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Questions tagged [hud]

0 votes
1 answer
136 views

How to implement an auto scaling feature for an HUD?

I have a question about UI scaling for a game. I'm using as engine Zandronum (zdoom based) and his ACS scripts to draw an HUD, I've wrote a simple library to make drawing easier and implemented a user ...
magg's user avatar
  • 11
1 vote
1 answer
51 views

Add Item for OptionsButton is Gone from the editor

When i added in a optionbutton for my hud i couldnt find a way to add items manually,this was weird as when i looked for a way,a button on top of the editor should appear but its not there? I dont ...
NEWBIE's user avatar
  • 23
0 votes
0 answers
93 views

Add a controls instruction overlay to game HUD

I was wondering how I could make an instruction panel for the users of my game in Unity. I will add a photo to this post that shows an instruction panel. Any explanations would be much appreciated!
Cezar P's user avatar
  • 45
1 vote
1 answer
500 views

Best way to make a Side Panel UI with Libgdx?

Take this image for example, the game is called Realm of the mad god, and it has this side panel filling the whole screen height with the player info. To reproduce it, Is there any way to make the ...
juanSenna's user avatar
0 votes
1 answer
675 views

Problem with progress bar visibility

I have a code with several elements. One of these elements I would like you to initiate hidden. So I did, set for the progress bar to start hidden. It started to go wrong when and I was calling its ...
Boneco Sinforoso's user avatar
1 vote
0 answers
84 views

Elements of a widget blueprint do not appear if I click on simulate

I made a widget that contains 2 minimaps and 2 texts related to a character's variables. When I click the play button (Selected Viewport) everything happens fine: Focus where I circled in pink. It ...
Boneco Sinforoso's user avatar
0 votes
1 answer
3k views

libgdx - creating static HUD/widgets on screen

I'm having problems with creating static HUD/buttons on the game screen. Currently my game has a character moving on the tiled map, with OrthographicCamera put on, everything works fine. I wanted to ...
spectral's user avatar
2 votes
1 answer
6k views

How can I make custom progress bar in unreal engine?

I am trying to make a health bar. I want a masked progress bar so I tried making another progress bar and moving according to the percent of the health in blueprint. But I couldn't find any ...
AliTeo's user avatar
  • 35
36 votes
9 answers
35k views

What is the difference between a HUD and a GUI in a game?

Does anyone know the difference between a graphical HUD (head-up display) and a GUI (graphical user interface) in a game? Is a HUD part of the GUI and just displaying information? That would mean that ...
LOLWTFasdasd asdad's user avatar
0 votes
2 answers
3k views

How to change the size of a draw GUI?

I tried to create a HUD button with a sprite of dimensions 1200x1200 to decrease it by code, but I could not. Code: ...
Boneco Sinforoso's user avatar
1 vote
1 answer
555 views

2D HUD overlay drawing based on 3D coordinates and camera azimuth and elevation

Assume you have the 3d coordinates of the player and another unit N as well as the azimuth and elevation of a camera always looking at the player. In the following ...
Christian Ivicevic's user avatar
0 votes
2 answers
1k views

2D HUD over 3D scene

I'm trying to create a 2D Heads up Display for my players in a 3D OpenTK environment. How I'm doing it is by drawing my 3D elements and then running this code. ...
user avatar
1 vote
1 answer
621 views

How to draw HUD in DirectX12?

I would like to draw reference frame to see how my camera moves around scene. I want these arrows to always be on the top of other geometry. How can I achieve it? I think I need to disable depth test ...
Yola's user avatar
  • 169
0 votes
1 answer
453 views

NGUI sprites become blurry on android

I have this screen in the editor made with NGUI and 8 sprites: But when I build it for android and open the game the same sprites on the screen looks blurry I don't know what could be causing this, I ...
Jallrich's user avatar
  • 193
2 votes
1 answer
2k views

How do I render a 2D overlay with DirectX 9?

I'm working in C++ with DirectX 9 on a 3D game, but I want a 2D overlay for rendering a HUD. I've heard that I could use D3DXMatrixOrthoLH, but I'm very confused ...
oliveryas01's user avatar

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