Thanks! And congrats on your great result, your game is the only one on the first page I have seen and played during the jam!
Dexter
Creator of
Recent community posts
Very hard game. I couldn't even start moving because I didn't know I have to press Z repeatedly. After one press it starts spinning fast, so I was expecting that that's enough to move. After a while I noticed the jumping Z key probably means that I have to press it repeatedly. Maybe a text next to the jumping Z button would help?
After I started moving it was great, thanks!
I am little confused. I was allow to spin only once, even though I had enough money? Clicking the upgrades after spinning did nothing, so I just kept healing by clicking... And goin fullscreen hid some parts of the UI, which looks like a common Unity problems? I have seen going/not-going fullscreen in Unity web games break or fix some games.
Great graphics and audio. The music gets repetitive though. Personally I don't like controls where the direction is set by holding a mouse, but I got used to it after a while. Sometimes I couldn't find any enemy and was randomly roaming. Maybe zooming out when moving faster could help, or some enemy indicators?
After the first upgrade I was losing health without any contact with anything. And there was a little lag on first explosion. Still a great game and I had a lot of fun!
I am slowly finishing rating games with kids from my other thread and now I would like to play and rate some rage games. Ideally playable on the web.
Here is my 3D physics-based game, that is almost a rage game :D It will become a full rage game in the next months, thanks to all the feedback from this game jam!
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4718226
In the last couple of days I have clicked so many hydrants, bicycles, busses and other captcha nonsense, that I will leave comments only on the rating pages.
My physics-based 3D game, thanks!
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4718226
I had so many great ideas in my head about the lollipop, but putting thoughts on the paper... is hard :D I wanted to have sliding rails, where the lollipop would hook with the stick on it and slide down, but the physics don't work like that. Thinking about it now, I should definitely fake it, like the power glide. The hardest part for me is still the art and world design. Transferring the wild thoughts from my head into a nice and working world is hard, but I am learning and hope to get better in these things too. I am also open to ideas for making a better use for the stick, because right now there are only some cheerios that are too high for normal jump and to collect them, the player must stop and balance with the stick up and jump. Maybe I can have some switches that would work like that, but this sounds weak to mee.
Thanks for the kind words and all the feedback!



