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1 Release published by 1 person
-
3.6.1-stable
published
Jun 25, 2025
49 Pull requests merged by 35 people
-
Android: Implement sparse bundle PCK support.
#105984 merged
Jun 25, 2025 -
Image: Fix
is_invisible
detection for RGBAH and RGBAF#107898 merged
Jun 25, 2025 -
Always decode
--scene
argument UID path.#107848 merged
Jun 25, 2025 -
Clarify
_set
/_get
description#107823 merged
Jun 25, 2025 -
Sync controller mappings DB with SDL community repo
#107962 merged
Jun 25, 2025 -
Restore
graph_offset
property#107965 merged
Jun 25, 2025 -
[.NET] Avoid exporting to duplicate architectures
#107987 merged
Jun 25, 2025 -
Fix
RenderingServer::mesh_surface_get_lods()
#107985 merged
Jun 25, 2025 -
Document
Gradient.sample()
clamping behavior#107976 merged
Jun 25, 2025 -
DDS: Fix loading cubemaps
#107971 merged
Jun 25, 2025 -
Add permission request for Apple embedded platforms, fix microphone input
#107973 merged
Jun 25, 2025 -
Fix OptionButton ID value range documentation
#107940 merged
Jun 25, 2025 -
[Web] Fix Webkit leak caused by the position reporting audio worklets
#107948 merged
Jun 25, 2025 -
Fix SDL threading on macOS/Linux.
#107963 merged
Jun 25, 2025 -
Add "See Migration Guide" button to the Project Manager
#107623 merged
Jun 25, 2025 -
Fix freelook in 3D when multiple viewports are open
#107530 merged
Jun 25, 2025 -
Add support for SDL3 joystick input driver for Windows, Linux and macOS
#106218 merged
Jun 24, 2025 -
ufbx: Update to 0.20.0
#107956 merged
Jun 24, 2025 -
Fix baked VoxelGI using the wrong color space
#107776 merged
Jun 24, 2025 -
Mark GDScript and shader warnings for translation
#107944 merged
Jun 24, 2025 -
Add warning about infinite recursion to NavigationAgent docs
#107509 merged
Jun 24, 2025 -
Generate scene ID for created built-in Resources
#107943 merged
Jun 24, 2025 -
Make
PROPERTY_HINT_GROUP_ENABLE
hide properties by default#107591 merged
Jun 24, 2025 -
Fix a few improper memory accesses in the clustered forward vertex shader
#107876 merged
Jun 24, 2025 -
Fix compiler error: pass
-mpopcnt
when using clang / llvm and targeting x86_64#107939 merged
Jun 24, 2025 -
Always send lights to sky shader if using sun scatter
#107928 merged
Jun 24, 2025 -
[3.x] Revert "FTI - Reduce
VisualInstance
xform notifications"#107949 merged
Jun 24, 2025 -
GDScript: Fix call hint appearance for complex callees
#93429 merged
Jun 24, 2025 -
GDScript: Update
get_stack()
,print_stack()
, andprint_debug()
#105801 merged
Jun 24, 2025 -
Fix file handle leak in ZipArchive and FileAccessZip
#103219 merged
Jun 24, 2025 -
Fix 'Script class can only be set together with base class name' error with .NET typed collections upon rebuild
#106243 merged
Jun 24, 2025 -
Allow double precision modelview
#106951 merged
Jun 24, 2025 -
ItemList: Fix text drawing not taking
h_separation
into account in top mode.#107333 merged
Jun 24, 2025 -
Cleanup accessibility names.
#107656 merged
Jun 24, 2025 -
Fix errors not being emitted when debugger breaks on script errors
#107663 merged
Jun 24, 2025 -
Clear current path when deselecting files
#107683 merged
Jun 24, 2025 -
Fix
MeshInstance3D::get_active_material()
error on empty mesh or empty surfaces#107691 merged
Jun 24, 2025 -
Use TightLocalVector for AudioStreamWAV/MP3
#107790 merged
Jun 24, 2025 -
Use one-based line numbers for external text editors
#107816 merged
Jun 24, 2025 -
[Web] Disregard touch events in pointer callbacks
#107837 merged
Jun 24, 2025 -
Expose
ScriptEditor.clear_docs_from_script
#107862 merged
Jun 24, 2025 -
FTI
- ChangeSceneTree
global setting to static#107886 merged
Jun 24, 2025 -
Fix updating project settings after move
#107929 merged
Jun 24, 2025 -
[macOS] Move keyboard layout related code to base display server.
