Ground |
| EX 1-2 | The Three Mountain Fiends | Feeding Ground |
| 3-1 | Mayhem on the Trail |
Dornith Crossing |
| 3-2 | Battle to Save Emile | Dornith Crossing |
| 3-3 | Inexorable Obsession |
Dornith Crossing |
| 3-4 | Resuming the Climb | Dornith Crossing |
| 3-5 | The Mountain Breeding Ground | Dornith Crossing |
| 4-1 | A Load of Bull | Sandscald Cliffs |
| 4-2 | The Endless Journey | Sandscald Cliffs |
| 4-3 | The Wyrm Descends |
Sandscald Cliffs |
| EX 2-1 | The Paladyn's Calling |
The Rocksplay |
| EX 2-2 | A Swinging Mountain Bash | The Rocksplay |
| 5-1 | A Sea of Pebbles and Petals | Dornith Summit |
| 5-2 | Clash at the Summit | Dornith Summit |
| 5-3 | The Lightwyrm's Wishes |
Dornith Summit |
| 5-4 | What Defines a Hero |
Dornith Summit |
Bound
| “ | In order to change fate and prevent further tragedy, the prince and his friends arrive at one of the Binding Ruins; ancient structures from the royal family's legends. But after meeting the Shadowwyrm, and learning the truth of what happened to his father, he realizes that his suffering is only just beginning... | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | To the Ancient Ruins |
Binding Ruins |
| 1-2 | Invitation to Darkness | Binding Ruins |
| 1-3 | The Magical Doors | Binding Ruins |
| 2-1 | The Emperor's Scheme |
Binding Ruins: Interior |
| 2-2 | Defeat the Imperial Soldiers | Binding Ruins: Interior |
| 2-3 | The Shadow Revealed |
Binding Ruins: Interior |
| 2-4 | Confronting the Emperor | Binding Ruins: Interior |
| 2-5 | Forbidden Ritual |
Binding Ruins: Interior |
| 3-1 | The Collapsed Corridor | Binding Ruins: Recesses |
| 3-2 | Fire-Breathing Statues | Binding Ruins: Recesses |
| 3-3 | The Channeling Chamber | Binding Ruins: Recesses |
| 4-1 | Zethia (Story) |
Binding Ruins: Terminus |
| 4-2 | A Fatal Trap | Binding Ruins: Terminus |
| 4-3 | Dark Terminus | Binding Ruins: Terminus |
| 4-4 | The Auspex's Last Words |
Binding Ruins: Terminus |
The Halidom's Crisis
| “ | Having assumed the position of the Dyrenell Empire's new empress, Zethia sends out a force to defeat her brother, led by none other than Prince Valyx. In the face of Valyx's fierce attacks, Euden is forced to question his own position, and make a decision with far-reaching consequences to protect his people. | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | In Low Spirits |
Halidom Environs |
| 1-2 | Watch for Falling Trees | Halidom Environs |
| 1-3 | The Violet Mire | Halidom Environs |
| 1-4 | Man of War |
Halidom Environs |
| 1-5 | Night Meanderings | Halidom Environs |
| 1-6 | Midnight Melee | Halidom Environs |
| 2-1 | What to Seek |
Road to Conflict |
| 2-2 | The Serpent's Gaze | Road to Conflict |
| 2-3 | The Frothing Mire | Road to Conflict |
| 2-4 | Royal Makings |
Road to Conflict |
| 2-5 | The Prince and Eye | Road to Conflict |
| 2-6 | No Escape | Road to Conflict |
| EX 1-1 | Woodland Blitz | Mistholt Gauntlet |
| EX 1-2 | Destroy Them All! | Mistholt Gauntlet |
| 3-1 | The Paladyn's Past |
Enemy Camp |
| 3-2 | The Midnight Raid | Enemy Camp |
| 3-3 | Double Trouble | Enemy Camp |
| 3-4 | Battle with Valyx's Soldiers | Enemy Camp |
| 3-5 | The Eve of the Clash |
Enemy Camp |
| 4-1 | One Last Push | The Windway |
| 4-2 | Seize the Enemy Camp | The Windway |
| 4-3 | Indomitable Titan | The Windway |
| 4-4 | Diadem of Light |
The Windway |
Trek to the Aquapolis
| “ | Having founded a new nation, Euden and company set out for Saint Lotier; a city of water with an... unexpected ruler. Family bonds will be tested as shadowy figures reveal themselves... | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | Across the Moor |
Aquapolis Highway |
| 1-2 | The Narrow Road | Aquapolis Highway |
| 1-3 | In Deep Water | Aquapolis Highway |
| 2-1 | Outside the City |
Aquapolis Moat |
| 2-2 | Journey Through the Jets | Aquapolis Moat |
| 2-3 | Garden of the Hounds | Aquapolis Moat |
| 3-1 | The Audience |
Saint Lotier |
| 3-2 | Mushroom Mayhem | Saint Lotier |
| 3-3 | Waterside Cleanup | Saint Lotier |
| 3-4 | Father and Son |
Saint Lotier |
| 3-5 | King of the Old Marsh | Saint Lotier |
| 3-6 | The Water Trap Gauntlet | Saint Lotier |
| EX 1-1 | Troublemaker on the Far Shore | Lakeside Pasture |
| 4-1 | History of a Continent |
Wetlands Approach |
| 4-2 | A Watery Grave | Wetlands Approach |
| 4-3 | Feast of the Water Fiends | Wetlands Approach |
| EX 2-1 | Lakeside Blitz | Watering Hole |
| 5-1 | Writhing to the Occasion |
Davian Wetlands |
| 5-2 | Pursue Emile! | Davian Wetlands |
| 5-3 | A Farewell Blow |
