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faceit staged?
Faceit premium user Faceit level 10  | 
Snax | 
Poland Clip_or_reported
I feel like it doesn't matter if I get 40 or 5 kills it is always 50% chance of winning because everytime I have 3 win streak, matchmaking is making sure I will get 12 avg monsters to lose the game and make win ratio 50%. It doesn't matter how big impact you have on games you will have no more than 51% win ratio after 1000 matches
2026-05-25 00:04
45
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#1
Faceit plus user Faceit level 8  | 
Lithuania Jebaiteroni
It's because the elo system sucks ass and personal performance doesn't matter
2026-05-25 00:15
70
33 replies
#7
Faceit premium user Faceit level 10  | 
Snax | 
Poland Clip_or_reported
Valorant is clearing in this aspect, because at least there performance matters
2026-05-25 06:09
4
11 replies
#13
Old school: User been here for more than 10 years  | 
Türkiye sharnV
If performance affects MMR too much, you create another problem: people bait for stats, save too much, farm exits, stop making risky winning plays.
2026-05-25 07:48
63
7 replies
#16
Faceit plus user Faceit level 8  | 
Lithuania Jebaiteroni
While that is true, a system where only win or loss matters is also really bad.
2026-05-25 08:45
11
5 replies
#20
Old school: User been here for more than 10 years  | 
Türkiye sharnV
true, it needs like a AI agent which is based on proper analysis of the match. See who makes shit plays, peaks unnecessarily etc. Till then, that's all you got. That's why solo queue is shitted on. In the end, CS is a team game and always has been. That comes first.
2026-05-25 09:25
1
Not really. There are so many ways to have impact in the game that can not be tracked. At the end of the day, what matters is that you win. Not how you win.
2026-05-26 13:39
1
3 replies
The other day I lost on nuke posting 2.61 rating (my 2nd highest on cs2, only loss in my 13 highest rating games) in 3v5 after a duoQ left the game because they didn't wanna play nuke I LOST elo for doing 2.61 in 3v5 What fucking else am I supposed to do exactly ? Was I too bad ? Did I really deserve to lose elo ?
2026-05-26 13:44
2
2 replies
Nobody deserves to lose elo when a player abandons mid match but that's a different issue really
2026-05-26 13:44
6
#70
Old school: User been here for more than 10 years  | 
Portugal malpascp
Different issue. I agree anytime someone leaves the game should barely count for ELO if at all.
2026-06-02 17:16
1
so leetify can track all of this and valve no? nice
2026-06-02 17:21
0
as a competitive valorant player no it doesnt, the mmr system is completely worthless you get stuck gaining +10-15 and losing minimum -25 if ur in high elo no matter if you mvp every game or not
2026-05-25 08:48
1
bro no. Valorant has the most fucked ranking system ever. If I drop 30, I get only +20 RR in a lobby that is on average 2 ranks above me. If I drop 10 in the same lobby, I get -25. Their mmr system is complete ass and has punished me alot. I have 1.35 average k/d and rating thus act and have been hard stuck diamond 2-3, keep deranking and ranking back up to 3. Teammates I get on derank and rankup games are so dog I gave up last night lol
2026-05-26 10:12
2
1 reply
dw you'll be back there by Wednesday
2026-05-26 10:19
0
hot take: elo system should never be used in team games
2026-05-25 07:00
4
14 replies
#26
Faceit level 10  | 
Germany Emhajot
so 4k elo players should get the chance to get matched with and against 2k elos or even lvl 1?
2026-05-26 09:23
2
13 replies
crazy that you have right to vote
2026-05-26 10:07
5
12 replies
#32
Faceit level 10  | 
Germany Emhajot
your hot take is to not use an elo system? Howelse would you measure the skill of a player? If you dont use any kind of measurement you just random mix lobbies like in cod.
2026-05-26 10:13
0
11 replies
#49
Faceit plus user Faceit level 8  | 
Lithuania Jebaiteroni
He doesn't mean not use some kind of SBMM, elo specifically was designed for chess, a 1v1 game where win or loss in indeed the only thing that matters. Elo was not designed for team games and shouldn't be used directly.
