Dungeon Game in C++22 Mar 2025 | 5 min read Dungeon games are one of the oldest genres in the world of gaming, getting a player through levels within dungeon-like areas with fights against enemies, gathering items, solving puzzles, and finally achieving a goal of a final boss or escaping a dungeon. The genre also readily integrates elements of exploration and strategy along with resource management. In this article, we will discuss the implementation of a basic dungeon game using C++. Also, topics covered include but are not limited to creating the game environment, how to manipulate the player's movement, implementation of enemies, and the inclusion of game mechanics like health points and inventory. By the end, we will have a simple text-based dungeon game implemented in C++. Overview of the GameIn this dungeon game, a completely random dungeon is generated for the player's starting point. The objective is to explore the dungeon, avoid traps, fight enemies, and find the treasure to win. The code will be written in C++ using OOP principles. Main features of this dungeon game:
Dungeon SetupA dungeon is actually a grid where different cells may accommodate various things like walls, space, enemies, or the player. In order to present the dungeon grid, we will make use of a 2D array. Now, for C++, a 2D array can be declared as: Each element of this array will represent a part of the dungeon. For example:
We will randomize the dungeon with walls and open space. Players and treasures will be placed randomly on the map. Definition of the Player ClassWe define the Player class, which will be responsible for all properties and actions concerning the players. Generally, the player has attributes including health, position, and inventory. It is a class that allows the player to move through space using WASD keys, take some damage from the enemies or traps, and give us a check if the player is still alive based on his health points. Define a class Enemy:Now, we will also define an Enemy class, which will represent enemies inside the dungeon. Enemies are going to be pretty just like the player but with different behavior. They will randomly move around inside the dungeon and attack the player if they are within range of him. The enemies will move around randomly. If it bumps into a player, it will strike. This behavior of the enemy can be extended to make them intelligent as well. However, for this example, we keep it simple and let them just move around randomly. Generating the dungeonNow, let's create a simple dungeon, including walls, free areas, enemies and treasure. We'll place the player at a known position in the beginning. We'll update the dungeon as the player and the enemy move around. This function generates a random dungeon, places the player and enemy at their assigned positions and subsequently places the treasure randomly somewhere. Game LoopThe game loop moves the player and the actions of the enemies and updates the state of the game on each turn. We will deal with the player's inputs and update the game accordingly. Output: ![]() |
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