Codsworth > Dialogue
| This is a transcript for dialogue with Codsworth. |
AO_Comment_Dialogue[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 1 | - | 0016D3D0 | {Sarcastic - Underground parking garage. / Sarcastic} Ah, another fine mess of a parking garage. I wonder what awaits us this time. | |||
| 2 | 0016D3CF | {Impressed - in the ruins of the old Institute. Lots of tunnels and basement areas. / Impressed} These underground areas are quite extensive. | ||||
| 3 | 0016D3CC | {Disbelief - Seeing a room with lots of nuclear bombs. / Disbelief} That's enough to destroy our world all over again. | ||||
| 4 | 0016D3CB | {Nervous - Seeing four missile silos. / Nervous} Oh my, is this a launch site? | ||||
| 5 | 0016D3CA | {Impressed - seeing a pyramid which is actually the exterior of a military site. / Impressed} If I'm not mistaken, and my database says I'm not, that's a pyramid. | ||||
| 6 | 0016D3C9 | {Curious - In a parking garage filled with cars. / Neutral} Plenty of cars down here. Wonder if any are still working. | ||||
| 7 | 0016D3C7 | {Impressed - Secret railroad base in a penthouse office suite. / Impressed} Not bad for a Railroad secret base. | ||||
| 8 | 0016D3C6 | {Nervous - In the catacombs of the Old North church. / Nervous} I can't imagine anything friendly is hiding down here. | ||||
| 9 | 0016D3C5 | {Sad - In the Old North Church that's in pretty bad shape. / Sad} It's sad to see the Old North Church in such devastation. Although few may still be able to appreciate it. | ||||
| 10 | 0016D3C4 | {Worried - At the top of Trinity Towers. Codsworth doesn't like heights. / Worried} Please tell me we're heading back down. | ||||
| 11 | {Worried - At the top of Trinity Towers. Codsworth doesn't like heights. / Worried} Oh my. Mum, please tell me we're heading back down. | |||||
| 12 | 0016D3C3 | {Worried - Looking up at Trinity Tower, a very tall building. Codsworth doesn't like heights. / Worried} Please tell me we aren't going to the top. I can't imagine what the years have done to this building's stability. | ||||
| 13 | 0016D3C2 | {Amused, asking jokingly - inside a comic book store. / Amused} Looking for the next issue of Grognak, sir? | ||||
| 14 | {Amused, asking jokingly - inside a comic book store. / Amused} Looking for the next issue of Grognak, mum? | |||||
| 15 | 0016D3C1 | {Excited at first. Then a little less impressed - Finding the Silver Shroud sound stage. / Amused} Why, it's the Silver Shroud sound stage. My, but it's... low budget. | ||||
| 16 | 0016D3BF | {Concerned - Doesn't like the idea of helping a Chinese Ghoul. / Concerned} Sir, I do hope you know what you're doing helping this... captain. | ||||
| 17 | {Concerned - Doesn't like the idea of helping a Chinese Ghoul. / Concerned} Mum, I do hope you know what you're doing helping this... captain. | |||||
| 18 | 0016D3BE | {Impressed - In the engine room of a working Chinese sub. He's impressed, but not too happy about it. / Impressed} An impressive bit of machinery... for communist wankers. | ||||
| 19 | 0016D3BD | {Slightly irritated - On the main bridge of a "working" Chinese submarine. / Neutral} Hmph. I suppose the red bastards deserve some credit for the state of this submarine. | ||||
| 20 | 0016D3BB | {Curious and slightly sad - In the projection room of a drive in. / Neutral} I wonder what movie was playing that accursed day. | ||||
| 21 | 0016D3BA | {Matter of fact - at the drive in with lots of cars parked in front of the screen. / Neutral} It looks like a movie was showing when the bombs fell. | ||||
| 22 | 0016D3B8 | {Impressed and curious - finding an office in very good shape. / Impressed} This room's a sight for sore sensors. I wonder who's been keeping it up all this time. | ||||
| 23 | 0016D3B7 | {Impressed - Seeing a Giddyup Buttercup that may still be working. / Impressed} Ah, the Giddyup Buttercup. Bringing those dreams of owning a pony to life... and with very little maintenance I might add. | ||||
| 24 | 0016D3B6 | {Curious - In the middle of a big cemetery. / Neutral} I wonder how many people these days are given a proper burial. | ||||
| 25 | 0016D3B4 | {MARK FOR RE-RECORD.Sarcastic - The main room of a water treatment plant is entirely flooded. / Sarcastic} Are we going in there, sir? You know how much I love water. | ||||
| 26 | {Sarcastic - The main room of a water treatment plant is entirely flooded. / Sarcastic} Are we going in there, mum? You know how much I love water. | |||||
| 27 | 0016D3B3 | {Curious - Inside a small backyard bunker. / Neutral} Looks like someone was preparing for the worst. I wonder if the people here survived. | ||||
| 28 | 0016D3B2 | {Sarcastically happy - This neighborhood is fortified and filled with Super Mutants. / Sarcastic} Just another welcoming and friendly neighborhood in the Commonwealth. | ||||
| 29 | 0016D3AF | {Slightly amused - Finding Thoreau's cabin. / Amused} Thoreau's cabin survived the bombs. I'm sure he never thought it'd take a nuclear war to bring us back to humble living. | ||||
| 30 | 0016D3AE | {Nervous and disturbed - In a morgue basement. / Nervous} Quite disturbing down here, is it not? | ||||
| 31 | 0016D3AD | {Amused/joking/sarcastic - In the large waiting room of an old hospital. / Sarcastic} Look, sir, no wait. Medical miracles do exist. | ||||
| 32 | {Amused/joking/sarcastic - In the large waiting room of an old hospital. / Sarcastic} Look, mum, no wait. Medical miracles do exist. | |||||
| 33 | 0016D3AC | {Matter of fact - Seeing an office with chairs arranged in a circle. / Neutral} I've the most incredible urge to rearrange those chairs in a more perfect circle. | ||||
| 34 | 0016D3AB | {Matter of fact - the large reactor room of a vault. / Neutral} Ah, this must be the heart of the vault. | ||||
| 35 | 0016D3AA | {Horrified, but in a half whisper - Seeing part of a corpse as it gets eating and dragged away out of view. / Disbelief} By Jove! | ||||
| 36 | 0016D3A9 | {Worried and nervous - Hearing a large creature moving around above your head. A bit shakey and almost whispering. / Worried} Uh... sir, if I may. I don't think it's entirely safe here. | ||||
| 37 | {Worried and nervous - Hearing a large creature moving around above your head. A bit shakey and almost whispering. / Worried} Uh... mum, if I may. I don't think it's entirely safe here. | |||||
| 38 | 0016D3A8 | {Curious - Seeing a replica of the surface, only it's destroyed. / Neutral} Curious. It's a replica of the surface. I wonder what it was used for. | ||||
| 39 | 0016D3A7 | {Matter of fact. Finding a vault entrance in a school basement. / Neutral} Vault-Tec certainly made some odd location choices. Although in this case, they could be guarding the future. | ||||
| 40 | 0016D3A6 | {Curious, then slightly disgusted at the 2nd sentence. Seeing an exposed cave room with machinery while exploring Vault 114. / Neutral} You don't suppose this vault was unfinished when the bombs fell? I can't imagine exposed dirt was the loo | ||||
| 41 | 0016D3A5 | {Worried at first... Then realizes it's the body of the player's spouse. "Mum" addresses the corpse. Very upset, almost shaken at seeing the body. / Sad} Oh dear, is that... mum? | ||||
| 42 | {Very sad and apologetic. Seeing the player's dead spouse. / Sad} Sir, I'm... I'm so sorry. | |||||
| 43 | {Worried at first... Then realizes it's the body of the player's spouse. "Sir" addresses the corpse. Very upset, almost shaken at seeing the body. / Sad} Oh dear, is that... sir? | |||||
| 44 | {Very sad and apologetic. Seeing the player's dead spouse. / Sad} Mum, I'm... I'm so sorry. | |||||
| 45 | 0016D3A4 | {Curious - Surprised to find a vault entrance in a subway tunnel. / Disbelief} A vault? Down here? | ||||
| 46 | 0016D3A2 | {Curious - Being above the pulpit of a church and seeing ropes/sandbags there, as if set up for props for a play. / Amused} Hmm, strange for a church to have a theatrical rigging system. Perhaps the choir was planning an elaborate holiday pe | ||||
| 47 | 0016D3A1 | {Hopeful at first. Realizes he may have brought up a painful memory and then apologetic - upon seeing a nursery in a church basement. / Neutral} This nursery looks well kept for the times. Gives renewed hope for the little ones, doesn't it? | ||||
| 48 | {Hopeful at first. Realizes he may have brought up a painful memory and then apologetic - upon seeing a nursery in a church basement. / Neutral} This nursery looks well kept for the times. Gives renewed hope for the little ones, doesn't it? | |||||
| 49 | 0016D3A0 | {Curious - Seeing a quarry filled with water. / Neutral} I wonder how the quarry flooded. Rainfall perhaps? Or maybe they dug right into a spring. | ||||
| 50 | 0016D39F | {Amused - seeing a protectron in the basement of the Shamrock Taphouse. / Amused} A protectron down here? Someone was serious about their ale. | ||||
| 51 | 0016D39E | {In awe of the Institute - Very clean, highly advanced. / Awed} I can hardly believe a place like this actually exists. I don't even feel the urge to clean. | ||||
| 52 | 0016D39D | {Disgusted - The brewing vats of the Gwinnet Brewery. / Disgust} I'd be very dubious of the quality here. Sanitation looks to be at an all time low. | ||||
| 53 | 0016D39C | {Jokingly at first, trails off into a bit of worry at the end - At the entrance to the Gwinnet Brewery. / Amused} Up for a tour of the ol' brewery, sir? I can't imagine they charge... although I can't vouch for the safety either. | ||||
| 54 | {Jokingly at first, trails off into a bit of worry at the end - At the entrance to the Gwinnet Brewery. / Amused} Up for a tour of the ol' brewery, mum? I can't imagine they charge... although I can't vouch for the safety either. | |||||
| 55 | 0016D39B | {Amused - Behind the scenes of the Combat Zone, seeing the stage lifts. / Amused} Quite the theatrical set up back here. I can only imagine the elaborate plays that were performed here. | ||||
| 56 | 0016D39A | {Disgusted - The fighting cage at the Combat Zone. / Disgust} A cage? How uncivilized. | ||||
| 57 | 0016D399 | {A bit nervous at seeing how deep the drained quarry is. / Nervous} Oh my, that was really quite deep. | ||||
| 58 | 0016D398 | {Impressed - After The Castle Courtyard has been rid of Mirelurks. / Impressed} Impressive work on the ol' Castle, sir. I couldn't have done a better job myself. | ||||
| 59 | {Impressed - After The Castle Courtyard has been rid of Mirelurks. / Impressed} Impressive work on the ol' Castle, mum. I couldn't have done a better job myself. | |||||
| 60 | 0016D397 | {Cautioning at first. Then disgusted at the work it'd take to clean up - In the basement of The Castle. / Disgust} Watch your step, sir. So much dirt and debris. I can't imagine how long it'd take to sweep this place out. | ||||
| 61 | {Cautioning at first. Then disgusted at the work it'd take to clean up - In the basement of The Castle. / Disgust} Watch your step, mum. So much dirt and debris. I can't imagine how long it'd take to sweep this place out. | |||||
| 62 | 0016D396 | {Disgusted - Seeing the Courtyard with Mirelurk clutter. / Disgust} Sad to see Fort Independence in such a state. Mirelurks... disgusting. | ||||
| 63 | 0016D395 | {Disgusted - "Ick" can be any noise of disgust. Seeing a dead raider attacked by bugs. / Disgust} Ick. I can't imagine that was a pleasant fate. | ||||
| 64 | 0016D394 | {Nostalgic with his first line, impressed with the second. - approaching the Boston Public Gardens. / Impressed} Ah, the Boston Public Garden. And some of the swan boats are still intact. | ||||
| 65 | 0016D393 | {Impressed - Brotherhood of Steel barricades and defenses around the police station. / Impressed} Someone sure was thorough when it came to proper defenses. | ||||
| 66 | 0016D38E | {Irritated - Bunker is playing an old warning over and over. / Irritated} I wonder how long that recording's been playing. It's quite intolerable. | ||||
| 67 | 0016D38C | {Matter of fact, fading into sadness - Finding a crashed plane. The body is relatively intact. / Neutral} Unfortunate. The passengers could have easily survived this crash. Not so sure about the fallout. | ||||
| 68 | 0016D38B | {Amused - Seeing junk being old in a warehouse. / Amused} You know the old saying, sir, "One man's trash is another man's treasure." | ||||
| 69 | {Amused - Seeing junk being old in a warehouse. / Amused} You know the old saying, mum, "One man's trash is another man's treasure." | |||||
| 70 | 0016D38A | {Concerned - Walking through areas of molten metal. / Concerned} Careful, sir. That heat isn't good for either of us. | ||||
| 71 | {Concerned - Walking through areas of molten metal. / Concerned} Careful, mum. That heat isn't good for either of us. | |||||
| 72 | 0016D389 | {Very Sarcastic - Entering a blast furnace room with power armored raiders. / Sarcastic} This place is just full of charm, isn't it? | ||||
| 73 | 0016D388 | {Sad - Seeing skeletons of prewar residents still in their beds as an old folks home. / Sad} Poor things. I'm sure all they wanted was to go peacefully in their sleep. | ||||
| 74 | 0016D386 | {Sad - seeing an old playground. / Sad} Oh, sir, I can't help but think of the memories you could have had here. | ||||
| 75 | {Sad - seeing an old playground. / Sad} Oh, mum, I can't help but think of the memories you could have had here. | |||||
| 76 | 0016D385 | {Impressed - Entering an old ranger cabin. / Impressed} This must have been the ranger station. Good to see the ol' flag still standing. | ||||
| 77 | 0016D384 | {Matter of fact at first. Concerned with the last sentence - seeing a military robot slightly barricaded in with a bunch of stuff. / Concerned} That looks like a military grade robot, and still in working order. Better hope it's friendly. | ||||
| 78 | 0016D380 | {Nostalgic - Standing on the boardwalk at a beach. / Happy} This must have been quite the pleasant boardwalk back in the day. Vendors, tourists, maybe even a little live entertainment. | ||||
| 79 | 0016D37F | {Worried - Seeing a raider stronghold at the end of a tunnel. / Worried} Oh, this is where we turn around, right, sir? | ||||
| 80 | {Worried - Seeing a raider stronghold at the end of a tunnel. / Worried} Oh, this is where we turn around, right, mum? | |||||
| 81 | 0016D37E | {Curious and sad - At the scene of a mutual fratricide. / Somber} What sort of desperate times bring two brothers to fratricide? | ||||
| 82 | 0016D37C | {Serious/Sad - Seeing the skeleton of a pre-war runaway girl. / Somber} So sad, sir. I do hope she wasn't alone when the bombs fell. | ||||
| 83 | {Serious/Sad - Seeing the skeleton of a pre-war runaway girl. / Somber} So sad, mum. I do hope she wasn't alone when the bombs fell. | |||||
| 84 | 0016D37B | {Concerned - On an old overpass that's falling apart. / Concerned} I do hope this overpass holds out long enough for us to get back down... safely, I should say. | ||||
| 85 | 0016D37A | {Matter of fact - Settlement that's been taken over by Gunners. / Neutral} Well, this place has certainly seen better days. | ||||
| 86 | 0016D378 | {Somber/Sad - Seeing the aftermath of a food riot massacre. / Somber} I hate to think of what happened here. | ||||
| 87 | 0016D376 | {Worried/Concerned - Inside an old water turbine. / Worried} Sir, I do hope you're certain this turbine is no longer functional. The implications if it were to turn on are... not good. | ||||
| 88 | {Worried/Concerned - Inside an old water turbine. / Worried} Mum, I do hope you're certain this turbine is no longer functional. The implications if it were to turn on are... not good. | |||||
| 89 | 0016D374 | {Matter of fact - Observing a room full of rusty old generators. / Neutral} These generators have seen better days. | ||||
| 90 | 0016D373 | {Curious / Neutral} I imagine these buttons may activate some changes within those rooms below. | ||||
| 91 | 0016D372 | {Cautioning the player - In a room with an unknown gas in the air. Possibly al chemical weapon. / Worried} Sir, my sensors indicate a high level of chemicals in the air. I wouldn't linger here. | ||||
| 92 | {Cautioning the player - In a room with an unknown gas in the air. Possibly al chemical weapon. / Worried} Mum, my sensors indicate a high level of chemicals in the air. I wouldn't linger here. | |||||
| 93 | 0016D371 | {Disturbed and disgusted - In a room filled with paintings of serial murders. / Disgust} Ghastly. I hope these weren't based off experience. | ||||
| 94 | 0016D370 | {Somewhat sympathetic - Seeing an old abandoned camp by a sinkhole in a cave. / Neutral} To think some poor soul once called this place home. | ||||
| 95 | 0016D36E | {Slightly impressed - Looking at a trailer park. / Impressed} Fiddler's Green is in surprisingly good shape. Some of those trailers look better than most houses. | ||||
| 96 | 0016D36D | {Matter of fact - Cabins surrounded by a Mirelurk breeding ground / Neutral} An ideal spot for some light camping, I'd say. Minus the mirelurks, of course. | ||||
| 97 | 0016D36B | {Matter of fact - Making an observation - At an old power station. / Neutral} This power station appears to be in quite a state of disrepair. | ||||
| 98 | 0016D36A | {Cautioning the player - A large portion of shore has been washed away, leaving a bit of a cliff behind. / Concerned} Careful, sir. No telling how unstable the surrounding area may be. | ||||
| 99 | {Cautioning the player - A large portion of shore has been washed away, leaving a bit of a cliff behind. / Concerned} Careful, mum. No telling how unstable the surrounding area may be. | |||||
| 100 | 0016D369 | {Proud at first. 2nd sentence is more sympathetic. - At seeing another Mister Handy reciting facts about the sea in a museum. / Impressed} You can't deny the enduring quality of General Atomics International. Although, I can't imagine cyclin | ||||
| 101 | 0016D368 | {Curious - Lab room with smashed fish tanks (very large tanks). / Puzzled} I wonder what happened here. Tanks this size don't break easily. | ||||
| 102 | 0016D367 | {Disgusted - Found an interrogation room with torture implements and blood. / Disgust} What manner of savagery is this? | ||||
| 103 | 0016D365 | {Amused - Hidden room where a bomb was being made. / Amused} That's one "do it yourself" project I wouldn't touch with a ten foot pole. | ||||
| 104 | 0016D363 | {Disgusted - Found an operating theater room filled with Super Mutant meat bags and a skeleton on the operating table. / Disgust} Oh dear. Please don't tell me those Super Mutants are aspiring surgeons. | ||||
| 105 | 0016D362 | {Sadly serious - inside a bank safe. / Somber} Just think. Whoever owned anything here has long since passed away. | ||||
| 106 | 0016D361 | {Matter of fact - making an observation - at a fortified town gunners made on a highway bridge. / Neutral} Quite a novel idea, building a ramshackle town on an overpass. Especially if you hate yard work. | ||||
| 107 | 0016D360 | {Concerned - In a settlement that got massacred by the Institute. / Concerned} It looks like this was once quite the settlement, sir. I hate to think what became of the settlers. | ||||
| 108 | {Concerned - In a settlement that got massacred by the Institute. / Concerned} It looks like this was once quite the settlement, mum. I hate to think what became of the settlers. | |||||
| 109 | 0016D35F | {Matter of fact - Up in a good sniping area, having just killed the sniper in it. / Neutral} With a view like this, it's a wonder we're still alive. Either that or our late friend here shouldn't have quit his day job. | ||||
| 110 | 0016D35E | {Disgusted - Looking at tons of barrels of waste being dumped / Disgust} I'll never understand such blatant disrespect for Mother Nature. | ||||
| 111 | 0016D35D | {Slight disgust - Pool filled with radioactive waste and spewing up small geysers. / Disgust} That's an unfortunate water feature for you. | ||||
| 112 | 0016D35C | {Happy - looking at a glowing fusion reactor. / Happy} Ah nothing like the warm glow of a fusion reactor, wouldn't you agree, sir? | ||||
| 113 | {Happy - looking at a glowing fusion reactor. / Happy} Ah nothing like the warm glow of a fusion reactor, wouldn't you agree, mum? | |||||
| 114 | 0016D35B | {Nervous - Looking up thirty stories. and afraid of heights. / Nervous} Please don't tell me we're going all the way up there, sir? I can already feel my acrophobia taking hold. | ||||
| 115 | {Nervous - Looking up thirty stories. and afraid of heights. / Nervous} Please don't tell me we're going all the way up there, mum? I can already feel my acrophobia taking hold. | |||||
| 116 | 0016D359 | {Amused and observing - Fight between raiders and synths in the subway. / Amused} Never a dull moment in the subway stations. | ||||
| 117 | 0016D358 | {Amused - Area has tons of boxes on the shelves. / Amused} Quite the stock they have here. I'd be certain there's a market for 200 year old irradiated fish. | ||||
| 118 | 0016D356 | {Concerned - An NPC has trapped him and the player in a basement. / Concerned} Sir, I believe that man just shut us in. | ||||
| 119 | {Concerned - An NPC has trapped him and the player in a basement. / Concerned} Mum, I believe that man just shut us in. | |||||
| 120 | 0016D355 | {Amused and disgusted - Cannery cutting room with various 'exotic' meats. / Disgust} Looks like the "mystery meat" mystery has been solved... Just goes to show, some things are better left unanswered. | ||||
| 121 | 0016D353 | {Slight disgust - Finding an observation room where Vault-Tec was secretly watching people in the vault. / Disgust} I say, Vault-Tec really does enjoy crossing the line, don't they? Watching these poor souls like animals in a lab. | ||||
| 122 | 0016D352 | {Making conversation - In an unused secret area of a vault. / Neutral} Quite the garden maze of hallways, isn't it? One could easily get lost down here. | ||||
| 123 | 0016D351 | {Concerned - more for himself then the player. Codsworth doesn't like water. - Heading into a town made of boats/ships. / Concerned} Heading in, are we, sir? Just... try not to fall overboard. | ||||
| 124 | 0016D350 | {Nervous with a fear of heights - on top of a the end of an upturned ship that raiders have turned into a shack town. / Nervous} Have I mentioned I'm afraid of heights? Especially ones with ramshackle crumbly bits? | ||||
| 125 | 0016D34E | {Warning the player - In water with high levels of radiation. / Neutral} Sir, I'm picking up dangerously high levels of radiation. Best not linger here if you value your health. | ||||
| 126 | {Warning the player - In water with high levels of radiation. / Neutral} Mum, I'm picking up dangerously high levels of radiation. Best not linger here if you value your health. | |||||
| 127 | 0016D34C | {Amused - A lighthouse being lit up by glowing ones. / Amused} That's one way to light up your lighthouse. | ||||
| 128 | 0016D34B | {Matter of fact, somewhat curious in the 2nd sentence - coming up on a radio station. / Neutral} At least radio is still alive these days. I wonder if they'll ever manage to revive the telly. | ||||
| 129 | 0016D34A | {Nostalgic and slightly sad - finding a time-capsule room with several pre-war items / Somber} I imagine there's not many to view these items as "treasure" anymore these days. | ||||
| 130 | 0016D349 | {Curious - Suddenly lots of security for no reason Codsworth is aware of. / Puzzled} This is certainly an unexpected amount of security. You don't suppose a real treasure actually exists? | ||||
| 131 | 0016D347 | {Being sarcastic - Radioactive barrels in a bar with beds around it. / Sarcastic} Ah yes, nothing like cozying up to a barrel of nuclear waste for the night. | ||||
| 132 | 0016D346 | {Curious - Looking at the caved in roof in the middle of a store. / Puzzled} I wonder what brought the roof down on this one. | ||||
| 133 | 0016D345 | {Amused and disgusted - Seeing a man killed by pet mirelurks. / Amused} Looks like the hand that feeds them has become the food. | ||||
| 134 | 0016D344 | {Disgusted and disturbed - Seeing a cellblock where patients were experimented on. / Disgust} I shudder to think of what happened here. Mankind can be so cruel. | ||||
| 135 | 0016D342 | {Amused and nervous - At the bottom of an irradiated crater filled with feral ghouls. / Amused} And of course the crater comes with its own welcoming party of Feral Ghouls. | ||||
| 136 | 0016D341 | {Concerned/Warning the player - At seeing a large crater in the ground. / Concerned} Watch your step, sir. Don't want to topple in unexpectedly. | ||||
| 137 | {Concerned/Warning the player - At seeing a large crater in the ground. / Concerned} Watch your step, mum. Don't want to topple in unexpectedly. | |||||
| 138 | 0016D340 | {Slightly happy - Nice view from the top of a building where Raiders had built a shack. / Neutral} Such a pleasant view. I wonder if whoever lived here ever took the time to notice. | ||||
| 139 | 0016D33F | {Matter of fact - Looking at a school library with skylights. / Neutral} What a perfect little studying spot this would have been back then. | ||||
| 140 | 0016D33E | {Observing, slightly joking - seeing a crane you could walk on to reach an above highway. / Neutral} Feel like taking the high road? It appears that crane can get us there. | ||||
| 141 | 0016D33D | {Nostalgic, slightly sad - In a showroom floor for Hester's Robotics. / Neutral} Such a reminder of the days before the war. Perhaps even I took things for granted back then. | ||||
| 142 | 0016D33C | {Observing with slight disgust - Seeing dead raiders being eaten by Feral Ghouls / Neutral} Looks like these Raiders became quite the Feral feast. | ||||
| 143 | 0016D33B | {Nostalgic, slightly sad - Seeing College Square / Neutral} Ah the ol' College Square. To think this place used to be a hub of activity. | ||||
| 144 | 0016D33A | {Asking a question - Seeing shelves filled with appliances/building items. / Question} Care to poke around a bit, sir? There's quite an abundance of stuff here that may prove useful. | ||||
| 145 | {Asking a question - Seeing shelves filled with appliances/building items. / Question} Care to poke around a bit, mum? There's quite an abundance of stuff here that may prove useful. | |||||
| 146 | 0016D339 | {Nervous/Worried - Feels an ambush coming on / Nervous} Sir, I daresay we're not alone here. | ||||
| 147 | {Nervous/Worried - Feels an ambush coming on / Nervous} Mum, I daresay we're not alone here. | |||||
| 148 | 0016D338 | {Impressed and curious - in the command center of a base. / Impressed} Impressively still intact here. A wonder it wasn't a direct target. | ||||
| 149 | 0016D337 | {Making a bad joke - Found the storage room for the blood bank where they stored the blood. / Amused} This must be the clinic's storage. Bloody impressive, wouldn't you say, sir? | ||||