Davian Wetlands |
| 5-4 | The General's Stratagem |
Davian Wetlands |
| 5-5 | Defeat the Ancient Weapon | Davian Wetlands |
| 5-6 | A Bond to Unite the Land |
Davian Wetlands |
Entwining Flames
| “ | Catching word of discord in Valkaheim, Euden and his friends head north to discover the truth... and when they do, they find themselves face to face with Alberia's strongest prince and his verboten pactbound dragon! | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | To Valkaheim |
Forsaken Way: Entrance |
| 1-2 | The Forsaken Way | Forsaken Way: Entrance |
| 1-3 | Among the Roaring Flames | Forsaken Way: Entrance |
| 1-4 | Dancing with Flames | Forsaken Way: Entrance |
| 2-1 | The Ruined Church |
The Ruined Church |
| 2-2 | Clad in Crimson | The Ruined Church |
| 2-3 | Danger from Below | The Ruined Church |
| EX 1-1 | The City of Might |
The Burning Byroad |
| EX 1-2 | Surrounded by Scorching Heat | The Burning Byroad |
| 3-1 | Dark Ambitions |
Bridge of the Sun |
| 3-2 | Burning Blood | Bridge of the Sun |
| 3-3 | The Searing Slog | Bridge of the Sun |
| 3-4 | The Pyroclastic Path | Bridge of the Sun |
| 4-1 | The Savage Blazewyrm |
The Crimson Crossroads |
| 4-2 | The Undead's Approach | The Crimson Crossroads |
| 4-3 | Garden of the Dead | The Crimson Crossroads |
| EX 2-1 | In the Distant Capital |
Perdition's Lookout |
| EX 2-2 | In the Heat of the Moment | Perdition's Lookout |
| 5-1 | The Infernal Giants | The Demon's Altar |
| 5-2 | Justice in Many Forms |
The Demon's Altar |
| 5-3 | Beyond the Hellfire | The Demon's Altar |
| 5-4 | Love Births Strength |
The Demon's Altar |
The Princess's Party
| “ | After receiving a surprise party invite from Princess Chelle, the prince and his friends make their way to the city of Chanzelia. There, they find themselves in a dance hall filled with resplendence and intrigue—a hall where an endless rondo is about to begin. | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | The Princess's Invitation |
The Egan Flats |
| 1-2 | The Path to the Party | The Egan Flats |
| 2-1 | Palace in the Sands |
Uninhabited Wasteland |
| 2-2 | Saving the Sparrow | Uninhabited Wasteland |
| EX 1-1 | An Unexpected Gift |
Sandy Intersection |
| EX 1-2 | In the Rumbling Thunder | Sandy Intersection |
| 3-1 | The Sparrow's Resolve |
Chanzelia's Main Gate |
| 3-2 | The Fiends' Feast | Chanzelia's Main Gate |
| 4-1 | In the Shadow of Radiance | Chanzelian Palace |
| 4-2 | A Triumphant Return |
Chanzelian Palace |
| 4-Interlude | A New Horse |
Chanzelian Palace |
| 4-3 | The Eventide Game |
Chanzelian Palace |
| 5-1 | Schemes Exposed | Excavation Site |
| 5-2 | The Weapon Awakens | Excavation Site |
| 5-3 | The Princess's Plot |
Excavation Site |
| 5-4 | Gran Criminale | Excavation Site |
| 5-5 | An Endless Rondo |
Excavation Site |
Resurgent Despair
| “ | In the ancient land of Clave Loy'elune rest memories of an ancient battle filled with strength and despair— and there, Euden and his friends learn the truth about the Second War of Binding. But when he and his siblings convene, the Netherwyrm's great howl sets the stage for a battle equally as thunderous... | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | Clave Loy'elune |
Clave Loy'elune |
| 1-2 | The Miasmic Ruins | Clave Loy'elune |
| 2-1 | Bygone Days |
Ruin Interior |
| 2-2 | Following the Darkness | Ruin Interior |
| 3-1 | A Story Untold |
Interior |
| 3-2 | Impending Disaster | Interior |
| EX 1-1 | The Empire's Origins |
Narrow Pass |
| EX 1-2 | Pervasive Resentment | Narrow Pass |
| EX 1-3 | ??? (Chapter 10) | Narrow Pass |
| 4-1 | The Blood Casket |
Deep Inside |
| 4-2 | Legendary Resting Place | Deep Inside |
| 4-3 | A Corpse's Invitation | Deep Inside |
| 5-1 | To the Final Battle | Depths |
| 5-2 | A Hero's End |
Depths |
| 6-1 | The Netherwyrm's Roar | Terminus |
| 6-2 | Resurgent Despair |
Terminus |
| 6-3 | A New Vow |
Terminus |
Android Anguish
| “ | A revived Morsayati has begun conquering the world by slaying any dragons he can locate. Soon, however, he finds himself in possession of ancient combat androids that might be powerful enough to defeat the prince and his friends! | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | Ancient Weapons |
Murgia Village Outskirts |
| 1-2 | Advance of the Androids | Murgia Village Outskirts |
| 2-1 | Mascula's Activation |
Stone Path |
| 2-2 | Persistent Pursuers | Stone Path |
| 3-1 | An Innocent Android |
Grassy Field |
| 3-2 | Prince Emile's Obsession | Grassy Field |
| 4-1 | Ruined Town Run-In | Ruined Town |
