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A jam submission

The Undulating KnightView game page

A brutal souls-like game (And nothing else)
Submitted by Lazer_Carrot — 16 hours, 51 minutes before the deadline
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The Undulating Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Seriousness#1514.1514.308
Overall#4563.7063.846
Audio#6193.4103.538
Enjoyment#6253.5583.692
Visuals#7373.7063.846
Creativity & Theme#8083.7063.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted

The game's premise and then bait-and-switch were hilarious and very creative, and also an incredible intro to the game's most important mechanic, extraordinarily well done and designed! The puzzle-movement half of the game was also very fun and well expanded upon with mechanics that were properly explained. Great work!

Submitted

This was super fun!! I wish I could play more but I tried for quite a while and I couldn't find the solution to the room with the green exit in the top right and the red wall around it :c

My only real complaint gameplay wise is that the walking is very slow but the game itself is really great! The mechanics work well and I am a sucker for choppy art too.

If there is more game after the room I got stuck in please tell me the solution cuz I would love to play the rest!

Submitted

whahaah this game is wub approved. w intro

Submitted

I would let this little guy suffer for eternity just so i can hear that falling sound effect on loop

Submitted

amazing! I wish the wall collisions were a bit forgiving but that's the way it is i think

Submitted

Opening cutscene is very cool! Visual is quiet cute. Small note, precission-platformer requires a bit more responsive controls and forgiving phisics. It could make the game significantly more enjoyable. At least for me. Good job!

Submitted

Fun little game! Loved the opening cutscene!

Submitted

Great opening haha. I like the puzzle element and how it integrates the theme. music and art both great considering the time. Enjoyed very much!

Submitted

This is the best souls game since Fez. Had a bit of issues at the beginning with the dialogue appearing over and over again and not realizing I had to wait for the text box to disappear. It would be nice to be able to click through dialog boxes. Also the dodge roll mechanic is pretty cool, but the base player speed could use a bit of increasing in areas where you can't dodge roll without falling into a pit. Overall fun game and I loved the opening space sequence.

Submitted

This is my favorite so far! The opening gag is delightful, and the puzzles are great. I almost got frustrated at the end because there's times where I look like I made it but the game decides I missed. But I made it all the way, and would absolutely play more of this. Very impressive work in one week!

Submitted

Finally a good souls like. I feel like the last REAL soulslike (before this absolute masterpiece) was Fez. This is a close second :p

Submitted

i dont know if its just my eyes or my monitor but i had a really hard time with the tiles you walk on being almost black and the tiles that kill you being totally black. also none of the popups explaining what to do stayed on my screen long enough to read them so i had to figure out what i was doing as i went and it was a bit of a struggle. i think there is a good game here but i cant get past the first few levels because i cannot see the difference between tiles i can walk on and tiles that kill me without being really close to my screen.