2026-05-26 16:46
3
10 replies
#51
Faceit level 10  | 
Germany Emhajot
If there would be a better measurement for individual skill, it would already have been implemented
2026-05-26 18:18
0
9 replies
#56
Faceit plus user Faceit level 8  | 
Lithuania Jebaiteroni
Anything is better at measuring individual skill than elo, because it doesn't measure individual skill at all.
2026-05-26 19:15
3
8 replies
#57
Faceit level 10  | 
Germany Emhajot
It does measure your skill compared to others and ranks you accordingly
2026-05-26 19:18
0
7 replies
#58
Faceit plus user Faceit level 8  | 
Lithuania Jebaiteroni
You just described every single SBMM congratulations
2026-05-26 19:18
1
6 replies
#61
Faceit level 10  | 
Germany Emhajot
you do not provide any solution btw, congratulations
2026-05-26 19:28
0
5 replies
#62
Faceit plus user Faceit level 8  | 
Lithuania Jebaiteroni
I think it's pretty obvious that my solution is using any kind performance indicators when calculating the rank adjustment. If you're scared of people trying to exploit it, don't communicate what affects it.
2026-05-26 19:32
2
4 replies
#64
Faceit level 10  | 
Germany Emhajot
something like elo? :)
2026-05-26 20:33
0
3 replies
#67
Faceit plus user Faceit level 8  | 
Lithuania Jebaiteroni
Elo is only win/loss
2026-05-26 20:55
1
2 replies
As it should If people already play for stats , bait to get the refrag , IMAGINE if that was implemented
2026-06-02 17:13
0
1 reply
#71
Faceit plus user Faceit level 8  | 
Lithuania Jebaiteroni
Nothing would change
2026-06-02 17:17
0
#9
Old school: User been here for more than 10 years  | 
 | 
Russia shoras
Bait? You get more or less elo based on your performance, between 20 and 30. If you're a god gamer, you'd be gaining 20 elo every 20 games with 50% win rate.
2026-05-25 07:00
0
5 replies
#12
Old school: User been here for more than 10 years  | 
 | 
Russia shoras
10 elo, not 20
2026-05-25 07:45
0
3 replies
#14
Faceit plus user Faceit level 8  | 
Lithuania Jebaiteroni
Unless they changed it since last time I played, the amount of elo was predetermined and the faceit enhancer extension even told you how much you will gain or lose before the match started.
2026-05-25 08:42
0
2 replies
#15
Old school: User been here for more than 10 years  | 
 | 
Russia shoras
Looks like you haven't played for almost a year. Check out my game history, here's the elo variation (ignore the first "placement" games, they don't show elo): faceit.com/en/players/shoras/cs2/history
2026-05-25 08:45
0
1 reply
#63
Faceit level 10  | 
 | 
Other GriNcs
this isn't the case above lvl10
2026-05-26 19:35
0
only if you below level 10 tho
2026-05-26 10:31
0
They get more people addicted to playing by forcing 50% wr. It's a business.
2026-05-25 00:16
9
tl;dr yes
2026-05-25 00:19
0
#4
Faceit level 10  | 
Asia hupersero
why don't you just q with donk, zywoo, monesy. then you will have 99% win rate, not that hard
2026-05-25 00:38
3
#5
 | 
Hong Kong Deamin
yup everyone has from 11W-19L in the last 30 games to 19W-11L in last 30 games.. Sure , sometimes you may get a 22-8 streak... but then you wait some days of playing, and you will lose it almost all Unless you are a PRO or a very good player, to consistantly have streaks and kinda " smurf" your way above the ranks , you will be on this plateuau
2026-05-25 01:22
1
1 reply
Yeah and it has nothing to do with unfair matchmaking tho, if you are 2000-2500 elo, you are just not good enough to climb to 3k, op can blame teammates and matchmaking all he wants, won't make it any less true
2026-05-26 18:42
0
#6
 | 
Brazil HalfDie
To get out of the 50% range you need to be insane, if you're playing solo don't expect lucky.
2026-05-25 01:26
0
maybe you’re just not that good. if you’re playing solo you’re just sabotaging yourself. the system isn’t perfect but if you’re constantly at 50% then you’re probably in your skill group.
2026-05-25 07:07
0
Most platforms use system called “EOMM”. Goal is not to keep the game fair, but to keep you engaged. It’s unethical asf, but thats how it works.