| 4-2 | A Broken Heart |
Ruined Town |
| EX 1-1 | A Curious Feeling |
Ancient Meadow |
| EX 1-2 | Blocked Path | Ancient Meadow |
| EX 1-3 | ??? (Chapter 11) | Ancient Meadow |
| 5-1 | Following Laxi | Mossy Meadow |
| 5-2 | Twilight Chase | Mossy Meadow |
| 6-1 | The Maestro's Children |
Forgotten Ruin |
| 6-2 | Annihilation Mode | Forgotten Ruin |
| 6-3 | Two Hearts |
Forgotten Ruin |
| 6-4 | The Path She Believed In |
Forgotten Ruin |
| 6-5 | Pursuing Knowledge |
Forgotten Ruin |
Destruction and Domination
| “ | The prince and his allies advance on the capital—but the combined armies of Leonidas and Chelle bar the way. Amidst the intrigue and violence, the prince witnesses firsthand the strength of his siblings' convictions—and will have to prove his own are stronger to secure victory! | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | The Flames of Battle |
Rovetelle Outskirts |
| 1-2 | Blazewyrm | Rovetelle Outskirts |
| 2-1 | Rabid Resolve |
Mistholt: Entrance |
| 2-2 | Ferocity | Mistholt: Entrance |
| 2-3 | Unremitting | Mistholt: Entrance |
| 3-1 | Setting a Trap |
Mistholt: Defensive Line |
| 3-2 | Resistance | Mistholt: Defensive Line |
| 3-3 | Royal Authority |
Mistholt: Defensive Line |
| 3-4 | Advance | Mistholt: Defensive Line |
| EX 1-1 | Sibling Assembly |
Mistholt: Verdant Area |
| EX 1-2 | Perplexity | Mistholt: Verdant Area |
| EX 1-3 | ??? (Chapter 12) | Mistholt: Verdant Area |
| 4-1 | Fate | Last Line of Defense |
| 4-2 | The Decisive Battle |
Last Line of Defense |
| 4-3 | Rightful Ruler | Last Line of Defense |
| 4-4 | Unyielding Ambition |
Last Line of Defense |
| 4-5 | The Unshackling |
Last Line of Defense |
| 4-6 | Old Memories |
Last Line of Defense |
| 4-7 | The Royal Truth |
Last Line of Defense |
Return from Darkness
| “ | The sudden arrival of Phares and his void dragons stuns everyone. But in a forbidden place filled with ancient knowledge, they learn about his past, as well as his plan for the future. Yet that's nothing compared to the shock when the royal family's most closely guarded secret—its missing fifth scion—makes a long-awaited appearance! | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | A Black Power |
Lake Reeve: Entrance |
| 1-2 | The Verboten Lake |
Lake Reeve: Entrance |
| 1-3 | After the Lost Child | Lake Reeve: Entrance |
| 2-1 | Attacked on the Shore | Forbidden Path |
| 2-2 | The Corrupted Dragons | Forbidden Path |
| 3-1 | A Lakeside Meeting |
Forbidden Path: Crossroads |
| 3-2 | The Black Fiends | Forbidden Path: Crossroads |
| EX 1-1 | A Warrior's Pride |
Lakeside Path |
| EX 1-2 | Battle on the Byroad | Lakeside Path |
| EX 1-3 | ??? (Chapter 13) | Lakeside Path |
| 4-1 | To Be Needed |
Polluted Forest |
| 4-2 | The Stagnant Guardian | Polluted Forest |
| 4-3 | The Sacrilegious Saint | Polluted Forest |
| 5-1 | Ancient Technology |
Mysterious Structure |
| 5-2 | The Ferocious Firelord | Mysterious Structure |
| 5-3 | Testing and Experimentation |
Mysterious Structure |
| 5-4 | The Hollow Lakelord | Mysterious Structure |
| 5-5 | Alberia's Hope |
Mysterious Structure |
| 5-6 | Resolve (Story) |
Mysterious Structure |
| 5-7 | Sowing Chaos |
Mysterious Structure |
| 5-8 | Beast Attack |
Mysterious Structure |
| 5-9 | Praying for a Path |
Mysterious Structure |
Chaos in the Capital
| “ | The New Alberian Army advances on the Alberian capital, where it encounters Harle leading Dyrenell's forces. When the prince faces down Morsayati in the palace, his resolve to save his sister no matter the cost is put to the test, forcing a decision that brings about untold chaos... | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | Advancing on the Capital |
Road to the Capital |
| 1-2 | The Road to Victory (Main Campaign) | Road to the Capital |
| 2-1 | The Weight of a Heart |
Outer Plains |
| 2-2 | The Other's Assassins | Outer Plains |
| 3-1 | A Ruler's Legitimacy |
Sol Alberia |
| 3-2 | Ensorcelled Halls |
Sol Alberia |
| 3-3 | The Darkened Palace | Sol Alberia |
| 3-4 | Assault of the Flame Beast | Sol Alberia |
| EX 1-1 | The Raven's Designs |
Outer Palace |
| EX 1-2 | A Terrifying Assault | Outer Palace |
| EX 1-3 | ??? (Chapter 14) | Outer Palace |
| 4-1 | Unlit Corridors | Inner Palace |
| 4-2 | Laxi's Plea |
Inner Palace |
| 4-3 | To the Demon's Throne | Inner Palace |
| 4-4 | True and Terrible Power |
Inner Palace |
| 4-5 | Convergence |
Inner Palace |
| 4-6 | Unforeseen Fangs | Inner Palace |
| 4-7 | Unrelenting |
Inner Palace |
| 4-8 | Relentless Fangs | Inner Palace |
