4,066 questions
-1
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I have a problem with my rust pixels,winit script
I have error on line 87:
missing lifetime specifier
expected named lifetime parameterrustcClick for full compiler diagnostic
main.rs(87, 11): consider introducing a named lifetime parameter: `<'a&...
0
votes
0
answers
90
views
GODOT Pixel font has extra pixel of spacing
I am making a pixel mobile game, and using a 3x5 pixel font. But Godot is adding a pixel of spacing around and I cant figure out why. Is this something to do with the font, or is there a Godot setting ...
0
votes
0
answers
77
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SFML 3 - Raycasting 3D - Floor Texture and Sprite from Image Working then Crash
C++ 20 / SFML 3.0 / Visual Studio 2022 / Windows 10
My build run exactly how I want it to... for about five seconds. If I reduce the max frame rate to 60, it will run for about twice that long. After ...
0
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0
answers
57
views
Set kernel parameters on an Android Pixel 8 running CalyxOS
I am running a rooted CalyxOS (rooted using magisk) on a Google Pixel 8 (Shiba) device.
uname -a: Linux localhost 5.15.137-android14-11-gbc062a78e195-ab12057991 #1 SMP PREEMPT Mon Jul 8 12:34:46 UTC ...
-1
votes
1
answer
671
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Flutter app not launch on some devices with android 15. On pixel 6,7 and Samsung s24+
I'm encountering a strange issue where my Flutter app fails to launch on some Android 15 devices. It affects both Samsung (One UI) and Pixel devices. However, the app works correctly on many other ...
1
vote
0
answers
154
views
Health Connect permission screen not showing on Pixel 9a (Android 15)
I am developing an Android app using Health Connect (version 1.1.0-rc01) on a Pixel 9a running Android 15.
I'm trying to request Health Connect permissions (e.g., android.permission.health.READ_STEPS) ...
3
votes
1
answer
433
views
How do I scale my pixel art game in GameMaker without blurring the sprites?
I'm currently developing a pixel art game in GameMaker Studio 2, and I'm running into issues with scaling and resolution that affect how my pixel art looks. My game has a native resolution of 320x180, ...
0
votes
0
answers
52
views
Different dimensions of html-Element between different displays
For a "browser fingerprint" project at university I want to measure dimensions of different html-elements to get a fingerprint due to different rendering engines and configurations of the ...
0
votes
1
answer
97
views
Tkinter Text widget width doesn't match combined width of two Button widgets despite proportional calculations
I'm creating a Tkinter GUI where I want a black Text widget (message_entry) to be exactly the same width as the combined width of two horizontally placed buttons. I’m using proportions of the screen ...
-3
votes
1
answer
94
views
How to Track Purchase Event in Shopify Theme Extension Without Checkout Access?
I am working on a Shopify theme extension and need to send the Purchase event to Meta through the Meta Pixel. However, theme extensions do not have access to the checkout or thank-you pages, making it ...
0
votes
1
answer
50
views
What's the max size limit on android.net.wifi.aware.DiscoverySession.sendMessage?
Unknown size limit of API: android.net.wifi.aware.DiscoverySession.sendMessage causes System.err
Link to documentation: https://developer.android.com/reference/android/net/wifi/aware/DiscoverySession#...
1
vote
1
answer
155
views
How do I get a 3D collision with a Heightmap in Raylib?
I'm presently trying to do a sorta Starfox clone with Raylib, using the heightmap example here: https://www.raylib.com/examples/models/loader.html?name=models_heightmap
In order to handle collision in ...
1
vote
1
answer
128
views
What the format field of the SDL_PixelFormat struct is for?
Can someone tell me what the format field of the SDL_PixelFormat is for? What does it contain? The documentation of the SDL2 library does not give enough detail.
https://wiki.libsdl.org/SDL2/...
1
vote
0
answers
39
views
Render multiple pixels in SDL2 C [duplicate]
I've recently been trying to make an VGA terminal in C using SDL2.
So far, I've rendered pixels by using this function here:
void update(SDL_Renderer** ren){
for(u16 y = 0; y < 480; y++){
...
0
votes
1
answer
39
views
Workable area pixel range of monitor (without bezels)
I know the EDID information received from monitors gives you the native resolution for that monitor (usually the highest supported resolution). The native resolution for a monitor should be the ...