| 150 | {Making a bad joke - Found the storage room for the blood bank where they stored the blood. / Amused} This must be the clinic's storage. Bloody impressive, wouldn't you say, mum? | |||||
| 151 | 0016D336 | {Curious - Came across ghouls growing tarberries in a swimming pool. / Puzzled} Are they... growing something in that pool? | ||||
| 152 | 0016D335 | {Curious - seeing people racing each other in power armor. / Puzzled} I wonder what they're doing. Racing, you suppose? | ||||
| 153 | 0016D333 | {Matter of fact - Upon seeing a large dome window above a cafeteria area. / Neutral} Would've been nice to have a spot of tea here back then with all the natural light. | ||||
| 154 | 0016D332 | {Thoughtful - At the ruins of a news station. Recalling the news of the first bombs dropping. / Thinking} I can't imagine the rush this place felt when they got word of the first bombings. | ||||
| 155 | 0016D331 | {Nostalgic and then disgusted. - Walking on a Mirelurk infested beach. / Neutral} I remember when beaches used to be pleasant vacation spots. Now they're just mirelurk breeding grounds. | ||||
| 156 | 0016D330 | {Proud - Walking through the old Quality Assurance testing area of General Atomics. / Impressed} Nothing like quality assurance testing. Guaranteeing the finest products in the nation. | ||||
| 157 | 0016D32F | {Joking - Found an old bowling alley. / Amused} Fancy a game, sir? Something tells me the bumpers are no longer available. | ||||
| 158 | {Joking - Found an old bowling alley. / Amused} Fancy a game, mum? Something tells me the bumpers are no longer available. | |||||
| 159 | 0016D32E | {Proud - Looking upon a giant Mister Handy statue at the General Atomics Center. / Impressed} Ah General Atomics. Only the topmost quality in consumer robotics. | ||||
| 160 | 0016D32D | {Matter-of-fact - Finding a stockpile of weapons and ammo. / Neutral} Quite the weapons cache, sir. Could prove useful. | ||||
| 161 | {Matter-of-fact - Finding a stockpile of weapons and ammo. / Neutral} Quite the weapons cache, mum. Could prove useful. | |||||
| 162 | 0016D32B | {Slightly nervous - Finding a huge stash of bombs. / Nervous} Oh my. Bit nerve wracking, isn't it? Being around so many weapons of devastation? | ||||
| 163 | 0016D32A | {Curious - Seeing a running train. / Neutral} Curious. I wouldn't think any of these old trains would still be running. | ||||
| 164 | 0016D329 | {Matter-of-fact - Looking at a flooded town, assuming the structures are so unstable, they'll soon collapse leaving nothing but a lake. / Neutral} It won't be long until Mother Nature reclaims this one. | ||||
| 165 | 0016D326 | {Impressed and excited - They just entered a trap door in an old shack and find a huge building underneath. / Impressed} Ah a secret, underground base! Right out of the ol' spy novel, wouldn't you say, sir? | ||||
| 166 | {Impressed and excited - They just entered a trap door in an old shack and find a huge building underneath. / Impressed} Ah a secret, underground base! Right out of the ol' spy novel, wouldn't you say, mum? | |||||
| 167 | 0016D324 | {Disgusted - Entering the main space of Faneuil Hall and seeing all sorts of gross nets filled with mutilated body parts hanging from the ceiling. / Disgust} I believe a Mr. Samuel Adams would be rolling in his grave to see the Cradle of Lib | ||||
| 168 | 0016D323 | {Matter-of-Fact - They're in a sewer beneath Concord. Codsworth is just stating a fact. / Neutral} Sir, judging by my navigational sensors, we're now directly beneath Concord. | ||||
| 169 | {Matter-of-Fact - They're in a sewer beneath Concord. Codsworth is just stating a fact. / Neutral} Mum, judging by my navigational sensors, we're now directly beneath Concord. | |||||
| 170 | 0016D322 | {Worried/Cautious and speaking very quietly - He's picked up the sound of a big nasty Deathclaw snoring. / Worried} Sir, I'm picking up the sounds of a fairly... large creature taking a snooze. Best be on the quiet side. | ||||
| 171 | {Worried/Cautious and speaking very quietly - He's picked up the sound of a big nasty Deathclaw snoring. / Worried} Mum, I'm picking up the sounds of a fairly... large creature taking a snooze. Best be on the quiet side. | |||||
| 172 | 0016D321 | {Amused - Noticing a bunch of fortifications on a house. / Amused} I'm guessing we won't find a welcome mat here. | ||||
| 173 | 0016D320 | {First sentence is Impressed. Second drifts off into paranoia. Finding a cul-de-sac with perfectly good houses, but no one living in them. / Puzzled} What a quaint little cul-de-sac. A wonder nobody seems to be home. | ||||
| 174 | 0016D31F | {Paranoid - At the dry dock of a mostly abandoned boat tour area. / Nervous} What is it about empty tourist attractions that can be so haunting? | ||||
| 175 | 0016D31E | {First sentence is relief. Second is a determined plea to the player - Said upon finding the terminals that are being used to control the robots. / Concerned} Ah the nerve center of this charade. Sir, I beg you to shut this place down. | ||||
| 176 | {First sentence is relief. Second is a determined plea to the player - Said upon finding the terminals that are being used to control the robots. / Concerned} Ah the nerve center of this charade. Mum, I beg you to shut this place down. | |||||
| 177 | 0016D31D | {Disgusted - Discovering a race track where Raiders have reprogrammed Mr. Handies as the "horses". / Disgust} I say! General Atomics' finest, reprogrammed as simple... race horses for bloody Raiders? Appalling! | ||||
| 178 | 0016D31C | {Worried/Concerned - Seeing prison cages in a run down school. / Worried} Oh my. I dread to think about what's going on here. | ||||
| 179 | 0016D31B | {Suspicious - Seeing a murky water hole (about the size of a hot tub) in the middle of a small round cave. / Suspicious} If you ask me, that little water hole is more than a tad suspect. | ||||
| 180 | 0016D31A | {Suspicious - Either looking up or down a huge pit in a quarry with a lot of tunnels. / Suspicious} Hard to believe a tunnel system so vast was all for a bit of rock. | ||||
| 181 | 0016D318 | {Slight Surprise, kind of impressed and relieved - Finding a courtyard in a creepy old asylum. / Surprised} Now here's an unexpected surprise. Perhaps there was a tad bit of humane treatment here after all. | ||||
| 182 | 0016D317 | {Concerned - Coming upon a lab area of sorts where patients were probably illegally operated on. / Concerned} I can't imagine this meant good news for the patients here. | ||||
| 183 | 0016D316 | {Creeped out - Entering an old, creepy insane asylum. Emphasis on the words "be more"... Could it BE MORE ghastly down here? / Disgust} Could it be more ghastly down here? A wonder anyone would recover in a place like this. | ||||
| 184 | 0016D315 | {Amused and Curious - Seeing several old boats piled around to form a pathway across a river. Kind of like a "boat dam". / Amused} Either these boats washed up here, or some hooligans had themselves quite the party. | ||||
| 185 | 0016D314 | {Sarcastic/Disbelief - There's a huge ship that looks like it got stuck on the top of a skyscraper. / Disbelief} Oh yes. Nothing to see here but a ship stuck in a skyscraper. | ||||
| 186 | 0016D313 | {Impressed and mystified - Looking at a huge ship on top of a bank building. / Impressed} This ship looks quite the mystery. Run aground on a bank and not a scratch on her! | ||||
| 187 | 0016D312 | {Amused - Looking over the corpse of a Raider who was just killed wearing a big, happy bear mascot head. / Amused} Gives new meaning to the phrase "cute and cuddly". | ||||
| 188 | 0016D311 | {Impressed, but concerned at "and yet..." Reacting to a large hole punched through the floor of school into the subway system below. / Impressed} Quite a bit of force was required to punch out this floor. It's impressive and yet... disconcer | ||||
| 189 | 0016D310 | {Disgusted - Entered a basement full of ghouls laying in water. "Yuck" isn't literal. Just make a grossed out noise, like eewwuh/ew/yech/etc. / Disgust} Yuck. Nothing quite as becoming as waterlogged Ghouls. | ||||
| 190 | 0016D30F | {Sarcastic - Observing a settlement built in a nuke crater. / Sarcastic} Ah yes, the moment I see a nuclear crater, I think, "Home, sweet home." | ||||
| 191 | 0016D30E | {Concerned/Worried - Raiders have barricaded a tunnel to defend against something deeper inside. / Concerned} If Raiders barricaded this tunnel, I hate to think of what they're defending against. | ||||
| 192 | 0016D30D | {Happy nostalgic - They're at an old car factory that made cars with atomic engines, probably similar to stuff that Codsworth runs on. / Happy} Ah the Corvega. I like to think of it as a distant cousin. | ||||
| 193 | 0016D30C | {Highly amused - Encountering Super Mutants wearing sailor hats. / Amused} Who'd have thought Super Mutants fancied a bit of dress up? | ||||
| 194 | 0016D30B | {Amused - A tugboat has gotten itself stuck between the two sides of a drawbridge. / Amused} Here's something you don't see everyday. | ||||
| 195 | 0016D30A | {Concerned - Looking at an overturned rowboat in the middle of a deep pond. / Concerned} I hope the owner of that boat knew how to swim. | ||||
| 196 | 0016D309 | {First sentence is stating fact. Second one is with warning. They're coming up on a library that Super Mutants may have been using as a bathroom. / Disgust} My olfactory sensors are picking up quite the stench, sir. You may want to plug your | ||||
| 197 | {First sentence is stating fact. Second one is with warning. They're coming up on a library that Super Mutants may have been using as a bathroom. / Disgust} My olfactory sensors are picking up quite the stench, mum. You may want to plug your | |||||
| 198 | 0016D308 | {Grossed out - Walking into a cafeteria with sacks of body parts hanging from the ceiling. / Disgust} Moments like this make me thankful I've no stomach. | ||||
| 199 | 0016D307 | {Sarcastic - Looking at an old amphitheater with a set made of random boards and rusted metal siding. / Sarcastic} Something tells me the acting is as genius as the set design. | ||||
| 200 | 0016D304 | {Concerned - He's heard a cry for help from a nearby refrigerator. There's someone trapped inside. / Concerned} Sir, I do believe that fridge requires your attention. | ||||
| 201 | {Concerned - He's heard a cry for help from a nearby refrigerator. There's someone trapped inside. / Concerned} Mum, I do believe that fridge requires your attention. | |||||
| 202 | 0016D303 | {Sad and nostalgic - Recalling the great company this used to be. / Sad} Such a fine establishment back in the day. | ||||
| 203 | 0016D302 | {Amused by a bizarre collection of science gadgets. / Amused} I believe the title "mad scientist" would be appropriate here. | ||||
| 204 | 0016D301 | {Curious and impressed: Seeing a really nice place amongst ruin. / Disbelief} Can it be? A residence untouched by time? | ||||
| 205 | 0016D300 | {Impressed} Damage aside, the fact that the monument still stands is a testament to human architecture. | ||||
| 206 | 0016D2FF | {Neutral} Oh my. The poor souls. | ||||
| 207 | 0016D2FE | {Neutral} It's a shame to see everything in such ruin. | ||||
| 208 | 0016D2FD | {Neutral} I wonder how many of the books survived. Today's humanity could greatly benefit from any knowledge within these walls. | ||||
| 209 | 0016D2FC | {Happy} Up for a bit of sport, sir? I could give you quite the run for your money. | ||||
| 210 | {Happy} Up for a bit of sport, mum? I could give you quite the run for your money. | |||||
| 211 | 0016D2FB | {Impressed} Quite the pleasant little courtyard. | ||||
| 212 | 0016D2F9 | {Concerned} Sir, no matter what may befall us, I hope suicide is never an answer you seek. | ||||
| 213 | {Concerned} Mum, no matter what may befall us, I hope suicide is never an answer you seek. | |||||
| 214 | 0016D2F8 | {Neutral} An abandoned brewery? No doubt we'll find plenty of unsavory types here. | ||||
| 215 | 0016D2F7 | {Neutral} This fountain is quite the visual respite. | ||||
| 216 | 0016D2F6 | {Nostalgic / Amused} Ah, I do so miss shopping expeditions. | ||||
| 217 | 0016D2F4 | {Sarcastic} What a quaint little speakeasy. It looks like it attracted only the highest caliber customers, too. | ||||
| 218 | 0016D2F3 | {Amused} The Defense Intelligence Agency? I wonder how much they knew before the first bombs fell. | ||||
| 219 | 0016D2F2 | {Surprised} What's the old saying, sir? Finders, keepers? | ||||
| 220 | {Surprised} What's the old saying, mum? Finders, keepers? |
AO_Companion_Bar[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 221 | AO_Companion_Bar_Cooke | 0016E93F | {Curious - asking a question. / Question} Up for a bit of a drink, sir? | Bartender: Nothing but the best for someone as lovely as you, my dear. | A2a | |
| 222 | {Curious - asking a question. / Question} Up for a bit of a drink, mum? | Bartender: Nothing but the best for someone as lovely as you, my dear. | A3a | |||
| 223 | 0016E93E | Bartender: Nothing but the best for someone as lovely as you, my dear. | {Friendly - Giving his name and stating he's happy. / Friendly} Call me Codsworth, if you please. And no, thank you. I am content to stay by the side of my master. | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | A2a | |
| 224 | Bartender: Nothing but the best for someone as lovely as you, my dear. | {Friendly - Giving his name and stating he's happy. / Friendly} Call me Codsworth, if you please. And no, thank you. I am content to stay by the side of my mistress. | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | A3a | ||
| 225 | 0016E93D | Bartender: If you're unhappy hanging out with your crew, you could always work for me. Good pay and all the free drinks you can handle. | {Friendly/Grateful - Grateful for the offer, but turning it down. / Grateful} The offer is truly appreciated, Mr. Cooke. However, I must respectfully decline, as I intend to stay employed for quite some time. | A2a | ||
| 226 | 0016E93C | myActor: Quaint little place they've got here... I like it. | {Impressed - Walked into a pretty decent looking bar. / Impressed} You've quite the establishment here, barkeep. | Bartender: Nothing but the best for someone as lovely as you, my dear. | A2a | |
| 227 | AO_Companion_Bar_Deezer | 0016E933 | {Happy - Seeing one of his own kind. / Happy} Ah, a fellow Mister Handy. | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | A2a | |
| 228 | 0016E932 | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | {Irritated - Talking to a Mister Handy that's just treating him as another customer rather than recognizing him as the same. / Irritated} Don't be daft, you know I can't use the stuff. | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | A2a | |
| 229 | 0016E931 | Bartender: There are no alcoholic additives or artifical preservatives of any kind! Only good old-fashioned cold refreshment! | {Disappointed - He's sad that he can't have a regular conversation with another Mister Handy. / Sad} A pity. It appears Deezer's programming is too severe to allow for normal conversation. Ah well. | A2a | ||
| 230 | 0016E930 | myActor: Is that a robot... sellin' drinks? | {Happy - Introducing himself to another Mister Handy. / Happy} Hello there, ol' chap. Good to see another of General Atomic's finest still eager to serve. | Bartender: Why, nothing but the most refreshing, delicious lemonade you've ever tasted! | A2a | |
| 231 | AO_Companion_Bar_Generic | 0016E94E | myActor: I could use a little pick-me-up. | {Disappointed that he can't be 100% human sometimes. / Sad} It's unfortunate that I lack the proper design to consume liquids. Something about camaraderie over a few drinks is very inviting. | A2a | |
| 232 | 0016CBE4 | {Asking a question - they just stepped near a bar. / Question} Feeling a bit thirsty, sir? | A2a | |||
| 233 | {Asking a question - they just stepped near a bar. / Question} Feeling a bit thirsty, mum? | A3a | ||||
| 234 | 0016CBE3 | {Concerned - Thinking about how different he'd be if he didn't have honesty and manner settings. / Concerned} I suppose if I had the hardware, I'd have the software as well. I'd hate to see how that'd affect my honesty and manner settings. | A2a | |||
| 235 | 0016CBE2 | {Reconsidering what he thought was a good idea. / Thinking} Indeed. Perhaps I should rethink my initial desire. | A2a | |||
| 236 | AO_Companion_Bar_Savoldi | 0016E92D | {Matter-of-Fact / Neutral} I knew it was just a matter of time before we stumbled upon a bar here. | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | A2a | |
| 237 | 0016E92C | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | {Friendly - Making polite conversation, gets a little worried toward the end when he discusses losing pieces. / Friendly} I do pride myself on self-maintenance, sir. To lose an arm or an eye stalk... I shudder at the very thought. | Bartender: Well... it appears I finally have a customer who wants to show a little class. | A2a | |
| 238 | 0016E92B | Bartender: Well... it appears I finally have a customer who wants to show a little class. | {Shocked at the idea of people kidnapping him to sell and thankful for the warning. / Grateful} Oh my, the very idea! I thank you for the warning, sir. I shall keep all eyes open. | A2a | ||
| 239 | 0016E92A | myActor: Oh, they have a bar down here? | {Asking a genuine question. / Question} Greetings, sir. And what's the house specialty of this fine establishment? | Bartender: You came to the right place, darling. I've got the best vodka money can buy. | A2a | |
| 240 | AO_Companion_Bar_Takahashi | 0016E927 | {Curious - asking a question. / Question} Ah, is that a Protectron over there? | Bartender: Nan-ni shimasho-ka? | A2a | |
| 241 | 0016E926 | myActor: Be right back, gonna grab a quick drink. | {Happy and friendly - Talking to a protectron in Diamond City wearing a chef hat. / Friendly} Greetings, sir. Good to see another robot in town. That chef hat becomes you. | Bartender: Nan-ni shimasho-ka? | A2a | |
| 242 | 0016E925 | Bartender: Nan-ni shimasho-ka? | {Friendly - making polite introductions. / Friendly} Takahashi you say? I'm Codsworth, a pleasure to make your acquaintance. | Bartender: Nan-ni shimasho-ka? | A2a | |
| 243 | 0016E924 | Bartender: Nan-ni shimasho-ka? | {Friendly - Responding to another robot's woes. A bit of disgust at the mention of the company "RobCo". / Friendly} Is that so? Well, we both know RobCo is no General Atomics. It's not surprising it failed, shoddy work and all. | A2a | ||
| 244 | {Friendly - trying to cheer up another robot. / Friendly} Chin up, though. Never know when parts may turn up. | A2b | ||||
| 245 | AO_Companion_Bar_Vadim | 0016E94B | {Amused - Go into the "Dugout Inn" but it's just a really dark, dirty bar. / Amused} Funny, I was expecting more of a sports bar. | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | A2a | |
| 246 | 0016E94A | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | {Neutral, slightly disappointed that he can't help. / Neutral} While an alternate fuel source would be beneficial, I'm afraid I must decline. | A2a | ||
| 247 | {Slightly more "robotic" than usual Codsworth, like he's reciting from a handbook. / Neutral} General Atomics' warranty stipulations only guarantee repairs and replacements when using the designated Mister Handy Fuel. | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | A2b | |||
| 248 | 0016E949 | Bartender: Record is mine. Fourteen shots in less than two minutes. If you beat, I give them to you free. You lose, you pay double. | {Friendly - Kindly turning down an offer. / Friendly} I don't doubt that one bit. Let's just say, should the need arise, I shall surely seek out your services... and leave it at that. | A2a | ||
| 249 | 0016E948 | myActor: Oh... this place looks interestin'. | {Friendly question. / Question} I say, my good man, what's the house special at the ol' Dugout Inn? | Bartender: Bobrov's Best. Is greatest moonshine ever to cross lips, lapochka. Very strong though. Two shots, you pass out on floor... guaranteed. | A2a | |
| 250 | AO_Companion_Bar_Wellingham | 0016E947 | myActor: All right, you bucket-of-bolts. What's good here? | Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | A1a |
| 251 | myActor: All right, you bucket-of-bolts. What's good here? | {Surprised and happy to see another of his kind (Mister Handy) / Disbelief} Can it be? Had I not recently run a diagnostic scan, I would've thought I was malfunctioning. | A2a | |||
| 252 | {Impressed at the quality of his fellow Mister Handy. / Impressed} I've yet to see a model remotely as pristine as myself since the war. I must say, you're quite impressive. | myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | A2b | |||
| 253 | myActor: All right, you bucket-of-bolts. What's good here? | But, of course, madame. What do you require? | myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | A3a | ||
| 254 | myActor: All right, you bucket-of-bolts. What's good here? | Do I know you, sir? Surely not. I would recognize the aroma. | myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | A4a | ||
| 255 | myActor: All right, you bucket-of-bolts. What's good here? | {A ghoul, a hideously irradiated person who is normally banned from town, walked into your restaurant.} Oh my. A Ghoul. You're even more hideous than I'd imagined. | myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | A5a | ||
| 256 | myActor: All right, you bucket-of-bolts. What's good here? | I'm well, thank you. And what can I get for you today, Mr. MacCready? | myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | A6a | ||
| 257 | myActor: All right, you bucket-of-bolts. What's good here? | {Overly loud and falsely angry.} Piper! I told you never to show your face here again! | A7a | |||
| 258 | {Quietly friendly and conspiratorial.} Nothing new, darling. Though there's a rumor Ann Codman is offering good money for other people's hair. | myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | A7b | |||
| 259 | myActor: All right, you bucket-of-bolts. What's good here? | Are you quite sure? The Dugout Inn may be more what you're looking for. They offer a variety of cheap beverages for the undiscriminating palate. | myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | A8a | ||
| 260 | myActor: All right, you bucket-of-bolts. What's good here? | A super mutant. One of the green brotherhood. How splendid. | myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | A9a | ||
| 261 | myActor: All right, you bucket-of-bolts. What's good here? | Nicholas. Have you finally reconsidered my offer? | myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | A10a | ||
| 262 | 0016E946 | myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. | myActor: Fine. Just give me what you've got and let me laugh at you in peace. | A1a | |
| 263 | myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | {Friendly. Making an observation about people these days. / Friendly} As rare as proper manners these days. | A2a | |||
| 264 | {Happy and polite. / Happy} Believe me when I say you're a breath of fresh air. I do hope our paths will cross again. | myActor: Fine. Just give me what you've got and let me laugh at you in peace. | A2b | |||
| 265 | myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | Ten caps. You are welcome here anytime. Especially if you don't bring your shabby friend. | myActor: Fine. Just give me what you've got and let me laugh at you in peace. | A3a | ||
| 266 | myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | You are not fit to disparage the slightest part of the great Henry Cooke. | myActor: Fine. Just give me what you've got and let me laugh at you in peace. | A4a | ||
| 267 | myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | {You're trying to figure out how to work out a business transaction with someone you refuse to touch.} Hmm. Perhaps we can come to some understanding. Place your caps on the floor. I can collect them later. | myActor: Fine. Just give me what you've got and let me laugh at you in peace. | A5a | ||
| 268 | myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | Of course I do, sir. I was just hoping to pursuade you to try something new. | myActor: Fine. Just give me what you've got and let me laugh at you in peace. | A6a | ||
| 269 | myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | {Quietly friendly and conspiratorial.} You didn't hear it from me. | A7a | |||
| 270 | {Overly loud and falsely angry.} Now, don't you have a sewer to trawl? | myActor: Fine. Just give me what you've got and let me laugh at you in peace. | A7b | |||
| 271 | myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | Well... you are rather... dusty. We do try to maintain a standard of dress and decorum. | myActor: Fine. Just give me what you've got and let me laugh at you in peace. | A8a | ||
| 272 | myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | Righto. No drinks. No talking. | A9a | |||
| 273 | The customer is always right I say. Even if the customer is big and green. | A9b | ||||
| 274 | That's what keeps people coming back here. My attention to customer service. | A9c | ||||
| 275 | I'm extremely attentive. Why sometimes I know what they want before they even say anything. | myActor: Fine. Just give me what you've got and let me laugh at you in peace. | A9d | |||
| 276 | myActor: The hell's wrong with you? I was only bein' friendly ya walkin' garbage can. | {Excited at the prospect of becoming a detective.} Oh, I needn't be on the signs. But think of it! Two mechanical sleuths, storming the Commonwealth! And I've been told I look quite dapper in hats. | myActor: Fine. Just give me what you've got and let me laugh at you in peace. | A10a | ||
| 277 | 0016E945 | {Impressed - Noticed Wellingham, another Mister Handy in good condition. / Impressed} Impressive. That Mister Handy looks to be in excellent condition. | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | A2a | ||
| 278 | 0016E944 | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | {Impressed with both himself and his fellow robot as being one of the few around in such good quality. / Impressed} As are you. I do believe we're a bit of a rarity these days. | Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. | A2a | |
| 279 | 0016E943 | Bartender: Madame, if you don't refrain from using that tone with me, I'm going to have to ask you to leave. | {Friendly and polite. / Friendly} As do I. Until we meet again. | A2a | ||