| 4-9 | On a Moonlit Night |
Inner Palace |
| 4-10 | A Paladyn's Past |
Inner Palace |
| 4-11 | Conference in Valkaheim |
Inner Palace |
| 4-12 | A Prince's Ambitions |
Inner Palace |
Light and Shadow
| “ | When the prince and his friends hurry to the border with North Grastaea in pursuit of Zethia's captor, they find a familiar warrior blocking their path. Following a fierce fight, Zethia's enigmatic captor finally arrives on the scene— and what he has to say will turn their world upside down! | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | True Instincts |
Mountain Path Entrance |
| 1-2 | Precarious Mountain Path | Mountain Path Entrance |
| 2-1 | Mountain Face-Off |
Crossroads |
| 2-2 | Winged Terror | Crossroads |
| 2-3 | The Price of Kindness |
Crossroads |
| 3-1 | Mountain of Fiends | Middle of the Mountain |
| EX 1-1 | Agito Assembly |
Derelict Side Road |
| EX 1-2 | Old Mountain Ruin | Derelict Side Road |
| EX 1-3 | ??? (Chapter 15) | Derelict Side Road |
| 4-1 | Through the Thunderclouds | Border Checkpoint |
| 4-2 | Battle on the Border |
Border Checkpoint |
| 4-3 | The Warrior's Challenge | Border Checkpoint |
| 4-4 | His Light and Shadow |
Border Checkpoint |
| 4-5 | The Fulminator's Fury | Border Checkpoint |
| 4-6 | The Truth Emerges |
Border Checkpoint |
| 4-7 | Auspexes Together |
Border Checkpoint |
| 4-8 | In the Wake of Defeat |
Border Checkpoint |
| 4-9 | Wavering Faith |
Border Checkpoint |
| 4-10 | The Eldest Brother's Departure |
Border Checkpoint |
| 4-11 | The Halidom's Secret |
Border Checkpoint |
New Bonds
| “ | As the prince and his allies make for Valkaheim, the peace of Alberia is threatened once more. The people rise up, and dragons rain destruction. Facing danger most dreadful, the group finds its fate in the hands of a lone Paladyn and Alberia's eldest prince. A new chapter in the story of man and dragon is about to begin... | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | A Kingdom in Disarray |
Forest Camp |
| 1-2 | An Uncertain Heart |
Forest Camp |
| 1-3 | Returning to the Halidom | Forest Camp |
| 2-1 | The People's Anger |
Mistholt Outskirts |
| 2-2 | Toyed with by the Twins | Mistholt Outskirts |
| 2-3 | Swirling Doubt |
Mistholt Outskirts |
| 2-4 | The Eldest Royal |
Mistholt Outskirts |
| 2-5 | Searching for the Truth | Mistholt Outskirts |
| EX 1-1 | Wings and Twins |
Mistholt: Great Forest |
| EX 1-2 | ??? (Chapter 16) | Mistholt: Great Forest |
| 3-1 | The Dragon's Whereabouts | Mistholt: Settlement Outskirts |
| 4-1 | Correct Teachings |
New Alberia: Castle Town |
| 4-2 | Defeating the Mastermind | New Alberia: Castle Town |
| 4-3 | A Road to Believe In |
New Alberia: Castle Town |
| 4-4 | An Unwavering Heart | New Alberia: Castle Town |
| 4-5 | Truth and Resolve |
New Alberia: Castle Town |
| 4-6 | Setting Off |
New Alberia: Castle Town |
| 4-7 | The Jewel's Power |
New Alberia: Castle Town |
| 4-8 | A Worthy Partner |
New Alberia: Castle Town |
| 4-9 | Pursuing Revenge |
New Alberia: Castle Town |
The City of Grams
| “ | After entering North Grastaea, the prince and his friends make for the Holy City of Grams in order to search for a man by the name of Gatov. But they quickly find themselves hunted by forces from the Ilian Church, while Ranzal encounters Volk once more. Will they have the strength to overcome the many trials ahead? | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | The Northern Believers |
North Grastaea: Plains |
| 1-2 | The Road to Grams | North Grastaea: Plains |
| 1-3 | A Visitor in the Dark |
North Grastaea: Plains |
| 2-1 | The Beautiful City |
Central Grams |
| 2-2 | Guardians of the Faith | Central Grams |
| 2-3 | Of Templars and Tales |
Central Grams |
| 2-4 | The Guards' Pursuit | Central Grams |
| 3-1 | The Darkness of Grams |
Grams: Outer Edge |
| 3-2 | One City, Two Peoples |
Grams: Outer Edge |
| 3-3 | Battle in Grams | Grams: Outer Edge |
| EX 1-1 | The Good Samaritans |
Grams Slums: Back Alley |
| EX 1-2 | ??? (Chapter 17) | Grams Slums: Back Alley |
| 4-1 | Changing the System |
Grams Slums |
| 4-2 | Surrounded | Grams Slums |
| 4-3 | Escape from Grams (Main Campaign) |
Grams Slums |
| 5-1 | What Awaits |
Grams Outskirts: Plains |
| 5-2 | His Fangs Strike Again | Grams Outskirts: Plains |
| 5-3 | Ocean's Embrace (Story) |
Grams Outskirts: Plains |
| 5-4 | The Faeries' Home |
Grams Outskirts: Plains |
| 5-5 | A Clandestine Conversation |
Grams Outskirts: Plains |
| 5-6 | Ambition |
Grams Outskirts: Plains |
The Forest of the Faeries