#107926 merged
Jun 24, 2025 -
Cleanup closed embedded processes on macOS
#107917 merged
Jun 24, 2025 -
GDScript: Fix double spaces for type hints when connecting signal
#107909 merged
Jun 24, 2025 -
[Docs] Various grammar and spelling fixes
#107895 merged
Jun 24, 2025 -
Fix resizing error when generating thumbnails
#107934 merged
Jun 24, 2025 -
[3.x]
FTI
- ChangeSceneTree
global setting to static#107889 merged
Jun 24, 2025
47 Pull requests opened by 34 people
-
Use Mat3x4 for model and view transforms to save bandwidth and ALUs
#107923 opened
Jun 24, 2025 -
Automatically enable headless mode when exporting
#107931 opened
Jun 24, 2025 -
Fix removing wrong vertices in the Polygon2D editor when points overlap each other
#107932 opened
Jun 24, 2025 -
Fix points jumping when dragging starts in the Polygon2D editor
#107933 opened
Jun 24, 2025 -
Add opt-in GDScript warning for when calling coroutine without `await`
#107936 opened
Jun 24, 2025 -
Specifiy return value in several store methods in `FileAccess`
#107938 opened
Jun 24, 2025 -
Simplify Node Filter's placeholder in Scene dock
#107942 opened
Jun 24, 2025 -
Add short-circuiting logic for `Expression` AND/OR operators
#107945 opened
Jun 24, 2025 -
LightmapGI: Limit the number of lights computed per direct pass
#107946 opened
Jun 24, 2025 -
Change Inspector `pending` type to Vector
#107947 opened
Jun 24, 2025 -
Expose a few missing `Mesh` surface methods to gdscript
#107952 opened
Jun 24, 2025 -
Add property hint for displaying raw names
#107953 opened
Jun 24, 2025 -
Add Core UNIX domain socket support
#107954 opened
Jun 24, 2025 -
Fix `mouse_entered` and `mouse_exited` Signals being emitted too early
#107955 opened
Jun 24, 2025 -
Use non-volumetric fog in WorldEnvironment sky reflections
#107958 opened
Jun 25, 2025 -
Add "Go to Next/Previous Keyframe" to Animation Edit menu
#107959 opened
Jun 25, 2025 -
Add Japanese translation for Linux .desktop file
#107964 opened
Jun 25, 2025 -
Add 8-bone support for `MeshDataTool`
#107966 opened
Jun 25, 2025 -
Introduce new joypad features provided by SDL3 (WIP)
#107967 opened
Jun 25, 2025 -
Fix CodeEdit setter/getter types
#107968 opened
Jun 25, 2025 -
Reduce TileMapLayerEditor's undo/redo memory usage
#107969 opened
Jun 25, 2025 -
Document list of types supported by Tween and Animation interpolation
#107972 opened
Jun 25, 2025 -
Improve the cubemap preview
#107975 opened
Jun 25, 2025 -
Invalidate selection after undoing cut operation in GridMap editor
#107977 opened
Jun 25, 2025 -
Document disabling custom tooltip when using `set_tooltip_request_func()` in TextEdit
#107980 opened
Jun 25, 2025 -
Documentation: Add missing required qualifier for various classes
#107989 opened
Jun 25, 2025 -
Add Polish translation for Linux .desktop file
#107991 opened
Jun 25, 2025 -
Improved coverage estimation for SpotLight3D
#107993 opened
Jun 25, 2025 -
Android: Fix the build logic to generate the native debug symbols
#107998 opened
Jun 26, 2025 -
Cleanup editor translation related methods
#107999 opened
Jun 26, 2025 -
Block Tween `custom_step()` during step
#108004 opened
Jun 26, 2025 -
Fix `screen_accum` not being reset when it should be in `Input::VelocityTrack`
#108005 opened
Jun 26, 2025 -
[Web] Revert #105601 (avoid unnecessary gamepad polling)
#108006 opened
Jun 26, 2025 -
[Web] Poll controllers only if at least one is detected
#108007 opened
Jun 26, 2025 -
Add support for rotating scene tiles in TileMapLayer
#108010 opened
Jun 26, 2025 -
Fix VVL errors by changing `frag_color` to FP32 and dFdx/y.
#108015 opened
Jun 26, 2025 -
Don't rename nodes when tree is invisible
#108017 opened
Jun 26, 2025 -
Add missing JNI variant conversion for generic Array
#108019 opened
Jun 26, 2025 -
Support multiple intersections for ray casting
#108022 opened
Jun 26, 2025 -
Gridmap editor: Avoid extra mesh instantiation when setting clipboard data
#108026 opened
Jun 26, 2025 -
meshoptimizer: Update to 0.24
#108027 opened
Jun 26, 2025 -
Metal: Use image atomic operations on supported Apple hardware
#108028 opened
Jun 27, 2025 -
Clarify `visible_characters`
#108029 opened
Jun 27, 2025 -
Jolt physics: fix a crash if a soft body is disabled
#108032 opened
Jun 27, 2025 -
Add support for parsing "Command/Ctrl" in `OS::find_keycode_from_string`
#108034 opened
Jun 27, 2025 -
SoftBody3D: fix a crash if given an unsupported mesh
#108037 opened
Jun 27, 2025 -
Fixed generate_triangle_mesh when using PRIMITIVE_TRIANGLE_STRIP
#108038 opened
Jun 27, 2025
59 Issues closed by 18 people
-
FileAccess Error when opening document file on Android. Only works using MANAGE_EXTERNAL_STORAGE permission.
#105328 closed
Jun 27, 2025 -
SoftBody3D should ignore input mesh LODs by default
#108025 closed
Jun 27, 2025 -
Failed to publish C# solution for android export using linux bionic on newer .NET due do deprecation
#107992 closed
Jun 26, 2025 -
[v4.4.1] .NET inherited scene, export node pointing at node error
#104930 closed
Jun 26, 2025 -
can't delete folder with "DELETE" button
#108016 closed
Jun 26, 2025 -
Possible to rename Scene Tab's node from Import Tab
#102797 closed
Jun 26, 2025 -
[Dotnet] Project build hangs only on Linux (Nobara 42) --> Disable IPV6 on build
#107670 closed
Jun 26, 2025 -
Localization Strings sometimes Fail and need to be Inputted again.