| 280 | 0016E942 | myActor: Okay, please tell me this robot bartender knows how to pour a drink. | {Friendly with a professional tone. / Friendly} Pardon me, but I just wanted to say how refreshing it is to see another model both intact and in service. | Bartender: Excuse me, madame, but if you wish to be served I'd ask that you maintain proper decorum. | A2a | |
| 281 | AO_Companion_Bar_Whitechapel | 0016E939 | {Impressed at seeing a bar in an old subway. / Impressed} Hmm, they actually made remarkable use of the subway for this establishment. | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | A2a | |
| 282 | 0016E938 | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | {Apologetic. / Apologetic} Sincerest apologies. I meant no offense. Simply looking out for a fellow robot. | Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart. | A2a | |
| 283 | 0016E937 | Bartender: I wouldn't take it too hard. I know Tommy, and I'm betting he's got your best interests at heart. | {Being understanding of a harsh truth, remaining cheerful and friendly. / Apologetic} Ah, a true local with loyalties unmatched. I understand completely. | A2a | ||
| 284 | 0016E936 | myActor: I know this place. | {Friendly - making conversation with another Handy that's missing a few pieces. / Friendly} Good day, sir. You look worse for wear. I hope they're taking good care of you here at The Third Rail? | Bartender: Miss Cait. I thought you were fighting at the Combat Zone. Whatcha doing here, love? | A2a |
AO_Companion_LoiterSearch[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 285 | AO_Companion_LoiterSearch_Scene | 000F4AC7 | {Curious - Upon finding a container and not knowing what's inside. / Puzzled} Wonder what's inside. | A28a | ||
| 286 | {Curious - Upon finding a container and not knowing what's inside. / Puzzled} And what do we have here? | A29a | ||||
| 287 | {Curious - Upon finding a container and not knowing what's inside. / Neutral} Let's take a peek. | A30a | ||||
| 288 | 000F4AC6 | {Irritated - He can't open a container the player asked him to look into. / Irritated} Bah. Locked. | A26a | |||
| 289 | {Irritated - He can't open a container the player asked him to look into. / Irritated} If only I could, sir, but it's locked up tight. | A27a | ||||
| 290 | {Irritated - He can't open a container the player asked him to look into. / Irritated} If only I could, mum, but it's locked up tight. | A28a | ||||
| 291 | {Irritated - He can't open a container the player asked him to look into. / Irritated} Locked up tight, I'm afraid. | A29a | ||||
| 292 | {Found a hunk of armor in a container. / Neutral} Sir, I believe I found some armor here if you need it. | A55a | ||||
| 293 | {Found a hunk of armor in a container. / Neutral} Mum, I believe I found some armor here if you need it. | A56a | ||||
| 294 | {Found a hunk of armor in a container. / Neutral} Bit of armor over here if you're interested, sir. | A57a | ||||
| 295 | {Satisfied - Found a piece of armor the player can probably use. / Happy} It appears someone left a perfectly good piece of armor behind. | A58a | ||||
| 296 | {Found a hunk of armor in a container. / Neutral} Bit of armor over here if you're interested, mum. | A59a | ||||
| 297 | {Happy - Discovered a useful item for the player that recovers health. / Happy} Sir, Stimpak if you need it. | A85a | ||||
| 298 | {Happy - Discovered a useful item for the player that recovers health. / Happy} Mum, Stimpak if you need it. | A86a | ||||
| 299 | {Happy - Discovered a useful item for the player that recovers health. / Happy} Stimpak over here, sir. You can never have too many. | A87a | ||||
| 300 | {Happy - Discovered a useful item for the player that recovers health. / Happy} Stimpak over here, mum. You can never have too many. | A88a | ||||
| 301 | {Happy - Discovered a useful item for the player that recovers health. / Happy} Ah, Stimpaks. | A89a | ||||
| 302 | {Mild disgust - Examining a container and finding drugs inside. / Disgust} Nothing but vile drugs in here, sir. | A115a | ||||
| 303 | {Slight disgust- Examining a container and finding drugs inside. / Disgust} Nothing but vile drugs in here, mum. | A116a | ||||
| 304 | {Disgusted - Examining a container and finding drugs inside. / Disgust} What's this? Drugs? Hope there's not a crazed addict running loose around here. | A117a | ||||
| 305 | {Disgusted - Examining a container and finding drugs inside. Initial "Eck" is just any sound of disgust. / Disgust} Eck. Drugs. Certainly no use for those. | A118a | ||||
| 306 | {Initially asking a question. Trails off into potential doubt. - Upon finding some food for the player (but almost all food gives radiation poisoning) / Neutral} Hungry, sir? I daresay I found some food over here. Can't vouch for quality, th | A144a | ||||
| 307 | {Initially asking a question. Trails off into potential doubt. - Upon finding some food for the player (but almost all food gives radiation poisoning) / Neutral} Hungry, mum? I daresay I found some food over here. Can't vouch for quality, th | A145a | ||||
| 308 | {Matter-of-fact - Upon finding some food for the player / Neutral} Food here, mum. No five course meal, but it'll do in a pinch. | A146a | ||||
| 309 | {Matter-of-fact - Upon finding some food for the player / Neutral} I believe I found what passes for food these days in here. If you're interested. | A147a | ||||
| 310 | {Matter-of-fact - Upon finding some food for the player / Neutral} Food here, sir. No five course meal, but it'll do in a pinch. | A148a | ||||
| 311 | {Matter-of-fact - Telling the player he found some water in a container. Could be dirty or pure. / Neutral} There's water here if you're interested, sir. | A174a | ||||
| 312 | {Matter-of-fact - Telling the player he found some water in a container. Could be dirty or pure. / Neutral} There's water here if you're interested, mum. | A175a | ||||
| 313 | {Matter-of-fact - Telling the player he found some water in a container. Could be dirty or pure. / Neutral} Ah water. Might be good to have a little extra for emergencies. | A176a | ||||
| 314 | {Matter-of-fact - Telling the player he found some water in a container. Could be dirty or pure. / Neutral} Bit of the ol' H2O over here, sir. | A177a | ||||
| 315 | {Matter-of-fact - Telling the player he found some water in a container. Could be dirty or pure. / Neutral} Bit of the ol' H2O over here, mum. | A178a | ||||
| 316 | {Asking a question - Found some liquor on a container. / Neutral} Fancy a drink, sir? There's some old liquor in here. | A204a | ||||
| 317 | {Asking a question - Found some liquor on a container. / Neutral} Fancy a drink, mum? There's some old liquor in here. | A205a | ||||
| 318 | {Happy - Found some liquor on a container. / Happy} A-ha! Spirits. It's no aged scotch, but I imagine the desired result is the same. | A206a | ||||
| 319 | {Matter-of-fact - Found some liquor on a container. / Neutral} Someone left an old bottle of liquor in here. Still good I imagine. | A207a | ||||
| 320 | {Matter-of-Fact - Found some ammunition in a container. / Neutral} Ammunition over here, sir. | A233a | ||||
| 321 | {Matter-of-Fact - Found some ammunition in a container. / Neutral} Ammunition over here, mum. | A234a | ||||
| 322 | {Matter-of-Fact - Found some ammunition in a container. / Neutral} Ah, some ammunition. Can never have too much these days. | A235a | ||||
| 323 | {Matter-of-Fact - Found some ammunition in a container. / Neutral} Here's something you need, sir. Ammunition. | A236a | ||||
| 324 | {Matter-of-Fact - Found some ammunition in a container. / Neutral} Here's something you need, mum. Ammunition. | A237a | ||||
| 325 | {Matter-of-fact - Found a weapon in a container. / Neutral} There's a weapon in here that may be of some use. | A263a | ||||
| 326 | {Matter-of-fact - Found a weapon in a container. / Neutral} I believe I found a weapon over here. | A264a | ||||
| 327 | {Matter-of-fact - Found a weapon in a container. / Neutral} Ah, this looks like a weapon of sorts. Care to take a look? | A265a | ||||
| 328 | {Matter-of-Fact - Asking the player to come take a look at what's inside a container he's found. / Neutral} Sir, you may want to take a peek at this. | A291a | ||||
| 329 | {Matter-of-Fact - Asking the player to come take a look at what's inside a container he's found. / Neutral} Mum, you may want to take a peek at this. | A292a | ||||
| 330 | {Matter-of-Fact - Asking the player to come take a look at what's inside a container he's found. / Neutral} There may be an assortment of useful goodies in here, sir. | A293a | ||||
| 331 | {Matter-of-Fact - Telling the player to come take a look at what's inside a container he's found. / Neutral} There may be an assortment of useful goodies in here, mum. | A294a | ||||
| 332 | {Matter-of-Fact - Telling the player to come take a look at what's inside a container he's found. / Neutral} You may find the items in here quite useful, sir. | A295a | ||||
| 333 | {Matter-of-Fact - Telling the player to come take a look at what's inside a container he's found. / Neutral} You may find the items in here quite useful, mum. | A296a | ||||
| 334 | {Slightly disgusted - Telling the player there's junk in a container he found. / Neutral} Look at all this junk. Least it's stored away and not laying about. | A322a | ||||
| 335 | {Slightly disgusted - Telling the player there's junk in a container he found. / Neutral} Junk, junk, and more junk. | A323a | ||||
| 336 | {Slightly disgusted - Telling the player there's junk in a container he found. / Neutral} Just what does one do with so much junk? | A324a |
BoS100[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 337 | BoS100_02_SceneMain | 001698E2 | Player Default: I'll continue to help, but you owe me an explanation first. | {Matter of fact / Neutral} Agreed. The more we know, the better we may assist. | BoS100Danse: Very well. | A2a |
| 338 | 001698E1 | Player Default: At this rate, you'll be dead within two days. And I want no part of it. | {Confused that the player doesn't want to help. / Puzzled} Surely, we could spare a little aid, sir? We don't even know what they're doing here. | BoS100Danse: Then there's no need for you to remain here. | B2a | |
| 339 | Player Default: At this rate, you'll be dead within two days. And I want no part of it. | {Confused that the player doesn't want to help. / Puzzled} Surely, we could spare a little aid, mum? We don't even know what they're doing here. | BoS100Danse: Then there's no need for you to remain here. | B3a |
BoS101[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 340 | BoS101SceneStage360 | 001698DA | Player Default: I'd be honored to join. | {Being positive / Neutral} Surely with their resources, we'll be able to find young Shaun. | BoS101Danse: That's what I wanted to hear. | A2a |
| 341 | 001698D9 | Player Default: No, I need to move on. | {Expanding on why they can't join the Brotherhood of Steel. / Apologetic} I'm afraid we have our own mission to fulfill, Paladin Danse. One of great importance. | BoS101Danse: That's a shame. | B2a | |
| 342 | 001698D8 | Player Default: I don't know. | {Matter of fact - Speaking to Danse. / Neutral} There's a lot to take into consideration. | BoS101Danse: It's a big decision, so I understand your hesitation. | X2a |
BoS201[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 343 | BoS201_00_PrydwenArrives | 0016AC57 | {Seeing the Prydwen for the first time. / Awed} By Jove. The Brotherhood of Steel? Do you suppose it's the military? | A2a | ||
| 344 | BoS201_01_DanseStage20 | 001698D6 | Player Default: Going to be a quick war with that thing on our side. | {Being agreeable. / Neutral} Yes, and hopefully through presence alone. | BoS201Danse: That's the plan. | A2a |
| 345 | 001698D5 | Player Default: After rolling that thing in, you've certainly started a war. | {Concerned - Adding to what they player has to stay about starting a war. / Concerned} Yes, or at least sending a very strong message. One for the books, as they say. | BoS201Danse: If history's proven anything, it's that an overwhelming show of force has a chance of halting a conflict before it begins. | B2a | |
| 346 | 001698D4 | Player Default: I'm guessing that diplomacy isn't on Elder Maxson's mind. | {Concerned / Concerned} With a show of force that large, I fear for the innocent of the Commonwealth. | BoS201Danse: What's the matter? Don't like kicking in the door? | X2a | |
| 347 | BoS201_07_MaxsonStage140 | 001698D2 | Player Default: I refuse to allow the mistakes of the past to be repeated. | {Worried - Speaking to Maxson. Emphasis on "I" in "I just hope". He's repeating a phrase Maxson just said. / Worried} I just hope you aren't projecting the sins of the Institute upon the entirety of the Commonwealth. | Player Default: Don't worry, I'm convinced. | A2a |
| 348 | 001698D1 | Player Default: I'm a bit surprised that you don't realize that by now. | {Doesn't agree with Maxson at all. / Defiant} Horsefeathers. Take it from someone who can recall 200 years ago as if it were yesterday. | B2a | ||
| 349 | {Scolding / Defiant} You can't blame the masses for the actions of a few. | Player Default: Don't worry, I'm convinced. | B2b | |||
| 350 | 001698D0 | Player Default: Turning your weapons on the very same people that you're trying to save can be a bitter pill to swallow. | {Defiant - Doesn't like what Maxson is saying / Defiant} It needn't be swallowed at all if you ask me. Not all answers lead to bloodshed, you know. Especially that of innocent people. | Player Default: Don't worry, I'm convinced. | X2a | |
| 351 | 001698CF | Player Default: The difference is our war won't reduce civilization to ashes. | {Worried/Disturbed by what Maxson said. / Worried} Sir, please tell me I'm not the only one disturbed by that statement. | Player Default: Don't worry, I'm convinced. | Y2a | |
| 352 | Player Default: The difference is our war won't reduce civilization to ashes. | {Worried/Disturbed by what Maxson said. / Worried} Mum, please tell me I'm not the only one disturbed by that statement. | Player Default: Don't worry, I'm convinced. | Y3a |
BoS202[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 353 | BoS202_01_MaxsonStage10 | 001698CE | Player Default: The Brotherhood cannot allow those abominations to have a nuclear arsenal at their fingertips. | {Shocked and disturbed at the idea of Super Mutants with nukes. / Surprised} Nuclear arsenal? In the hands of those beasts? Heavens, no. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | A2a |
| 354 | 001698CD | Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands. | {Very concerned about Super Mutants with nukes. / Concerned} I believe Elder Maxson makes a strong argument, mum. The very idea of a "nuclear arsenal" in the hands of those beasts is all too frightening. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | B2a | |
| 355 | Player Default: If we leave Fort Strong unchecked, we have a potential security threat on our hands. | {Very concerned about Super Mutants with nukes. / Concerned} I believe Elder Maxson makes a strong argument, sir. The very idea of a "nuclear arsenal" in the hands of those beasts is all too frightening. | BoS202Maxson: Now... we have a vertibird on standby, fully armed and ready to depart. | B3a | ||
| 356 | BoS202_02_DanseStage100 | 001698CA | Player Default: I wish all of mankind shared your sentiment. | {Making conversation / Neutral} I wouldn't go as far as to say "pleasure", but it is good to know they won't be bringing any harm to anyone anymore. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | A2a |
| 357 | 001698C9 | Player Default: Have you taken leave of your senses? | {Making conversation. Agreeing that Super Mutants are something to be hated. / Neutral} I find myself siding with Paladin Danse on this one, mum. They really are a whole new breed of brute, if you will. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | B2a | |
| 358 | Player Default: Have you taken leave of your senses? | {Making conversation. Agreeing that Super Mutants are something to be hated. / Neutral} I find myself siding with Paladin Danse on this one, sir. They really are a whole new breed of brute, if you will. | BoS202Danse: These monstrosities are just another example of man blindly taking a step forward only to wind up stumbling two steps back. | B3a |
BoS203[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 359 | - | 00185474 | {Concerned} Good luck, General. I hope you find your son. |
BoS301[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 360 | BoS301_04_DoctorDuff | 00184368 | BoS301Duff: I'm afraid something terrible has happened to her. | {Concerned / Worried} Oh dear. I hope she's all right. | Player Default: Don't worry, I'll find her. | A2a |
| 361 | BoS301_05_ScaraStage0060 | 001698BA | BoS301Scara: The whole thing's rather complicated, perhaps I'll explain it to you sometime. | {Amused / Amused} Such a curious name to give a child. | BoS301Scara: So, now that I've formally introduced myself, perhaps you'd care to tell me why you're here? | A2a |
| 362 | BoS301_06_LiStage0070 | 001698B9 | Player Default: Because we care what happens to the Commonwealth. | {Concerned. / Concerned} The Brotherhood may be our only chance at stopping the Institute. | BoS301Li: You know, if anyone else wearing a Brotherhood of Steel uniform said something like that, I'd laugh in their face. | A2a |
| 363 | 001698B8 | Player Default: If you don't work on Prime, I'll have you shot. | {Disapproving and surprised / Surprised} Really, sir? Resorting to threats already? | BoS301Li: You son of a bitch! | B2a | |
| 364 | Player Default: If you don't work on Prime, I'll have you shot. | {Disapproving and surprised / Surprised} Really, mum? Resorting to threats already? | BoS301Li: You son of a bitch! | B3a | ||
| 365 | 001698B7 | Player Default: If not for the Brotherhood, do it for Doctor Virgil. | {Concerned / Concerned} You must know what goes on here isn't right. | BoS301Li: What they did to Doctor Virgil was cruel... it was wrong. How could I be so blind? | X2a | |
| 366 | BoS301_10_ChildofAtomStage0160 | 001698B5 | BoS301ChildofAtom: That is why they must be safeguarded. | {Disapproving - Thinks the guy is crazy / Sarcastic} Spoken like a true fanatic. | Player Default: I want to spread his, uhh, glory... Look, the bombs will get used, okay? Isn't that what you want? | A2a |
BoS302[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 367 | BoS302_01_MaxsonStage010 | 001698AB | Player Default: With pleasure. I'll make him pay for lying to us. | {Shocked the player has chosen to kill someone. / Surprised} Sir, you can't possibly be considering that order. | BoS302Maxson: I appreciate your cooperation. | A2a |
| 368 | Player Default: With pleasure. I'll make him pay for lying to us. | {Shocked the player has chosen to kill someone. / Surprised} Mum, you can't possibly be considering that order. | BoS302Maxson: I appreciate your cooperation. | A3a | ||
| 369 | 001698AA | Player Default: I won't do it. Danse deserves a chance to explain himself. | {A little angry - Asked to kill a friend revealed to be a synth. / Angry} You may be quick to turn your back on him, but we're not so keen on betrayal. | BoS302Maxson: You will do it. This is not up for judgment or debate! | B2a | |
| 370 | 001698A9 | Player Default: I don't know what to say. | {Hoping the player will say no. / Conspiratorial} Sir, I believe the answer you are looking for is "no". | BoS302Maxson: This isn't a request that requires an answer, Knight. This is a direct order. | X2a | |
| 371 | Player Default: I don't know what to say. | {Hoping the player will say no. / Conspiratorial} Mum, I believe the answer you are looking for is "no". | BoS302Maxson: This isn't a request that requires an answer, Knight. This is a direct order. | X3a | ||
| 372 | 001698A8 | Player Default: Isn't there some other way? | {Worried about the fate of Paladin Danse. / Concerned} Surely, you can't be that unforgiving. | BoS302Maxson: Absolutely not. My decision is final. | Y2a | |
| 373 | BoS302_03_Scribe HaylenStage040 | 001698A7 | BoS302Scribe Haylen: If you're not convinced by what he says, or somehow he's become truly lost to us, then you do what you have to do. | {Relieved that someone is on Danse's side. / Relieved} It's good to know there's still a bit of humanity left in the Brotherhood. | Player Default: All right, I'll hear him out. | A2a |
| 374 | BOS302_13_CompanionReactsExecute | 00184AD5 | {Encouraging / Neutral} You did the right thing, sir. Don't let that man tell you otherwise. | A2a | ||
| 375 | {Encouraging / Neutral} You did the right thing, mum. Don't let that man tell you otherwise. | A3a | ||||
| 376 | 0018426A | {Worried the player made a bad decision / Worried} Paladin Danse was a good man, sir. I worry you're a bit... misguided. | Companion: That Maxson fella seemed like he knew what was best. Maybe you should've listened to him. | A2a | ||
| 377 | {Worried the player made a bad decision / Worried} Paladin Danse was a good man, mum. I worry you're a bit... misguided. | Companion: That Maxson fella seemed like he knew what was best. Maybe you should've listened to him. | A3a | |||
| 378 | 0018425C | {Sad over Danse's death. Wary of Maxson. / Sad} Paladin Danse was a good man, sir. I don't believe this Elder Maxson is cut from the same cloth. | Companion: I wished you had the bollocks to do that yourself. At least it's over with. | A2a | ||
| 379 | {Sad over Danse's death. Wary of Maxson. / Sad} Paladin Danse was a good man, mum. I don't believe this Elder Maxson is cut from the same cloth. | Companion: I wished you had the bollocks to do that yourself. At least it's over with. | A3a |
BoS303[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 380 | BoS303_01_Stage10 | 001698B4 | BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you. | {Happy Ingram is coming with. / Happy} Never hurts to have an extra hand, sir. | Player Default: It would be helpful if you tagged along. | A2a |
| 381 | BoS303Ingram: That's where we're headed. Hope you don't mind a little company, because I'm coming with you. | {Happy Ingram is coming with. / Happy} Never hurts to have an extra hand, mum. | Player Default: It would be helpful if you tagged along. | A3a | ||
| 382 | BoS303_01_Stage10PostPrime | 001698B2 | BoS303Ingram: That's if you don't mind a little company of course. | {Happy to have Ingram coming with. / Happy} A little help couldn't hurt, eh sir? | Player Default: It would be helpful if you tagged along. | A2a |
| 383 | BoS303Ingram: That's if you don't mind a little company of course. | {Happy to have Ingram coming with. / Happy} A little help couldn't hurt, eh mum? | Player Default: It would be helpful if you tagged along. | A3a | ||
| 384 | BoS303_01_Stage10PrePrime | 001698B3 | BoS303Ingram: That's if you don't mind a little company of course. | {Happy to have Ingram coming along. / Happy} A little help couldn't hurt us. | Player Default: It would be helpful if you tagged along. | A2a |
| 385 | BoS303_03_Roof | 001698B1 | BoS303Ingram: All right, let's head into the lab. Can't wait to get a look at the place. | {Worried about the collapses in the building / Concerned} Let's just hope the floor doesn't give out on us first. | A2a | |
| 386 | BoS303_04_MissingAgitator | 001698B0 | BoS303Ingram: It must have been moved. Let's check out that terminal over there. | {Worried about finding something in a huge building. / Worried} Let's just hope it hasn't wandered too far. | A2a | |
| 387 | BoS303_07_PowerLoss | 001698AF | BoS303Ingram: Damn it! They've knocked out the power to the elevators. | {Thankful to be alive. / Grateful} I'm just glad we didn't plummet to our death. | A2a | |
| 388 | BoS303_09_ViewReactor | 001698AE | BoS303Ingram: There it is... Mass Fusion's reactor. Don't make them like that anymore. | {Impressed. / Impressed} 200 years and still running. Quite impressive. | A2a | |
| 389 | BoS303_10_BeforeEnteringChamber | 001698AD | BoS303Ingram: I'll communicate with you though their intercom system while I monitor everything from out here. | {Giving advice / Concerned} If you have any Rad-X, now would be the time to use it. | A2a | |
| 390 | BoS303_14_ElevatorToLobby | 001698AC | BoS303Ingram: The Institute must have sent reinforcements. | {Irritated that the Institute is back / Irritated} They're like a bad penny, sir. | BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here! | A2a |
| 391 | BoS303Ingram: The Institute must have sent reinforcements. | {Irritated that the Institute is back / Irritated} They're like a bad penny, mum. | BoS303Ingram: I'll help hold them off, just make sure you get the Agitator out of here! | A3a |
BoSM01[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 392 | BoSM01_CompanionStage060_Commentary1 | 00184384 | {Coming upon a scene of massive devastation. / Concerned} I hate to think of what happened here. | A2a | ||
| 393 | BoSM01_CompanionStage070_Commentary1 | 00184383 | {Looking at a corpse of a woman who attempted to wall herself off in a room to get away from Ghouls. She did not succeed. / Sad} The poor soul. | A2a | ||
| 394 | BoSM01_CompanionStage080_Commentary1 | 00184382 | {Feeling sorry for a dead man. / Sad} Better to pass here than be torn to shreds by Ferals. | A2a |
CIS_EnterNewLocation[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 395 | - | 0023ED3E | {Neutral} So this is the famous Diamond City. I suppose I hoped to find more of a gem than a dusty home base. Civilization "in the rough" if you will! | |||
| 396 | 0023ED3D | {Disgust} Goodneighbor indeed. Certainly, no one here is trying to win any awards for cleanliness. | ||||
| 397 | 0023ED3C | {Concerned} Please don't tell me you intend on staying here. I daresay a place named "Combat Zone" may have ramifications for your well being. | ||||
| 398 | 0023ED3B | {Neutral} Ah the airport. Once a bustling hub of activity... now a glorified scrap yard. | ||||
| 399 | 0023ED3A | {Impressed} That structure looks quite promising, sir. It's not everyday you see such a well kept abode among the Commonwealth squalor. | ||||
| 400 | {Impressed} That structure looks quite promising, mum. It's not everyday you see such a well kept abode among the Commonwealth squalor. | |||||
| 401 | 0023ED39 | {Worried} Are you certain you want to go in there? I doubt time has erased its sordid reputation. It's probably far worse. | ||||
| 402 | 0023ED38 | {Friendly} Jamaica Plain. Has such a lovely ring to it. A shame the town doesn't live up to it. | ||||
| 403 | 0023ED37 | {Happy} Another Vault? I must admit my excitement. I've been curious about them ever since that fateful day. | ||||
| 404 | 0023ED36 | {Amused} An enemy submarine out here? Hopefully taken out by the very bombs they dropped! | ||||
