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Somewhat constant editor crashes, possibly related to auto-completion #107814

@sanlor

Description

@sanlor

Tested versions

Tested on Godot v4.4.1.stable (49a5bc7)

System information

Windows 11 (build 26100) - Multi-window, 2 monitors - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 4060 Ti (NVIDIA; 32.0.15.6094) - AMD Ryzen 7 5700G with Radeon Graphics (16 threads)

Issue description

I have a large game project, with quite a few classes and, in some scenes, tool scripts.

About once a day, the editor crashes on me, losing some unsaved script that I was writing. Unfortunately, I wasn't able to pinpoint exactly what is causing this, but it may be related to auto-completion (since the crash happens right after the drop-down menu shows up and I press "shift + down" for example).

Each crash creates a CrashDump file on "%LOCALAPPDATA%\CrashDumps", which I will be attaching here:
godot.windows.opt.tools.64.exe.26948.zip

I have tried to delete the ".godot" folder, but it didn't help at all. I Also wasn't able to find any relevant logs on _%APPDATA%\Godot_.

Unfortunately, I'm unable to reproduce the issue at will, since it happens at random.

Steps to reproduce

Unknown

Minimal reproduction project (MRP)

The game I'm working on can be found here, if it helps:
https://github.com/sanlor/Barkley2_Godot

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