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Spin the News's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #56 | 4.324 | 4.324 |
| Creativity & Theme | #63 | 4.412 | 4.412 |
| Overall | #199 | 3.959 | 3.959 |
| Enjoyment | #274 | 3.882 | 3.882 |
| Visuals | #578 | 3.853 | 3.853 |
| Audio | #742 | 3.324 | 3.324 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Very funny game, and my grammar is abysmal but news worthy :D
I have a little sound problems, its crackling. But that can be random, as I had it also on other games randomly.
Grammar: Abysmal! Higher ups’ opinion: Absolutely incredible! I love the game. I did notice that if I don’t fulfill the goal, sometimes I still get really good ratings (e.g. the goal is to make Senator Longwood the hero, but my phrase was “Study insists puppies hate dogs” and still had a good score and no mention about Senator Longwood”, which make sme think it doesn’t matter that much).
I also don’t seem to see continuity from a mini-game to another, or any kind of highscore or total score. It would be cool if we had to make some amount of money at the end of the day to survive, and have some sort of connected narrative.
Lastly, I’d like to see some accessibility added to the game, like: better contrast and readability for the buttons, and an option to not have the newspaper rotating like that, because it makes my eyes feel dizzy. Or a safer animation that doesn’t make all that spinny spinny.
Lovely take on the “spin to win” theme. Are you thinking of developing more on this? It would be so great to see more!
Yeah, its hard to account for accessibility when you are under a time crunch and neither your developer or artist struggles with much color blindness or motion sickness. That would probably be the second thing I work on should I turn this into a full fledged game, the first of course getting the game's grammar and ratings systems from "Good enough for a game Jam" to "Good".
The game actually does keep track of a total high score and that is how it decides what ending you get. Unfortunately that is in the background hidden from the player, may change that later.
Ah, I felt this was just an endless game. I might continue playing, then!
And if you continue working on this, I hope we can also have more characters and diversity in the news to fiddle with (at least in my first 3-4 prompts, this Senator was there in half of them or more). I love the concept and the implementation is fun, so keep it up. :)
This was really cool! Maybe the most creative use of the theme. The animations were awesome.
This game was awesome, very creative idea, though I struggled quite a bit to figure out the right sentences, the animations are lovely, and the news are pretty funny.
Bruuuhh to find this meaning of "spin", congrtas!! Great game. Had a lot of fun trying to spin the news and make Senator Longwood a hero of his town! Very well done visuals and animations. I am so impressed by the system. How do you check for grammar and most important how do you check the meaning of the sentences?? Super duper game. Congrats again and I hope you will develop it and make a great succes with it! Hope you won't check grammar of this comment hahaha.
I can try my best to explain it.
For the Grammar: So firstly each word is assigned a part of speech based on what part of speech it generally is. Words such as to are assigned as a "preposition" despite the fact that to can technically be used as part of a verb to be. From there it is simply a matter of calculating whether each part of speech was in a valid position. Like a hinted at earlier this system wasn't perfect. I didn't account for if a word was singular or plural, which obviously changes what pronouns and state of being words should be allowed, and as I said some words like to can be different parts of speech based on context. That's why I made the grammar system very forgiving where it needs to flag three or more mistakes before they start to count against you.
For the Scoring: That was way trickier to code since context is so important. Ultimately I gave each noun or verb an either positive or negative value depending on whether it generally has positive or negative connotations: Kicked given a negative value since you normally kick things you don't like. For adjectives, pronouns, and prepositions I gave them a negative value if they negate the word they are associated with Not being the most obvious example. Once that is all decided I multiplied each noun by adjacent adjectives, each verb by adjacent adverbs, and prepositional phrases were calculated separately. Then I added up all the nouns, verbs, and prepositional phrases. This system works about 60% of the time which isn't ideal but it was the best I could figure out.
That's about all there is to it. If I were to continue developing it I would probably redo these systems from the ground up, or find a way to implement a professional grammar checker, since those are not too hard to find on the market.
This is impressive. I may be mistaken but it seems as you are a big fan of linguistics. To come up of system like that for a game haha. It's good that you could make such a "simplified" sytem for english language because of its rules. My first language would be a menace for trying to create a system for chechking correct grammar haha.