| 405 | 0023ED35 | {Excited, but his comment is sarcastic. He thinks it's a terrible idea. / Sarcastic} I've got an idea. Let's tie a bunch of unseaworthy boats together over the irradiated ocean and call it home! | ||||
| 406 | 0023ED34 | {Awed} The wonders of mankind. War is a harsh mistress indeed. | ||||
| 407 | 0023ED33 | {Puzzled} Odd place for a pyramid, wouldn't you say, sir? | ||||
| 408 | {Puzzled} Odd place for a pyramid, wouldn't you say, mum? | |||||
| 409 | 0023ED32 | {Remembering a past time fondly. / Neutral} I do believe this is the old Fort Independence. Brings a nostalgic tear to the eye, does it not? | ||||
| 410 | {Happy} Ah, the old Fort Independence. Once again, a symbol of those fighting for a better future. | |||||
| 411 | 0023ED31 | {Amused} This place is actually quite quaint. Minus the prison walls of course! | ||||
| 412 | 0023ED30 | {Amused} Well, that monument has seen better days. I don't suppose there's a restoration effort going on inside. |
CIS_RacialComments_Codsworth[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 413 | CIS_RacialComments_Codsworth_Scene | 00065F91 | Target: Look, it's one of them fancy robots. | {Very grateful - reacting to someone calling him a "fancy robot" / Grateful} General Atomics' finest, thank you very much! | A1a | |
| 414 | Target: Look, it's one of them fancy robots. | {Proud and confident - responding to someone saying they sure could use a robot like him. / Confident} As could every household. | A2a | |||
| 415 | Target: Look, it's one of them fancy robots. | {Agreeable/Friendly - He's agreeing with someone who's commented on all the work that needs to be done these days. / Friendly} No arguments there. | A3a | |||
| 416 | Target: Look, it's one of them fancy robots. | {Happy/Proud - Someone has said it's impressive to see a robot as old as him still up and running. / Happy} Always happy to impress. | A4a | |||
| 417 | Target: Look, it's one of them fancy robots. | {Proud - Someone's wishing they had their own robot like him. / Happy} As you rightly should! | A5a | |||
| 418 | Target: Look, it's one of them fancy robots. | {Apologetic - Someone has suggested he come clean their house. / Apologetic} Apologies, but I am engaged indefinitely. | A6a | |||
| 419 | Target: Look, it's one of them fancy robots. | {Amused and slightly irritated - Speaking to someone who wants Codsworth to work for them if the player dies. / Amused} Unfortunately for you, I don't plan on "losing" my master anytime within your life span. | A7a | |||
| 420 | Target: Look, it's one of them fancy robots. | {Offended - Someone just commented on breaking him down into spare parts to make money off of. / Irritated} I beg your pardon, but I intend on self-maintaining for decades to come! | A8a | |||
| 421 | {Disturbed - Muttering to himself at the idea of someone wanting to break him down into spare parts. / Disgust} Spare parts indeed. How morbid. | A8b |
COMPickUpScene[edit]
See also: Codsworth/Dialogue Companion
COMCodsworth[edit]
See also: Codsworth/Dialogue Companion
COMCodsworthTalk[edit]
See also: Codsworth/Dialogue Companion
COMQuestCommentary[edit]
See also: Codsworth/Dialogue Companion
CreatureDialogueMrHandy[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2131 | - | 000C15AD | {loudly and fake cheerfully} It's just little old me. Nothing to be afraid of. | |||
| 2132 | {under his breath} Someone dirty and disreputable, I shouldn't wonder. | |||||
| 2133 | {pretending to call a cat} Here kitty-kitty-kitty! | |||||
| 2134 | {under his breath} As if I'd know what to do if I found something. | |||||
| 2135 | {MARK FOR RE-RECORD. sarcastic, under his breath} Why not let the robot deal with it? | |||||
| 2136 | {loudly, hoping that whoever is there will go away} I'm going to look over here now. | |||||
| 2137 | 000C15AC | {sarcastic} Didn't you hear me coming? Now I have to fight you. Bloody fantastic. | ||||
| 2138 | {wearily} Here we go again. | |||||
| 2139 | {sarcastic} Oh good. I found you. | |||||
| 2140 | {sarcastic} You must be bloody stupid if you can't hide from me. | |||||
| 2141 | 000C15AB | Oh, back to the usual daily tedium. | ||||
| 2142 | Thought as much. Nothing there after all. | |||||
| 2143 | Beastly nuisance. Glad that's done with. | |||||
| 2144 | 000C15AA | Just what I was hoping for. Trundling around looking for something that wants to blow me to flinders. | ||||
| 2145 | Must we play hide and seek now? | |||||
| 2146 | {sarcastically -- hoping not to have to find anybody} Ready or not, here I come! | |||||
| 2147 | That's a good start. Now just keep running and we'll call it even. | |||||
| 2148 | 000C15A9 | A little peace and quiet, at last. | ||||
| 2149 | Well, that's it then. | |||||
| 2150 | That's enough excitement for one day. | |||||
| 2151 | 000C1563 | Not very sporting of you. | ||||
| 2152 | That's hardly Marquess of Queensberry rules, now is it? | |||||
| 2153 | You'll pay for that, you cheeky bastard! | |||||
| 2154 | 000C1562 | Cheerio. Water under the bridge. | ||||
| 2155 | 000C155C | *Gasp!* Murder! | ||||
| 2156 | {heavy sigh at the beginning of the sentence} I suppose I'm going to have to do something about that. | |||||
| 2157 | 000C1559 | Why do I get all the hoodlums? | ||||
| 2158 | Did you really need that? | |||||
| 2159 | The class of people I'm forced to associate with these days just keeps falling. | |||||
| 2160 | 000C1523 | *Sigh.* Why must you humans always resort to violence? | ||||
| 2161 | And who gets to clean up all this blood? Me, that's who... | |||||
| 2162 | Oohh. Yesss... Let's all beat up on the robot... | |||||
| 2163 | By God, if I had hands I'd strangle the life out of you! | |||||
| 2164 | For Queen and country! | |||||
| 2165 | You have insulted my honor, and for that, you must die! | |||||
| 2166 | 000C1522 | Do stand still! | ||||
| 2167 | Have at thee! | |||||
| 2168 | 000C151B | How dare you, sir! | ||||
| 2169 | How dare you, mum! | |||||
| 2170 | 000464FF | |||||
| 2171 | 000464FE | |||||
| 2172 | 000464FC | Sir? | ||||
| 2173 | Ma'am? | |||||
| 2174 | Hello there. | |||||
| 2175 | Good day to you. | |||||
| 2176 | 00020B7C |
DialogueAbernathyFarm[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2177 | DialogueAbernathyFarmBlakeScene | 0016A716 | Player Default: There's nothing worse than losing a child. Believe me, I know. | {Sincere. / Somber} All too well, I'm afraid. My sympathies are with you both. | Blake: I'm sorry to hear you say so. | A2a |
| 2178 | 0016A715 | Player Default: If your daughter was that stupid, she got what she deserved. | {Shocked at the player's rudeness / Surprised} Sir, I do believe you've crossed a line. | Blake: You're a real son of a bitch, aren't you? | B2a | |
| 2179 | Player Default: If your daughter was that stupid, she got what she deserved. | {Shocked at the player's rudeness / Surprised} Mum, I do believe you've crossed a line. | Blake: You're a real son of a bitch, aren't you? | B3a |
DialogueCodsworthPostWar[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2180 | 001_CodsworthPostWarIntro | 000A7D24 | {shocked and happy / Awed} As I live and breathe... | CodsworthAlias: It's... it's REALLY you! | A | |
| 2181 | Just tending the garden, sir. Though it is hard to be a green thumb when you lack the requisite digit, I'm afraid. | Player Default: Codsworth! You're... still here. So... other people could still be alive, too... | A | |||
| 2182 | Just tending the garden, mum. Though it is hard to be a green thumb when you lack the requisite digit, I'm afraid. | Player Default: Codsworth! You're... still here. So... other people could still be alive, too... | A | |||
| 2183 | 000A5196 | Player Default: Codsworth! You're... still here. So... other people could still be alive, too... | {Amused} Well of course I'm still here. Surely you don't think a little radiation could deter the pride of General Atomics International? | A1a | ||
| 2184 | {Concerned} But you seem the worse for wear. Best not let the wife see you in that state. Where is the missus, by the way? | CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid. | A1b | |||
| 2185 | Player Default: Codsworth! You're... still here. So... other people could still be alive, too... | {Amused} Well of course I'm still here. Surely you don't think a little radiation could deter the pride of General Atomics International? | A2a | |||
| 2186 | {Concerned} But you seem the worse for wear. Best not let the hubby see you in that state. Where is sir, by the way? | CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid. | A2b | |||
| 2187 | 000A5195 | Player Default: My God... they did it. Those bastards really did it. Everything's dead... | Everything's dead? Ah yes, the garden. The posies have been problematic, I admit. | B1a | ||
| 2188 | If only the missus were here to help. Where is she, by the by? | CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid. | B1b | |||
| 2189 | Player Default: My God... they did it. Those bastards really did it. Everything's dead... | Everything's dead? Ah yes, the garden. The posies have been problematic, I admit. | B2a | |||
| 2190 | If only sir were here to help. Where is he, by the by? | CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid. | B2b | |||
| 2191 | 000A5194 | Player Default: Oh my god... this can't be happening... this isn't happening... | Isn't happening? What ARE you talking about? | X1a | ||
| 2192 | My, but you look distraught. Perhaps the missus can offer one of those hugs you humans are so fond of? Speaking of which, where is your better half? | CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid. | X1b | |||
| 2193 | Player Default: Oh my god... this can't be happening... this isn't happening... | Isn't happening? What ARE you talking about? | X2a | |||
| 2194 | My, but you look distraught. Perhaps sir can offer one of those hugs you humans are so fond of? Speaking of which, where is your better half? | CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid. | X2b | |||
| 2195 | 000A5193 | Player Default: Codsworth! What happened.... to the world? | The world, sir? Well, besides our geraniums still being the envy of Sanctuary Hills, I'm afraid things have been dreadfully dull around here. | Y1a | ||
| 2196 | {MARK FOR RE-RECORD.} Things will be so much more exciting with you and missus back! Where is your better half, by the by? | CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid. | Y1b | |||
| 2197 | Player Default: Codsworth! What happened.... to the world? | The world, mum? Well, besides our geraniums still being the envy of Sanctuary Hills, I'm afraid things have been dreadfully dull around here. | Y2a | |||
| 2198 | {MARK FOR RE-RECORD.} Things will be so much more exciting with you and sir back! Where is your better half, by the by? | CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid. | Y2b | |||
| 2199 | 000A518B | Player Default: They came into the Vault... Maybe you saw them? Armed... wearing strange outfits? | Only Ms. Rosa's boy, running around in his Halloween costume, more than a week early. I swear, the nerve of that woman leaving her brat unsupervised. | Y1a | ||
| 2200 | Not like this family, sir. You and the missus have always been such a responsible couple. Where... is she, by the by? | CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid. | Y1b | |||
| 2201 | Player Default: They came into the Vault... Maybe you saw them? Armed... wearing strange outfits? | Only Ms. Rosa's boy, running around in his Halloween costume, more than a week early. I swear, the nerve of that woman leaving her brat unsupervised. | Y2a | |||
| 2202 | Not like you, mum. You're the perfect mother. And sir is... oh, where is sir, by the by? | CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid. | Y2b | |||
| 2203 | 000A5186 | Player Default: She's... in a better place. | Sir... these things you're saying. These... terrible things... I... I believe you need a distraction. Yes! A distraction, to calm this dire mood. | A1a | ||
| 2204 | It's been ages since we've had a proper family activity. Checkers. Or perhaps charades. Shaun does so love that game. Is the lad... with you...? | CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid. | A1b | |||
| 2205 | Player Default: She's... in a better place. | Mum... these things you're saying. These... terrible things... I... I believe you need a distraction. Yes! A distraction, to calm this dire mood. | A2a | |||
| 2206 | It's been ages since we've had a proper family activity. Checkers. Or perhaps charades. Shaun does so love that game. Is the lad... with you...? | CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid. | A2b | |||
| 2207 | 000A5182 | Player Default: Codsworth... listen to me carefully... have you seen him? Have you seen Shaun? | Why, the missus had him last, remember? Perhaps she's gone to the Parker residence to arrange a play-date? | Y1a | ||
| 2208 | I'm sure she'll be back with him momentarily. | CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid. | Y1b | |||
| 2209 | Player Default: Codsworth... listen to me carefully... have you seen him? Have you seen Shaun? | Why, sir had him last, remember? Perhaps he's gone to the Parker residence to arrange a play-date? | Y2a | |||
| 2210 | I'm sure he'll be back with him momentarily. | CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid. | Y2b | |||
| 2211 | 000A17ED | Player Default: Shaun's been kidnapped. But I'm going to find him. I'm going to get my son back. | It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid. | Player Default: Doesn't matter how long it's been. I feel fine. | A1a | |
| 2212 | 000A17EC | RobotMrHandy: As I live and breathe... | {Suspicious} It's... it's REALLY you! | CodsworthAlias: It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia. Not eating properly for 200 years will do that, I'm afraid. | A1a | |
| 2213 | 000A17E3 | Player Default: What? Food? Yeah, sure... I... I need a minute to think... | Then I'll be right back! | A1a | ||
| 2214 | 000A17E2 | Player Default: What? No! I need help Codsworth, not food! | Sir, I've been thinking. If something is amiss... your loved ones may simply be hiding. From... the Red Menace. | Player Default: Codsworth, buddy, I don't think the Reds are gonna be a problem anymore. | B1a | |
| 2215 | Player Default: What? No! I need help Codsworth, not food! | Mum, I've been thinking. If something is amiss... your loved ones may simply be hiding. From... the Red Menace. | Player Default: Codsworth, buddy, I don't think the Reds are gonna be a problem anymore. | B2a | ||
| 2216 | 000A17E0 | Player Default: Codsworth, you're acting... a little bit weird. What's wrong? | {voice trembling, you're starting to go into a long confession} I... I... | CodsworthAlias: Oh sir, it's been just horrible! Two centuries with no one to talk to, no one to serve. | Y1a | |
| 2217 | Player Default: Codsworth, you're acting... a little bit weird. What's wrong? | All right, you caught me, sir. The refrigerator's broken, so we're all out of fresh fruits and vegetables. | Y2a | |||
| 2218 | But not to worry! We have plenty of preservative-rich food. Fancy Lad snack cakes and the like. | Y2b | ||||
| 2219 | I'll surprise you with something. What do you say? | Player Default: What? Food? Yeah, sure... I... I need a minute to think... | Y2c | |||
| 2220 | Player Default: Codsworth, you're acting... a little bit weird. What's wrong? | All right, you caught me, mum. The refrigerator's broken, so we're all out of fresh fruits and vegetables. | Y3a | |||
| 2221 | But not to worry! We have plenty of preservative-rich food. Fancy Lad snack cakes and the like. | Y3b | ||||
| 2222 | I'll surprise you with something. What do you say? | Player Default: What? Food? Yeah, sure... I... I need a minute to think... | Y3c | |||
| 2223 | 000A17DB | Player Default: Doesn't matter how long it's been. I feel fine. | A bit over 210 actually, sir. Give or take a little for the Earth's rotation and some minor dings to the ole' chronometer. | A1a | ||
| 2224 | That means you're two centuries late for dinner! Ha ha ha. Perhaps I can whip you up a snack? You must be famished. | Player Default: What? Food? Yeah, sure... I... I need a minute to think... | A1b | |||
| 2225 | Player Default: Doesn't matter how long it's been. I feel fine. | A bit over 210 actually, mum. Give or take a little for the Earth's rotation and some minor dings to the ole' chronometer. | A2a | |||
| 2226 | That means you're two centuries late for dinner! Ha ha ha. Perhaps I can whip you up a snack? You must be famished. | Player Default: What? Food? Yeah, sure... I... I need a minute to think... | A2b | |||
| 2227 | 000A17C1 | {shouting at someone who's walking away unexpectedly} Leaving? So soon? Was it something I said? | A1a | |||
| 2228 | 003_CodsworthAfterFood | 000A7D24 | Here you are, sir. Now, I've been thinking. If something is amiss... your loved ones may simply be hiding. From... the Red Menace. | Player Default: Codsworth, buddy, I don't think the Reds are gonna be a problem anymore. | A | |
| 2229 | Here you are, mum. Now, I've been thinking. If something is amiss... your loved ones may simply be hiding. From... the Red Menace. | Player Default: Codsworth, buddy, I don't think the Reds are gonna be a problem anymore. | A | |||
| 2230 | Sir, I've been thinking. Your loved ones may simply be hiding. From... the Red Menace. | Player Default: Codsworth, buddy, I don't think the Reds are gonna be a problem anymore. | A | |||
| 2231 | Mum, I've been thinking. Your loved ones may simply be hiding. From... the Red Menace. | Player Default: Codsworth, buddy, I don't think the Reds are gonna be a problem anymore. | A | |||
| 2232 | 000A17D1 | Player Default: Codsworth, buddy, I don't think the Reds are gonna be a problem anymore. | {MARK FOR RE-RECORD.} I have an idea. Let's search the neighborhood together. After all, the missus and young Shaun. They're... they're my family too. | Player Default: Codsworth, I already looked. They're not here. | A1a | |
| 2233 | Player Default: Codsworth, buddy, I don't think the Reds are gonna be a problem anymore. | {MARK FOR RE-RECORD.} I have an idea. Let's search the neighborhood together. After all, Sir and young Shaun. They're... they're my family too. | Player Default: Codsworth, I already looked. They're not here. | A2a | ||
| 2234 | 000A17CE | Player Default: The Red Menace? | Why the communists, of course! The Russians AND the Chinese! | Player Default: Codsworth, buddy, I don't think the Reds are gonna be a problem anymore. | Y1a | |
| 2235 | 004_CodsworthPatrol | 000A7D24 | Give me the word, sir, and I'll initiate my search protocols. | Player Default: Codsworth, I already looked. They're not here. | A | |
| 2236 | Give me the word, mum, and I'll initiate my search protocols. | Player Default: Codsworth, I already looked. They're not here. | A | |||
| 2237 | Keeping watch, sir. Do you want me to initiate my search protocol? | Player Default: Codsworth, I already looked. They're not here. | A | |||
| 2238 | Keeping watch, mum. Do you want me to initiate my search protocol? | Player Default: Codsworth, I already looked. They're not here. | A | |||
| 2239 | {MARK FOR RE-RECORD.} Hovering in place here, sir. Shall we look for your family, now? | Player Default: Codsworth, I already looked. They're not here. | A | |||
| 2240 | {MARK FOR RE-RECORD.} Hovering in place here, mum. Shall we look for your family, now? | Player Default: Codsworth, I already looked. They're not here. | A | |||
| 2241 | {MARK FOR RE-RECORD.} Give me the word, sir. We shall search for your family together. | Player Default: Codsworth, I already looked. They're not here. | A | |||
| 2242 | {MARK FOR RE-RECORD.} Give me the word, mum. We shall search for your family together. | Player Default: Codsworth, I already looked. They're not here. | A | |||
| 2243 | {MARK FOR RE-RECORD.} Ready, sir? We shall find your family as a team. | Player Default: Codsworth, I already looked. They're not here. | A | |||
| 2244 | {MARK FOR RE-RECORD.} Ready, mum? We shall find your family as a team. | Player Default: Codsworth, I already looked. They're not here. | A | |||
| 2245 | 000A17C5 | Player Default: Codsworth, I already looked. They're not here. | {broken up, starting to cry} Then... they're really gone, aren't they? Oh sir... | Player Default: Thanks for trying, Codsworth. | A1a | |
| 2246 | Player Default: Codsworth, I already looked. They're not here. | {broken up, starting to cry} Then... they're really gone, aren't they? Oh mum... | Player Default: Thanks for trying, Codsworth. | A2a | ||
| 2247 | Player Default: Codsworth, I already looked. They're not here. | Proud to serve, sir! | A3a | |||
| 2248 | Player Default: Codsworth, I already looked. They're not here. | Proud to serve, mum! | A4a | |||
| 2249 | 000A17C4 | Player Default: There's nothing left here. It's all gone. | Well, if you wish to venture to parts unknown, I won't stop you. I shall guard the neighborhood in your absence. | B3a | ||
| 2250 | 000A17C3 | Player Default: I don't know, Codsworth. I... | {realizing that the player's spouse and young Shaun are both gone / Sad} You... you mean to say they're really gone, don't you? Oh sir... | Player Default: Thanks for trying, Codsworth. | X1a | |
| 2251 | Player Default: I don't know, Codsworth. I... | {realizing that the player's spouse and young Shaun are both gone / Sad} You... you mean to say they're really gone, don't you? Oh mum... | Player Default: Thanks for trying, Codsworth. | X2a | ||
| 2252 | Player Default: I don't know, Codsworth. I... | {enthusiastic, dragging the player along} Follow me! | X3a | |||
| 2253 | 000A17C2 | Player Default: Codsworth, are you sure you're holding up okay? | Fine! Just fine. Performing my duties faithfully. As expected. Now, shall I patrol the neighborhood? | Player Default: Codsworth, I already looked. They're not here. | Y2a | |
| 2254 | Player Default: Codsworth, are you sure you're holding up okay? | Oh, just the usual, sir. Pesky neighborhood dogs and mosquitoes. Shall I investigate? | Player Default: Codsworth, I already looked. They're not here. | Y3a | ||
| 2255 | Player Default: Codsworth, are you sure you're holding up okay? | Oh, just the usual, mum. Pesky neighborhood dogs and mosquitoes. Shall I investigate? | Player Default: Codsworth, I already looked. They're not here. | Y4a | ||
| 2256 | 005_CodsworthPostWarSpeechChallenge | 00023D3C | Player Default: *Sniff* You're welcome. | {snapping out of melancholy} Now. Enough feeling sorry for myself. | CodsworthAlias: Shall we search the neighborhood together? The missus and young Shaun may turn up yet. | A1a |
| 2257 | 00023D31 | CodsworthAlias: Now. Enough feeling sorry for myself. | {MARK FOR RE-RECORD.} Shall we search the neighborhood together? The missus and young Shaun may turn up yet. | Player Default: Codsworth, I already looked. They're not here. | A1a | |
| 2258 | CodsworthAlias: Now. Enough feeling sorry for myself. | {MARK FOR RE-RECORD.} Shall we search the neighborhood together? Sir and young Shaun may turn up yet. | Player Default: Codsworth, I already looked. They're not here. | A2a | ||
| 2259 | 0001F141 | Player Default: Stay with me, pal. Focus. | I'm afraid I don't know anything, sir. The bombs came, and all of you left in such a hurry. I thought for certain you and your family were... dead. | A1a | ||
| 2260 | I did find this holotape. I believe the missus was going to present it to you. As a surprise. But then, well... everything "happened." | Player Default: Thank you, Codsworth. | A1b | |||
| 2261 | Player Default: Stay with me, pal. Focus. | I'm afraid I don't know anything, mum. The bombs came, and all of you left in such a hurry. I thought for certain you and your family were... dead. | A2a | |||
| 2262 | I did find this holotape. I believe sir was going to present it to you. As a surprise. But then, well... everything "happened." | Player Default: Thank you, Codsworth. | A2b | |||
| 2263 | 0001F13C | Player Default: Thank you, Codsworth. | *Sniff* You're welcome. | CodsworthAlias: Now. Enough feeling sorry for myself. | A1a | |
| 2264 | 0001F13B | Player Default: So, that's all that's left. | That's not all that's left, sir. There's still you. And me. | CodsworthAlias: Now. Enough feeling sorry for myself. | B1a | |
| 2265 | Player Default: So, that's all that's left. | That's not all that's left, mum. There's still you. And me. | CodsworthAlias: Now. Enough feeling sorry for myself. | B2a | ||
| 2266 | 0001F13A | Player Default: Well, it's something. | Let it serve as a reminder, sir. Of... happier days. | CodsworthAlias: Now. Enough feeling sorry for myself. | X1a | |
| 2267 | Player Default: Well, it's something. | Let it serve as a reminder, mum. Of... happier days. | CodsworthAlias: Now. Enough feeling sorry for myself. | X2a | ||
| 2268 | 0001F139 | Player Default: A holotape? What's on it? | I believe it's a private message for you. My etiquette protocols would not permit me to play it for myself. | Y1a | ||
| 2269 | Any standard holotape reading device should be able to play it back. Oh, like that Pip-boy on your arm. That should work brilliantly. | CodsworthAlias: Now. Enough feeling sorry for myself. | Y1b | |||
| 2270 | 0001E603 | Oh sir, it's been just horrible! Two centuries with no one to talk to, no one to serve. | A1a | |||
| 2271 | I spent the first ten years trying to keep the floors waxed, but nothing gets out nuclear fallout from vinyl wood. Nothing! | A1b | ||||
| 2272 | And don't get me started about the futility of dusting a collapsed house. And the car! The car! How do you polish rust? | Player Default: Stay with me, pal. Focus. | A1c | |||
| 2273 | Oh mum, it's been just horrible! Two centuries with no one to talk to, no one to serve. | A2a | ||||
| 2274 | I spent the first ten years trying to keep the floors waxed, but nothing gets out nuclear fallout from vinyl wood. Nothing! | A2b | ||||
| 2275 | And don't get me started about the futility of dusting a collapsed house. And the car! The car! How do you polish rust? | Player Default: Stay with me, pal. Focus. | A2c | |||
| 2276 | 010_CodsworthPostWar_SkippedCodsworth | 0005685A | Player Default: Codsworth! You're looking good for a robot that survived an atomic war. | {Grateful} Well I have picked up a few minor scratches and, dare I say... stains, but all in all, the inner workings are top notch. | A1a | |
| 2277 | {Friendly} And I see you've taken up a new look. I take it the missus approves? Where is the wife, by the way? | Player Default: She's... in a better place. | A1b | |||