#106886 closed
Jun 26, 2025 -
"@export_range" step parameter is shown to be 1.0 as default
#108001 closed
Jun 26, 2025 -
Transparent fullscreen window black screen
#107582 closed
Jun 26, 2025 -
Loading patch PCK on Android with big project is slow
#102998 closed
Jun 25, 2025 -
One-shot signal fails to disconnect if the reference is freed during signal resolution
#71998 closed
Jun 25, 2025 -
Property List _Set not working when field with same name as property exists
#70205 closed
Jun 25, 2025 -
Crash running project when using `ProjectSettings.load_resource_pack` in autoload
#107761 closed
Jun 25, 2025 -
Heap buffer overflow in RenderingServer::mesh_surface_get_lods
#98915 closed
Jun 25, 2025 -
Error while trying to export on macOS
#107637 closed
Jun 25, 2025 -
ArrayMesh::surface_get_lods() returns invalid data
#107984 closed
Jun 25, 2025 -
AudioStreamMicrophone is broken on iOS hardware
#33885 closed
Jun 25, 2025 -
C# Rendering Device might dispose resources at wrong thread when using Compositor Effect
#104263 closed
Jun 25, 2025 -
Can't exit freelook mode properly when using the 2 Viewports (Alt) 3D editor configuration
#50051 closed
Jun 25, 2025 -
v4.4.1 - AudioStreamPlayer get_playback_position() updates infrequently on Web
#105397 closed
Jun 25, 2025 -
Freelook 3d camera hides mouse forever when in 2 views mode with output tab open
#95073 closed
Jun 25, 2025 -
3D viewport camera freelook doesn't work anymore with hold rotate + WASD
#100720 closed
Jun 25, 2025 -
PCVR - Black screen on PC
#107899 closed
Jun 25, 2025 -
Engine Crashes when trying to export Scene
#106961 closed
Jun 25, 2025 -
Nintendo Switch Pro Controller not working on macOS
#44840 closed
Jun 25, 2025 -
Mobile version of Godot Engine not working properly
#107680 closed
Jun 25, 2025 -
PS4 controller connected makes a unusable duplicate index on Linux
#50273 closed
Jun 24, 2025 -
Gamepad being reported twice on Linux
#90795 closed
Jun 24, 2025 -
Nintendo Switch Pro Controller doesn't work
#81191 closed
Jun 24, 2025 -
Input class not handling Switch Pro Controller joystick axis properly
#37675 closed
Jun 24, 2025 -
NavigationAgent3D: Calling GetNextPathPosition during WaypointReached signal causes infinite recursion
#91386 closed
Jun 24, 2025 -
Nintendo Switch Pro Controller USB inputs are erratic w/ Steam
#47874 closed
Jun 24, 2025 -
On MacOS input actions w/Xbox controller are issued twice in 4.5dev4
#106618 closed
Jun 24, 2025 -
Fog sun scatter doesn't work without LIGHTX_* in sky shader
#107924 closed
Jun 24, 2025 -
4.5.beta1 Error when initializing resources via inspector
#107745 closed
Jun 24, 2025 -
Crash and/or big stutter/freeze when reloading scene with multiple meshes and lights
#82576 closed
Jun 24, 2025 -
Can't import GLSL shaders in headless mode
#94734 closed
Jun 24, 2025 -
Enormous file size if you make font unique
#107483 closed
Jun 24, 2025 -
GPUParticles3D parameter local_coords not working with doubles builds of the engine
#73383 closed
Jun 24, 2025 -
CPU Particles not emitting in correct direction with double precision
#89061 closed
Jun 24, 2025 -
GPUParticles3D billboarding is affected by particle's global rotation when precision=double
#76388 closed
Jun 24, 2025 -
Double Precision Multi-mesh based rendering applies transforms incorrectly
#104654 closed
Jun 24, 2025 -
Double Precision MultiMeshInstance3D does not Scale Properly
#101139 closed
Jun 24, 2025 -
`Logger` methods are not called when debugger breaks on script error
#107662 closed
Jun 24, 2025 -
Getting "ERROR: Script class can only be set together with base class name" after upgrading.
#103343 closed
Jun 24, 2025 -
Moving `icon.svg` no longer updates the corresponding project setting
#107927 closed
Jun 24, 2025 -
External Editor line flag differs in behavior from internal editor
#100832 closed
Jun 24, 2025 -
Saving a scene re-selects a file
#92867 closed
Jun 24, 2025 -
macos: Crash after embedded process not being cleaned up
#107916 closed
Jun 24, 2025 -
Method created when connecting signal has double spaces for type hints
#107841 closed
Jun 24, 2025 -
Add script button is missing
#107906 closed
Jun 24, 2025 -
Weblate's Translation Browser link template is invalid/(outdated?)
#107930 closed
Jun 24, 2025 -
Android export metadata value merge failed ?
#107912 closed
Jun 24, 2025
44 Issues opened by 42 people
-
PortableCompressedTexture2D loaded from disk has null tex
#108040 opened
Jun 27, 2025 -
C# String.GetExtension doesn't return empty string
#108039 opened
Jun 27, 2025 -
SoftBody3D crashes when given a non-triangle mesh
#108036 opened
Jun 27, 2025 -
ERROR: Parameter "camera" is null.
#108035 opened
Jun 27, 2025 -
`PointLight2D` stretching/artifacts when using textures with small height
#108033 opened
Jun 27, 2025 -
Crash in jolt physics when disabling a soft body
#108030 opened
Jun 27, 2025 -
VRAM compressed textures with editor variant fail to load
#108024 opened
Jun 26, 2025 -
"Not all code paths return a value" When matching all cases of an enum
#108023 opened
Jun 26, 2025 -
Crash to desktop on shader compilation error on 4.5 beta1.
