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SpiderSink

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A member registered Sep 22, 2025 · View creator page →

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I got out of bed to ruin this man’s day only for someone else to beat me to it before the download finished and now im sitting here mad at myself for not having played such a peak game sooner. Best chair spinner in the jam by far with an incredibly serious premise.

i agree with the other person about the controls feeling a bit unintuitive, but i managed, although i wasnt sure how to use the L and S keys so i just beat the game without them (not without losing many lives though ;-;). besides that good game!

we love spinning into the boss’s office

the sound of the laundry machine is horrifying, i feel with you sock

cute and fun game! i think its awesome that the hamster gets some spikes of their own. i did also struggle at the same point as others though

it was a bit harsh because of the precise movement required but i liked the concept, and i got excited when i saw sfx was made by mouth

im sorry little fella, i kinda want to eat the pizza myself

i liked the idea, and really great art, i just struggled to adjust to the difference in difficulty between levels 1 and 2

this is a pretty interesting concept, having each of the toppings do a certain thing, and spinning the pizza to get a random slice. i didnt expect so many ingredients, I really liked it! my only comment is that i wasnt sure when the game ends.

i gave up on level 10 :( but all in all pretty fun game! the mechanic of turning the platforms to put toppings on the pizza is unique and is not something i expected going into the game.

I love the art and concept! its a cute game but unfortunately it suffers from being a bit too random. I can’t think of so sorry if this isn’t very helpful feedback but I wonder if there’s a way to give players more agency while not taking away from the rock paper scissors theming

Really cool game! surprisingly smooth movement and shooting the gun felt great. Only major issues I’d say the game had was that the enemy projectiles were very big and very fast when i felt like it should’ve been one or the other. Take this with a grain of salt though since I am playing on a laptop trackpad while in bed so my experience was rougher than standard. But overall a great foundation and fun game!

i liked the aesthetic. at first i didnt know the up arrow makes me go through the portal so i got confused, but it’s a neat game!

i was wondering if anyone did a game with gears and i finally found one! this is an awesome game, the music and art are great, and i love the idea of sentient gears helping their fellow gears. the ending was also a nice wrapup to the game, it was satisfying

i really like the idea, and i enjoyed seeing the toilet paper pile up on the floor. im curious about trying to play when the mechanic of the owner watching works

i initially didnt notice the controls instructions so as you can imagine i completely messed up at first ;-; cute little game though! i love the art

its a really interesting idea for a platformer, id definitely like to see more of it. however, movement felt a bit awkward when we see the character sideways and i think at the third? (blue) level, after dying a few times, i click the spin but it doesnt push me forward

cute hamster! im planning on getting into pico-8 soon as well, so i got excited seeing a game made using it.

the enemy movement was a bit awkward but besides that neat game!

gotta love the random dinosaur on the title screen. maybe make a dinosaur version at some point.

sometimes the gas containers or hearts would appear in unfair places, like right on the traffic cones. it would be fun to see different kinds of obstacles as well

its a bit confusing at first to see yourself move, like when i first played i couldnt tell if i were moving, but thats definitely something that would be fixed with art, and id like to see some different kinds of upgrades. pretty neat for the time you had though!

this was pretty fun! you managed to use the one simple mechanic in such creative ways. and ghosts make everything better

i also got stuck here, and i dont know how i did it but i somehow did ;-;

i love armadillos

This was really fun! It felt a little unpolished as the movement felt a bit clunky in some cases but when its going it goes really nicely this has a lot of potential as a speedrunning game as the other comment said and i wish there was a timer at the end. One thing i will say though is you should work on how you package the files because 143 mb for a game like this is crazy.

cute but has some issues like how diagonal movement is significantly faster than orthogonal movement which just makes maneuvering a bit clunky. while I do like the swapping mechanic for the weapons it would’ve been nice if there was a bit more variety in how they operated the bat just feels like a worse version of the axe. I do like the game quite a bit but it does feel more like a tech demo.

Really nice mechanics! I can see how this can be expanded upon to make something really cool and it already is quite interesting i just think its unfortunately lacking the sauce (dynamic visuals and sound effects) as it is right now it feels flat as a whole but this is an unpolished gem that can be something special if you had more time to work on it

Really clever idea and nice art. However, its utterly lacking in friction unfortunately. If you arrange your starting items in a straight line you have already created an infinitely scaling engine that beats the entire game on its own by just simply upgrading those items over and over with little to no thought. More item variety and friction in terms of executing the wheel would have given this game so much more depth (enemies blocking parts of the wheel or adding negative slots that can’t be removed except under certain conditions and etc).

Really cute and fun game! Though i will say it was probably not a good idea to let the guards be pushable with the furniture I could bypass all the puzzles easily by shoving a guard into a corner using a chair until their FOV was nonexistent but other than that really well done!

Incredibly well imagined, and relaxing experience. I love the art and the depth of the movement is incredible for such a simple game. My only complaint is how linear the second half of the game is in comparison to the first which is obviously the fault of the time constraint than anything else. Otherwise amazing experience!

Cute warioware esque game, but i wish the wheel actually mattered instead of it just being random when you press space.

Genuinely the most harrowing cinematic experience i’ve had in my life. My perspective forever changed and my heart eternally scarred. Thank you for creating the new bibel

I can’t believe they didn’t teach arthur how to swim in the aquarium but taught him how to fly a plane. What is the state of american education these days.

Really cute premise with a lot of speedrunning potential! i like how you can forego moving entirely to just rotate the map. the audio balancing isn’t the best

cute concept and art! but i struggled with the rod pulling mechanism. Also the fish need rebalancing as a few of them feel completely pointless and then things like the bomb fish are overwhelming and can be incredibly unfun for your opponent if you spam them in a row, otherwise very polished art and creative concept!

Really impressive for the short amount of time you had to work with on this. Cute creature design and good incremental build up. If you were to expand on this one area it’s lacking in is the visual variety.

You are evil and I hate you. Great game

I would let this little guy suffer for eternity just so i can hear that falling sound effect on loop

The way the legally distinct spinners clash is amazing and its really fun when it works but the parry timing is too inconsistent and it ends up feeling random whether or not you’ll win. Consider changing the way the spinning works because spinning the mouse in a circle that much will lead to wrist damage.

My favorite game so far in the jam! My only complaint is that the gorilla form feels a bit unwieldy and inconsistent to use but other than that perfect! Goblins!!

Really fun gameplay. If you develop it further I can see this become a fully fledged roguelike! Probably the submission most easily transformable into a full game I’ve seen in this jam