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  1. Glitches in the Matrix? From Dead Reckoning for ‘Believable’ Peer-to-Peer Gaming to a Many-Interacting-Simulations Explanation of Quantum Mechanics.Marcus Arvan - manuscript
    This paper outlines how a potential new interpretation of quantum mechanics—the Many-Interacting Simulations (MIS) interpretation—may explain why our world has many of the bizarre quantum features it does. §1 provides an overview of what has been termed the Peer-to-Peer (P2P) Simulation Hypothesis, showing how it explains general features of quantum phenomena. §2 then examines dead reckoning, a framework utilized to ensure ‘believable’ simulated worlds for P2P networked games. §3 details how dead reckoning in P2P games reproduces—and hence, computationally explains—properties broadly (...)
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  2. Innocence Lost: Simulation Scenarios: Prospects and Consequences.Barry Francis Dainton - manuscript
    Those who believe suitably programmed computers could enjoy conscious experience of the sort we enjoy must accept the possibility that their own experience is being generated as part of a computerized simulation. It would be a mistake to dismiss this is just one more radical sceptical possibility: for as Bostrom has recently noted, if advances in computer technology were to continue at close to present rates, there would be a strong probability that we are each living in a computer simulation. (...)
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  3. L’argument de la Simulation revisité à partir de la reconstitution des éléments manquants.Paul Franceschi - manuscript
    Nous proposons dans cet article une analyse de l’argument de la Simulation, décrit par Nick Bostrom (2003). Nous décrivons tout d’abord l’argument de la Simulation, en mettant l’accent sur sa structure disjonctive. Nous nous attachons ensuite à compléter l’argument, en restituant plusieurs hypothèses sous-jacentes. Nous ajoutant également à l’argument original plusieurs éléments, dont nous considérons qu’ils constituent autant d’hypothèses pertinentes. Enfin, nous nous attachons à compléter l’argument et en particulier l’arbre de décision qui le sous-tend. Une fois l’argument complété, à (...)
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  4. The Simulation Argument Revisited through the Reconstruction of its Missing Elements.Paul Franceschi - manuscript
    In this paper, we offer an analysis of the Simulation Argument as formulated by Nick Bostrom (2003). We begin by outlining the argument, with particular attention to its disjunctive structure. We then proceed to reconstruct the argument by making explicit several of its underlying assumptions. Furthermore, we supplement the original argument with several elements that we regard as pertinent premises. Finally, we attend to the completion of the argument, paying special attention to the decision tree that underpins it. Having completed (...)
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  5. 2. Programming relativity as the mathematics of perspective in a Planck unit Simulation Hypothesis.Malcolm Macleod - manuscript
    The Simulation Hypothesis proposes that all of reality is in fact an artificial simulation, analogous to a computer simulation. Outlined here is a method for programming relativistic mass, space and time at the Planck level as applicable for use in Planck Universe-as-a-Simulation Hypothesis. For the virtual universe the model uses a 4-axis hyper-sphere that expands in incremental steps (the simulation clock-rate). Virtual particles that oscillate between an electric wave-state and a mass point-state are mapped within this hyper-sphere, the oscillation driven (...)
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  6. 4. H atom n level Bohr radii correlate with pi via a hyperbolic spiral.Malcolm Macleod - manuscript
    The electron is found at discrete energy levels within the atom, transition between these levels is considered to involve a `jump' rather than via a continuous motion. If we simulate the transition in the H atom as a series of individual steps, with each step the frequency of the electron, we can map a semi-continuous transition (from n=1 to n=2 requires about 1887860 steps, transition period a function of the photon wavelength). Plotting the electron from n=1 to ionization traces a (...)
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  7. 7. Geometric Origin of Quarks, the Mathematical Electron extended (a Simulation Hypothesis model.Malcolm J. Macleod - manuscript
    Embedded within the mathematical electron formula $\psi = 4\pi^2q^3$ are geometrical objects with attributes of the Planck units. The object M = 1 is a unit of mass, T = $\pi$ a unit of time, P = $\Omega$ as momentum. The fine structure constant alpha and $\Omega$ (formed from pi and e) combine into a geometrical AL = $q = (2^6 3\pi^2\Omega^5/\alpha)$. This $q$ has the units for a magnetic monopole (ampere-meter) giving the electron a $q^3$ internal structure that suggests (...)