| “ | The prince and his friends hurry on, leaving the forest and finding themselves on a snowy mountain path. Once there, they must face the faeries' trial, which forces them to confront a fearsome foe: their own inner weaknesses. But just as the prince is about to lose heart and Notte finds herself at the mercy of an unfamiliar voice, a proud sylvan warrior rises up against a longtime foe to save them! | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | The Enchanting Forest |
The Faewood |
| 1-2 | Crossing the Snowy Mountains | The Faewood |
| 2-1 | Whiteout (Story) |
Foot of the Mountain |
| 2-2 | Bonds Buffeted by the Blizzard | Foot of the Mountain |
| 3-1 | Deep within the Heart |
Halfway Point |
| 3-2 | The Iron Ruler | Halfway Point |
| 3-3 | The Invincible Arm |
Halfway Point |
| 3-4 | Weeding Out the Weak | Halfway Point |
| 3-5 | Blessed Light |
Halfway Point |
| 4-1 | Mountain of Snow and Ice | Mountaintop Lake |
| 4-2 | Shifting Memories |
Mountaintop Lake |
| 4-3 | Guided by a Voice | Mountaintop Lake |
| 4-4 | Road to the Faerie Kingdom |
Mountaintop Lake |
| 4-5 | The Approaching White Wolf | Mountaintop Lake |
| 4-6 | Barring the Way |
Mountaintop Lake |
| 5-1 | To the Ancient Door | Frozen Plains |
| 5-2 | Notte's Feelings |
Frozen Plains |
| 5-3 | Into the Future |
Frozen Plains |
Hidden Truths
| “ | After Notte's prayers open the doors to the Faerie Kingdom, the prince and his friends hurry onwards to Finlorda's mansion. On the way, two passionate androids face off against the assassins blocking the prince's path. But once the group arrives, a regretful Finlorda shares with them two truths that will shatter their worlds... | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | A Beautiful Man |
Faerie Kingdom: Outskirts |
| 1-2 | The Faerie Kingdom |
Faerie Kingdom: Outskirts |
| 1-3 | Approaching Androids | Faerie Kingdom: Outskirts |
| 2-1 | In the Androids' Sights |
Faerie Kingdom: Center |
| 2-2 | Wild Children | Faerie Kingdom: Center |
| 2-3 | Distorted Perception |
Faerie Kingdom: Center |
| 2-4 | Wings of Obsession | Faerie Kingdom: Center |
| 2-5 | Freedom and Shackles |
Faerie Kingdom: Center |
| 3-1 | Beyond the Faerie Town | Crossroads |
| 3-2 | To the Former King's Mansion | Crossroads |
| 3-3 | Confession |
Crossroads |
| 3-4 | Soul and Vessel |
Crossroads |
| 3-5 | Untold Truths |
Crossroads |
| 4-1 | Wounds |
The Woods of Purity |
| 4-2 | Body of the Other |
The Woods of Purity |
| 4-3 | Together, Swords in Hand | The Woods of Purity |
| 4-4 | The Androids' Pursuit | The Woods of Purity |
| 4-5 | More than Artificial |
The Woods of Purity |
| 5-1 | Departure at Dawn | Old Road to the North |
| 5-2 | Inherited Will |
Old Road to the North |
| 5-3 | The Abyssalwyrm's Madness | Old Road to the North |
| 5-4 | To the Sacred Tree |
Old Road to the North |
The Sacred Tree
| “ | The prince and friends begin their climb of the Sacred Tree in pursuit of Nedrick and Jinlorda. This towering tree has watched over the land since time immemorial, and bestows a transient miracle upon the conflicted Cleo, granting her the resolve to challenge her sworn foe... | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | Disturbance at the Sacred Tree |
Foot of the Sacred Tree |
| 1-2 | The Root-Laden Path | Foot of the Sacred Tree |
| 1-3 | Crossing the Verdure | Foot of the Sacred Tree |
| 2-1 | Rejecting the World |
Path through the Foliage |
| 2-2 | A Fortress of Foliage | Path through the Foliage |
| 2-3 | Tree Trouble | Path through the Foliage |
| 3-1 | Within the Mist |
The Foggy Branches |
| 3-2 | The King's Attendant |
The Foggy Branches |
| 3-3 | With Resolve in Your Heart | The Foggy Branches |
| 4-1 | Loyal Subjects |
The Twisted Boughs |
| 4-2 | The Agito | The Twisted Boughs |
| 4-3 | The World He Left Behind |
The Twisted Boughs |
| 4-4 | In Exchange for Prayer |
The Twisted Boughs |
| 5-1 | Bearing the Other's Flesh |
Path to the Clouds |
| 5-2 | Toward the Clouds | Path to the Clouds |
| 5-3 | A Green Purgatory | Path to the Clouds |
| 6-1 | Truth of the Pact |
Cloudbough |
| 6-2 | Guardian of the Barrier | Cloudbough |
| 7-1 | The Faerie King |
Cloudbough: Barrier |
| 7-2 | The Masked Beasts | Cloudbough: Barrier |
| 7-3 | No Retreat |
Cloudbough: Barrier |
| 7-4 | Zethia's Decision |
Cloudbough: Barrier |
| 7-5 | From Father to Child |
Cloudbough: Barrier |
The Two Creators
