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(+1)

Really clever idea and nice art. However, its utterly lacking in friction unfortunately. If you arrange your starting items in a straight line you have already created an infinitely scaling engine that beats the entire game on its own by just simply upgrading those items over and over with little to no thought. More item variety and friction in terms of executing the wheel would have given this game so much more depth (enemies blocking parts of the wheel or adding negative slots that can’t be removed except under certain conditions and etc).