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  8. 6. Anomalies in the physical constants, do these constitute evidence of a underlying source code?Malcolm J. Macleod - manuscript
    Wepresent a geometric reformulation of Planck units and fundamental constants based on an integer-valued unit-number map θ and a small set of dimensionless gen erators. Physical quantities are represented by dimensionless geometric objects con structed from (π,Ω) and a dimensionless fine-structure parameter α, while local unit systems (e.g. SI) enter only through two dimensioned scalars (r,v) that translate the geometry into conventional units. The framework yields a unified table of con stants expressible in the form xθipyq with i = π2Ω15, (...)
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  9. The Mathematical Electron, a Geometrical Simulation Hypothesis Model of the Universe backed by Low Kolmogorov Complexity.Malcolm J. Macleod - manuscript
    This overview presents a summary of a 7-article series proposing a geometric framework for physics. Based on the Simulation Hypothesis, the model suggests that the universe operates on a computationally efficient geometric substrate defined by a single fundamental constant — the fine-structure constant α — and the mathematical constants π and e. We demonstrate that complex physical phenomena, from gravitational orbits to atomic structure and quark confinement, emerge naturally from simple geometric rules on an expanding 4D hypersphere. We argue that (...)
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  10. Programming relativity and gravity via a discrete pixel space in Planck level Simulation Hypothesis models.Malcolm J. Macleod - manuscript
    Outlined here is a simulation hypothesis approach that uses an expanding (the simulation clock-rate measured in units of Planck time) 4-axis hyper-sphere and mathematical particles that oscillate between an electric wave-state and a mass (unit of Planck mass per unit of Planck time) point-state. Particles are assigned a spin axis which determines the direction in which they are pulled by this (hyper-sphere pilot wave) expansion, thus all particles travel at, and only at, the velocity of expansion (the origin of $c$), (...)
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  11. 3. Simulating gravity via Planck scale n-body particle-particle orbital pairs.Malcolm J. Macleod - manuscript
    An orbital simulation program is described that uses a geometrical approach to modeling gravitational and atomic orbits at the Planck scale. Orbiting objects A, B, C... are sub-divided into points, each point representing 1 unit of Planck mass, for example, a 1kg satellite would divide into 1kg/Planck mass = 45940509 points. Each point in object A then forms a rotating orbital pair with every corresponding point in objects B, C... resulting in a universe-wide, n-body network of rotating point-to-point orbital pairs. (...)
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  12. Fake Plastic Voters: When Political Parties Can Use AI-Simulated Focus Groups.Claudio Novelli, Javier Argota Sánchez-Vaquerizo, Jennifer Cyr, Giuliano Formisano, Simon McDougall, Giulia Sandri & Luciano Floridi - manuscript
    Political parties strive to understand their electorates, and focus groups are a vital tool in these efforts. AI-enhanced simulation technologies (AESTs) enable synthetic focus groups in a fraction of the time (and cost), raising the question of when and how such simulated evidence can be used in campaign research. This paper develops a decision matrix to help party strategists match research needs to appropriate simulation technologies and to identify when to escalate to hybrid or fully human focus groups. The matrix (...)
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  13. The Simplicity Assumption and Some Implications of the Simulation Argument for our Civilization.Lorenzo Pieri - manuscript
    According to the most common interpretation of the simulation argument, we are very likely to live in an ancestor simulation. It is interesting to ask if some families of simulations are more likely than others inside the space of all simulations. We argue that a natural probability measure is given by computational complexity: easier simulations are more likely to be run. Remarkably this allows us to extract experimental predictions from the fact that we live in a simulation. For instance we (...)
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  14. Correcting Errors in the Bostrom/Kulczycki Simulation Arguments.Wehr Robert Dustin - manuscript
    Both patched versions of the Bostrom/Kulczycki simulation argument contain serious objective errors, discovered while attempting to formalize them in predicate logic. The English glosses of both versions involve badly misleading meanings of vague magnitude terms, which their impressiveness benefits from. We fix the errors, prove optimal versions of the arguments, and argue that both are much less impressive than they originally appeared. Finally, we provide a guide for readers to evaluate the simulation argument for themselves, using well-justified settings of the (...)
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  15. How to Escape The Simulation.Nicholas Schroeder - manuscript
    Are we living in a computer simulation? Some philosophers say it's very likely we are. Some philosophers say that even if we're not in a simulation, we could never know for sure. In this short piece I would like to respond to a more practical question: that is, whatever the case may be, ontologically or epistemically, how do we actually escape (or break) a simulation? I propose a rather simple and sure-fire way to escape a computer simulation—whether we're in one (...)
