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Defense/Resistance Shackle
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Defense/Resistance Shackle (abbreviated: Def/Res Shackle; Japanese: 守備魔防の枷 Defense/Magic defense shackles) is a single-tiered passive type B skill which debuted in Fire Emblem Heroes. Def/Res Shackle inflicts Def Shackle and Res Shackle on nearby foes, and it reduces the foe's stats and boosts the damage the user deals during combat.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes |
B | At start of turn and after user acts (after Canto, if triggered), inflicts Def Shackle[effect 1] and Res Shackle[effect 2] on closest foes and foes within 2 spaces of those foes through their next actions. Inflicts −4 each to defense and resistance on foe and user deals +([number of penalty effects on foe (excluding stat penalties) × 2] + 7; maximum: 15) during combat. |
300 | Chill Def/Res 2 | ✔ | -- |
- ↑ Inflicts −(number of penalty effects on unit + 4 (excluding stat penalties); maximum: 8) defense on unit during combat through unit's next action.
- ↑ Inflicts −(number of penalty effects on unit + 4 (excluding stat penalties); maximum: 8) resistance on unit during combat through unit's next action.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Alfaðör: Celestial King • Seiðr: Goddess of Hope |
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Heroes | At start of turn, and after unit acts (if Canto
triggers, after Canto), inflicts【Def Shackle】 and【Res Shackle】on closest foes and foes within 2 spaces of those foes through their next actions. Inflicts Def/Res-4 on foe and deals damage = number of【Penalty】effects active on foe, excluding stat penalties, × 2, + 7 during combat (max 15; excluding area-of-effect Specials). 【Def Shackle】 Inflicts penalty on unit's Def during combat = number of【Penalty】effects active on unit + 4, excluding stat penalties (max 8; through unit's next action). 【Res Shackle】 Inflicts penalty on unit's Res during combat = number of【Penalty】effects active on unit + 4, excluding stat penalties (max 8; through unit's next action). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
ターン開始時、および、
行動後(再移動が発動した時は再移動後)、 最も近い敵とその周囲2マス以内の敵に 【守備の枷】、【魔防の枷】を付与 戦闘中、敵の守備、魔防-4、 自分が与えるダメージ+ 敵の弱化を除く【不利な状態異常】の数×2+7 (最大15、範囲奥義を除く) 【守備の枷】 戦闘中、守備が 自分の弱化を除く【不利な状態異常】の数+4だけ減少 (最大8)(敵の次回行動終了まで) 【魔防の枷】 戦闘中、魔防が 自分の弱化を除く【不利な状態異常】の数+4だけ減少 (最大8)(敵の次回行動終了まで) 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Defense/Resistance Shackle |
Abbreviated as Def/Res Shackle. |
| Japanese |
守備魔防の枷 |
Defense/Magic defense shackles |
| Spanish |
Grillete Defensa/Resistencia |
Defense/Resistance shackle; abbreviated as Grillete Def/Res in the European localization and as Grillete Def./Res. in the Latin American localization. |
| French |
Défense/Résistance entravées |
Shackle defense/resistance; abbreviated as Déf/Rés entravées. |
| German |
Verteidigung/Resistenz-Ketten |
Defense/Resistance shackles; abbreviated as Ver./Res.-Ketten. |
| Italian |
Frena Difesa/Resistenza |
Restrain defense/resistance; abbreviated as Frena Dif/Res. |
| Portuguese |
Defesa/Resistência cativa |
Capture defense/resistance; abbreviated as Def./Res. cativa |
| Traditional Chinese |
防守魔防枷鎖 |
Defense/Magic defense shackles |