| “ | The prince and his friends finally reach the top of the Sacred Tree, where it shows them how the world came into being, as well as its creators' designs and Nedrick's resolve to change them. But as soon as Nedrick attempts to claim the Dawnshard, the Holywyrm himself descends before them... | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | To the Summit |
Stairway to the Clouds |
| 1-2 | The Blossoms of War | Stairway to the Clouds |
| 1-3 | The Faerie King's New Strength | Stairway to the Clouds |
| 2-1 | Rebellion of the Powerless |
Above the Clouds |
| 2-2 | The Flamewyrm's Stolen Power | Above the Clouds |
| 2-3 | The Two Creators |
Above the Clouds |
| 2-4 | The Holywyrm's Vengeance | Above the Clouds |
| 2-5 | The Holywyrm's Apostle | Above the Clouds |
| 3-1 | Beyond Possibility |
Canopy in Bloom |
| 3-2 | The Holywyrm's Advent | Canopy in Bloom |
| 3-3 | Out of Love for the World |
Canopy in Bloom |
| 3-4 | The Direction of Destiny |
Canopy in Bloom |
| 3-5 | Cataclysm in Full Bloom | Canopy in Bloom |
| 4-1 | Bearer of the Pact |
Leafless Canopy |
| 4-2 | Treetop Showdown | Leafless Canopy |
| 5-1 | Fall of the Holywyrm |
Fruiting Canopy |
| 5-2 | The Holywyrm's Disgrace | Fruiting Canopy |
| 5-3 | Father and Child |
Fruiting Canopy |
| 6-1 | Before the Fall | The Fallen Boughs |
| 6-2 | The Fallen Tree | The Fallen Boughs |
| 6-3 | The Approaching Battle |
The Fallen Boughs |
Twice Sworn
| “ | The final battle with Nedrick is nigh, but is interrupted when the Wyrm of Genesis and Oblivion awakens. As the prince and his friends battle against Bahamut, he gains a look into Nedrick's past. What will he do, and what are Nedrick's true intentions? | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | Confrontation (Main Campaign) |
The Fallen Boughs |
| 1-2 | Chasing Wings | The Fallen Boughs |
| 2-1 | Flowers in Full Bloom | Above the Clouds |
| 2-2 | Awakened Dragon |
Above the Clouds |
| 2-3 | Hiding in the Greenery | Above the Clouds |
| 2-4 | Wyrm of Genesis and Oblivion |
Above the Clouds |
| 3-1 | What He Was Never Given |
Canopy in Bloom |
| 3-2 | Bahamut (Quest) | Canopy in Bloom |
| 3-3 | The True Pact |
Canopy in Bloom |
| 3-4 | Manipulated Auspex |
Canopy in Bloom |
| 3-5 | To the Canopy | Canopy in Bloom |
| 4-1 | Treetop Clash | Leafless Canopy |
| 4-2 | Forbidden Art |
Leafless Canopy |
| 4-3 | Veiled Machinations |
Leafless Canopy |
| 4-4 | Bahamut, Once More | Leafless Canopy |
| 5-1 | The Pact |
Fruiting Canopy |
| 5-2 | Light and Shadow | Fruiting Canopy |
| 5-3 | Atonement |
Fruiting Canopy |
| 5-4 | What's Left Behind |
Fruiting Canopy |
The Progenitor
| “ | The Holy City of Grams has been devastated by Satan, and as if mocking those working toward its reconstruction, the Progenitor's shadow yet looms above. It seems the return of the creator is nigh thanks to the dark machinations of the two princes Phares and Beren. | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | The Holy City, Gone Mad |
Grams: West District |
| 1-2 | In the Ruins of the City | Grams: West District |
| 2-1 | The Puppet and the Door |
Grams: Slums |
| 2-2 | What Family Brings | Grams: Slums |
| 2-3 | Memories of Old |
Grams: Slums |
| 2-4 | Lingering Chaos | Grams: Slums |
| 3-1 | Vessels of the Mark |
Grams: Outer Edge |
| 3-2 | Facing a Terminal | Grams: Outer Edge |
| 3-3 | Family |
Grams: Outer Edge |
| 3-4 | Resurrection |
Grams: Outer Edge |
| 3-5 | A Fight with No Future | Grams: Outer Edge |
| 3-6 | Despair |
Grams: Outer Edge |
| 4-1 | Escaping Despair | Central Grams |
| 4-2 | Resignment |
Central Grams |
| 4-3 | To Carry the Flame | Central Grams |
| 5-1 | Talent |
Grams Outskirts |
| 5-2 | The Path to Hope | Grams Outskirts |
| 5-3 | Possibility |
Grams Outskirts |
Primal Strength
| “ | The party arrives in the fallen land of Lefkos, the former home of Gatov, which is now little more than a wasteland. There they seek the graveyard where the primordial dragons are said to rest, which is sealed off by black mana. Within that place awaits the truth of Lefkos's destruction... | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | Buried Sins |
Sandswept Town |
| 1-2 | Battle in the Sands | Sandswept Town |
| 2-1 | Beyond the Miasma |
Lake Ruins |
| 2-2 | The Soul's Lament |
Lake Ruins |
| 2-3 | Within the Miasma | Lake Ruins |
| 3-1 | A Father's Decision |
Bygone Shore |
| 3-2 | The Soul's Cry | Bygone Shore |
| 4-1 | Proof of Sin | Forgotten Depths |
| 4-2 | Together |
Forgotten Depths |
| 4-3 | Primal Wind |
Forgotten Depths |
| 4-4 | The Will for Destruction |
Forgotten Depths |
| 4-5 | The Ending of Possibility |
Forgotten Depths |
| 5-1 | Puppets of the Mark | Dragon Necropolis |
