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that buoyant feeling

@kurgurbing

MDNI plase 19, she/her/it/its i may repost fetishy stuff
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everyone socially awkward is autistic. everyone selfish is narcissistic. everyone overwhelmed is overstimulated. every hobby is a hyperfixation. everyone who is sad has depression. every homebody is an agoraphobe. if theres something different about you, we will give it a name and make a medication for it. dont worry

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a lot of people dont care about insect biomass collapse bc when they hear we are losing 2.5% of the insect biomass per year they just imagine the cockroach and housefly population decreasing by that much. they dont realize those are among the only ones that will remain unbothered

you can make a little oasis right where you are, and it matters

every year of restoring native plants I see a great increase in the insect populations, and loads of new insects i never saw before (all of them harmless--the insects that are harmful or parasitic on humans are the main ones being unaffected by the decrease in insect populations)

(a large part of) the problem is Plant Sameness. we must restore plant diversity

This kind of bums me out and tbh I'm tired of posting bug photos when I know that these same bugs will become harder to come by in the future.

In Singapore, large parts of forests are going to be cleared for housing soon and they have endangered/ critically endangered plants and animals. The sad thing is that I don't think most people will care.

Sure, most people can say that it's a pity, but I think most will think it's a necessary evil for the economy. There are people who are very detached from the outside, spend most of their time in buildings and only think about nature when it inconveniences them.

Signing petitions and rallying against deforestation plans can only go so far if most people don't know what a forest is.

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The prokopetz brain worm is reading a source book and thinking "this needs more huge lookup tables"

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Most sourcebooks do need more big stupid tables.

(I'll freely grant that my preoccupation is partly an aesthetic thing, but it's not just that. One of my biggest pet peeves with indie tabletop RPGs is how many of them will put the player or GM in a position where they need to Make Something Up in order to render the thing functional, then not provide any worked examples of what that might look like. Like, who exactly is the game designer here, you or me? I strive to always provide at least a dozen worked examples – and more is better – in any situation where one of my games asks the player or GM to Make Something Up, and you know what's an engaging and high-utility way to concisely present a large number of worked examples? A big stupid table.)

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There's also something to be said about the size of a table in relation to its expected frequency of use and how that affects the players perception of of how long a game is meant to last

A table with only six options that's supposed to be consulted once per session caps your games total play time at less than a dozen sessions before things start getting repetitive

Quite so. I've touched on this before, but random lookup tables that are far too small for their stated purpose are a frequent vice of indie RPGs. A table of Weird Shit that's ostensibly meant to be rolled on at least once per scene but only has a dozen total entries is just making the hypothetical GM do your work for you in a more roundabout way.

a lookup table with only a dozen entries is appropriate only as an index of other bigger, stupider tables on which to roll