| For a list of names Codsworth recognizes, see Codsworth Recognized Names. |
Codsworth is a Mister Handy purchased by the Sole Survivor before the Great War. Found in Sanctuary Hills, he can be recruited as a potential companion upon reaching a trigger point in Concord during the quest Out of Time in Fallout 4. He also appears in Fallout: The Board Game and Fallout: Wasteland Warfare.
Background[edit]
Codsworth is a Mister Handy robotic butler for the Sole Survivor's family. He was not granted entry to Vault 111, stated to the family by the Vault-Tec Rep, and was left behind.[1] Codsworth is reunited with the Sole Survivor when they return to their former home 210 years later.[2] He continued his normal programming, attempting to keep the house and car clean.[3] At some point after the bombs fell, Codsworth visited the town of Concord—mentioning that the locals only "pummeled [him] with sticks a few times" and "shot at [him] on a few occasions" before he retreated to Sanctuary.[4][5]
Recognized Names[edit]
Codsworth says the Sole Survivor's chosen name if it is an option, although it may be shortened, extended, or have a word omitted. A list of spoken names can be found on the recognized names list.
Interactions Overview[edit]
| Interactions | ||
|---|---|---|
| This character is essential. Essential characters cannot be killed. Essential status expires when in Survival mode. | ||
| This character is a permanent companion. They grant the Robot Sympathy perk. | ||
| This character is involved in quests. |
| |
| This character can be sent to a settlement. | ||
Range of interests[edit]
| Approvals | Disapprovals |
|---|---|
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Inventory[edit]
| Weapon | Other items |
|---|---|
| Built-in Buzzsaw and Flamer | Purified Water |
Notes[edit]
- Codsworth occasionally provides the Sole Survivor with Purified Water and jokes. Reaching the maximum affinity with Codsworth grants the Robot Sympathy perk. The perk gives +10 Energy Resistance against any robots' energy weapons.
- Codsworth's voice was provided by pre-War actor Sebastian Leslie, who refers to the robot as "Bartholomew Codsworth."[6]
- Codsworth will become available as a companion after any of:
- Reaching an invisible trigger point in Concord during the quest Out of Time. It is not necessary to complete the quest - simply getting close enough to the Museum of Freedom to start hearing gunfire (up to the playground in Concord should be close enough) and returning to Codsworth will suffice.
- Reaching Diamond City before reaching Concord, thus starting the quest, Jewel of the Commonwealth.
- Meeting Nick Valentine in Vault 114 before reaching Concord or Diamond City, thus starting the quest, Unlikely Valentine.
- Codsworth acknowledges the occurrence of the Great War in several of his comments.[7]
- Codsworth can recognize and speak over 900 names.
- When being damaged or destroyed, Codsworth will state that "'Tis but a scratch" and "Sir/ma'am? I... I'm dying...", respectively.
- Codsworth's dialogue during Out of Time can change, depending on how far the Sole Survivor has progressed in the storyline. For example, if they have finished the main quests, they can tell Codsworth that Shaun is "with his father/mother" instead of asking about Shaun's whereabouts.
- Codsworth can be repaired with robot repair kits if Automatron is installed.
- Codsworth has a basic Damage Resistance of 25 and Energy Resistance of 5. With Automatron installed, these stats can be improved by using a Robot Workbench.
- Codsworth can equip the bowler hat and its variant, the Triggerman Bowler. However, the +1 Endurance bonus from the regular bowler has no effect, and neither hat can be equipped after upgrading Codsworth at a robot workbench.
- If brought to the Boston Airport, Codsworth may mention having accompanied either Nate or Nora, depending on the Sole Survivor's gender, to this location.[8][9]
- Codsworth appears in the ending slides.
- Codsworth does not get registered as a settler in the Vault-Tec Population Management System, even after becoming a companion.
Quotes[edit]
- "This is all much more exciting than domestic life I assure you!"

- "Charles Dickens walks into a bar and orders a Martini. The bartender turns to him and asks, Olive or twist?"

- "I dare say, you're leaving little to the imagination." – When not wearing any apparel.

- "'Tis but a scratch!" – When damaged.

- "Hello there, ol' chap. Good to see another of General Atomic's finest still eager to serve." – When greeting Deezer in Covenant.

- "Next time, might I suggest a little seasoning perhaps?" – Whe using the Cannibal perk.

- "That airship is quite impressive. Whoever this Brotherhood is, let's hope they're friendly." – When commenting on the Brotherhood of Steel.
Appearances[edit]
Codsworth appears in Fallout 4, Fallout: The Board Game, and Fallout: Wasteland Warfare.
Behind the Scenes[edit]
Codsworth occasionally hums and whistles real-world tunes such as La Marseillaise and Rule, Britannia!
Bugs[edit]
- Codsworth may sometimes stay in one place when dismissed to a settlement (even if outside the building boundary), and rarely move around or perform tasks except to fight hostile enemies.
- Assigning Codsworth to a settlement resource may have no effect, despite indicating that he is assigned to it in the workshop menu.
- Pre-War Codsworth's body will always reflect the Sole Survivor's living room.
- As stated in the notes section, Codsworth will become available as a companion after discovering Concord on the map. It is not necessary to complete or even start When Freedom Calls. Simply going to Concord and returning to Codsworth is enough. However, if Codsworth is sent to another settlement before the companion dialogue is complete, he will not acknowledge any attempt to speak to him until he is sent back to Sanctuary and the proper dialogue is completed. On PC, this can be cleared with the console command set MQ102SkippedCodsworth to 1.
- Codsworth will refuse to inspect/hack a terminal, despite being equipped with a hacking module at a robot workbench from the Automatron add-on.
- Until the quest Out of Time is completed, Codsworth will always return to Sanctuary upon companion dismissal because
CodsworthStayOutsidePlayerHousePackageis applied by the questDialogueCodsworthPostWaruntil bothGlobalVariable MQ102SkippedCodsworthis set to 1 and the Out of Time's stage 200 (waiting until the player character leaves the museum to stop the quest) is complete. The easiest way to resolve this without advancing or disrupting the main quest is the console command stopquest DialogueCodsworthPostWar.
Gallery[edit]
Equipped with a bowler hat
Codsworth in an endings slide
Concept art of Mr. Handy Box
References[edit]
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