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  16. The Structural Incoherence of Bostrom's Simulation Argument.Eduardo Scudeller Nogueira - manuscript
    Nick Bostrom's simulation argument holds that, under certain conditions, it is highly probable that we are living in a computer simulation. This paper argues that this probabilistic inference fails to establish the rational grounds for the near-certainty it purports to justify. Three independent failures are identified, operating at distinct levels: physical constraints, structural incompatibility, and diagnostic inversion. The thermodynamic limits on computation — in particular Landauer's Principle and the Second Law of Thermodynamics — impose fundamental constraints on the number of (...)
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  17. Bostrom's Simulation Argument is a Non-Sequitur.Mordechai Tokayer - manuscript
    Bostrom's simulation argument presents a trilemma: either almost no human-level civilizations reach a posthuman stage, or almost no posthuman civilizations run ancestor-simulations, or almost everyone with experiences like ours is living in a simulation. This paper grants the trilemma's formal apparatus in full and shows that Bostrom's conclusion — that we ourselves are probably simulated — does not follow from it. The formula behind the trilemma computes over a reference class with two subgroups: originating civilizations, and the simulations their descendants (...)
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  18. Simulation Typology and Termination Risks.Alexey Turchin & Roman Yampolskiy - manuscript
    The goal of the article is to explore what is the most probable type of simulation in which humanity lives (if any) and how this affects simulation termination risks. We firstly explore the question of what kind of simulation in which humanity is most likely located based on pure theoretical reasoning. We suggest a new patch to the classical simulation argument, showing that we are likely simulated not by our own descendants, but by alien civilizations. Based on this, we provide (...)
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  19. 'Simulations all the way up! An atheist’s response to the Fine-tuning Argument.Nikk Effingham - forthcoming - Analytic Philosophy.
    So the Fine-tuning Argument goes, because it is so unlikely for the physical constants of the laws of nature to have taken the values that they in fact take, we should significantly raise our credence that God exists. Simulation Arguments argue that our world might be (or, in stronger versions, that it probably is) a mere computer simulation. This paper argues that, in light of a Simulation Argument with a particularly weak conclusion, fine-tuning reasoning instead motivates atheists to believe that (...)
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  20. Platonic Simulation Theodicies.Marcus William Hunt - 2025 - Sophia:pp.1-18.
    Using Platonic metaphysics, the paper offers eight arguments for the benevolence of the simulator of our world, assuming that it is a simulation. In part, the paper proceeds negatively by showing problems with the hypothesis of a malevolent simulator. First, simulant is to simulator as part to whole, so it is in the interests of the simulator to be just and wise toward the simulant. Second, the simulation hypothesis implies the possibility of religious technology, unless the simulator is virtuous and (...)
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  21. Ancestor Simulations and the Dangers of Simulation Probes.David Braddon-Mitchell & Andrew J. Latham - 2024 - Erkenntnis 89:1257-1267.
    Preston Greene (2020) argues that we should not conduct simulation investigations because of the risk that we might be terminated if our world is a simulation designed to research various counterfactuals about the world of the simulators. In response, we propose a sequence of arguments, most of which have the form of an "even if” response to anyone unmoved by our previous arguments. It runs thus: (i) if simulation is possible, then simulators are as likely to care about simulating simulations (...)
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  22. The Virtual isn’t Real.Marc Champagne - 2024 - Disputatio 16 (72):37-66.
    The suggestion that we might live in a giant computer simulation seems plausible in large part because the hypothetical sophistication of the hypothetical simulation can be increased to meet almost any objection. From an engineering standpoint, the technological increases required by this strategy may not always be feasible. Proceeding nevertheless from an idealization, David Chalmers argues that the virtual objects and worlds displayed in perfect and permanent computer simulations could be regarded as real because, on those terms (perfection and permanence), (...)
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  23. The simulation argument reconsidered.Keith Harris - 2024 - Analysis.
    Some philosophers regard it as a serious possibility that we now exist within a simulation. That this hypothesis is somewhat probable has been defended extensively by Nick Bostrom. Notably, Bostrom does not defend the conclusion that we inhabit a simulation, but rather the disjunctive conclusion that the human species is very likely to die out before reaching a ‘posthuman stage’, that posthuman civilizations are extremely unlikely to run significant numbers of simulations, or that we almost certainly inhabit a simulation. Bostrom (...)