#108021 opened
Jun 26, 2025 -
Asset Library not Loading on Arch | Godot 4.4.1-3
#108020 opened
Jun 26, 2025 -
Passing generic Array into the Android runtime fails without error
#108018 opened
Jun 26, 2025 -
TileSet keeps disappearing from TileMapLayer
#108014 opened
Jun 26, 2025 -
Canvas size calculation error
#108013 opened
Jun 26, 2025 -
Vulkan validation errors on Meta Quest related to FP16 changes
#108009 opened
Jun 26, 2025 -
Renaming a node with right click can rename wrong node
#108008 opened
Jun 26, 2025 -
Crash when save scene
#108003 opened
Jun 26, 2025 -
Incorrect static library path in iOS .pbxproj for GDExtension
#108012 opened
Jun 26, 2025 -
AnimationPlayer timeline display bug
#108002 opened
Jun 26, 2025 -
Unwrap UV2 for Lightmap/AO ignores multi-selection
#108000 opened
Jun 26, 2025 -
`Input.get_last_mouse_screen_velocity` returns offset from program start (roughly), not velocity
#107997 opened
Jun 26, 2025 -
Gridmap: Doing Cut operation generates a phantom tile
#107996 opened
Jun 26, 2025 -
Creating a signal connection using the connection dialog results in mangled parameter definitions (beta!)
#107995 opened
Jun 26, 2025 -
Non-deterministic CSG crash
#107994 opened
Jun 25, 2025 -
KDE Application Tray Desktop File Behaves Weirdly with Godot Games
#107990 opened
Jun 25, 2025 -
Camera2D limit are wonky in 4.5beta compared to 4.4
#107988 opened
Jun 25, 2025 -
Scaling bodies/shapes with Jolt Physics sometimes results in "Failed to correctly scale ..." errors
#107986 opened
Jun 25, 2025 -
Windows+MSVC combination makes Godot source code to fully rebuild for no reason when SCons is called
#107983 opened
Jun 25, 2025 -
Shader function overload with diferent inputs is dependant on order
#107982 opened
Jun 25, 2025 -
Avoid Volumetric Fog Glare over meshes when affect_sky is low or zero.
#107981 opened
Jun 25, 2025 -
`as` operator raises Parse Error and conversion failed even when corresponding constructor exists
#107979 opened
Jun 25, 2025 -
CPUParticles3D emitter continues to generate particles even when the `emitting` is set to `false`
#107978 opened
Jun 25, 2025 -
[.Net] The key for exported `Godot.Collections.Dictionary<Node, ...>` becomes `null` in runtime
#107974 opened
Jun 25, 2025 -
AnimationPlayer nested resources break Scene inheritance
#107970 opened
Jun 25, 2025 -
Tipado estático de :bool no funciona correctamente
#107961 opened
Jun 25, 2025 -
Relative paths for main scenes do not work when exporting a project
#107960 opened
Jun 25, 2025 -
Android export only include GDExtension dependencies for one architecture
#107957 opened
Jun 24, 2025 -
game Crash without error, when deleting the current selected TreeItem when is not the last of is sibling.
#107950 opened
Jun 24, 2025 -
Inconsistent coloring of script members
#107941 opened
Jun 24, 2025 -
Select Mode Grabbers improperly transform Children of nodes with `size`
#107937 opened
Jun 24, 2025 -
Stencil X-Ray inconsistencies using mobile and compatibility renderers
#107935 opened
Jun 24, 2025 -
Fog doesn't affect background or sky reflections
#107925 opened
Jun 24, 2025
187 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Fix `CodeEdit` Array bug in the inspector
#107529 commented on
Jun 26, 2025 • 17 new comments -
GLTF: MultiMeshInstance3D import
#107866 commented on
Jun 24, 2025 • 12 new comments -
GDExtension: Store source of `gdextension_interface.h` in JSON
#107845 commented on
Jun 25, 2025 • 10 new comments -
Implement `set_time_left` in Timer node
#107920 commented on
Jun 26, 2025 • 8 new comments -
Implement `EditorRangeDial` on top of `EditorSpinSlider`
#107645 commented on
Jun 24, 2025 • 6 new comments -
Support overriding `speaker_mode` in `AudioServer`
#105934 commented on
Jun 25, 2025 • 4 new comments -
[Autocomplete] Avoid prepending literals when the character has already been typed
#107872 commented on
Jun 26, 2025 • 4 new comments -
Implement Resizable Scroll Bar for Animation Player
#107242 commented on
Jun 25, 2025 • 4 new comments -
Fix ScriptEditor inline colors float handling
#107904 commented on
Jun 25, 2025 • 3 new comments -
Replace iOS/visionOS Xcode templates by new Apple embedded template
#107789 commented on
Jun 26, 2025 • 3 new comments -
Allow `tab_rmb_clicked` to always work
#107440 commented on
Jun 25, 2025 • 3 new comments -
Add a Thumbnail Resizing scrollbar to the FileSystem Dock
#106663 commented on
Jun 25, 2025 • 3 new comments -
Animation track start and end offsets
#106882 commented on
Jun 26, 2025 • 2 new comments -
Add an ObjectDB Profiling Tool
#97210 commented on
Jun 24, 2025 • 2 new comments -
Add drag and drop export variables
#106341 commented on
Jun 26, 2025 • 2 new comments -
Improve error messages for invalid resources imported in the editor
#106734 commented on
Jun 25, 2025 • 2 new comments -
Document quirks when using TranslationServer in the Editor
#107892 commented on
Jun 25, 2025 • 2 new comments -
Rewrite Radiance and Reflection probes to use Octahedral maps.