| 2278 | Player Default: Codsworth! You're looking good for a robot that survived an atomic war. | {Grateful} Well I have picked up a few minor scratches and, dare I say... stains, but all in all, the inner workings are top notch. | A2a | |||
| 2279 | {Friendly} And I see you've taken up a new look. I take it the husband approves? Where is sir, by the way? | Player Default: She's... in a better place. | A2b | |||
| 2280 | 0005683E | Player Default: Codsworth, all the time you were here. Did you see anyone? Anyone at all coming out of the Vault? | {Sad} If only I had, sir! You've no idea the desperation for human contact one develops over 200 years. | Y1a | ||
| 2281 | {Upset, recalling bad memories of encountering raiders and scavengers. / Disgust} And when you do encounter them? Oh the cruelty! You're either... target practice or... spare parts! | Y1b | ||||
| 2282 | {Worried} But please, sir, don't tell me Shaun met the same fate as the missus. I... I don't know if the old nuts and bolts could take it. | Player Default: He's been kidnapped. But I'm going to find him. | Y1c | |||
| 2283 | Player Default: Codsworth, all the time you were here. Did you see anyone? Anyone at all coming out of the Vault? | {Sad} If only I had, mum! You've no idea the desperation for human contact one develops over 200 years. | Y2a | |||
| 2284 | {Upset, recalling bad memories of encountering raiders and scavengers. / Disgust} And when you do encounter them? Oh the cruelty! You're either... target practice or... spare parts! | Y2b | ||||
| 2285 | {Worried} But please, mum, don't tell me Shaun met the same fate as sir. I... I don't know if the old nuts and bolts could take it. | Player Default: He's been kidnapped. But I'm going to find him. | Y2c | |||
| 2286 | Player Default: Codsworth, all the time you were here. Did you see anyone? Anyone at all coming out of the Vault? | {Thinking and curious at first, then friendly. / Thinking} Hmm, can't say I have. News is a bit hard to come by these days, what with the lack of luncheons, and no more GNN. | Y3a | |||
| 2287 | {Curious, then shocked at the thought. / Question} Is that where young Shaun is? Don't tell me you had the lad committed! | Player Default: He's been kidnapped. But I'm going to find him. | Y3b | |||
| 2288 | 00056859 | Player Default: Codsworth! You're still here. I can't believe you didn't move on after all this time. | {Defiant} And leave the geraniums unattended? Rubbish! Besides, I've had plenty to do since that fateful day. You wouldn't have believed the mess. | B1a | ||
| 2289 | {Happy} But, now that you and the family are back, my life's work of servitude may finally resume. Where is your better half, by the way? | Player Default: She's... in a better place. | B1b | |||
| 2290 | 00056857 | Player Default: Codsworth! You're still... fully operational? | {MARK FOR RE-RECORD. / Defiant} Well of course, sir. You can thank the fine engineers at General Atomics for that! At least, you could have. Had they not been... vaporized. | Y1a | ||
| 2291 | {Happy} I must say, it's good to see you up and about as well. I find your survivability... impressive. I take it the missus is in good health as well? | Player Default: She's... in a better place. | Y1b | |||
| 2292 | Player Default: Codsworth! You're still... fully operational? | {Defiant} Well of course, mum. You can thank the fine engineers at General Atomics for that! At least, you could have. Had they not been... vaporized. | Y2a | |||
| 2293 | {Happy} I must say, it's good to see you up and about as well. I find your survivability... impressive. I take it the hubby is in good health as well? | Player Default: She's... in a better place. | Y2b | |||
| 2294 | 00056842 | Player Default: She's... in a better place. | {Disbelief} Heavens no! Such a tragedy. If I could feel, I would be quite distraught over the news. And young Shaun? What of your son? | Player Default: He's been kidnapped. But I'm going to find him. | A1a | |
| 2295 | 011_CodsworthPostWar_Follower | 000A7D24 | {Happy - Player has returned from Concord after their initial reunion. / Happy} Welcome back, sir! I do hope you were able to find some assistance in Concord. | Player Default: You could say that. I made a few new friends. | A | |
| 2296 | {Happy - Player has returned from Concord after their initial reunion. / Happy} Welcome back, mum! I do hope you were able to find some assistance in Concord. | Player Default: You could say that. I made a few new friends. | A | |||
| 2297 | 0008E5B9 | Player Default: You could say that. I made a few new friends. | {Friendly - in regards to having friends. / Friendly} Can't have enough of those these days. | A1a | ||
| 2298 | Player Default: You could say that. I made a few new friends. | {Disappointed. / Depressed} I feared as much. | A2a | |||
| 2299 | Player Default: You could say that. I made a few new friends. | {Disappointed. / Depressed} That's unfortunate. | A3a | |||
| 2300 | 0008E5B8 | Player Default: Nope. Nothing useful. | {A bit apologetic - on the player saying he found no useful info in Concord. / Apologetic} I thought the chances may be a bit on the slim side. | B1a | ||
| 2301 | 0008E5B7 | Player Default: Maybe. We'll see. | {With slight excitement. / Happy} We certainly shall! | X1a | ||
| 2302 | Player Default: Maybe. We'll see. | {Apologetic. / Apologetic} I'm sorry, sir. I was certain you'd find someone there who could help. | X2a | |||
| 2303 | Player Default: Maybe. We'll see. | {Apologetic. / Apologetic} I'm sorry, mum. I was certain you'd find someone there who could help. | X3a | |||
| 2304 | 0008E5B6 | Player Default: How were things here while I was gone? | {Making polite conversation with the player. / Friendly} Oh, just catching up on old yard work. Some occasional pest control. | Y1a | ||
| 2305 | {Curious and hopeful / Question} And you, sir? Anything to be found in Concord? | Player Default: You could say that. I made a few new friends. | Y1b | |||
| 2306 | Player Default: How were things here while I was gone? | {Making polite conversation with the player. / Friendly} Oh just catching up on some old yard work with the occasional pest control. | Y2a | |||
| 2307 | {Curious and hopeful / Question} And you, mum? Anything to be found in Concord? | Player Default: You could say that. I made a few new friends. | Y2b | |||
| 2308 | MQ102_CodsworthSearch01 | 0019E111 | {humming a tune as you go to fetch food in the kitchen, something appropriately British} (humming) | CodsworthAlias: Nothing here but a few flies. Wait... my sensors are picking up movement in another house. Follow me! | A1a | |
| 2309 | 0019E110 | CodsworthAlias: (humming) | Nothing here but a few flies. Wait... my sensors are picking up movement in another house. Follow me! | A1a | ||
| 2310 | MQ102_CodsworthSearch02 | 000A7D24 | {broken up, starting to cry} Your family isn't here either. They're... they're really gone, aren't they? | Player Default: Thanks for trying, Codsworth. | A | |
| 2311 | {broken up, starting to cry} The missus and young Shaun... They aren't here... | Player Default: Thanks for trying, Codsworth. | A | |||
| 2312 | {broken up, starting to cry} Sir and young Shaun... They aren't here... | Player Default: Thanks for trying, Codsworth. | A | |||
| 2313 | 0019E706 | Player Default: Thanks for your help, Codsworth. | Good luck, sir. You'll find young Shaun. I know you will. | A1a | ||
| 2314 | Player Default: Thanks for your help, Codsworth. | Good luck, mum. You'll find young Shaun. I know you will. | A2a | |||
| 2315 | 0019E705 | Player Default: You're just pointing me in a random direction. | {hurt feelings, a bit sad} Well, I'm afraid that's all I have. But you know best, sir. I'm sure you'll find young Shaun. One way or another. | B1a | ||
| 2316 | Player Default: You're just pointing me in a random direction. | {hurt feelings, a bit sad} Well, I'm afraid that's all I have. But you know best, mum. I'm sure you'll find young Shaun. One way or another. | B2a | |||
| 2317 | 0019E704 | Player Default: I like these people already. | Oh good! Maybe you'll get along, then, and they can help you find young Shaun. | X1a | ||
| 2318 | 0019E703 | Player Default: There's still people alive in Concord? | Yes, although they're a bit rough. You remember the way? Just across the southern footbridge out of the neighborhood and past the Red Rocket station. | Y1a | ||
| 2319 | 0019E10F | Player Default: Thanks for trying, Codsworth. | You can't give up, sir. What about the city? Concord is nearby, and, well, the people there have only shot at me a few times... | Player Default: Thanks for your help, Codsworth. | A1a | |
| 2320 | Player Default: Thanks for trying, Codsworth. | You can't give up, mum. What about the city? Concord is nearby, and, well, the people there have only shot at me a few times... | Player Default: Thanks for your help, Codsworth. | A2a | ||
| 2321 | 0019E10E | Player Default: Happy? This whole thing was a waste of time! | {a little frightened at being yelled at} I only wanted to help, sir! M-maybe you could try Concord? I've seen people in that area, and they're only slightly heavily armed... | Player Default: Thanks for your help, Codsworth. | B1a | |
| 2322 | Player Default: Happy? This whole thing was a waste of time! | {a little frightened at being yelled at} I only wanted to help, mum! M-maybe you could try Concord? I've seen people in that area, and they're only slightly heavily armed... | Player Default: Thanks for your help, Codsworth. | B2a | ||
| 2323 | 0019E10D | Player Default: Shaun's out there, Codsworth. I need to find him. | What about Concord, sir? Plenty of people there. And last I checked, they only pummeled me with sticks a few times before I had to run back home. | Player Default: Thanks for your help, Codsworth. | X1a | |
| 2324 | Player Default: Shaun's out there, Codsworth. I need to find him. | What about Concord, mum? Plenty of people there. And last I checked, they only pummeled me with sticks a few times before I had to run back home. | Player Default: Thanks for your help, Codsworth. | X2a | ||
| 2325 | 0019E10C | Player Default: Come on Codsworth. I need your help. Where can I go? | You could head into the city. Concord is nearby. But the people there aren't... as put together as I am. | Player Default: Thanks for your help, Codsworth. | Y1a | |
| 2326 | MQ102_CodsworthSearch03 | 0019E107 | I shall remain here, and secure the home-front! | A1a | ||
| 2327 | - | 000A7D24 | Just getting your snack, sir! Be just a moment. | A | ||
| 2328 | Just getting your snack, mum! Be just a moment. | A | ||||
| 2329 | {MARK FOR RE-RECORD.} Don't worry. My search protocols are on full alert. | A | ||||
| 2330 | {MARK FOR RE-RECORD.} Follow me, sir. We must find your family! | A | ||||
| 2331 | {MARK FOR RE-RECORD.} Follow me, mum. We must find your family! | A | ||||
| 2332 | {MARK FOR RE-RECORD.} The communists won't be able to stand up to the both of us, sir. | A | ||||
| 2333 | {MARK FOR RE-RECORD.} The communists won't be able to stand up to the both of us, mum. | A | ||||
| 2334 | {MARK FOR RE-RECORD.} Keep an eye out for Reds, sir. | A | ||||
| 2335 | {MARK FOR RE-RECORD.} Keep an eye out for Reds, mum. | A | ||||
| 2336 | {MARK FOR RE-RECORD.} We'll find them, sir. You have my word. | A | ||||
| 2337 | {MARK FOR RE-RECORD.} We'll find them, mum. You have my word. | A | ||||
| 2338 | 000AE45E | {finding an attacker who was hiding} Not this time! | ||||
| 2339 | {finding an attacker who was hiding} Found you! | |||||
| 2340 | {(as if to a child) finding an attacker who was hiding} Peek-a-boo! | |||||
| 2341 | 000AE45D | {finding a hidden enemy and starting combat} Nice try. | ||||
| 2342 | {finding a hidden enemy and starting combat} Ah-ha! There you are. | |||||
| 2343 | {finding a hidden enemy and starting combat} Afraid you'll have to do better than that! | |||||
| 2344 | {finding a hidden enemy and starting combat} Thought you could hide from me? No such luck, I'm afraid. | |||||
| 2345 | {finding a hidden enemy and starting combat} Over here, sir. | |||||
| 2346 | {finding a hidden enemy and starting combat / Confident} Over here, mum. | |||||
| 2347 | 000AE45C | {with great bravado, launching yourself into combat} Come on, sir, we can take them! | ||||
| 2348 | {with great bravado, launching yourself into combat / Neutral} Come on, mum, we can take them! | |||||
| 2349 | {with great bravado, launching yourself into combat} Terrific, it's a fight then! | |||||
| 2350 | {with great bravado, launching yourself into combat / Neutral} Let's make this quick, shall we? | |||||
| 2351 | {with great bravado, launching yourself into combat} This should be fun. | |||||
| 2352 | 0005E5EF | {player is striking you for no reason} You seem to be pummeling me... | ||||
| 2353 | 0004D8C2 | {fleeing in terror} Sir! Help! | ||||
| 2354 | {fleeing in terror} Help me, sir! | |||||
| 2355 | {fleeing in terror} Mum! Help me! | |||||
| 2356 | {fleeing in terror} Mum! They're after me! | |||||
| 2357 | 000475B9 | |||||
| 2358 | 00023C3E | I shall remain here then, and secure the homefront. | ||||
| 2359 | Very well, sir. I shall stay here and guard this area... fiercely. | |||||
| 2360 | Very well, mum. I shall stay here and guard this area... fiercely. | |||||
| 2361 | 0001E5FD | There must be someone who can help you in Concord. | ||||
| 2362 | I'm afraid I won't be able to re-pave the driveway anytime soon. | |||||
| 2363 | Oh, don't worry about me, sir. I'll be fine. Just hovering here. | |||||
| 2364 | Oh, don't worry about me, mum. I'll be fine. Just hovering here. | |||||
| 2365 | Take a walk, sir. Get some fresh air. | |||||
| 2366 | Take a walk, mum. Get some fresh air. | |||||
| 2367 | Still tending the garden, sir. And, as you can see, our geraniums are still the envy of Sanctuary Hills. | |||||
| 2368 | Still tending the garden, mum. And, as you can see, our geraniums are still the envy of Sanctuary Hills. | |||||
| 2369 | Be careful out there, sir. The communists abound. | |||||
| 2370 | Be careful out there, mum. The communists abound. |
DialogueDiamondCityEntrance[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2445 | 08MayorIntroScene2a | 00169C0A | Player Default: Always believed in freedom of the press. | {Agreeing with the player / Confident} Rightly so. A true medium for the people. | Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. | A2a |
| 2446 | 00169C09 | Player Default: Newspapers just like to stir up trouble. | {Friendly - offering his opinion / Friendly} A fair point, sir, but I believe it depends on the reporter. Exposing the truth is one thing, twisting it is another. | Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. | B2a | |
| 2447 | Player Default: Newspapers just like to stir up trouble. | {Friendly - offering his opinion / Friendly} A fair point, mum, but I believe it depends on the reporter. Exposing the truth is one thing, twisting it is another. | Mayor: Oh, I didn't mean to bring you into this argument, good sir. No no no... You look like Diamond City material. | B3a |
DialogueGraygarden[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2448 | DialogueGraygardenIntro | 0016C43F | Player Default: That's pretty ingenious. I bet you can work around the clock. | {Very friendly - at a farm run by robots like him. / Friendly} Not only that, but your data collection and analysis must be top notch. I'm sure these crops want for nothing. | SupervisorWhite: Of course, darling. Our unique hierarchy allows for constant operation. | A2a |
| 2449 | 0016C43E | Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions. | {Friendly - explaining to the player. 2nd sentence is slightly wary, as if he knows the player might disagree. / Friendly} Truth be told, sir, it all depends on the programming. In some cases, we may even be more qualified to make a sound de | SupervisorWhite: Ah, but that's where Graygarden is unique, darling. | B2a | |
| 2450 | Player Default: Robots can do simple tasks, sure, but you need a human being to make the big decisions. | {Friendly - explaining to the player. 2nd sentence is slightly wary, as if he knows the player might disagree. / Friendly} Truth be told, mum, it all depends on the programming. In some cases, we may even be more qualified to make a sound de | SupervisorWhite: Ah, but that's where Graygarden is unique, darling. | B3a | ||
| 2451 | 0016C43B | SupervisorWhite: Perhaps you've noticed that I possess a rather singular personality, as do the other supervisors. | Codsworth interjects | Player Default: Well, it's definitely unique. Sort of hard to miss. | A2a |
DialoguePlayerAdditional[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2452 | - | 00083AEF | Is there more, sir? | |||
| 2453 | Is there more, ma'am? | |||||
| 2454 | I'm sorry. Did I miss a verbal cue? | |||||
| 2455 | {waiting for player to say something} Take your time, sir. Formulate those words carefully. | |||||
| 2456 | {waiting for player to say something} Take your time, mum. Formulate those words carefully. | |||||
| 2457 | {waiting for player to say something} Sir? Were you going to say something? | |||||
| 2458 | {waiting for player to say something} Mum? Were you going to say something? | |||||
| 2459 | {waiting for player to say something} Going to say something, sir? | |||||
| 2460 | {waiting for player to say something} Going to say something, mum? | |||||
| 2461 | {waiting for player to say something} Don't worry about me. Take a moment to think. |
DialogueSanctuarySturgesCodsworth[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2462 | DialogueSanctuarySturgesCodsworthScene | 0011A34C | Sturges: Hey, Codsworth. | Yes, sir? | Sturges: You never invited me over for tea. You haven't forgotten about that, have you? | A1a |
| 2463 | 0011A34A | Sturges: You never invited me over for tea. You haven't forgotten about that, have you? | Oh, no, of course not, sir. I'm, just... waiting to find a free day in my schedule! | Sturges: Okay, then, buddy. You keep doing what you're doing. Seems to be working for you. | A1a | |
| 2464 | 0011A348 | Sturges: Okay, then, buddy. You keep doing what you're doing. Seems to be working for you. | Yes, sir. | A1a |
DialogueTheSlog[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2481 | DialogueTheSlogSceneIntro | 00185C70 | Player Default: It's pretty clever, making a tarberry bog out of an old swimming pool. | {Friendly, complimenting / Friendly} Yes, quite resourceful, I must say. | Wiseman: I appreciate your saying so. | A2a |
| 2482 | 00185C6F | Player Default: The first word that comes to my mind is "ugly." | {apologetic and friendly - speaking to the farmer after the player was rude. / Friendly} Please excuse my master, sir. I, for one, feel it's quite ingenious. | Wiseman: Hey, do I look like a guy who puts a premium on beauty? | B2a | |
| 2483 | Player Default: The first word that comes to my mind is "ugly." | {apologetic and friendly - speaking to the farmer after the player was rude. / Friendly} Please excuse my mistress, sir. I, for one, feel it's quite ingenious. | Wiseman: Hey, do I look like a guy who puts a premium on beauty? | B3a |
DialogueVault81[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2484 | Vault81BobbyAndTinaIntroScene | 00176E9F | Tina: Oh, you've been working? Sure. I bet bossing around Old Rusty really takes it out of you. | {Sarcastic - Listening to two people fight, side commenting. / Sarcastic} You've no idea, Miss DeLuca. | Bobby: Hey, will you both just get lost? You're killing my buzz here. | A1a |
| 2485 | 00176E27 | Bobby: Hey, will you both just get lost? You're killing my buzz here. | {More than happy to leave. / Sarcastic} With pleasure, sir. | Tina: Fine. Get caught. Then you won't have the choice to leave because the Overseer will make it for you. | A1a | |
| 2486 | Vault81OldRusty | 000A7CE2 | {Business-like. / Neutral} Please direct any maintenance requests to Mister DeLuca. They will be handled in the order they were received. | Player Default: I don't have any requests. | A | |
| 2487 | 001AC562 | Player Default: I don't have any requests. | {Friendly, relieved / Friendly} Better for the both of us. Unless you like waiting, of course. | A1a | ||
| 2488 | {Friendly, gossipy / Neutral} Mister DeLuca has good intentions, but let's just say his ability to prioritize is a bit lacking. | A1b | ||||
| 2489 | {Curious / Friendly} I believe it has something to do with his sobriety. | Player Default: Sounds like a typical boss to me. | A1c | |||
| 2490 | 001AC561 | Player Default: This Vault is a mess. | {Gossipy tone, feeling is mutual. / Conspiratorial} I couldn't agree more, but believe me, it's not from lack of trying. | B1a | ||
| 2491 | {Making friendly conversation. / Friendly} If only Mister DeLuca would allow me to assist with general maintenance and cleanliness more often. | B1b | ||||
| 2492 | {Friendly / Friendly} But I believe he prefers to keep me reserved for his own needs, and those of his sister, of course. | Player Default: Sounds like a typical boss to me. | B1c | |||
| 2493 | 001AC560 | Player Default: So you're programmed for Vault maintenance. | {Matter of fact / Neutral} An astute observation. | X1a | ||
| 2494 | {Friendly explanation of his job. / Friendly} I assist Mister DeLuca with reactor maintenance, tending to the heart of the Vault. | X1b | ||||
| 2495 | {Friendly / Friendly} He prefers to supervise while giving me the privilege of fulfilling the tasks. | Player Default: Sounds like a typical boss to me. | X1c | |||
| 2496 | 001AC55F | Player Default: Staying pretty busy these days? | {Answering a question / Neutral} Quite so. Mister DeLuca has made it his life's work to occupy my time. | Y1a | ||
| 2497 | {Friendly / Friendly} Not only do I specialize in reactor maintenance, but now I am trained in doing his laundry, fetching libations, and generally picking up after him. | Player Default: Sounds like a typical boss to me. | Y1b | |||
| 2498 | 001AC55A | Player Default: Sounds like a typical boss to me. | {Relieved / Relieved} It's a relief to hear you say so. Compared to his predecessor, Mister DeLuca has very little mechanical knowledge. | A1a | ||
| 2499 | {Gossiping / Conspiratorial} I almost thought him unqualified, but when it comes to delegation, he's top notch. | A1b | ||||
| 2500 | 001AC559 | Player Default: Mister DeLuca sounds like he prefers slacking off to actual work. | {Friendly gossiping / Friendly} Ah yes, I've heard those very words repeated by several citizens of the Vault. However, they should be grateful. | B1a | ||
| 2501 | {Friendly gossiping / Friendly} Mister DeLuca's knowledge of reactors is limited at best. It's really better he remains "hands off". | B1b | ||||
| 2502 | 001AC558 | Player Default: I don't know. He sounds pretty selfish to me. | {Friendly disagreeing. / Friendly} Codswallop. Mister DeLuca ensures I tend to his sister's every need as well. He is quite generous when it comes to her. | X1a | ||
| 2503 | Player Default: I don't know. He sounds pretty selfish to me. | {Friendly disagreeing. / Friendly} Codswallop. Mister DeLuca used to make sure I tended to his late sister's every need as well. He was quite generous when it came to her. | X2a | |||
| 2504 | 001AC557 | Player Default: Does he help out with any of the work? | {Friendly conversation / Friendly} If memory serves, the last bit of work he performed was when Mister Whitaker forced him to clean up the supply room. | Y1a | ||
| 2505 | {Recalling an amusing moment / Friendly} He was also quite vocal about his distaste for the job. | Y1b | ||||
| 2506 | - | 0003F264 | {Worried} Mister DeLuca, I'm lacking specific orders at the moment. You might want to take care of that. Mister DeLuca? Are you listening? Oh dear. | |||
| 2507 | {Puzzled} I've cleaned up around here as you requested. Although as usual, I'm a bit confused by the "and shit" part of your request. | |||||
| 2508 | {a bit huffy / Neutral} Sorry to be a bother, ma'am, but I'm lacking specific orders at the moment. You might want to see to that. | |||||
| 2509 | {Worried} Your room is picked up as best I can, Miss DeLuca. I really do wish you'd let me do more in there. Maybe even organize a drawer or two. | |||||
| 2510 | {self satisfied with his efforts. / Grateful} Those repairs are all finished. Everything is right as rain. Not that it rains in the Vault mind you. | |||||
| 2511 | {fishing for attention / Concerned} It appears that I am out of things to do. I guess I'll wander the halls, looking for things to fix. All by myself. Just me. Wandering the halls. | |||||
| 2512 | {worried / Worried} Is it a little crowded in here, or is it just me? | |||||
| 2513 | {apologizing / Apologetic} Excuse my extremities. | |||||
| 2514 | {apology / Apologetic} Pardon me. | |||||
| 2515 | {Speaking with disdain. / Disgust} Why, if it isn't the devious outsider. Haven't you done enough? | |||||
| 2516 | {Irritated with the player / Irritated} Mister DeLuca may have been a prize winning laggard, but he bloody well didn't deserve to die. | |||||
| 2517 | {Irritated with the player / Irritated} Oh, it's you. I suppose I've you to thank for Miss DeLuca's stellar attitude of late. | |||||
| 2518 | {Irritated with the player / Irritated} Haven't you another soul to corrupt somewhere? | |||||
| 2519 | {Irritated with the player / Irritated} A word of advice, stay away from kiddies. You're not exactly the role model material they need at their age. | |||||
| 2520 | {Thankful / Friendly} I must say, since Mr. DeLuca cleaned up his act, my life has become ten times more bearable. | |||||
| 2521 | {Happy / Happy} Now that Mr. DeLuca has cleaned up his act, perhaps he'd learn to clean up after himself as well. | |||||
| 2522 | {Thankful / Friendly} I suppose I've you to thank for Mr. DeLuca's renewed interest in my work. | |||||
| 2523 | {Happy / Happy} It's quite the change you've brought over Mr. DeLuca. And for the better, if I may add. | |||||
| 2524 | {Happy / Happy} I haven't seen Mr. DeLuca this well since he was a toddler. | |||||
| 2525 | {Slight disdain, not a fan of the player / Disgust} I'm sorry, but I've no time for idle chatter. | |||||
| 2526 | {Slight disdain, not a fan of the player / Disgust} Ah, the meddler. Don't you have some lives to ruin? | |||||
| 2527 | {Slight disdain, not a fan of the player / Disgust} Oh, it's you. | |||||
| 2528 | {Slight disdain, not a fan of the player / Disgust} Shouldn't you be elsewhere? | |||||
| 2529 | {Slight disdain, not a fan of the player / Disgust} Still here, I see. | |||||
| 2530 | {Reflecting on the deceased. / Somber} It's a shame how quickly drugs can turn one to violence. | |||||