| 5-2 | The Shackled Holywyrm | Dragon Necropolis |
| 5-3 | Beren's Fabricated World |
Dragon Necropolis |
| 5-4 | Overflowing Power | Dragon Necropolis |
| 5-5 | The Primal Greatwyrms |
Dragon Necropolis |
| 5-6 | The Goddess's Secret Weapon |
Dragon Necropolis |
Proof of the Pact
| “ | The Auspexes take on a trial to obtain the power of creation. Meanwhile, during a battle with Xenos, the prince sees the beginning of a new world—one willing to sacrifice all others in order to come into existence... And only a pure heart has the power to stop it! | „ |
| Part | Name | Location |
|---|---|---|
| 1-1 | The Five Auspexes |
New Alberia: Castle Town |
| 1-2 | In the Creator's Wake | New Alberia: Castle Town |
| 2-1 | As the World Crumbles |
Mistholt: Entrance |
| 2-2 | The Shadow of Xenos | Mistholt: Entrance |
| 2-3 | Between Worlds |
Mistholt: Entrance |
| 2-4 | Mordecai's True Form |
Mistholt: Entrance |
| 2-5 | The Primal Windwyrm | Mistholt: Entrance |
| 3-1 | Approaching Terminals | Road to the Halidom |
| 3-2 | The Power of Creation |
Road to the Halidom |
| 3-3 | The Dark Fortress (Chapter 25) |
Road to the Halidom |
| 3-4 | Imminent Destruction | Road to the Halidom |
| 3-5 | The Primal Trial | Road to the Halidom |
| 3-6 | The Land of Ruin |
Road to the Halidom |
| 4-1 | The Emperor |
Halidom Environs |
| 4-2 | Sovereign of the End | Halidom Environs |
| 4-3 | The Other's World |
Halidom Environs |
| 4-4 | A Perfect Whole | Halidom Environs |
| 4-5 | Proof of the Pact |
Halidom Environs |
Dragalia Lost
| Part | Name | Location |
|---|---|---|
| 1-1 | A Ray of Hope |
Stronghold Entrance |
| 1-2 | Path to the End | Stronghold Entrance |
| 2-1 | The Dark Fortress (Chapter 26) |
Distorted Path |
| 2-2 | Twisted Possibility | Distorted Path |
| 2-3 | Beyond Reason |
Distorted Path |
| 2-4 | The Otherworld Shadowwyrm | Distorted Path |
| 3-1 | A Fixed Outcome |
Merged Worlds |
| 3-2 | The Rejected Prince | Merged Worlds |
| 3-3 | The Rejected |
Merged Worlds |
| 3-4 | The Threat of Possibility |
Merged Worlds |
| 4-1 | Dark Possibility | Shattered Worlds |
| 4-2 | Crumbling Worlds |
Shattered Worlds |
| 4-3 | Swearing on Our Lives |
Shattered Worlds |
| 4-4 | Overcoming Despair | Shattered Worlds |
| 4-5 | The Miracle of Possibility |
Shattered Worlds |
| 5-1 | Vessel of Creation |
Heart of Creation |
| 5-2 | Heart |
Heart of Creation |
| 5-3 | The Consummate Creator | Heart of Creation |
| 5-4 | Cast Anew |
Heart of Creation |
| 5-5 | Fight for Humanity | Heart of Creation |
| 5-6 | A New Beginning |
Heart of Creation |
| 5-7 | A World without End |
Heart of Creation |
Special Events
Special Events are open for just a limited period of time.
There are currently no ongoing events.
In the Alberian Battle Royale up to 16 players are scattered across a single map and must fight to be the last one standing.
Unlock: Completing the tutorial
Primary Rewards:
Battle Points
Quests that pit the player against powerful foes, from which they can acquire special items used to upgrade certain adventurers.
Unlock: Chapter 10 / 6-3
Primary Reward: Adventurer's Conviction and Devotion
In Void Battles you fight enemies with unique abilities that yeld special rewards.
Unlock: Chapter 7/5-6
Primary Rewards:
Void Leaf,
Void Seed, Void Weapon Materials, Hearts
Event Exchange Shop: Void Battles Exchange
Astral Raids are co-op quests only that can be challenged alongside up to three other parties.
Unlock: Chapter 2 / 2-1
Primary Rewards:
Astral Shard
Event Exchange Shop: Astral Raids Exchange
Recurring Events
Events that are held all the time.
Unlock: Chapter 2/2-1
Primary Reward:
Gold Crystal,
Mana
Unlock: Chapter 2/2-1
Primary Reward:
Rupies
Unlock: Chapter 2/2-1
Primary Reward: Elemental Orbs
Event Exchange Shop: Standard Exchange
The Event Compendium allows you to play certain events that were previously only available for a limited time.
Unlock: Chapter 2/2-1
Primary Rewards: Event-Exclusive Facilities & Wyrmprints
You can control the puppy and play with your favorite adventurers and dragons. Tap on the camera icon to pause the action and enter photo mode.
Unlock: Chapter 2/2-1
Challenge Events
Challenge Events are high-difficulty events that are unlocked by progressing through the main campaign.
The Mercurial Gauntlet is a rewarding event that pits you against Fafnir Roy III, a treasure-loving dragon who lives in the Halidom's vaults.
Unlock: Chapter 3 / 4-4
Primary Reward:
Twinkling Sand,
Eldwater
In Dragon Trials you have direct showdowns against dragons from the story.