#107902 commented on
Jun 27, 2025 • 2 new comments -
Fix `Quaternion(arc_from: Vector3, arc_to: Vector3)` behaves differently in gdscript and c#
#107618 commented on
Jun 26, 2025 • 2 new comments -
OpenXR: Add support for spatial entities extension
#107391 commented on
Jun 27, 2025 • 2 new comments -
Allow fixing indirect missing dependencies manually
#107580 commented on
Jun 26, 2025 • 2 new comments -
Fix some inspector action buttons not updating icon when theme changes
#107436 commented on
Jun 25, 2025 • 1 new comment -
Improve pacing, latency, and add tweakable options
#106221 commented on
Jun 26, 2025 • 1 new comment -
Add contact hardening and fresnel based roughness to reflection probes reflections when using box projection
#106292 commented on
Jun 25, 2025 • 1 new comment -
Fix Jolt Physics soft body vertex normal calculation
#107832 commented on
Jun 26, 2025 • 1 new comment -
[Windows] Support output to HDR monitors
#94496 commented on
Jun 26, 2025 • 1 new comment -
[3.x] `Scons` - add compiler requirements
#107851 commented on
Jun 26, 2025 • 1 new comment -
Fix `CollisionObject3D` signals not triggering when mouse mode is `captured`
#91332 commented on
Jun 24, 2025 • 1 new comment -
Display AnimationTree editor warnings when the node is disabled
#107468 commented on
Jun 26, 2025 • 1 new comment -
Show a warning toast when saving a large text-based scene
#53679 commented on
Jun 26, 2025 • 1 new comment -
Fix particles resetting properties when emitting is toggled
#107915 commented on
Jun 25, 2025 • 1 new comment -
Fix animation keying not working with toggleable inspector sections
#107919 commented on
Jun 25, 2025 • 1 new comment -
Implement EditorTextureImportPlugin to extend texture importer
#105342 commented on
Jun 27, 2025 • 0 new comments -
Prevent clicks when looping in AudioStreamWAV
#83341 commented on
Jun 25, 2025 • 0 new comments -
Improve documentation related to ButtonGroup
#105649 commented on
Jun 25, 2025 • 0 new comments -
[3.x] Reset joy axes and buttons after joy disconnection
#106212 commented on
Jun 25, 2025 • 0 new comments -
Make NavigationServer backend engine selectable
#106290 commented on
Jun 26, 2025 • 0 new comments -
Improve performance of `CSharpLanguage::reload_assemblies`
#106299 commented on
Jun 26, 2025 • 0 new comments -
[Web] Fix `LineEdit` `select_all_on_focus` behavior when using a virtual keyboard
#106526 commented on
Jun 26, 2025 • 0 new comments -
Reword `text_editor/completion/add_type_hints`'s description
#107601 commented on
Jun 26, 2025 • 0 new comments -
Add option to apply instance changes to base scene
#85562 commented on
Jun 24, 2025 • 0 new comments -
[WIP] Implement FFI for GDScript.
#85741 commented on
Jun 25, 2025 • 0 new comments -
Implement Resource State Inheritance
#86779 commented on
Jun 24, 2025 • 0 new comments -
Deprecate IMA ADPCM
#91492 commented on
Jun 24, 2025 • 0 new comments -
[RFC] Use DXGI to present OpenGL frames on Windows
#94503 commented on
Jun 25, 2025 • 0 new comments -
Add a menu option to open the project directory
#97848 commented on
Jun 25, 2025 • 0 new comments -
Fix exported typed dictionaries in .NET not being loaded correctly when their default value is null
#98546 commented on
Jun 26, 2025 • 0 new comments -
Core: Bump C++ Standard to C++20
#100749 commented on
Jun 25, 2025 • 0 new comments -
Manually specify build tools for compiling godot
#101042 commented on
Jun 24, 2025 • 0 new comments -
Add restart emission for multi edit in particles editor
#102092 commented on
Jun 25, 2025 • 0 new comments -
Reimplent soft access restriction for members prefixed with `_`
#103768 commented on
Jun 25, 2025 • 0 new comments -
Implement an explicit virtual method mark for GDScript
#103859 commented on
Jun 26, 2025 • 0 new comments -
Support keeping results in results of `Find in Files` and `Replacing in Files`
#104676 commented on
Jun 24, 2025 • 0 new comments -
Editor: Restructure editor code
#104696 commented on
Jun 25, 2025 • 0 new comments -
Update EditorImportPlugin docs and clarify which methods are required
#104740 commented on
Jun 25, 2025 • 0 new comments -
Remove stress unit tests
#104793 commented on
Jun 26, 2025 • 0 new comments -
LSP: Fix type bind, mark as experimental, deprecate direct LSP access
#105016 commented on
Jun 24, 2025 • 0 new comments -
Add a Scaling Modifier to scale animation Keys and Markers
#105151 commented on
Jun 25, 2025 • 0 new comments -
LSP: Rework management of client owned files
#105236 commented on
Jun 25, 2025 • 0 new comments -
[3.x] Change `ObjectID` to a `class` instead of `typedef`
#107629 commented on
Jun 24, 2025 • 0 new comments -
Allow editor plugins to modify run arguments and re-run from within project
#107671 commented on
Jun 24, 2025 • 0 new comments -
Don't update script documentation when exporting
#107685 commented on
Jun 26, 2025 • 0 new comments -
Wait for docs load/update and block subsequent updates when running command line tool.
