I got out of bed to ruin this man’s day only for someone else to beat me to it before the download finished and now im sitting here mad at myself for not having played such a peak game sooner. Best chair spinner in the jam by far with an incredibly serious premise.
SpiderSink
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Really cool game! surprisingly smooth movement and shooting the gun felt great. Only major issues I’d say the game had was that the enemy projectiles were very big and very fast when i felt like it should’ve been one or the other. Take this with a grain of salt though since I am playing on a laptop trackpad while in bed so my experience was rougher than standard. But overall a great foundation and fun game!
This was really fun! It felt a little unpolished as the movement felt a bit clunky in some cases but when its going it goes really nicely this has a lot of potential as a speedrunning game as the other comment said and i wish there was a timer at the end. One thing i will say though is you should work on how you package the files because 143 mb for a game like this is crazy.
cute but has some issues like how diagonal movement is significantly faster than orthogonal movement which just makes maneuvering a bit clunky. while I do like the swapping mechanic for the weapons it would’ve been nice if there was a bit more variety in how they operated the bat just feels like a worse version of the axe. I do like the game quite a bit but it does feel more like a tech demo.
Really nice mechanics! I can see how this can be expanded upon to make something really cool and it already is quite interesting i just think its unfortunately lacking the sauce (dynamic visuals and sound effects) as it is right now it feels flat as a whole but this is an unpolished gem that can be something special if you had more time to work on it
Really clever idea and nice art. However, its utterly lacking in friction unfortunately. If you arrange your starting items in a straight line you have already created an infinitely scaling engine that beats the entire game on its own by just simply upgrading those items over and over with little to no thought. More item variety and friction in terms of executing the wheel would have given this game so much more depth (enemies blocking parts of the wheel or adding negative slots that can’t be removed except under certain conditions and etc).
Incredibly well imagined, and relaxing experience. I love the art and the depth of the movement is incredible for such a simple game. My only complaint is how linear the second half of the game is in comparison to the first which is obviously the fault of the time constraint than anything else. Otherwise amazing experience!
cute concept and art! but i struggled with the rod pulling mechanism. Also the fish need rebalancing as a few of them feel completely pointless and then things like the bomb fish are overwhelming and can be incredibly unfun for your opponent if you spam them in a row, otherwise very polished art and creative concept!
The way the legally distinct spinners clash is amazing and its really fun when it works but the parry timing is too inconsistent and it ends up feeling random whether or not you’ll win. Consider changing the way the spinning works because spinning the mouse in a circle that much will lead to wrist damage.