Unlock: Chapter 3 / 4-4
Primary Reward: Dragon Scales/Wyrm Spheres
Event Exchange Shop: Dragon Trials Exchange
Unlock: Chapter 3 / 4-4
Primary Reward:
Unlock: Chapter 3 / 4-4
Primary Reward:
Unlock: Chapter 3 / 4-4
Primary Reward:
Unlock: Chapter 4 / 5-4
Primary Reward:
In The Imperial Onslaught you face off against the Dyrenell Empire.
Unlock: Chapter 6 / 4-4
Primary Reward: Dyrenell Coins, Insignias, Tablets
Event Exchange Shop: Imperial Onslaught Exchange
Enemy Affliction:
Stun
Primary Rewards:
Enemy Affliction:
Freeze
Primary Rewards:
Enemy Affliction:
Sleep
Primary Rewards:
Enemy Afflictions:
Blindness,
Paralysis
Primary Rewards:
Enemy Affliction:
Poison
Primary Rewards:
In the Advanced Dragon Trials, dragons you fought in the Dragon Trials show their true power, facing off with you as even stronger enemies.
Unlock: Complete the corresponding Master difficulty Dragon Trial
Primary Reward: Wyrm Greatspheres, High Dragon Weapon Materials
Event Exchange Shop: Advanced Dragon Trials Exchange
Prologue: The Height of the Tempest
Prologue: The Height of the Tides
Prologue: The Height of the Flames
Prologue: The Height of the Storms
Prologue: The Height of the Shadows
The Agito Uprising is series of challenging battles that pit your against a group of powerful opponents.
Unlock: Chapter 10 / 6-3
Primary Reward: Agito Weapon crafting materials
Event Exchange Shop: The Agito Uprising Exchange
Prologue: Purveyor of Plague
Boss Ability:
Plague,
Life Drain
Prologue: Wings of Despair
Boss Ability:
Veil,
Vulnerability
Prologue: Faerie-Tale Twins
Boss Ability:
Union,
Warabe Asobi,
Tosenbo,
Toryanse
Prologue: The Pinnacle of Evolution
Boss Ability:
Battleground,
Adamantine Shield
Prologue: Punishing the World
Boss Ability:
Hell's Brand,
Fury of the Fallen,
Vengeful Spirit,
Steel-Forged Body
Rise of the Sinister Dominion is a challenge event where you obtain wyrmprints that can only be equipped in specific slots, and the materials to upgrade them.
Unlock: Chapter 16 / 4-6
Primary Reward: Dominion Wyrmprints upgrading materials
Prologue: The Demon's False Love • Ruler of Wicked Truth
Boss Ability:
Tome of Creation,
Tome of Destruction
Prologue: Fallen Angel of Solitude • The Arrogant Demon's Sneer
Boss Ability:
Hell's Melody,
Heaven's Melody,
Cruel Cacophony
Prologue: Fallen Angel of Hesitation • The Demon of Ruin
Boss Ability:
Fiery Resistance,
Daystar Restoration,
Tyrannical Flame
Prologue: Fallen Angel of Conflict • The Abyss of Strife Beckons
Boss Ability:
Face of Nothingness,
Face of Sadness,
Face of Anger
Prologue: Fallen Angel of the Twilight • Evil Stirs
Boss Ability:
Flames of Torment
In the Primal Dragon Trials, you face the human and ancient form of the five greatwyrms in an epic boss battle.
Unlock: Chapter 16 / 4-6 and complete the corresponding Master difficulty High Dragon Trial
Primary Reward: Primal Dragon Weapon Materials
Prologue: The Primal Wind Awakens
Prologue: The Primal Water Awakens
Prologue: The Primal Flame Awakens
Prologue: The Primal Light Awakens
Prologue: The Primal Shadow Awakens
Exceptionally Difficult Quests
A new set of high-difficulty quests that can be taken only by adventurers and dragons of a specific element.
Unlock: Chapter 10 / 6-3, clear the corresponding Master fight
Primary Reward: Agito Weapon crafting materials
Boss Ability:
Plague,
Life Drain,
Berserk
Primary Reward:
Rebellious Wolf's Gale
Boss Ability:
Veil,
Vulnerability,
Berserk
Primary Reward:
Rebellious Bird's Tide
Boss Ability:
Union,
Warabe Asobi,
Tosenbo,
Toryanse,
Berserk
Primary Reward:
Rebellious Butterflies' Searing Fire
Boss Ability:
Battleground,
Adamantine Shield,
Berserk
Primary Reward:
Rebellious Ox's Lightning
Boss Ability:
Hell's Brand,
Fury of the Fallen,
Vengeful Spirit,
Steel-Forged Body,
Berserk
Primary Reward:
Rebellious Lion's Twilight
In this quest, players will square off against Morsayati, a powerful raid boss with no elemental attunement.
Unlock: Chapter 14 / 4-9, View the epilogue for the Forgotten Truths event in the Event Compendium
Primary Reward:
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A new set of high-difficulty quests that can be taken only by adventurers and dragons of different elements.
This quest features a mechanic that causes the boss to change their elemental attunement mid-battle. When this occurs, players must adapt to this new threat by changing their team, and therefore must prepare two teams of predetermined elemental attunements before embarking on the quest.
Unlock: Chapter 16 / 4-6, clear a Master difficulty Rise of the Sinister Dominion fight
Primary Reward: Treasure Trade materials
Boss Ability:
Tome of Creation,
Tome of Destruction
Boss Ability:
Hell's Melody,
Heaven's Melody,
Cruel Cacophony
Boss Ability:
Fiery Resistance,
Daystar Restoration,
Tyrannical Flame
Boss Ability:
Face of Nothingness,
Face of Sadness,
Face of Anger
Boss Ability:
Flames of Torment
Image Archive
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