#107699 commented on
Jun 25, 2025 • 0 new comments -
GDScript: Replace `abstract` keyword with `@abstract` annotation
#107717 commented on
Jun 25, 2025 • 0 new comments -
Apply sun scatter from lights with shadows in compatibility
#107740 commented on
Jun 26, 2025 • 0 new comments -
Improve editor settings override display
#107765 commented on
Jun 24, 2025 • 0 new comments -
Vulkan: Update all components to Vulkan SDK 1.4.313.0
#107773 commented on
Jun 26, 2025 • 0 new comments -
Always perform color correction and debanding on nonlinear sRGB values.
#107782 commented on
Jun 24, 2025 • 0 new comments -
Fix: Tilemap tools not overriding main editor tools
#107843 commented on
Jun 26, 2025 • 0 new comments -
[3.x] Bump to c++17
#107847 commented on
Jun 25, 2025 • 0 new comments -
Editor: Update inspector group toggles visually
#107857 commented on
Jun 24, 2025 • 0 new comments -
[Windows] Add support MinGW/UCRT prefix.
#107879 commented on
Jun 26, 2025 • 0 new comments -
Don't mark the project unsaved when loading editor plugins in initial session
#107884 commented on
Jun 24, 2025 • 0 new comments -
Highlight points on hover in the Polygon2D editor
#107890 commented on
Jun 24, 2025 • 0 new comments -
Expose multi_mesh_rid in CPUParticles3D to allow custom rendering via RenderingDevice
#107905 commented on
Jun 24, 2025 • 0 new comments -
Fix UID support for script extends paths
#107922 commented on
Jun 24, 2025 • 0 new comments -
[RTL] Implement `get_character_bounds` method.
#106712 commented on
Jun 24, 2025 • 0 new comments -
Support CameraFeed format on macOS
#106777 commented on
Jun 27, 2025 • 0 new comments -
Add CameraFeed support for Web
#106784 commented on
Jun 25, 2025 • 0 new comments -
Unique Node IDs (take 2)
#106837 commented on
Jun 26, 2025 • 0 new comments -
Don't hard-code hsplit count
#106849 commented on
Jun 24, 2025 • 0 new comments -
`GDScriptInstance`: use write pointer for `members`
#107002 commented on
Jun 26, 2025 • 0 new comments -
Always use a dark background for 3D editor overlays even with light theme
#107154 commented on
Jun 24, 2025 • 0 new comments -
Make drag-and-dropped resources unique when holding Ctrl/Cmd in the editor
#107237 commented on
Jun 24, 2025 • 0 new comments -
Add game speed controls to the embedded game window
#107273 commented on
Jun 25, 2025 • 0 new comments -
Expose the signal when user select a file/folder in the FileSystemDock
#107275 commented on
Jun 26, 2025 • 0 new comments -
Visual feedback update for viewport rotation gizmo.
#107343 commented on
Jun 27, 2025 • 0 new comments -
Fix TabContainer Editor theming and remove Debugger style hacks
#107395 commented on
Jun 24, 2025 • 0 new comments -
Add toggle for inserting keys/markers at current time vs mouse cursor's position
#107511 commented on
Jun 25, 2025 • 0 new comments -
Restore default empty skeleton path on MeshInstance3D
#107526 commented on
Jun 25, 2025 • 0 new comments -
Add the SGSR 1.0 upsampling algorithm
#107537 commented on
Jun 26, 2025 • 0 new comments -
Add methods to get chunked tile polygons
#107561 commented on
Jun 24, 2025 • 0 new comments -
Fix floating point precision errors when setting particle trail length
#107568 commented on
Jun 25, 2025 • 0 new comments -
Use 64-bit offset/loop points in `AudioStreamWAV`
#107596 commented on
Jun 25, 2025 • 0 new comments -
Could not resolve super class "SomeClassName".