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  24. The Termination Risks of Simulation Science.Preston Greene - 2020 - Erkenntnis 85 (2):489-509.
    Historically, the hypothesis that our world is a computer simulation has struck many as just another improbable-but-possible “skeptical hypothesis” about the nature of reality. Recently, however, the simulation hypothesis has received significant attention from philosophers, physicists, and the popular press. This is due to the discovery of an epistemic dependency: If we believe that our civilization will one day run many simulations concerning its ancestry, then we should believe that we are probably in an ancestor simulation right now. This essay (...)
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  25. (1 other version)Programming Planck units from a virtual electron; a Simulation Hypothesis (summary).Malcolm Macleod - 2018 - Eur. Phys. J. Plus 133:278.
    The Simulation Hypothesis proposes that all of reality, including the earth and the universe, is in fact an artificial simulation, analogous to a computer simulation, and as such our reality is an illusion. In this essay I describe a method for programming mass, length, time and charge (MLTA) as geometrical objects derived from the formula for a virtual electron; $f_e = 4\pi^2r^3$ ($r = 2^6 3 \pi^2 \alpha \Omega^5$) where the fine structure constant $\alpha$ = 137.03599... and $\Omega$ = 2.00713494... (...)
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  26. The Fine-Tuning Argument and the Simulation Hypothesis.Moti Mizrahi - 2017 - Think 16 (47):93-102.
    In this paper, I propose that, in addition to the multiverse hypothesis, which is commonly taken to be an alternative explanation for fine-tuning, other than the design hypothesis, the simulation hypothesis is another explanation for fine-tuning. I then argue that the simulation hypothesis undercuts the alleged evidential connection between ‘designer’ and ‘supernatural designer of immense power and knowledge’ in much the same way that the multiverse hypothesis undercuts the alleged evidential connection between ‘fine-tuning’ and ‘fine-tuner’ (or ‘designer’). If this is (...)
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  27. Simulation, self-extinction, and philosophy in the service of human civilization.Jeffrey White - 2016 - AI and Society 31 (2):171-190.
    Nick Bostrom’s recently patched ‘‘simulation argument’’ (Bostrom in Philos Q 53:243–255, 2003; Bos- trom and Kulczycki in Analysis 71:54–61, 2011) purports to demonstrate the probability that we ‘‘live’’ now in an ‘‘ancestor simulation’’—that is as a simulation of a period prior to that in which a civilization more advanced than our own—‘‘post-human’’—becomes able to simulate such a state of affairs as ours. As such simulations under consid- eration resemble ‘‘brains in vats’’ (BIVs) and may appear open to similar objections, the (...)
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  28. L’argument de la Simulation et le problème de la classe de référence : le point de vue du contextualisme dialectique.Paul Franceschi - 2014 - Philosophiques 43 (2):371-389.
    Paul Franceschi | : Je présente dans cet article une analyse de l’argument de la Simulation selon le point de vue du contextualisme dialectique, fondée sur le problème de la classe de référence. Je décris tout d’abord l’argument de la Simulation de manière détaillée. J’identifie ensuite la classe de référence et j’applique successivement l’argument à trois classes de référence distinctes : les simulations conscientes de leur propre nature de simulation, les simulations imparfaites et les simulations à immersion. Finalement, je montre (...)
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  29. introduction to singularity edition of JCS.Uziel Awret - 2012 - Journal of Consciousness Studies 19 (1-2):7-15.
    This special interactive interdisciplinary issue of JCS on the singularity and the future relationship of humanity and AI is the first of two issues centered on David Chalmers’ 2010 JCS article ‘The Singularity, a Philosophical Analysis’. These issues include more than 20 solicited commentaries to which Chalmers responds. To quote Chalmers: "One might think that the singularity would be of great interest to Academic philosophers, cognitive scientists, and artificial intelligence researchers. In practice, this has not been the case. Good was (...)
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  30. Theological Implications of the Simulation Argument.Eric Steinhart - 2010 - Ars Disputandi 10:23-37.
    Nick Bostrom’s Simulation Argument (SA) has many intriguing theological implications. We work out some of them here. We show how the SA can be used to develop novel versions of the Cosmological and Design Arguments. We then develop some of the affinities between Bostrom's naturalistic theogony and more traditional theological topics. We look at the resurrection of the body and at theodicy. We conclude with some reflections on the relations between the SA and Neoplatonism (friendly) and between the SA and (...)