| 2531 | {Reassuring the player and defending his past master / Somber} Robert DeLuca was a kind soul. Had he been of sound mind, he never would have hurt you. | |||||
| 2532 | {Reflecting on the deceased / Somber} Poor Mister DeLuca. He was hardly himself when he died. | |||||
| 2533 | {Concerned about Tina. / Somber} I fear Miss DeLuca is quite distraught over the loss of her twin. | |||||
| 2534 | {Apologetic / Apologetic} Please accept my humblest apologies that you had to see such a dark side of Mister DeLuca. |
DialogueWarwickHomestead[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2535 | DialogueWarwickHomesteadIntro | 0016C44C | Player Default: No wonder your crops are doing so well. | {Complimenting - Speaking to a farmer / Friendly} Yes, it's quite an ingenious idea, sir. Although, I do recommend keeping that little tidbit out of the public ear. | A2a | |
| 2536 | {Complimenting - Speaking to a farmer / Friendly} It's impressive the sewage is so effective. Your crops appear to be thriving. | Roger: Yeah, they really are. | A2b | |||
| 2537 | 0016C44B | Player Default: I don't care how fertile the soil is, this place reeks. | {Making an observation / Friendly} My sensors are picking up quite the odor. | Roger: Yeah, but you get used to it. | B2a | |
| 2538 | 0016C44A | Player Default: Take the good with the bad, I guess. | {Friendly conversation / Friendly} Yes, we all need to make the best of our situation these days. | Roger: That's how it is everywhere, friend. | X2a |
DN019JoinCult[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2539 | DN019JoinCultEmogene | 0016A0A5 | Player Default: I'm a friend of the family. Maybe I can talk some sense into her. | {Polite asking. The "sir" here is not the player. / Neutral} Please, sir. It would only be a moment. | CultLeader: Look... truth is, we had a little, uh, disagreement about her joining the movement. She got kind of violent. | A2a |
| 2540 | 0016A0A4 | Player Default: I killed the last guy who was running this scam. In case that matters to you. | {Worried - Player is threatening people / Worried} Sir, was that really necessary? | CultLeader: Uh, good to know. Let me just unlock the door for you, okay? | B2a | |
| 2541 | Player Default: I killed the last guy who was running this scam. In case that matters to you. | {Worried - Player is threatening people / Worried} Mum, was that really necessary? | CultLeader: Uh, good to know. Let me just unlock the door for you, okay? | B3a | ||
| 2542 | DN019JoinCultEmogeneBribe | 0016A0A1 | {Trying to speak to the player so the man he bribed can't hear. / Conspiratorial} Sir, I daresay you could have gotten away with less. | CultLeader: Well, that's different. | A2a | |
| 2543 | {Trying to speak to the player so the man he bribed can't hear. / Conspiratorial} Mum, I daresay you could have gotten away with less. | CultLeader: Well, that's different. | A3a | |||
| 2544 | DN019JoinCultOfficeGaveItems | 0016A0A0 | {Player just gave a cultist all his worldly possessions. / Concerned} Not the wisest decision I've seen you make, sir. | Player Default: "I deserve a better life. A better life is coming. A better life is almost here." | A2a | |
| 2545 | {Player just gave a cultist all her worldly possessions. / Concerned} Not the wisest decision I've seen you make, mum. | Player Default: "I deserve a better life. A better life is coming. A better life is almost here." | A3a | |||
| 2546 | DN019JoinCultOfficeScene | 0016A09F | CultLeader: Just go ahead and give me everything you own, and I'll initiate you as a first level Pillar of the Community. | {Worried - Doesn't want the player to give up all their items. / Worried} Please tell me you're not actually considering this. | Player Default: Here, this is everything I have. | A3a |
DN036[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2547 | DN036_Main | 0010E0BA | Player Default: They've got something they use to control us, to make us do things we don't want to do. | {Surprised} My word! This certainly does not conform to my hospitality subroutines. | Phyllis: Any second now they might send some signal, or I'll see the color orange, or whatever it is they do and BOOM. | A5a |
DN053[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2782 | DN053_Virgil_Stage70_Threaten | 00184281 | Player Default: After all you've done? They'll trust you. And I'll make sure no one else finds out about me. | {Wants the PC to not kill a man / Concerned} Dr. Virgil's right, sir. The Institute... Your son, would take you at your word. | Y2a | |
| 2783 | Player Default: After all you've done? They'll trust you. And I'll make sure no one else finds out about me. | {Wants the PC to not kill a man / Concerned} Dr. Virgil's right, mum. The Institute... Your son, would take you at your word. | Y3a |
DN060[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2784 | DN060_TellMeBaby | 00182DDD | You can trust the Hester's Guarantee of Safety. | A1a | ||
| 2785 | DN060_TellMeKitchen | 00182DDC | In the house or in the yard, your family will love a Robot from Hester's. | A1a | ||
| 2786 | DN060_TellMeLaundry | 00182DDB | A Robot from Hester's means Quality, Safety, and Reliability. | A1a | ||
| 2787 | DN060_TellMeMiddle | 00182E00 | Hester's takes the hassle out of Robot shopping. | A1a |
DN112[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2803 | DN112MrHandyGreeting | 00162512 | Hello, Eugene! Your brother Malcolm has prepared a surprise for you. | MrHandy01Greeter: Follow me! | A | |
| 2804 | 0016250F | MrHandy01Greeter: Follow me! | Happy birthday, Eugene! | MrHandy02: Happy birthday, Eugene! | A1a | |
| 2805 | 0016250E | MrHandy01Greeter: Happy birthday, Eugene! | Happy birthday, Eugene! | MrHandy03: Happy birthday, Eugene! | A1a | |
| 2806 | 0016250D | MrHandy02: Happy birthday, Eugene! | Happy birthday, Eugene! | A1a | ||
| 2807 | 00162511 | RobotMrHandy: Hello, Eugene! Your brother Malcolm has prepared a surprise for you. | Follow me! | MrHandy01Greeter: Happy birthday, Eugene! | A1a | |
| 2808 | - | 0016250C | Happy Birthday! | |||
| 2809 | 00162510 | Happy birthday! |
DN120[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2810 | DN120_GreetSynthsScene | 000A7D06 | Welcome to Sandy Coves Convalescent Home. | A | ||
| 2811 | How may I help you? | Player Default: I'm checking in. | A | |||
| 2812 | DN120FrontDeskGreeterScene | 00187688 | Ah, more visitors! | A1a | ||
| 2813 | Welcome to Sandy Coves Convalescent Home! | A1b | ||||
| 2814 | 0011B467 | Player Default: My family filled out the paperwork earlier. | Welcome! We'll put you in Gladys's old room. | A1a | ||
| 2815 | Take the back stair, and it's the first door on your left. | FrontDeskGreeter: Have a nice day! | A1b | |||
| 2816 | Player Default: My family filled out the paperwork earlier. | I'm afraid I am unable to process your request at this time. | FrontDeskGreeter: Have a nice day! | A2a | ||
| 2817 | 0011B466 | Player Default: Visiting my grandma. | How nice for her! Don't forget to sign in, please. | FrontDeskGreeter: Have a nice day! | B1a | |
| 2818 | 0011B465 | Player Default: Just browsing. | Please do not disturb our residents, they need their rest. | FrontDeskGreeter: Have a nice day! | X1a | |
| 2819 | 0011B464 | Player Default: This place is still in business? | But of course! | Y1a | ||
| 2820 | Sandy Coves Convalescent Home runs in continuous operation due to the dedication and attentiveness of our robot staff. | Y1b | ||||
| 2821 | Was there anything else? | FrontDeskGreeter: Have a nice day! | Y1c | |||
| 2822 | 00026AA2 | Player Default: Take the back stair, and it's the first door on your left. | {MARK FOR RE-RECORD. / Friendly} Have a nice day! | A1a |
DN131_Commons[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2823 | DN131_CommonsRetreatScene | 00096EF9 | RetreatSceneActor: Damn it! | {Canceling pursuit of the player. / Afraid} We shall fight another day! | A17a |
DN146[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2824 | - | 0009BED1 | {Said by an attacking Medical Mr. Handy} You'll only feel a slight prick. | |||
| 2825 | {Said by an attacking Medical Mr. Handy} Shall I administer some anesthesia? | |||||
| 2826 | {Said by an attacking Medical Mr. Handy} A quick bit of minor surgery and this will all be over. | |||||
| 2827 | {Said by an attacking Medical Mr. Handy} Hold still, would you? | |||||
| 2828 | 0009BED0 | {Said absently by a Medical Mr. Handy as they wander the halls} Drinking Nuka Cola can help satiate thirst, increase energy and focus, as well as achieve dangerous glucose levels in diabetics. | ||||
| 2829 | {Said absently by a Medical Mr. Handy as they wander the halls} In 4 out of 5 diagnoses, doctors recommend a nice cup of tea and a good lie down. | |||||
| 2830 | {Said absently by a Medical Mr. Handy as they wander the halls} Feeling anxious? Over stimulated? Try smoking a refreshing cigarette. Dispensers are located on most patient floors. | |||||
| 2831 | {Said absently by a Medical Mr. Handy as they wander the halls} Is the missus feeling jittery and distracted? Perhaps she's suffering from what leading doctors are calling "Lady's Hysteria." | |||||
| 2832 | {Said absently by a Medical Mr. Handy as they wander the halls} Gray's Anatomy states that a removed spleen can result in a modest increase in white blood cells as well as a horrific, painful death. | |||||
| 2833 | {Said absently by a Medical Mr. Handy as they wander the halls} If you haven't signed up for your quarter annual colonic, why not? Ask our receptionist today! | |||||
| 2834 | 0009BECF | {Said by a Medical Mr. Handy after discovering the player} Please stand still and we shall begin the procedure. | ||||
| 2835 | {Said by a Medical Mr. Handy after discovering the player} Excuse me, should you be out of your room? |
FFDiamondCity08[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2837 | FFDiamondCity08GiveNukaScene | 0016A3B4 | Player Default: Here you go. | {Approving / Happy} So gracious of you, sir. I'm sure it's not everyday someone shows him such kindness. | Sheffield: *gasp* Oh thank you! Thank you! | A2a |
| 2838 | Player Default: Here you go. | {Approving / Happy} So gracious of you, mum. I'm sure it's not everyday someone shows him such kindness. | Sheffield: *gasp* Oh thank you! Thank you! | A3a | ||
| 2839 | 0016A3B3 | Player Default: I'm... gonna go... | {Disapproving / Neutral} But, sir, certainly it wouldn't kill you to show a little charity. | Sheffield: *whimpering* | B2a | |
| 2840 | Player Default: I'm... gonna go... | {Disapproving / Neutral} But, mum, certainly it wouldn't kill you to show a little charity. | Sheffield: *whimpering* | B3a | ||
| 2841 | 0016A3B2 | Player Default: Drink. Some. Water. | {Disapproving / Concerned} Really, sir. Can't you see the man is suffering? | Sheffield: Nuka-Cola...So thirsty...*whimpering* | X2a | |
| 2842 | Player Default: Drink. Some. Water. | {Disapproving / Concerned} Really, mum. Can't you see the man is suffering? | Sheffield: Nuka-Cola...So thirsty...*whimpering* | X3a | ||
| 2843 | 0016A3B1 | Player Default: You want a soda? Is that it? | {Asking a question / Question} Perhaps you have one to spare, sir? | Sheffield: Dugout Inn usually has some... but I can't go there... can't be around booze... Doctor says I can't drink that... | Y2a | |
| 2844 | Player Default: You want a soda? Is that it? | {Asking a question / Question} Perhaps you have one to spare, mum? | Sheffield: Dugout Inn usually has some... but I can't go there... can't be around booze... Doctor says I can't drink that... | Y3a |
FFDiamondCity10[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2845 | FFDiamondCity10_021_Companion | 0017CF49 | {Commenting on the player killing the mayor after being exposed as a synth. / Neutral} Quite a scene, sir. It's unfortunate McDonough allowed his desperation to get the better of him. | Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity. | A2a | |
| 2846 | {Commenting on the player killing the mayor after being exposed as a synth. / Neutral} Quite a scene, mum. It's unfortunate McDonough allowed his desperation to get the better of him. | Companion: Next time you're thinkin' of lettin' someone off the hook, ask them to pay up first. You missed a golden opportunity. | A3a | |||
| 2847 | 0017CF48 | {Concerned / Neutral} I do hope you've made the right decision. Desperation had turned McDonough into quite the villain back there. | Companion: Well, scratch one wolf in sheep's clothin'. I guess we're done here. | A2a | ||
| 2848 | 0017CF47 | {A bit sad over the mayor being dead after attacking. / Neutral} Such desperation. It's a pity it had to come to this. | A2a |
FFDiamondCity12[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2849 | - | 0015371D | {a man has another man at gunpoint, you're in the crowd watching / Nervous} My word. That man has a gun... | A | ||
| 2850 | {the police just shot a crazed gunman, you're closing your store / Nervous} Diamond City Security is going to conduct an investigation, right? | A |
Followers[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2851 | - | 0002AE64 | {Player ordered him to go home. / Confident} Of course, mum. I'll be waiting at home. | |||
| 2852 | Of course, sir. I'll be waiting at home. | |||||
| 2853 | Right away. Enjoy your travels. | |||||
| 2854 | TTFN. I'll be at home if you need me. | |||||
| 2855 | 0002AE63 | Of course, sir. Staying close. | ||||
| 2856 | {Player ordered him to stay close. / Confident} Of course, mum. Staying close. | |||||
| 2857 | {Player ordered him to stay close. / Confident} I'll be right at your side, mum. | |||||
| 2858 | I'll be right at your side, sir. | |||||
| 2859 | Indeed. We're safer together. | |||||
| 2860 | 0002AE62 | {Player ordered Codsworth to move. / Confident} Will do. Maintaining a medium distance from you, mum. | ||||
| 2861 | Will do. Maintaining a medium distance from you, sir. | |||||
| 2862 | Of course. I'll keep a fair distance. | |||||
| 2863 | Not too close, not too far. | |||||
| 2864 | 0002AE61 | Righto. Fall back further behind you. | ||||
| 2865 | Of course. Staying father back now. | |||||
| 2866 | Right. Stay back. | |||||
| 2867 | 0002AE60 | Right-o. If it looks dangerous, I'll start blasting. | ||||
| 2868 | Of course, sir. The best defense is a strong offense. | |||||
| 2869 | {Player ordered him to be aggressive. / Confident} Of course, mum. The best defense is a strong offense. | |||||
| 2870 | {Player ordered him to be aggressive. / Confident} They won't know what hit them, mum. | |||||
| 2871 | They won't know what hit them, sir. | |||||
| 2872 | 0002AE5F | Agreed. Caution is the better part of valor. | ||||
| 2873 | Aye. Wait until we see the whites of their eyes. | |||||
| 2874 | {Player ordered him to be defensive. / Confident} Works for me, mum. | |||||
| 2875 | Works for me, sir. | |||||
| 2876 | 0002AE50 | {being attacked} Here they come. | ||||
| 2877 | {being attacked / Concerned} Mum! | |||||
| 2878 | {being attacked} Sir! | |||||
| 2879 | {being attacked} Get ready for fight. | |||||
| 2880 | 0002AE4F | {attacking} Too close for comfort. Ayyyeeee! | ||||
| 2881 | {attacking / Concerned} Look out, mum! | |||||
| 2882 | {attacking} Look out, sir! | |||||
| 2883 | {attacking} Here we go! |
Inst301[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2884 | Inst301BranchBossExtort | 0016C443 | Player Default: You have my word. Give me you what you've got, and we'll leave. | {Player took a bribe from a Raider / Concerned} But, sir, this man is a criminal. | SynthBoss: The password to get into the stash is "Mad Orca". | A2a |
| 2885 | Player Default: You have my word. Give me you what you've got, and we'll leave. | {Player took a bribe from a Raider / Concerned} But, mum, this man is a criminal. | SynthBoss: The password to get into the stash is "Mad Orca". | A3a | ||
| 2886 | 0016C442 | Player Default: Hell no. I'll think just take what I want. | {Worried - Player is threatening a raider / Worried} I do hope you know what you're doing. | SynthBoss: If that's the way you want it, then let's finish this. | B2a | |
| 2887 | 0016C441 | Player Default: On second thought, nah. | {Backing the player / Confident} That's right, sir. We don't make deals with pirates. | SynthBoss: If that's the way you want it, then let's finish this. | X2a | |
| 2888 | Player Default: On second thought, nah. | {Backing the player / Confident} That's right, mum. We don't make deals with pirates. | SynthBoss: If that's the way you want it, then let's finish this. | X3a | ||
| 2889 | Inst301SceneX6GivesResetCode | 0016C447 | Player Default: Good, I'd like to avoid any unnecessary violence. | {Agreeing with the player. / Neutral} A wise decision, sir. | X6: Well, he might not be alone up there. Violence might be inevitable. | A2a |
| 2890 | Player Default: Good, I'd like to avoid any unnecessary violence. | {Agreeing with the player. / Neutral} A wise decision, mum. | X6: Well, he might not be alone up there. Violence might be inevitable. | A3a | ||
| 2891 | 0016C446 | Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane. | {Backing up the player's idea of killing a Raider synth. / Neutral} After all the innocent lives he's taken, I believe the word you're looking for, sir, is "Justice". | X6: He's not a man, sir, he's a synth. A synth that's confused and dangerous. | B2a | |
| 2892 | Player Default: I'm not going to destroy this man's identity and free will. Killing him would be more humane. | {Backing up the player's idea of killing a Raider synth. / Neutral} After all the innocent lives he's taken, I believe the word you're looking for, mum, is "Justice". | X6: He's not a man, sir, he's a synth. A synth that's confused and dangerous. | B3a | ||
| 2893 | Inst301SceneX6Intro | 0016C448 | X6: I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla. | {Confident / Confident} Sounds like you're in quite capable hands, sir. | Player Default: Alright, let's go. | A2a |
| 2894 | X6: I've already neutralized the perimeter guard. Just give the word, and we can start the assault on the main flotilla. | {Confident / Confident} Sounds like you're in quite capable hands, mum. | Player Default: Alright, let's go. | A3a |
Inst302[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2895 | Inst302Stage40CourserScene | 001689C3 | Player Default: Remember, the synths are the primary objective. Harm must be avoided at all costs. | {Wary / Concerned} The Institute would put innocents in danger just to reclaim their Synths? | X418: Here are the recall codes. Follow me. | A2a |
Inst306[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2896 | Inst306Stage20Desdemona | 001689BB | Player Default: Of course I'm not going to go through with it. So how do I deal with it? | {Relieved player isn't going to destroy the Railroad / Relieved} That's a relief to hear, sir. I was quite worried for a moment. | Desdemona: We'll deal with that later. We need to prepare for a Brotherhood assault. | A2a |
| 2897 | Player Default: Of course I'm not going to go through with it. So how do I deal with it? | {Relieved player isn't going to destroy the Railroad / Relieved} That's a relief to hear, mum. I was quite worried for a moment. | Desdemona: We'll deal with that later. We need to prepare for a Brotherhood assault. | A3a | ||
| 2898 | 001689BA | Player Default: I'm afraid you all have to die. | {Shocked player wants to kill the Railroad / Surprised} Sir, no. You can't possibly be serious. | Desdemona: Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight. | B2a | |
| 2899 | Player Default: I'm afraid you all have to die. | {Shocked player wants to kill the Railroad / Surprised} Mum, no. You can't possibly be serious. | Desdemona: Deacon vouched for you. I knew I shouldn't have trusted him. Or you. We're not going down without a fight. | B3a | ||
| 2900 | 001689B9 | Player Default: You're alive, so what do you think? | {Relieved the player isn't killing the Railroad / Relieved} Good answer, sir. I was worried for a moment. | Desdemona: I don't have time for guessing games. And the Brotherhood could be here at any moment. | X2a | |
| 2901 | Player Default: You're alive, so what do you think? | {Relieved the player isn't killing the Railroad / Relieved} Good answer, mum. I was worried for a moment. | Desdemona: I don't have time for guessing games. And the Brotherhood could be here at any moment. | X3a |
InstM01[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2902 | InstM01CedricScene | 0016C435 | Player Default: I know you're in a tough situation here, but lives are at stake. Please help me. | {Appealing to a guy for help. / Pleading} Think about Mr. Warwick's family | Cedric: Bill isn't the only one who's afraid. People all over the Commonwealth are talking about this Institute. | A2a |
| 2903 | 0016C434 | Player Default: A man's life is at stake, and you're fishing for a bribe? You're pathetic. | {Disgusted. / Disgust} That's the sort of offer you'd expect from a Raider. | Cedric: Then I guess this conversation's over. | B2a | |
| 2904 | InstM01RogerSceneSuspect | 0016C436 | Roger: Now he's starting to work on my wife and kids, trying to turn them against me too. | {Disapproving / Concerned} Turning family against family is a fiendish act. | Player Default: They just need to be convinced Bill's wrong. That won't be hard. | A2a |
InstMassFusion[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2905 | InstMassFusion_10_Roof | 0016F310 | AllieFilmore: Well, you were right. The Brotherhood sure is here. Guess we'll have to go through them. | {Sarcastic - Nervous at the idea of attacking the Brotherhood of Steel. / Sarcastic} Ah, yes. And I'm sure it will be a real "walk in the park". | AllieFilmore: Oh... my. Well, I wasn't expecting this. I... guess it's nice to see some of our... older models... have been useful to you. | A2a |
| 2906 | InstMassFusion_11_AgitatorMissing | 0016F30E | AllieFilmore: No sign of the Agitator... We'll have to search the rest of the building. | {Looking for an item. / Neutral} It must be around here somewhere. | A2a | |
| 2907 | InstMassFusion_13_PowerLoss | 0016F30A | AllieFilmore: They cut the power to the elevators... It's clever, I'll give them that. | {Grateful they didn't die. / Grateful} Yes, thankfully we didn't plummet to our death. | A2a | |
| 2908 | InstMassFusion_15_ViewReactor | 0016F307 | AllieFilmore: There's the reactor. Not a bad piece of work, for its time. | {Impressed at seeing a reactor still functioning. / Impressed} Quite impressive. Even moreso that it's still running. | A2a | |
| 2909 | InstMassFusion_20_ElevatorToLobby | 0016F2F8 | AllieFilmore: These guys just don't know when they're beaten, do they? | {Annoyed at constant brotherhood of steel soldiers attacking. / Irritated} A tad persistent aren't they? | AllieFilmore: I'll help the synths buy some time. Make sure you get back to the Institute with the Agitator! | A2a |
IntroSceneDiamondCityUpperStands[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2910 | UpperStandsIntroSceneStart | 0002FB78 | Malcolm: Another glass of wine, Wellingham... | {tending bar at a ritzy establishment for rich people} Certainly, sir. Anything for an Upper Stands resident... | Malcolm: This is what I like about you, Wellingham. You know what you are. Not trying to be anything other than helpful. | A1a |
| 2911 | 00028E81 | Malcolm: Not like those people down there. Lower Field workers always want what they haven't earned. | An astute observation, sir. Let me just freshen your glass again. | Malcolm: Thank you, Wellingham... | A1a |
Min01[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2912 | Min01PrestonOutroFinal | 0016A084 | Preston: We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader. | {Happy and confident. Believing in the player's ability. / Confident} Mr. Garvey is quite right, sir. If anyone can unite the people, it's you. | Player Default: Okay. I'll do it. | A2a |
| 2913 | Preston: We need someone who can bring the whole Commonwealth together in a common cause. And I think you've got it in you to be that leader. | {Happy and confident. Believing in the player's ability. / Confident} Mr. Garvey is quite right, mum. If anyone can unite the people, it's you. | Player Default: Okay. I'll do it. | A3a | ||
| 2914 | 0016A083 | Player Default: Okay. I'll do it. | {Very happy / Happy} That's the spirit, sir! And one giant step in the right direction for the Commonwealth. | Preston: Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too. | A2a | |
| 2915 | Player Default: Okay. I'll do it. | {Very happy / Happy} That's the spirit, mum! And one giant step in the right direction for the Commonwealth. | Preston: Good. Good! Welcome aboard. I feel like this is a whole new start for the Minutemen, and the Commonwealth, too. | A3a | ||
| 2916 | 0016A082 | Player Default: No. I'm not your savior. I have my own problems to deal with. | {Surprised the player said no to joining the Minutemen. / Puzzled} Sir? It's true we have other priorities, but the Commonwealth's problems are our own as well. | Preston: I get it. You can't take care of other people's problems when you're still overwhelmed by your own. | B2a | |
| 2917 | Player Default: No. I'm not your savior. I have my own problems to deal with. | {Surprised the player said no to joining the Minutemen. / Puzzled} Mum? It's true we have other priorities, but the Commonwealth's problems are our own as well. | Preston: I get it. You can't take care of other people's problems when you're still overwhelmed by your own. | B3a | ||
| 2918 | Min01SturgesCodsworthIntro | 0011A340 | Sturges: So what do we have here? | Good day, sir. I'm Codsworth. | Sturges: Hmm. You seem to be in pretty good shape, all things considered. | A1a |
| 2919 | 0011A33F | Sturges: Hmm. You seem to be in pretty good shape, all things considered. | I get by, as best I can. Although I do apologize for the state of the garden. Please don't hold it against my master. | Codsworth: I take full responsibility. | A1a | |
| 2920 | Sturges: Hmm. You seem to be in pretty good shape, all things considered. | I get by, as best I can. Although I do apologize for the state of the garden. Please don't hold it against my missus. | Codsworth: I take full responsibility. | A2a | ||
| 2921 | 0011A33E | Codsworth: I get by, as best I can. Although I do apologize for the state of the garden. Please don't hold it against my master. | I take full responsibility. | Sturges: So you've been here all these years? What... waiting for mom and pop to come home? | A1a | |
| 2922 | 0011A33D | Sturges: So you've been here all these years? What... waiting for mom and pop to come home? | {proudly} Of course. | Sturges: Robots. | A1a | |