#107910 commented on
Jun 24, 2025 • 0 new comments -
4.4.1-stable: glTF vertex color import issues
#107621 commented on
Jun 25, 2025 • 0 new comments -
Dispose() causes memory leaks & GodotObject suppresses the Garbage Collector
#107579 commented on
Jun 25, 2025 • 0 new comments -
Inconsistent windowed/full screen behavior in 4.x
#104421 commented on
Jun 25, 2025 • 0 new comments -
[4.4.dev3] Forward+ Vertex Lighting clipping on the bottom of viewport/camera/screen for some resolutions
#98440 commented on
Jun 25, 2025 • 0 new comments -
Make Unique (Recursive) Doesn't Work For AnimationTree BlendTree Resources
#94646 commented on
Jun 25, 2025 • 0 new comments -
Zombie process when failing to run external code editor
#81379 commented on
Jun 25, 2025 • 0 new comments -
[Godot 4] Audio pop on looping with loop offset > 0
#64775 commented on
Jun 25, 2025 • 0 new comments -
GPUparticle rigidbody collision snap delay
#93073 commented on
Jun 25, 2025 • 0 new comments -
VisualShader node "UV Panning" don't work properly in 2D
#74310 commented on
Jun 25, 2025 • 0 new comments -
[TRACKER] Joypad issues
#105417 commented on
Jun 25, 2025 • 0 new comments -
Area2D/3D audio_bus_override feature unreasonably impacts performance for all projects that use AudioStreamPlayer2D/3D
#106751 commented on
Jun 25, 2025 • 0 new comments -
Problems with values returned by `is_in_string` and `is_in_comment` of the `CodeEdit` node
#107641 commented on
Jun 25, 2025 • 0 new comments -
Writing an .exr texture and then trying to immediately load it with ResourceLoader fails in a tool script
#106419 commented on
Jun 25, 2025 • 0 new comments -
Somewhat constant editor crashes, possibly related to auto-completion
#107814 commented on
Jun 25, 2025 • 0 new comments -
Unexpected behavior of automatic UI focus navigation
#103895 commented on
Jun 25, 2025 • 0 new comments -
Building C# solution leads to errors if signals are connected in the editor
#102455 commented on
Jun 25, 2025 • 0 new comments -
5.1 AudioStreams not playing all channels
#37536 commented on
Jun 25, 2025 • 0 new comments -
Windows Export Produces Invalid .exe in Godot 4.4 (.NET)
#104661 commented on
Jun 25, 2025 • 0 new comments -
Navigation2D.get_simple_path doesn't return shortest path
#62115 commented on
Jun 25, 2025 • 0 new comments -
Navigation.map_get_path() non optimal path when using travel_cost
#66128 commented on
Jun 25, 2025 • 0 new comments -
GPUParticles2D - editor crash if GPUParticles2D finished signal is connected to queue_free on a one shot system
#87287 commented on
Jun 25, 2025 • 0 new comments -
XCode build errors from Godot 4.5-beta1 exported project
#107896 commented on
Jun 25, 2025 • 0 new comments -
[Jolt Physics / GodotPhysics] RayCast3D returns different collision normals when hitting a CollisionShape on the edge
#107900 commented on
Jun 25, 2025 • 0 new comments -
Editor sections enable checkboxes loss keyframe buttons
#107891 commented on
Jun 24, 2025 • 0 new comments -
Invalid extend gdscript using the UID
#103479 commented on
Jun 24, 2025 • 0 new comments -
is_in_tree returns false even though node is in tree
#107921 commented on
Jun 24, 2025 • 0 new comments -
Fog is always at maximum in orthographic editor viewport, obscuring objects that are visible in perspective
#88936 commented on
Jun 24, 2025 • 0 new comments -
GPUParticles3D resize when is_emitting is toggled
#104511 commented on
Jun 24, 2025 • 0 new comments -
TileMapLayer memory leak when using Bucket Tool
#107853 commented on
Jun 24, 2025 • 0 new comments -
Sprite / TextureRect using ViewportTexture render incorrectly when viewport changes size
#43762 commented on
Jun 24, 2025 • 0 new comments -
Xbox Controller Not Recognized in Godot 4.x on macOS (M1, Sequoia 15.5), but Works in Godot 3.6
#107004 commented on
Jun 24, 2025 • 0 new comments -
Xbox One Controller not detected by Godot Engine macOS
#53329 commented on
Jun 24, 2025 • 0 new comments -
TileMapLayer fails to generate big chunk colliders with some setups
#104452 commented on
Jun 24, 2025 • 0 new comments -
Accesskit crash in single window mode
#106669 commented on
Jun 24, 2025 • 0 new comments -
Generate Visibility Rect for particles doesn't produce useful results
#107705 commented on
Jun 24, 2025 • 0 new comments -
hint_depth_texture depth is always 0 when msaa enabled
#103425 commented on
Jun 24, 2025 • 0 new comments -
An abnormal increase in scene size when saving binary data in text scene file (often as a result of making resources like FontFile unique)
#33379 commented on
Jun 24, 2025 • 0 new comments -
Closing internal help (class reference) do not returns to original file
#107911 commented on
Jun 24, 2025 • 0 new comments -
Using EXR textures for normal maps causes rendering artifacts
#105867 commented on
Jun 24, 2025 • 0 new comments -
Expression class does not respect short-circuit evaluation in and operator
#107025 commented on
Jun 24, 2025 • 0 new comments -
AccessKit Unix version 0.14 causes crash in Godot 4.5Dev3 when viewing Debug>Errors on Linux
#107024 commented on
Jun 24, 2025 • 0 new comments -
Normal maps with mipmaps display wrong at seams where the original texture does not
#105868 commented on
Jun 24, 2025 • 0 new comments -
Extra caret/hat (^) added on completion inside quotes when add_node_path_literals is on
#107758 commented on
Jun 24, 2025 • 0 new comments -
AnimationPlayer de-selecting can cause lost progress for complex animations
#107863 commented on
Jun 24, 2025 • 0 new comments -
Smeary visuals with TAA on since switching my project to Godot 4.4
#103629 commented on
Jun 24, 2025 • 0 new comments -
File logging fails silently if the log folder can't be created (happens with `res://` paths)
#44815 commented on
Jun 24, 2025 • 0 new comments -
Godot annoyingly moves the cursor automatically.
#106817 commented on
Jun 26, 2025 • 0 new comments -
.NET: Failed to unload assemblies. Please check <this issue> for more information.