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  31. The Simulated Universe.Brent Silby - 2009 - Philosophy Now 75 (75):28-30.
    This article explores the Simulated Universe argument with particular reference to Nick Bostrom’s formulation. After providing an exposition of the argument, I address two problems and conclude that we reject the possibility that we exist in a simulation.
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  32. Are you a Sim?Brian Weatherson - 2003 - Philosophical Quarterly 53 (212):425–431.
    Nick Bostrom argues that if we accept some plausible assumptions about how the future will unfold, we should believe we are probably not humans. The argument appeals crucially to an indifference principle whose precise content is a little unclear. I set out four possible interpretations of the principle, none of which can be used to support Bostrom’s argument. On the first two interpretations the principle is false, on the third it does not entail the conclusion, and on the fourth it (...)
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  33. Zombies in the Basement? Ghosts in the Floorboards?Walter Barta - manuscript
    Do the hard problem of consciousness and the simulation argument potentially resolve each other? Here we will argue for four possible views: that consciousness may be possible only (a) outside of, (b) inside and/or outside of, (c) inside of, or (d) interfacing with simulations. The first two of these views have been developed at length by David Chalmers and are used as jumping off points to introduce and develop the latter two views here. If any one of these views could (...)
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  34. A Refutation of the Simulation Argument.Dan J. Bruiger - manuscript
    Critically examines Nick Bostrom's "Are You Living in a Simulation?" and underlying concepts.
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  35. The Simulation Hypothesis and Archival Constraint.Dean Chalk - manuscript
    This paper argues that the ancestor-simulation hypothesis carries an unexamined commitment about physics. An ancestor simulation, in Bostrom's sense, aims at the actual past, and is therefore constrained by whatever record of that past survives: it is a boundary-value problem, not an initial-value problem. Because chaotic dynamics drive any freely running simulation away from the record within days, a faithful reconstruction requires continuous correction — and invisible correction, since the record contains no credible report of physical law ever failing. I (...)
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  36. The Simulation Hypothesis and Non- Mathematical Base Realities.Dean Chalk - manuscript
    This paper argues that the simulation hypothesis does not require base reality to be mathematical in character. Discussions of simulation often assume, either explicitly or implicitly, that the reality underlying a simulation must itself be computational, mathematical, or law-governed in a familiar physical sense. I argue that this assumption is not entailed by the hypothesis. A simulated world must be mathematically implementable, but it does not follow that the base reality being approximated must itself be a mathematical structure. The paper (...)
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  37. The Awareness Paradox: Epistemic Tension in the Nested Simulation Argument.Umarpreet Singh - manuscript
    This paper introduces the Awareness Paradox, a challenge to the nested simulation hypothesis. We posit that if a civilization knowingly creates a conscious simulation, it must possess verification criteria. If the simulation resembles the creator’s environment, these criteria become transferable detection tools applicable to the creator’s own reality. We formalize this intuition via a probabilistic model, demonstrating that non-awareness is statistically fragile: it decays exponentially along simulation lineages. This implies that in a long chain of nested worlds, most creator-civilizations would (...)
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  38. Stabilization Without World - On the Self-Distortion of Physics Through Statistical Placeholders.Timothy Speed - manuscript
    Contemporary physics is characterized by high formal correctness, empirical stability, and technical effectiveness. At the same time, situations increasingly arise in which central phenomena—such as the direction of time, cosmological constants, measurement events, or emergence—are no longer ontologically integrated but stabilized through statistical, ensemble-based, or simulation-driven constructions. This practice appears as progress, yet marks a structural shift: explanation is replaced by placeholders. The present paper diagnoses this pattern as a statistical rescue reflex. This term denotes a recurring mechanism in which (...)
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  39. Morphology Without Memory - Folding Is Not Space - On the Ontological Limit of Blueprints, Setpoints, and Simulation.Timothy Speed - manuscript
    The current debate on morphology in biology, complexity research, and AI implicitly rests on the assumption that form possesses a kind of memory: as a blueprint, setpoint, attractor, or information-like target state that is in principle reconstructible, manipulable, or simulable. This assumption links otherwise heterogeneous approaches—from biological morphogenesis (e.g. Michael Levin) and pre-geometric order models (Stuart Kauffman) to contemporary AI and simulation narratives—into a shared ontology of feasibility. The present text rejects this ontology. It argues that morphology has no memory (...)
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