2026-05-25 07:20
2
3 replies
i played both cs and valo for thousands of hours, its 100% a thing in valo ranked but not for faceit mm
2026-05-26 07:51
0
That has always been a myth. The best way to keep players engaged IS a 50% win rate and to keep the game fair.
2026-05-26 13:38
1
1 reply
Just to make it clear - forcing players to have 50% winrate makes the game fair? XD
2026-06-06 06:16
0
Your mistake was that you care about your ranking in the first place.
2026-05-25 08:51
5
1 reply
#36
Faceit plus user Faceit level 10 Old school: User been here for more than 10 years  | 
 | 
Poland Astoner55
Literally this, lmao. This guy is surprised pugs are random... Smh You just play and get better and do your best in every game and the number next to your name is literally irrelevant :)
2026-05-26 10:22
3
#19
Faceit level 10  | 
CNm0NESY | 
United States DeSerT_PunK
Always have been
2026-05-25 09:07
1
I have other problem . Before season 8 I felt like lobbies where I played are becoming better and better ( better skill players and communication and etc ) because before that I was playing with a lot of animals/ruiners etc . And after this season 8 calibration once again I am playing with same retards once again . And I have got no desire to spend a lot of time to get to a normal lobby once again . So I play like just whenever I feel like I want to to play and not regularly
2026-05-26 07:43
1
a good player can be in your team or a bad player might be on your team, if you are mid then its 50/50 on if you win your next match. if ur better than avg it will be like 55/45 or smth. sometimes u go on downswings of like 10 match losses but in the long run it should balance out if you arent bad
2026-05-26 07:50
1
you just have to be so good you start winning more cuz your solo queueing you must be much better than the average skill of your elo.
2026-05-26 08:19
0
1 reply
Statistically not true, if you play 1000 games and in those games your performance on average is better than in 1000 other games, you will probably see a significant elo difference. But note that kills don't necessarily equal performance...
2026-05-26 18:44
0
tryna get out of the slums of level 2 and i’ve gotten 4 teammates with under 20 games and 30% win rates 3 games in a row
2026-05-26 09:21
0
#27
 | 
Bosnia and Herzegovina lukas5
I gave up on this faceit shit fell alllll the way from level 9 to mid level 7 its just a coin flip on solo.
2026-05-26 09:25
0
buddy if you are on 50WR, it's just because you belong there.. On top faceit even accounts for you carrying the game, so if you get -27 +33 every game, even with 50 wr you would go up by ~150 elo every 50 games
2026-05-26 10:12
1
1 reply
alternatively there's also one more reason for you being stuck, reading your post it's possible to assume when you see 12 avg demons you tilt already before game and it affects your performance? Or if you're toxic to them, it affects theirs and they play like shit too.
2026-05-26 10:13
0
Skill issue
2026-05-26 10:29
0
#38
Faceit plus user Faceit level 10 Old school: User been here for more than 10 years  | 
 | 
Poland Astoner55
It's not fucking staged dude, it's exactly the opposite - it's a random pug with random players who make random decisions, so of course it's 50/50 to win, how could you expect any consistency whatsoever in a system that takes 10 random players and mixes them together based on numbers next to their name? What creates consistency in CS is knowing your teammates' reactions to certain things happening on the map, so in a team where you practice together, sure, you can expect consistency from your game. But in random 5v5 pugs? Every round is just a lottery and all you can do is hit your shots and try tilting the odds slightly in your favour. And on top of that, you talk about the kills as if they were the deciding factor... But the truth is you can have 20 kills and little impact on the real outcome of the rounds, while you can have 7 kills but 5 of them so crucial that you literally win the game thanks to them. So not everything is as black and white as you're trying to portray it. Every round is different and every detail matters. As long as you don't have a consistent five-stack you regularly play with, your pugs will ALWAYS be random 50/50 and all you can do is try your best to shift the odds in your team's favour - and not necessarily by getting unimpactful kills ;)
2026-05-26 10:30
3
all modern matchmaking has terrible algorithm, only way you win is you play it 'faze bs' style
2026-05-26 10:31
0
Always the hardstuck clowns crying about 50/50 bs. This is why modern games like Street Fighter 6 give you more elo for winning than you lose for losing.