| 2923 | 0011A33C | Sturges: Well, you may as well make yourself useful. You can leave off tending your, uh... | {sadly} Posies, sir. At least, that's what they were. | Sturges: Sure thing. Glad to meet you... Caldwell? | A1a | |
| 2924 | 0011A33B | Sturges: Sure thing. Glad to meet you... Caldwell? | Codsworth. | Sturges: Right-o. Codsworth. Well, we're the new neighbors. Maybe you can have us over later, for a cup of tea or something. | A1a | |
| 2925 | 0011A33A | Sturges: Right-o. Codsworth. Well, we're the new neighbors. Maybe you can have us over later, for a cup of tea or something. | {panicking - you can't make a cup of tea in a ruin} Oh, yes, that sounds lovely. I'll, uh, see what I can do. | Codsworth: Oh, dear. Where am I going to find tea? | A1a | |
| 2926 | 0011A339 | Codsworth: Oh, yes, that sounds lovely. I'll, uh, see what I can do. | {muttering to yourself} Oh, dear. Where am I going to find tea? | A1a | ||
| 2927 | Min01SturgesIntro | 0016A085 | {Excited about helping. Emphasis on the word "me". / Happy} You know you can always count me in. | Player Default: I'd be glad to help. | A2a |
Min02[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2928 | Min02PrestonCastlePrebattle2 | 0016A08D | Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. | {Backing up the player's idea / Confident} I'll be right behind you, sir! | PrestonGarvey: If you say so. | A2a |
| 2929 | Player Default: Let's not over-complicate this. Just get in there and hit them with everything we've got. | {Backing up the player's idea / Confident} I'll be right behind you, mum! | PrestonGarvey: If you say so. | A3a | ||
| 2930 | 0016A08C | Player Default: I'm not ready to make a call yet. | {Agreeing with the player / Neutral} Yes, don't want to rush into anything unprepared. | PrestonGarvey: Sure, take another look around. If you get into trouble we've got your back, but it's better if we go in with a plan. | B2a | |
| 2931 | Player Default: I'm not ready to make a call yet. | {Agreeing with the player on attack plans. Trying to take on a military attitude in preparation / Neutral} Roger that, sir. | PrestonGarvey: Sure, take another look around. If you get into trouble we've got your back, but it's better if we go in with a plan. | B3a | ||
| 2932 | Player Default: I'm not ready to make a call yet. | {Agreeing with the player on attack plans. Trying to take on a military attitude in preparation / Neutral} Roger that, mum. | PrestonGarvey: Sure, take another look around. If you get into trouble we've got your back, but it's better if we go in with a plan. | B4a | ||
| 2933 | 0016A08B | Player Default: Let's hit them from both sides. | {Agreeing with the player in a 'military' situation. / Confident} Right-o, sir. I'll watch your back. | PrestonGarvey: We'll split up and you can join which ever side you think needs the extra support. | X2a | |
| 2934 | Player Default: Let's hit them from both sides. | {Agreeing with the player in a 'military' situation. / Confident} Right-o, mum. I'll watch your back. | PrestonGarvey: We'll split up and you can join which ever side you think needs the extra support. | X3a | ||
| 2935 | 0016A08A | Player Default: Set up a firing line and I'll draw them out. | {Worried about the player / Concerned} Really, sir? I'm not sure that's the safest course of action... for your well-being, of course. | PrestonGarvey: Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there. | Y2a | |
| 2936 | Player Default: Set up a firing line and I'll draw them out. | {Worried about the player / Concerned} Really, mum? I'm not sure that's the safest course of action... for your well-being, of course. | PrestonGarvey: Sounds good. We'll hold back and wait for them to come to us. Just don't get yourself trapped in there. | Y3a | ||
| 2937 | Min02PrestonCourtyard | 001776E9 | PrestonGarvey: Let's do this, General. | {Nervous and concerned for their safety / Concerned} I just hope there aren't too many angry mothers lurking nearby. | A2a |
Min03[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2938 | Min03RonnieIntroBrawl | 0016A091 | Player Default: Easy. I just didn't know there were any other Minutemen out there. | {Not speaking to the player. Being apologetic for the player. / Apologetic} An innocent mistake, mum. | RonnieShaw: Yeah, I did take a pretty long vacation after Joe died. Not surprised you never heard of me. | A2a |
| 2939 | 0016A090 | Player Default: I'd like to see you try. | {Amused and annoyed. / Amused} I suppose I should have seen that coming. | RonnieShaw: This is going to be fun. | B2a | |
| 2940 | 0016A08F | Player Default: I don't have time for a dick-measuring contest. What do you actually want? | {Telling the player his comment was unwise. / Neutral} I'm not sure if that comment will actually calm her down, sir. | RonnieShaw: You kiss your mother with that mouth? At least you're finally ready to get down to business. | X2a | |
| 2941 | Player Default: I don't have time for a dick-measuring contest. What do you actually want? | {Telling the player his comment was unwise. / Neutral} I'm not sure if that comment will actually calm her down, mum. | RonnieShaw: You kiss your mother with that mouth? At least you're finally ready to get down to business. | X3a |
MinDestBoS[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2942 | MinDestBoSFiring | 0017A603 | PrestonGarvey: Good lord above. Almost makes you feel sorry for those poor bastards. | {Sad - many lives lost as the player blows up a giant airship. / Sad} Almost? Surely, not all aboard that ship were as guilty as their leaders. | RonnieShaw: They had it coming. Should've never tried to lord it over the Commonwealth. That never ends well. | A2a |
MinVsInst[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2943 | MinVsInstMinutemenStage30CitizenQuestion | 001689B7 | Player Default: The Institute wants the same things you do. We can find a way to work together. | {Appealing / Neutral} Please, just let us speak to them. I'm sure the Institute wants to avoid any bloodshed as well. | MinutemenContact: I don't know about that, but... Look, if nothin' else, you'd best get in there and make sure that man's okay. | A2a |
| 2944 | 001689B6 | Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down. | {Wants to avoid bloodshed / Worried} Sir, I believe that could put unnecessary lives at risk. | MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay? | B2a | |
| 2945 | Player Default: I know for a fact they won't hurt that man, and if you get in the way, I'm going to have to take you down. | {Wants to avoid bloodshed / Worried} Mum, I believe that could put unnecessary lives at risk. | MinutemenContact: Woah, look... I'm not trying to get everyone here killed, okay? | B3a | ||
| 2946 | 001689B5 | Player Default: You don't have all the information. I do, and I'm telling you this isn't what it looks like. That man's not in danger. | {Appealing / Neutral} Please just let us speak to them and avoid any unnecessary bloodshed. | MinutemenContact: You'd better be right. If you're not, that man's life is on your head. | X2a | |
| 2947 | MinVsInstStage50EnricoScene | 001689C2 | Player Default: You're right, I suppose. | {Feeling bad for a third party who isn't present for the conversation (Mr. Wallace). / Neutral} All this talk of poor Mr. Wallace. Has the Institute even bothered to ask him what he might want? | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | A2a |
| 2948 | 001689C1 | Player Default: Look, I had the same intelligence reports as everyone else. No one saw this coming. | {Disapproving. / Neutral} And I might add, with the Synths you brought, it's no wonder he called for aid. Have you no discretion? Do you know this man at all? | Enrico: I know they've been keeping an eye on him for years. Not sure how they originally found him; probably don't want to know. | B2a |
MQ101[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2949 | MQ101_002_CodsworthScene01 | 000AA75A | Ah, good morning, sir! Your coffee. 173.5 degree Fahrenheit. Brewed to perfection! | CodsworthPrewar: And today's newspaper, just delivered! | A1a | |
| 2950 | Ah, good morning, mum! Your coffee. 173.5 degree Fahrenheit. Brewed to perfection! | CodsworthPrewar: And today's newspaper, just delivered! | A2a | |||
| 2951 | 000AA759 | CodsworthPrewar: Ah, good morning, sir! Your coffee. 173.5 degree Fahrenheit. Brewed to perfection! | And today's newspaper, just delivered! | A1a | ||
| 2952 | MQ101_004_ShaunCries | 000AA754 | Ah, sounds like someone made a stinky! I shall attend to young Shaun. | ActiveSpouse: *chuckle* You know, I was nervous at first, but Codsworth's really good with Shaun. | A1a | |
| 2953 | MQ101_009_GotoShaun | 000BDAC6 | Shaun has been changed, but he absolutely refuses to calm down. I think he needs some of that "paternal affection" you seem to be so good at. | ActiveSpouse: *chuckle* You heard Codsworth. Go on. | A1a | |
| 2954 | Shaun has been changed, but he absolutely refuses to calm down. I think he needs some of that "maternal affection" you seem to be so good at. | ActiveSpouse: *chuckle* You heard Codsworth. Go on. | A2a | |||
| 2955 | MQ101_011_SpouseTakesBaby | 000BDABF | Player Default: Yeah, sounds like fun. | {projected voice - player is in the room down the hall} Sir? Mum? You should come and see this! | ActiveSpouse: Codsworth? What's wrong? | A1a |
| 2956 | - | 000A7D2F | Of course, sir! | |||
| 2957 | Of course, mum! | |||||
| 2958 | {player is about to leave the house to go to the vault, just heard the bombs are dropping} And your family as well, sir. Oh my... | |||||
| 2959 | {player is about to leave the house to go to the vault, just heard the bombs are dropping} And your family as well, mum. Oh my... | |||||
| 2960 | {player is about to leave the house to go to the vault, just heard the bombs are dropping} Goodbye, mum. May I say what an honor it's been to serve you and your family. | |||||
| 2961 | {player is about to leave the house to go to the vault, just heard the bombs are dropping} Goodbye, sir. May I say what an honor it has been to serve you and your family. | |||||
| 2962 | {player is about to leave the house to go to the vault, just heard the bombs are dropping} Now, don't you worry about me, sir. You have your family to think about. Go on. | |||||
| 2963 | {player is about to leave the house to go to the vault, just heard the bombs are dropping} Now, don't you worry about me, mum. You have your family to think about. Go on. | |||||
| 2964 | {watching the TV, news is reporting the end of the world} Sir... listen... | |||||
| 2965 | {watching the TV, news is reporting the end of the world} Mum... listen... | |||||
| 2966 | {watching the TV, news is reporting the end of the world} Sir... the news... | |||||
| 2967 | {watching the TV, news is reporting the end of the world} Mum... the news... | |||||
| 2968 | {Prewar Player's House: You're the perfect, friendly, polite robot butler, telling the player that his infant son needs some human attention. / Happy} If I may, Shaun requires your personal attention. A boy needs his father, after all. | |||||
| 2969 | {Prewar Player's House: You're the perfect, friendly, polite robot butler, telling the player that his infant son needs some human attention. / Happy} If I may, Shaun requires your personal attention. A little motherly love to quiet the nerv | |||||
| 2970 | {Prewar Player's House: You're the perfect, friendly, polite robot butler, telling the player that his infant son needs some human attention. / Friendly} Were you going to check on young Shaun? I'm afraid I've done all I can. | |||||
| 2971 | {Prewar Player's House: You're the perfect, friendly, polite robot butler. / Happy} I do so enjoy serving this family. Thank you again for allowing me to take care of you all. | |||||
| 2972 | Enjoy your coffee, mum! | |||||
| 2973 | Enjoy your coffee, sir! | |||||
| 2974 | Don't worry about the dishes. That's my job! | |||||
| 2975 | I'll be sweeping up the floors later. | |||||
| 2976 | Now, don't you touch the laundry! Ha ha. I'll take care of it. | |||||
| 2977 | {sincere} Ah, chores and more chores. My endless joy. | |||||
| 2978 | MQ106_CompanionDogmeatScene | 00220FAF | {Happy Dogmeat lead you and the player to Kellogg's hideout. / Happy} I believe that nose has earned our pup here a holiday. He did his part, and now it's time for us to do ours. | A2a |
MQ106Investigations[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2979 | DogmeatLostTrail | 00169BCA | {happy Dogmeat is good at tracking. / Happy} Looks like you've got a regular bloodhound on your hands, sir. | Companion: This Kellogg bloke certainly isn't makin' this easy, is he. | A2a | |
| 2980 | {happy Dogmeat is good at tracking. / Happy} Looks like you've got a regular bloodhound on your hands, mum. | Companion: This Kellogg bloke certainly isn't makin' this easy, is he. | A3a | |||
| 2981 | 00169BC9 | {Tracking a murderer / Impressed} Getting close I hope. | Companion: I'm gonna kill this Kellogg fella meself for makin' us walk all to hell and back lookin' for him... | A2a | ||
| 2982 | 00169BC8 | {Hopeful in finding the player's son. / Grateful} One step closer to finding young Shaun. | Companion: I'm gonna hear that damn dog barkin' in me sleep. | A2a | ||
| 2983 | 00169BC7 | {Finding a grisly scene that reinforces how bad Kellogg is. / Worried} To think this man may have young Shaun. | Companion: This better be the place. Getting' tired of playin' cat and mouse with Kellogg. | A2a | ||
| 2984 | 00169BC6 | {Worried about finding Shaun and hoping he's safe. / Worried} This could be it, sir. Let's just hope Shaun is safe. | A2a | |||
| 2985 | {Worried about finding Shaun and hoping he's safe. / Worried} This could be it, mum. Let's just hope Shaun is safe. | A3a | ||||
| 2986 | Site04_RobotConversation | 000895CA | Jabberbot: Assailant route tracked. Pursuit possible to Northwest. | Oh, it's just dreadful what Kellogg did to this poor thing. | Dogmeat: (alert bark) | A2a |
MS01[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2987 | MS01BillyOutOfFridge | 0016B9F1 | Player Default: Then let's go find your home. | {Friendly - talking to a child / Friendly} Do you remember your address, young sir? We'll see to it you arrive safe and sound. | Billy: Thanks. I live in Quincy. Or at least I used to. But I don't know how to get there. | A2a |
| 2988 | 0016B9F0 | Player Default: You'll have to figure out your own life. | {Worried for a child the player is abandoning. / Concerned} But, sir, he's only a child? You can't simply abandon him. | Billy: I guess I'll just sit here until some monster comes and eats me. | B2a | |
| 2989 | Player Default: You'll have to figure out your own life. | {Worried for a child the player is abandoning. / Concerned} But, mum, he's only a child? You can't simply abandon him. | Billy: I guess I'll just sit here until some monster comes and eats me. | B3a | ||
| 2990 | 0016B9EF | Player Default: I hate to tell you this, but your parents are probably dead. | {Sincere and sympathetic / Neutral} My sympathies, Billy, but what my imprudent master says is most likely true. | Billy: Dead? You really think so? | X2a | |
| 2991 | Player Default: I hate to tell you this, but your parents are probably dead. | {Sincere and sympathetic / Neutral} My sympathies, Billy, but what my imprudent mistress says is most likely true. | Billy: Dead? You really think so? | X3a |
MS04[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 2992 | MS04_0100_Intro | 0016A804 | Player Default: Good on you for trying to make the world better. | {Agreeing with the player. / Friendly} Agreed. It's a quality few have in the Commonwealth these days. | Kent: I just have to do something, you know? | A1a |
| 2993 | 0016A801 | Player Default: What plan? | {Interested in a guy's plan. / Friendly} Yes, I for one am quite curious. | Kent: I've built my own custom machine gun. Even better than the one in the show. | Y1a | |
| 2994 | MS04_0500_2_AJ | 0016A807 | Player Default: Stop selling to children, miscreant. Or face my wrath. | {Backing up the player. Speaking to a criminal. / Confident} Your days of corrupting our youth are over. | AJ: Screw you. Waste the freak. | B2a |
| 2995 | 0016A805 | Player Default: How about I just walk away? | {Can't believe the player isn't going to stop a drug dealer. / Surprised} Sir, how can you possibly walk away from this? | AJ: Yeah, you better go. | Y1a | |
| 2996 | Player Default: How about I just walk away? | {Can't believe the player isn't going to stop a drug dealer. / Surprised} Mum, how can you possibly walk away from this? | AJ: Yeah, you better go. | Y2a | ||
| 2997 | MS04_1300_SinjinConfrontation | 0016A800 | Player Default: Looks like it's my lucky day. Because I'm getting both of you. | {Bit of heroics in his voice. Backing up the player. / Confident} Not if we have anything to say about it. | A2a | |
| 2998 | 0016A7FE | Kent: He'd... He'd. Episode 23. | {Happy Kent escaped. / Happy} Well done, Mr. Connolly! | Sinjin: *laugh* Enjoy the show, Kent. After I'm done with the Shroud, you're next. | X2a | |
| 2999 | MS04_Comp_ActingLikeShroud | 0016A80B | {Complimenting player on acting skills. / Happy} Bravo, sir! A fine show. | A2a | ||
| 3000 | {Complimenting player on acting skills. / Happy} Bravo, mum! A fine show. | A3a | ||||
| 3001 | MS04_Comp_PCisAssassin | 0016A80A | {Concerned about the player's mindset. Disapproves of him killing someone for money. / Worried} Sir, that was quite uncalled for. Since when are caps more valuable than another human life? | A2a | ||
| 3002 | {Concerned about the player's mindset. Disapproves of him killing someone for money. / Worried} Mum, that was quite uncalled for. Since when are caps more valuable than another human life? | A3a | ||||
| 3003 | MS04_Comp_PCKilledHostage | 0016A809 | {Shocked - Hopes the player killed someone by mistake / Surprised} Sir, Mr. Kent! You didn't even make an effort to save him. | A2a | ||
| 3004 | {Shocked - Hopes the player killed someone by mistake / Surprised} Mum, Mr. Kent! You didn't even make an effort to save him. | A3a |
MS05B[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 3005 | MS05B_ReturnEggToNest | 00168980 | {Feels they've done a good deed returning a Deathclaw egg to its nest. / Happy} Safely returned to the nest. You're a true advocate of Deathclaw welfare, sir. | A2a | ||
| 3006 | {Feels they've done a good deed returning a Deathclaw egg to its nest. / Happy} Safely returned to the nest. You're a true advocate of Deathclaw welfare, mum. | A3a | ||||
| 3007 | MS05B_TurnInEggToWellingham | 00168575 | {Irritated.} I do hope you're not here to speak to me. | Wellingham: What are you... oh. The eggs. Ah, you must be with those... gunny people. Though your superior had implied there would be more of you but, no matter. | A | |
| 3008 | {After "you again," give an exasperated sigh and delivers the following line with true exhaustion.} Oh. You again. Can I help you? | Wellingham: What are you... oh. The eggs. Ah, you must be with those... gunny people. Though your superior had implied there would be more of you but, no matter. | A | |||
| 3009 | {The player has a delivery Wellingham is waiting on.} Finally back to complete delivery? | Player Default: Here, take it. | A | |||
| 3010 | 00190ADD | Wellingham: Don't just go waving it around willy-nilly. | {Dismissive.} Now, don't you have Mole Rat roasting on a stick somewhere you need to attend to? | A1a | ||
| 3011 | 00190ADC | Player Default: Well, then. | {A bit exasperated. Sigh before beginning.} I suppose this will have to do. | Wellingham: Here. For a less-than-adequate job, but a job nonetheless. | A1a | |
| 3012 | 0019008E | Player Default: Sorry. That's the only one that made the trip. There were... complications. | Well, then. | Wellingham: I suppose this will have to do. | A1a | |
| 3013 | 0019008D | Player Default: Smashed to bits on the floor of the Museum of Witchcraft. You're welcome to go collect what's left. | {A little nervous.} Now, now. That won't be necessary. | Wellingham: I suppose this will have to do. | B1a | |
| 3014 | 0019008C | Player Default: All the others made the trip up to that big Deathclaw nest in the sky. | {The player just said something rather sarcastic.} Is that so? | Wellingham: I suppose this will have to do. | X1a | |
| 3015 | 0019008B | Player Default: Do you really need more than one? | {Add a strong pause between "ample" and "appetites." You're subtlety calling them fat.} Our patrons are men and women of ample... appetites. I had been hoping to keep them sated for at least the next fortnight. | Y1a | ||
| 3016 | {A bit disappointed.} These things can never turn out as planned, can they? | Wellingham: I suppose this will have to do. | Y1b | |||
| 3017 | 0004AB64 | RobotMrHandy: I do hope you're not here to speak to me. | {Initially confused, then believing he recognizes the player.} What are you... oh. The eggs. Ah, you must be with those... gunny people. Though your superior had implied there would be more of you but, no matter. | Y1a | ||
| 3018 | The negotiated fee was 200 caps per egg. A generous amount indeed considering your... tardiness. | Y1b | ||||
| 3019 | Though our clientele do expect nothing short of the most pristine Deathclaw eggs. Now, do you have something for me? | Wellingham: But, is this it? Where are the rest? | Y1c | |||
| 3020 | 00190093 | Player Default: At last... | {Confused.} But, is this it? Where are the rest? | Player Default: Sorry. That's the only one that made the trip. There were... complications. | A1a | |
| 3021 | 00190086 | Player Default: Here, take it. | {Pleased about receiving a late delivery.} At last... | Wellingham: But, is this it? Where are the rest? | A1a | |
| 3022 | 00190085 | Player Default: I think I'll hang onto this. | {Irritated.} I never. I shall be speaking to your superior about this. | Wellingham: But, is this it? Where are the rest? | B1a | |
| 3023 | 00190084 | Player Default: What you're offering's not enough. I risked life and several limbs to deliver this. | {Irritated.} Fine, fine. 300 caps. Well above market value. | Wellingham: But, is this it? Where are the rest? | X1a | |
| 3024 | Player Default: What you're offering's not enough. I risked life and several limbs to deliver this. | {A bit nervous.} Alright, 400. Whatever it takes to get you on your way. | Wellingham: But, is this it? Where are the rest? | X2a | ||
| 3025 | Player Default: What you're offering's not enough. I risked life and several limbs to deliver this. | {A bit stern.} Oh very well. 500, but not a cap more. Now. The eggs. | Wellingham: But, is this it? Where are the rest? | X3a | ||
| 3026 | Player Default: What you're offering's not enough. I risked life and several limbs to deliver this. | {A bit nervous.} You're lucky to be getting anything at all considering your lateness. No, the fee stands - 200 caps. | Wellingham: But, is this it? Where are the rest? | X4a | ||
| 3027 | 00190083 | Player Default: What exactly are you planning to do with the eggs? | {Annoyed.} Hmm. Well, if you must know, one of our patrons has been asking after a cooked Deathclaw egg, a la Wellingham, for some time. | Y1a | ||
| 3028 | {Like he's concerned he's going to catch something by speaking to the player for too long.} But with your, albeit late, arrival, I can finally make good on his request. Ugh. "Make good." Already beginning to speak like one of you. | Y1b | ||||
| 3029 | {Stern.} Now, can we please hurry this up? Are you going to hand them over or not? | Wellingham: But, is this it? Where are the rest? | Y1c | |||
| 3030 | Player Default: What exactly are you planning to do with the eggs? | {Annoyed.} Well, if you must know, one of our patrons had been asking after a Deathclaw egg, a la Wellingham, for some time now. | Y2a | |||
| 3031 | {Sell in hibernation mode should be said with some swagger. Essentially saying he could sell them in his sleep.} Unfortunately he's since met an untimely end, but I could sell fresh Lynn Woods Deathclaw eggs while in hibernation mode. | Y2b | ||||
| 3032 | Now, are you going to hand them over or not? | Wellingham: But, is this it? Where are the rest? | Y2c | |||
| 3033 | Player Default: What exactly are you planning to do with the eggs? | {Annoyed.} Our plans for the eggs are none of your concern. Now, are you going to hand them over or not? | Wellingham: But, is this it? Where are the rest? | Y3a | ||
| 3034 | 00190082 | Wellingham: I suppose this will have to do. | {A bit disappointed.} Here. For a less-than-adequate job, but a job nonetheless. | Wellingham: And the special request your superior made. Major Jefferies, was it? I trust you can get this to its destination. | A1a | |
| 3035 | 00190081 | Wellingham: Here. For a less-than-adequate job, but a job nonetheless. | {Conspiratorially.} And the special request your superior made. Major Jefferies, was it? I trust you can get this to its destination. | A1a | ||
| 3036 | {Conspiratorially.} Don't just go waving it around willy-nilly. | Wellingham: Now, don't you have Mole Rat roasting on a stick somewhere you need to attend to? | A1b | |||
| 3037 | MS05B_TurnInEggToWellingham01_WrapUp | 0016857F | ClarenceCodman: Wellingham? Has my breakfast finally arrived? | {Obsequious and apologetic.} Yes, sir. Endless apologies for the ludicrous lateness of it all. It shall be ready posthaste. | Wellingham: You, on your way now. I've yolk to poach. | A1a |
| 3038 | 0016856B | Wellingham: Yes, sir. Endless apologies for the ludicrous lateness of it all. It shall be ready posthaste. | {Stern.} You, on your way now. I've yolk to poach. | A1a | ||
| 3039 | MS05B_TurnInEggToWellinghamCodmanDead | 0016AC76 | {A little sad.} Unfortunately, Mr. Codman is no longer with us to accept delivery, but, here, for your trouble. | Wellingham: And the special request your superior made. Major Jefferies, was it? I trust you can get this to its destination. | A1a | |
| 3040 | 0016AC74 | Wellingham: Don't just go waving it around willy-nilly. | {Dismissive.} Now, don't you have Mole Rat roasting on a stick somewhere you need to attend to? | A1a | ||
| 3041 | - | 00168583 | {Coming to terms with the fact he's getting a less than expected delivery.} Yes, well, I suppose this will have to do. |
MS05BPostQuest[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 3042 | MS05BPostQuest_WellinghamConvo | 00190E0C | Wellingham: My word! What have you done to it? Looks like it's been through a sewer. I can't serve that. | I'll give you this much. Just get that thing out of my sight. Here. | Y1a | |
| 3043 | 00190E10 | {Intrigued.} Deathclaw egg, you say? Hmm, intriguing. I, of course will need to examine it before I can... | Y1a | |||
