C++ class to prevent object copies28 Aug 2024 | 4 min read A C++ class instance should occasionally not be cloned at all. A non-copyable mixin, a private copy constructor and assignment operator, or the removal of those particular member functions are the three approaches to stop such object copies. It is not appropriate to move an instance of a class that represents a file's wrapper stream. It will complicate how the actual I/O system is handled. In a similar vein, copying the pointer is useless if an instance has a special private object. The issue of object slicing is a somewhat comparable, but not necessarily same, topic. The simple class Vehicle shown in the next picture is meant to have a singular owner, an instance of a Person. Implementing Person for this reason only requires that you do the following: A helper method called info() is implemented to illustrate the problem as follows: This example makes it clear that a Car instance cannot be cloned. For example, the same owner should not automatically possess a second copy of an identical car. In fact, when the following code is executed: will give the output: Owner is Joe Sixpack Owner is Joe Sixpack How can this unintentional object copy be stopped? Method 1: Private copy constructor and copy assignment operator Declaring the copy assignment operator and copy constructor private is an often used tactic. Not even their implementation is necessary. The purpose is to ensure that any attempt to complete a copy or an assignment results in a compilation error. Car will be altered to resemble the following in the example above. Examine two more class members who are in private closely. Now, if we attempt to assign an instance of Car to a new one once more, the compiler will scream loudly in protest: A macro could be used in place of writing two extra lines containing the same names if that is too time-consuming. According to its WTF MAKE NONCOPYABLE macro in wtf/Noncopyable.h, WebKit takes this tack (do not be alarmed, in the context of WebKit source code, WTF here stands for Web Template Framework). The DISALLOW COPY and DISALLOW ASSIGN macros in the base/macros.h file, which is used in the code of the Chrome browser, distinguish between copy constructor and assignment. Method 2: a mixin that is uncopiable The aforementioned concept can be expanded to build a specific class whose primary function is to forbid object duplication. It is frequently referred to as Noncopyable and is frequently used as a mixin. The Car class in our illustration can thus be descended from this Noncopyable. Users of Boost may already be familiar with the Boost version of the aforementioned mixin, boost::noncopyable. The following is an example of a conceptual, standalone implementation of the mixin: Our wonderful Car class is spelled as follows: Using Noncopyable has the advantage of making the goal very apparent in comparison to the first option. Just by taking a short look at the class's initial line, you can tell that its instance should not be cloned. Method 3: Removed the copy assignment operator and copy constructor The aforementioned workaround is becoming less and less necessary for newer apps. The answer is suddenly made easy by C++11: just get rid of the copy constructor and assignment operator. Instead, our class will appear as follows: It should be noted that the boost::noncopyable implementation also automatically removes the aforementioned member functions if you use the boost::noncopyable mixin with a compiler that supports C++11. Any unintentional copy will produce a more friendlier error message with this method: Next TopicRaw string literal in C++ |
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In this article, we will discuss the difference between the C++ and Ruby. But before discussing these differences, we must know aboutC++ and Ruby. What is C++ Programming Language? C++ is a high-level, general-purpose, object-oriented programming language, which is developed by Bjarne Stroustrup. It has many features like...
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What is a binary tree? A binary tree is a data structure that consists of nodes organized hierarchically. Each node has at most two children, typically the left and right child. The root node is the topmost node in the tree, and the leaf nodes are the...
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Both function overloading and function overriding are essential in object-oriented programming (OOPs) for enabling code reuse and flexibility. The two ideas are fundamentally different, despite the fact that they could sound identical. The goal of this blog is to give readers a thorough understanding of C++...
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In this tutorial, we will study the KMP algorithm in C++ with code implementation. Other algorithms used for pattern matching include the Naive Algorithm and the Rabin Karp Algorithm. If we compare the algorithms, the Naive method and Rabin Karp have a time complexity of O((n-m)*m);...
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