2026-05-26 10:43
0
#42
Faceit level 10  | 
Slovakia JURITO1000
Elo system works for chess but not for cs, its a a bad system because it doesnt take into consideration your individual performance. In chess if you lose 20 games in a row then its all your fault and you are where you belong. In cs soloq you can lose 20 games in a row and play good in all of them. And even if you make impactful decisions and kills because these rtards are regularly losing huge advantages
2026-05-26 13:33
0
"It doesn't matter how big impact you have on games you will have no more than 51% win ratio after 1000 matches" Yeah no shit, that's how skill based matchmaking works. You win, you get more difficult opponents, then you lose. The system pushes you towards a 50% win rate because that is the most fair for everyone involved.
2026-05-26 13:36
1
#48
Faceit level 8  | 
 | 
Norway Bjerke2k
The system is rigged, but you are the one rigging it. It is a funny thing with competetive games such as CS. From the perspective of the individual it might feel totally random if you win or lose, which often leads to reasoning that individual success is determined by the 9 other people in the server. Which is true, in any given game, you only make up 10% of players. Though as you highlighted, you have some games where you get 40 kills, and others where you get 5. If we attempt to quantify this output, by saying the total "impact" for a 10 player match is 100%, where the team with more than 50% impact wins. We can use to say that you provided more than 10% impact in your 40 kill game, end less than 10% impact in your 5 kill game. In any skill rating, in any given rating system, you will get instances of both teammates and opponents which provide different amounts of impact. Some games will have extremely high >30% impact teammates, some will have extremely bad <5% impact teammates. But on average, will your teammates provide 10% impact each, and enemies will do the same. This is all to say. The only consistent part of any match is you. If you can consistently provide more than your 10% share of impact, then you are a positive force on your own elo and will win more matches than you lose. If you play consistently good, over a long series of maches, then you will get a higher winrate. Though playing consistently good, does not mean your skill-level can be static, it too needs to consistently improve to make sure you can keep up with the pace from meeting better opponents. There are too many variables to keep track of in order to accurately say who provided impact to any given match. We do however know that consistent positive impact leads to more wins than losses. It is therefore better to not try to quantify these differences, since it is an infeasible task to succeed at. The modified elo system is there for a good system for faceit, since it will, on average, be correct. TL;DR Skill Issue.
2026-05-26 14:04
0
you lose some unlucky games in a row where people get mad they downvote/report and you in the loop of noobs, account buyers, griefers, toxics your only chance is to win some games by lifegame or play with fullstack
2026-05-26 17:04
0
winnersq and losersq are real things but I dont think faceit has it, atleast not in my experience
2026-05-26 18:35
0
1 reply
They're not real things, they're a coping mechanis by players that don't understand how these systems work
2026-05-26 18:41
0
#60
Faceit level 10  | 
 | 
Poland P4wl1k
There is easy solution. Stop playing this shit. #FuckFaceit #Justice4Pasha
2026-05-26 19:21
0
skill issue + flag
2026-05-26 20:40
0
you just learned about ELO and skill based matchmaking after 1800 matches? are you a real person? unless you are a pro your WR will always hover around 50-53%. that's how it's designed to be. if you win 5 games in a row, you WILL have harder matches incoming. do people really play faceit without understanding how the system works? no wonder there's so many toxic 50iq bots who expect to win every game and then cry after losing pistol.
2026-05-26 20:48
0
#68
Faceit premium user Faceit level 10  | 
markeloff | 
Bulgaria wtrtheking
They made it worse with the "placement" matches. They just made it to reduce the overall ELO and I have to play against 3300 ELO pre-placement on my 2100 noob ELO. I'm 33 ffs, I just want to play when I have the time :D
2026-05-26 21:04
0
Why do you care about your rank in the first place?
2026-06-06 10:34
0
#75
Faceit premium user  | 
 | 
Italy n0rbertoK1NG
Bro, I've played premium matches for 4 days and I played 16 matches. I can bet 1k $ that in 12 matches I've got new acc enemys whos playing like god. I don't know whats happend with prems. I think in normal matches I can less play against those new acc superstars
2026-06-06 10:50
0
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