#78513 commented on
Jun 26, 2025 • 0 new comments -
System.InvalidCastException: Unable to cast object of type Godot.PlaceholderTexture2D to type Godot.GradientTexture1D
#104460 commented on
Jun 26, 2025 • 0 new comments -
Can't launch game from command line without .godot folder
#107695 commented on
Jun 26, 2025 • 0 new comments -
"Get Theme *" Methods Don't Search Properly
#106681 commented on
Jun 26, 2025 • 0 new comments -
Resource loaded without being associated with script class name
#87397 commented on
Jun 26, 2025 • 0 new comments -
Cannot switch Audio input device (AudioServer.input_device)
#75603 commented on
Jun 26, 2025 • 0 new comments -
Tooltips flicker unless clicked on Intel Arc GPU
#107181 commented on
Jun 26, 2025 • 0 new comments -
reparent will cause the button's button_pressed to false
#106772 commented on
Jun 26, 2025 • 0 new comments -
get_slice behavior is inconsistent and error prone when the string contains no matching delimiter
#107726 commented on
Jun 26, 2025 • 0 new comments -
Control nodes in inherited scenes cannot reset anchors and other positional properties to inherited values
#69226 commented on
Jun 26, 2025 • 0 new comments -
InputEventMouseMotion.relative "jitters" when a keyboard key is pressed simultaneously.
#76484 commented on
Jun 26, 2025 • 0 new comments -
Crash when input is pressed
#106778 commented on
Jun 26, 2025 • 0 new comments -
LightmapGI Cancel Button Does Not Work
#104392 commented on
Jun 26, 2025 • 0 new comments -
Can't reduce the height of Output bottom panel in the editor
#26392 commented on
Jun 26, 2025 • 0 new comments -
Jolt Physics - soft body normals are computed incorrectly
#107831 commented on
Jun 26, 2025 • 0 new comments -
SoftBody3D crashes game when "physics/3d/run_on_separate_thread" is on
#105195 commented on
Jun 27, 2025 • 0 new comments -
When the instance count of MultiMesh is changed, strange data appears in the buffer.
#75485 commented on
Jun 27, 2025 • 0 new comments -
CharacterBody2D move_and_slide resolves rectangle shape corner collisions incorrectly
#91494 commented on
Jun 27, 2025 • 0 new comments -
Weird rendering artifacts in Android Editor only when running at my display's normal aspect ratio
#106182 commented on
Jun 27, 2025 • 0 new comments -
Resource is empty if loaded in inspector all data works normally
#106721 commented on
Jun 27, 2025 • 0 new comments -
Corruption in Exports
#106468 commented on
Jun 27, 2025 • 0 new comments -
Fix SkeletonModification2DTwoBoneIK with negative scales.
#81051 commented on
Jun 26, 2025 • 0 new comments -
[TRACKER] Audio Issues
#76797 commented on
Jun 25, 2025 • 0 new comments -
Reparenting RigidBody2D with physics interpolation enabled causes ghosting
#96663 commented on
Jun 25, 2025 • 0 new comments -
Jittering in Camera2D movement on camera limit (right) area
#107553 commented on
Jun 25, 2025 • 0 new comments -
Custom resources with built-in scripts cannot be assigned to typed variables in the inspector
#100299 commented on
Jun 26, 2025 • 0 new comments -
C#: GodotNETSdk should also suppress AppendRuntimeIdentifierToOutputPath.
#107914 commented on
Jun 26, 2025 • 0 new comments -
Snap Object to Floor does not work properly with small CSG shapes that have collision enabled
#89832 commented on
Jun 26, 2025 • 0 new comments -
Calling Tween.custom_step() from within a tween freezes the game and produces an unclear fatal C++ error
#99441 commented on
Jun 26, 2025 • 0 new comments -
PhysicalBones break after saving and reloading the scene
#40549 commented on
Jun 26, 2025 • 0 new comments -
Segfaults when loading meshes on task threads
#106469 commented on
Jun 26, 2025 • 0 new comments -
Invalid big Tree behavior when scrolling is enabled
#106609 commented on
Jun 26, 2025 • 0 new comments -
macOS: pop up windows don't open on primary monitor by default
#106555 commented on
Jun 26, 2025 • 0 new comments -
[Web] Controller input stops working after its first events are received
#107697 commented on
Jun 26, 2025 • 0 new comments -
Tooltip popup + certain other text rendering causes window to freeze for ~500ms due to Vulkan layer initialization
#103087 commented on
Jun 26, 2025 • 0 new comments -
WebXR can no longer switch to XR mode in the Quest Browser
#107739 commented on
Jun 26, 2025 • 0 new comments -
Rename main node no change in the linked scene
#86739 commented on
Jun 26, 2025 • 0 new comments -
Inconsistent behavior when renaming files
#107353 commented on
Jun 26, 2025 • 0 new comments -
Implement Camera module for webcam access on all platforms (currently only for iOS and macOS)
#46531 commented on
Jun 26, 2025 • 0 new comments -
Exported C# project crashes on macOS when quit with CMD + Q
#96353 commented on
Jun 26, 2025 • 0 new comments -
Embed game mode can break movie maker mode
#107316 commented on
Jun 26, 2025 • 0 new comments -
Godot 4.4.1 fails to align APK if the project's PNG file count exceeds ~32k
#106857 commented on
Jun 26, 2025 • 0 new comments -
No gamepads detected on macOS since 4.3
#102927 commented on
Jun 26, 2025 • 0 new comments -
Exported arrays' data persists between scenes, no garbage collection?
#106852 commented on
Jun 26, 2025 • 0 new comments -
Filtering with 'uuid' in settings shows run category available with nothing to select
#106641 commented on
Jun 26, 2025 • 0 new comments