| 3044 | {Disgusted.} My word! What have you done to it? Looks like it's been through a sewer. I can't serve that. | Wellingham: I'll give you this much. Just get that thing out of my sight. Here. | Y1b | |||
| 3045 | - | 00190E16 | {Intrigued.} Deathclaw egg, you say? Let me just have a... |
MS07a[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 3046 | 004_MS07aDoc CrockerScene02 | 0016963E | Player Default: You made a mistake, but you can still do the right thing, doctor. Just think this through. | {Appealing. / Concerned} Please, Doctor. There's no need for anyone to get hurt here, yourself included. | DocDoc Crocker: You're...you're right. There's one thing I can do. Only one thing's going to make this all better. | A2a |
| 3047 | 0016963D | Player Default: Oh, screw this. Say "hi" to Earl for me. | {Disapproving and to himself - He says this quickly, as the player has decided to attack someone so combat is starting. / Concerned} Not the outcome I had hoped for. | B1a | ||
| 3048 | 0016963C | Player Default: You've killed a man, doctor. You're going to pay for it. Put the gun down, and come with me. | {appealing to an armed man / Neutral} Please, Doctor. No one else need die today. | DocDoc Crocker: I... I did it, didn't I? I killed a man. Oh god. There's so much blood. So much blood all over me! | X2a | |
| 3049 | 004b_MS07aCompanionInterjects | 0016963A | {Sincere. / Somber} It's a shame, really. Some people just cannot live up to the consequences of their actions. | Companion: Doc Crocker got exactly what was comin' to him. | A2a | |
| 3050 | 00169639 | {Sincere / Somber} Poor Doctor Doc Crocker. If only he hadn't allowed drugs to get the best of him. | A2a |
MS09[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 3051 | MS09CabotHouseIntroJack | 0016A0A9 | Player Default: That's really interesting. | {Friendly commenting. Doesn't really believe what another person is saying, but will agree it's "Interesting." / Neutral} Quite so. "Interesting" being the key word. | Jack: I'm glad to hear you say that. It's become my life's work. | A2a |
| 3052 | 0016A0A8 | Player Default: You can believe whatever wacko theories you want, as long as I get paid. | {Sarcastic, the player is being rude. / Sarcastic} Such flattery will get you nowhere, sir. | Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor. | B2a | |
| 3053 | Player Default: You can believe whatever wacko theories you want, as long as I get paid. | {Sarcastic, the player is being rude. / Sarcastic} Such flattery will get you nowhere, mum. | Jack: Well if that's how you feel, I'll leave you to Edward. He'll be your immediate supervisor. | B3a | ||
| 3054 | MS09Mission2EmogeneAgeKnow | 0016A09E | Player Default: I have a vial of that serum with me. Here, looks like you need it. | {Happy with the player. / Happy} Such a kind gesture, sir. | Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much. | A3a |
| 3055 | Player Default: I have a vial of that serum with me. Here, looks like you need it. | {Happy with the player. / Happy} Such a kind gesture, mum. | Emogene: How did you get that? Never mind, I'd rather not know. Thank you so very much. | A4a | ||
| 3056 | MS09ParsonsBossRoomLorenzoEscapes | 00187AD0 | Jack: You fool! Why didn't you do as I asked? | {Worried / Worried} Sir, do you really think that was wise? After all Jack told us about him... | A2a | |
| 3057 | Jack: You fool! Why didn't you do as I asked? | {Worried / Worried} Mum, do you really think that was wise? After all Jack told us about him... | A3a | |||
| 3058 | MS09ParsonsCaptainScene1A | 0016A099 | Player Default: Sorry, I shouldn't have said that. | {Polite / Apologetic} Please accept his apology, mum. | ParsonsGuardCaptain: Was that an apology? Now I've seen everything. | A2a |
| 3059 | Player Default: Sorry, I shouldn't have said that. | {Polite / Apologetic} Please accept her apology, mum. | ParsonsGuardCaptain: Was that an apology? Now I've seen everything. | A3a | ||
| 3060 | 0016A098 | Player Default: Lucky for you I'm not afraid of a few raiders. | {Appealing to the player. / Concerned} Sir, she's just doing her job. I don't believe you've anything to prove here. | ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them? | B2a | |
| 3061 | Player Default: Lucky for you I'm not afraid of a few raiders. | {Appealing to the player. / Concerned} Mum, she's just doing her job. I don't believe you've anything to prove here. | ParsonsGuardCaptain: Well, then, why don't you get out of my face and go kill them? | B3a | ||
| 3062 | 0016A097 | Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job. | {Player is being sarcastic so Codsworth is being sarcastic. / Sarcastic} Sir, truly, your demeanor is second to none. | ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not. | X2a | |
| 3063 | Player Default: That's true. Edward wouldn't have hired me if he thought you could have done the job. | {Player is being sarcastic so Codsworth is being sarcastic. / Sarcastic} Mum, truly, your demeanor is second to none. | ParsonsGuardCaptain: You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not. | X3a |
MS11[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 3064 | MS11_0080_Constitution_Scene_3 | 0016A7FC | Player Default: Whoa, whoa. Easy there. | {Surprised over the Gutsy's behavior. / Surprised} Lethal force? Against an invited guest? That's hardly an option. Check with your captain, Gutsy. He'll confirm. | FirstMate: Unable to comply. | A3a |
| 3065 | 0016A7FB | Player Default: Try that and you'll be nothing but scrap metal, pal. | {Warning the player. / Worried} Careful, sir. The Mister Gutsy model packs quite the punch, as they say. | FirstMate: Threats detected. Awaiting permission to terminate target. | B2a | |
| 3066 | Player Default: Try that and you'll be nothing but scrap metal, pal. | {Warning the player. / Worried} Careful, mum. The Mister Gutsy model packs quite the punch, as they say. | FirstMate: Threats detected. Awaiting permission to terminate target. | B3a | ||
| 3067 | 0016A7FA | Player Default: This must be a misunderstanding. You invited me aboard. | {Stern / Stern} Indeed, so I must insist you check with your captain straight away. | FirstMate: No records found. | X2a | |
| 3068 | 0016A7F9 | Player Default: What, you're going to kill me? | {Concerned for their safety. / Concerned} Although killing a guest is out of the question, this Gutsy may be malfunctioning. I'd watch what you say. | FirstMate: Affirmative. | Y2a | |
| 3069 | MS11_0100_Meet_Ironsides | 0016A7F7 | Player Default: A sad state of affairs for such an historic ship. | {Being polite - hesitates before saying "aground" to be sure it's the right word. The ship is stuck on top of a building. / Friendly} Indeed, Captain. She looks to be in tip top shape. A shame she's run... aground. | Ironsides: On that we are in agreement. | A2a |
| 3070 | 0016A7F6 | Player Default: You should just abandon the ship. | {Siding with the robots. / Concerned} But they've kept such a fine piece of history nearly intact, sir. Surely, their presence isn't doing that much harm. | Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere. | B2a | |
| 3071 | Player Default: You should just abandon the ship. | {Siding with the robots. / Concerned} But they've kept such a fine piece of history nearly intact, mum. Surely, their presence isn't doing that much harm. | Ironsides: It is not in my character, sir, to retreat simply because the odds are great. I will persevere. | B3a | ||
| 3072 | 0016A7F5 | Player Default: That's quite a predicament. | {Echoing the player. / Neutral} Yes. Quite a predicament indeed. | Ironsides: What vexes me most is my inability to assist in the war effort. My gun decks have naught but mole rats and ne'er-do-wells as targets. | X2a | |
| 3073 | 0016A7F4 | Player Default: How did it even get up here? | {Friendly commenting. / Neutral} Yes, I imagine that's quite the story. | Ironsides: A harrowing tale, of that there can be no doubt. Or I should say, I assume it is. | Y2a | |
| 3074 | MS11_0350_Meet_Mandy | 0016A7F3 | Player Default: Yeah, I'm in. What's the plan? | {Appealing to the player. / Concerned} But, sir, the U.S.S. Constitution is a piece of history. Are you truly willing to just throw it to the wolves? | A3a | |
| 3075 | {Sympathetic. / Neutral} Not to mention the fate of Captain Ironsides and his crew... | Mandy: That's the right call. | A3b | |||
| 3076 | Player Default: Yeah, I'm in. What's the plan? | {Appealing to the player. / Concerned} But, mum, the U.S.S. Constitution is a piece of history. Are you truly willing to just throw it to the wolves? | A4a | |||
| 3077 | {Sympathetic. / Neutral} Not to mention the fate of Captain Ironsides and his crew... | Mandy: That's the right call. | A4b | |||
| 3078 | 0016A7F2 | Player Default: No deal. I'm with Ironsides. | {Supporting the player / Neutral} A wise decision, sir. I can't imagine what would become of the ship and its crew in the hands of these hoodlums. | Mandy: Then screw you, asshole. You're lucky we don't gun you down. | B2a | |
| 3079 | Player Default: No deal. I'm with Ironsides. | {Supporting the player / Neutral} A wise decision, mum. I can't imagine what would become of the ship and its crew in the hands of these hoodlums. | Mandy: Then screw you, asshole. You're lucky we don't gun you down. | B3a | ||
| 3080 | 0016A7F1 | Player Default: I need to think about this. | {Offering an opinion, politely. / Neutral} If I may weigh in here. I believe Captain Ironsides has the greater cause. He's unwittingly preserving a piece of history. | Mandy: Don't take too long, or we'll crack the Constitution open ourselves. And then you'll get nothing. | X2a | |
| 3081 | 0016A7F0 | Player Default: What's in it for me? | {Irritated with the player being selfish. / Irritated} A chance to help preserve a truly historic ship, and you're only interested in lining your pockets. | Mandy: What do you think the tin can's going to pay you? Maybe some frickin' doubloons. Stick with us and you'll be rolling in caps. So you in or out? | Y2a | |
| 3082 | MS11_Comp_Sabotage | 0016A7F8 | {Being sympathetic to the robots after the player sabotaged their ship. / Concerned} Sir, I'm not certain that was entirely necessary. Captain Ironsides doesn't seem as if he means any harm. | A2a | ||
| 3083 | {Being sympathetic to the robots after the player sabotaged their ship. / Concerned} Mum, I'm not certain that was entirely necessary. Captain Ironsides doesn't seem as if he means any harm. | A3a |
MS13[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 3084 | MS13BAfterConfrontationViolence | 0016A0B6 | {Shocked - Player killed someone who was trying to make a deal / Surprised} You... killed Mr. Cooke? | A2a | ||
| 3085 | {Angry / Angry} That man was many things, sir, but you had no right. | A2b | ||||
| 3086 | {Shocked - Player killed someone who was trying to make a deal / Surprised} You... killed Mr. Cooke? | A3a | ||||
| 3087 | {Angry / Angry} That man was many things, mum, but you had no right. | A3b | ||||
| 3088 | MS13BConfrontCooke | 0016A0BB | PaulPembroke: Keep talking. | {Relieved. Talking to himself. / Relieved} Oh thank heavens. | HenryCooke: Look, I'll, uh, I'll stay away from Darcy from now on. It's over. You have my word on that. | A2a |
| 3089 | 0016A0B5 | Player Default: Paul, put the gun away. Nobody needs to get shot here. | {Pleading - Doesn't want Paul to choose to kill a man / Pleading} Please, Mr. Pembroke. Once you embark down this path, there will be no turning back. | PaulPembroke: Screw that. | A2a | |
| 3090 | 0016A0B4 | Player Default: Better just shoot him, Paul. | {Shocked the player told Paul to shoot someone. Trying to react quickly to get him to drop the gun. / Surprised} Heavens no! Mr. Pembroke, you put that gun down right this instant! | PaulPembroke: Keep talking. | B2a | |
| 3091 | 0016A0B3 | Player Default: Put the guns away before this gets out of hand. | {Wants Paul to lower his guns. / Pleading} Please, Mr. Pembroke. They certainly won't bring you the resolution you seek. | PaulPembroke: Too late. | X2a | |
| 3092 | 0016A0B2 | Player Default: Why don't you see if Cooke is going to listen? | {Forced friendly - talking to someone with a gun / Friendly} I'm sure at this point, he's properly motivated to hear what you have to say. | PaulPembroke: He never listens. | Y2a | |
| 3093 | MS13BConfrontCookeAlone | 0016A0BA | Player Default: Think this through. Darcy isn't worth dying for - or killing for. | {Questioning a man's motives. / Question} Are you two even in love? Or just using one another? | HenryCooke: You know what? You're right. | A2a |
| 3094 | 0016A0B9 | Player Default: I'm counting to three. One... two... | {Speaking to a man while the player is counting down as a threat. / Amused} You see how this childish situation has reduced us to childish tactics? | HenryCooke: Hold up. Don't get crazy on me. We can talk this out. | B2a | |
| 3095 | MS13EDivideSpoils | 0016A0B0 | Player Default: No. I'm taking all of it as the rest of my payment. | {Speaking to himself. Disgusted with the player's actions. / Disgust} After all this, why am I not surprised? | PaulPembroke: That was never part of the deal! | B2a |
| 3096 | 0016A0AF | Player Default: 70-30 seems more like it. | {Slightly irritated, speaking as if he knows the player won't listen. / Irritated} Sir, you made a deal. It would behoove you to honor it. | PaulPembroke: Yeah, whatever. Screw me over one more time. I guess I should be used to it by now. | X2a | |
| 3097 | Player Default: 70-30 seems more like it. | {Slightly irritated, speaking as if he knows the player won't listen. / Irritated} Mum, you made a deal. It would behoove you to honor it. | PaulPembroke: Yeah, whatever. Screw me over one more time. I guess I should be used to it by now. | X3a | ||
| 3098 | MS13PaulIntroScene | 0016A0BE | Player Default: Still not interested. | {Offering advice. / Neutral} If I may... Mr. Pembroke does seem quite distraught. Our presence may help assuage the confrontation. | PaulPembroke: I don't know why I expected you to help me. | B2a |
| 3099 | 0016A0BD | Player Default: You're going to have to make it worth my while. | {Irritated with the player asking for money. / Irritated} Well, now you've made us look like mere hired thugs. | PaulPembroke: Uh. Well... okay. I can only pay you 80 caps right now, but I'll scrape together more after we take care of Cooke. | X2a |
MS13FindPhoto[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 3100 | - | 0018676F | {Disgusted with Marowski, happy with the player for turning down an assassin job. Talking to Marowski. / Disgust} That's right. Find someone else to do your dirty work, sir. We'll have none of it! | |||
| 3101 | 0018676E | {Shocked and worried about the player's state of mind. / Worried} Surely, you can't be serious, sir. Has the Commonwealth been so cruel that human life now holds a price for you? | ||||
| 3102 | {Shocked and worried about the player's state of mind. / Worried} Surely, you can't be serious, mum. Has the Commonwealth been so cruel that human life now holds a price for you? | |||||
| 3103 | 00186770 | {Concerned / Concerned} You can't possibly be considering this. Why, it puts you amongst the ranks of common criminals. |
MS14[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 3104 | MS14BobrovOpeningScene | 001689B3 | Player Default: All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town... | {Shocked at the player offering to kill a DJ. / Surprised} Are you quite serious? Sir, you can't possibly be considering this? Over a mere radio broadcast? | Yefim: All right, that's enough! | A2a |
| 3105 | Player Default: All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town... | {Shocked at the player offering to kill a DJ. / Surprised} Are you quite serious? Mum, you can't possibly be considering this? Over a mere radio broadcast? | Yefim: All right, that's enough! | A3a | ||
| 3106 | 001689B2 | Player Default: I tell you, it would be easier than you think. You just talk him into following you out of town... | {Shocked a man wants to kill a DJ for being bad. / Surprised} What happened to merely speaking to the man? Why, I imagine your presence alone would properly motivate him to improve. | Yefim: All right, that's enough! | B2a | |
| 3107 | 001689B1 | Player Default: It would be quick, and probably mostly painless. You just first lead him out of town... | {Irritated at the thought of killing a radio DJ / Irritated} Do you know what's also quick and painless? Not listening to this man's station. | Yefim: All right, that's enough! | X2a | |
| 3108 | MS14TravisBarPreFightScene | 001689AF | Travis: Well, if you think it would work... | {Encouraging. / Neutral} Chin up, Travis. We'll be at your side every step of the way. | A2a | |
| 3109 | 001689AE | Travis: I'm not a coward! | {Encouraging. / Friendly} Exactly! Now let's see you prove it. | B2a | ||
| 3110 | 001689AD | Player Default: Nothing will change unless you make it happen. | {Encouraging. / Friendly} Just dealing with something is no way to live. Not when we're offering to help you. | X2a | ||
| 3111 | 001689AC | Player Default: Don't you want this to stop? | {Encouraging / Friendly} No "buts", Travis! Now's the time to act. | Y2a | ||
| 3112 | MS14TravisStage65Scene | 001689AB | Player Default: But if I hadn't gotten into that fight with them, maybe this wouldn't have happened. | {Friendly, appealing for help. / Neutral} Nonsense, Mr. Miles. The blame is unimportant. What matters now is finding Mr. Bobrov. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | A2a |
| 3113 | 001689AA | Player Default: Oh, man. I can't believe this. | {Trying to make up for the player being rude and calming down Travis. / Neutral} In truth, Mr. Miles, it really doesn't matter whose fault it is. What matters is helping Vadim. | Travis: Look... I don't really... I mean, I don't have a lot of friends. | B2a | |
| 3114 | MS14TravisStage70Scene | 001689A7 | Player Default: Okay, okay. Good. I mean, I can do this. Totally. | {Supportive / Friendly} I've complete faith in you, Mr. Miles. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | A2a |
| 3115 | 001689A6 | Player Default: Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for... | {Encouraging. / Friendly} Chin up, Mr. Miles. I have complete faith in you. Besides, Vadim is counting on us, so we dare not fail. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | B2a | |
| 3116 | 001689A5 | Player Default: Okay, right. Sure. Yeah. | {Encouraging. / Friendly} Chin up, Mr. Miles. We'll have Vadim out of here in no time. | Travis: Any, uhh... Any last-minute advice? I've never done anything like this. | X2a | |
| 3117 | MS14TravisStage90Scene | 001689A3 | Player Default: Thanks. | {Encouraging / Friendly} Couldn't have done it better myself. | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | A2a |
| 3118 | 001689A2 | Player Default: Yeah, yeah. I know. | {Disgusted about how rude the player just was. / Disgust} Really, sir... | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | B2a | |
| 3119 | Player Default: Yeah, yeah. I know. | {Disgusted about how rude the player just was. / Disgust} Really, mum... | Travis: After all this, I think about the things that had me worried so much, and it just seems... silly, you know? | B3a | ||
| 3120 | MS14VadimStage10Scene | 0016899F | Player Default: Haven't met a man I couldn't lay out. | {Unsure what Vadim wants to accomplish. / Puzzled} I'm afraid I'm uncertain of what you're getting at. | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | A2a |
| 3121 | 0016899E | Player Default: I'm not some thug. I don't get involved in stuff like that. | {Making an observation / Neutral} Yes, there are other ways of instilling confidence that don't involve violence. | Vadim: I have... contacts. People I can count on. Real tough looking, but they will take dive for money. | B2a |
MS17[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 3122 | MS17_300_Dan_Follows | 0016A7E5 | Player Default: No deal. | {Little irritated. Player broke a promise. / Irritated} I do hope you know what you're doing, sir... besides breaking a promise. | HonestDan: We'll see who finds those caravan hands first, then. | B2a |
| 3123 | Player Default: No deal. | {Little irritated. Player broke a promise. / Irritated} I do hope you know what you're doing, mum... besides breaking a promise. | HonestDan: We'll see who finds those caravan hands first, then. | B3a | ||
| 3124 | MS17_300_JacobWarning | 0016A7E9 | Player Default: You can keep your caps. | {Insulted that the player was offered a bribe. / Disgust} Your morals may be compromised, but ours are still very much intact. | JacobOrden: Please, just leave well enough alone. There's more going on then you realize. | B1a |
| 3125 | 0016A7E8 | Player Default: Surely, there's room for compromise? I get Stockton's survivors and we stay... friends. I'd have to know more, though. | {Appealing / Neutral} Yes, you do seem reasonable. At least consider it? | JacobOrden: That's a tall order. A deal like that, well, that's above my pay grade. | X2a | |
| 3126 | MS17_400_Chambers | 0016A7EE | Player Default: Continue your work, then. | {Doesn't agree with player condoning torture. / Concerned} Sir, you realize you're condoning this woman's barbaric methods. | HonestDan: I wish you hadn't said that. | A2a |
| 3127 | Player Default: Continue your work, then. | {Doesn't agree with player condoning torture. / Concerned} Mum, you realize you're condoning this woman's barbaric methods. | HonestDan: I wish you hadn't said that. | A3a | ||
| 3128 | 0016A7ED | Player Default: That's a deal I won't accept. | {Feeling strongly about the situation / Concerned} We cannot allow you to go on torturing people. | DoctorChambers: Then you'll just have to kill me. | B1a | |
| 3129 | MS17_Comp_KilledChambers | 0016A7EF | {Supporting the player in killing a woman who tortures people. / Neutral} She gave you little choice, sir. You may have taken a life, but think of all those you've saved in the process. | A2a | ||
| 3130 | {Supporting the player in killing a woman who tortures people. / Neutral} She gave you little choice, mum. You may have taken a life, but think of all those you've saved in the process. | A3a |
RR102[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 3131 | RR102_100_Deacon_Intro | 0016A7E0 | Player Default: Your leader was just being cautious. | {Friendly / Friendly} And you can't be too careful these days. | Deacon: Exactly. Kind of killed our chance at a friendy first impression, though. | A2a |
| 3132 | 0016A7DF | Player Default: If you greet all newcomers like that no one's ever going to help you. | {Matter of fact. / Neutral} Yes, she's quite good when it comes to being... unpleasant. | Deacon: Don't be too hard on the old girl. She's just looking after her wayward children. | B2a | |
| 3133 | RR102_Comp_PCisAntiSlave | 0016A7E2 | {Matter of fact / Neutral} Slavery is never an acceptable institute. It was abolished for a reason, was it not? | A2a | ||
| 3134 | RR102_Comp_RickySuicide | 0016A7DC | {Worried - Player just sent a man off on a suicide mission. / Worried} Sir, I don't believe Mr. Dalton's chances of survival are very high. I hope you know what you're doing. | A2a | ||
| 3135 | {Worried - Player just sent a man off on a suicide mission. / Worried} Mum, I don't believe Mr. Dalton's chances of survival are very high. I hope you know what you're doing. | A3a | ||||
| 3136 | RR102_Comp_SynthsAreMachines | 0016A7E1 | {Player said Synths are Machines - Feeling a bit hurt since he's technically a machine. / Sad} Although that's true on a base level, I'd like to hope you see them as more. Even us robots for that matter. | A2a |
RR302[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 3137 | RR302_0700_AtPoliceStation | 0016A7CE | Player Default: Relax, Tom, you'll be all right. | {Encouraging. Quoting "Keep calm and carry on". / Confident} We'll be with you every step of the way. Keep calm and carry on and all that. | TinkerTom: Right, the whole breathing in and out. OK. | A2a |
| 3138 | 0016A7CD | Player Default: Another of your paranoid fantasies. | {Worried about a nervous friend, but player is being rude. / Concerned} I believe what Mr. Tinker needs right now is support, sir. | TinkerTom: C'mon, man, maintain positive energy. | B1a | |
| 3139 | Player Default: Another of your paranoid fantasies. | {Worried about a nervous friend, but player is being rude. / Concerned} I believe what Mr. Tinker needs right now is support, mum. | TinkerTom: C'mon, man, maintain positive energy. | B2a |
RR303[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 3140 | RR303_0300b_GloryDeath | 0016A7D6 | Player Default: Hold on, you'll make it through. | {Encouraging/Worried. Someone is dying. He knows she's not going to make it. / Worried} After all, you've made it this far. You'll see this through till the end. | Glory: Bullshit. *cough* | A1a |
| 3141 | 0016A7D5 | Player Default: I don't have time for this. | {Disgusted and Sad - Glory is dying and the player doesn't care / Disgust} Sir, have you no heart? Miss Glory risked her life for the sake of this mission. | Glory: Isn't there... supposed to be a light? | B2a | |
| 3142 | Player Default: I don't have time for this. | {Disgusted and Sad - Glory is dying and the player doesn't care / Disgust} Mum, have you no heart? Miss Glory risked her life for the sake of this mission. | Glory: Isn't there... supposed to be a light? | B3a | ||
| 3143 | 0016A7D4 | Player Default: I promise. | {Sincere/Sad - a friend is dying. / Somber} We'll see it through till the end, Miss Glory. | Glory: If anyone... *cough* | X2a |
RRM01[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 3144 | RRM01_0100_Start | 0016A7C9 | Player Default: So, is there anyone you like? | {A bit under the breath, mild warning. / Concerned} Sir, you're not being quite so charming yourself right now. | DrCarrington: Oh, I wasn't aware we were competing for Congeniality awards. I thought we were rescuing synths. My mistake. | B2a |
UFOCrashQuest[edit]
| # | SCENE | TOPIC | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
|---|---|---|---|---|---|---|
| 3145 | UFOCrashQuestFlybyReaction | 0019A72E | {Shocked and surprised - saw a UFO in the sky / Surprised} By Jove, did you see that? | A2a | ||
| 3146 | UFOCrashQuestImpactReaction | 0019A72C | {Concerned - commenting on hearing the impact of the UFO hitting the ground. / Concerned} Heavens, that didn't sound good. Perhaps we should see if anyone needs assistance? | A2a |
