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    The Rogue is a physical combat/utility class that was introduced in Fire Emblem: The Sacred Stones. One of the alternate promoted forms of Thief class, Rogues wield Swords or Knives.

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    What abilities make the Rogue class unique in Fire Emblem 8? toggle section
    In Fire Emblem 8, the Rogue class, a promotion from the Thief class, is unique for its utility. Rogues can pick locks without keys or Lockpicks, crucial for accessing locked areas. They wield swords and are introduced in The Sacred Stones.
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    What weapons can Rogues wield in Fire Emblem: The Sacred Stones? toggle section
    In Fire Emblem: The Sacred Stones, Rogues, a promoted form of the Thief class, can wield Swords or Knives as their primary weapons.
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    How does the Rogue class differ from the Thief class in Fire Emblem? toggle section
    In Fire Emblem, the Rogue class, introduced in The Sacred Stones, is a promoted form of the Thief class, focusing on utility by picking locks without keys or Lockpicks. Unlike Thieves, who are oriented towards stealing and combat, Rogues prioritize utility. They are considered equivalent to Thief Fighters in later titles, who also promote from Thieves but maintain combat abilities. Rogues reappear in Radiant Dawn with the same utility focus.
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    How does the Rogue class enhance gameplay in Fire Emblem roguelike modes? toggle section
    In Fire Emblem roguelike modes, the Rogue class enhances gameplay by offering essential utility skills. As a promoted form of the Thief class from Fire Emblem: The Sacred Stones, Rogues can pick locks without keys, open doors, and access treasure chests, crucial for resource management. They also dismantle traps and mines, providing tactical advantages. Despite limited combat abilities, their utility makes them invaluable in complex maps.
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    Why is the Rogue class valued for utility over combat in Fire Emblem? toggle section
    In Fire Emblem, the Rogue class is valued for utility due to its ability to open doors and treasure chests without Lockpicks or keys, unlike Thieves and Assassins. Rogues also dismantle traps and mines. Despite good Strength growth, their low Strength caps and weak defense make them less effective in combat. High Speed helps them dodge attacks, but they are mainly used for utility tasks.
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    History in the Series

    In its original appearance in The Sacred Stones, the Rogue class acts as one of the promoted forms of the Thief class. More oriented towards utility purposes instead of combat, the Rogue class is best employed for its ability to pick locks without the aid of keys or Lockpicks.

    In Radiant Dawn, there are no playable Thief-class characters. Instead, the Rogue class appears as the base class of Sothe and Heather. The Rogue class is able to promote into the Whisper class when the necessary requirements are met.

    Other Games

    In Vestaria Saga I, the Rogue is known as the Thief Hunter. It possesses the Haggler skill which saves 25% on all shop purchases.

    Overview

    Combat

    Rogue
    Colm, as a rogue, attacking.

    Rogues are much like Assassins when they are first upgraded to this form, as both classes are armed with the same weapons and have the same stat caps. Rogues are, however, inferior to Assassins in terms of HP, Skill and Constitution.

    Rogues, like the other versions of the Thief class, are defined by their exceedingly high Speed. Although they usually have somewhat mediocre Defense and Resistance, they often dodge enough enemy attacks to make up for these deficiencies. Rogues are not usually used as exclusive combat units because they usually have relatively low Strength caps despite their impressive Strength growths, and their lower defensive stats also mar their combat capabilities.

    Rogues are better used as utility units in The Sacred Stones, as they are the only class of units that can open Doors and Treasure Chests without the aid of Lockpicks (which Thieves and Assassins require) or keys. On the top of that, they are also able to dismantle traps/ mines in the later levels. In the end, the ability to open doors and chests is later eliminated in Radiant Dawn, as all Thieves and promoted Thieves are automatically granted the ability to operate locks without the aid of items.

    In-Game

    Base Stats

    HPStrMagSklSpdLckDefResMovConWtWlvCha
    FE8163-1902067- Sword E
    FE1028/3114/85/217/920/12012/78/3710/710/7 FE10 Knife C

    Maximum Stats

    HPStrMagSklSpdLckDefResMovConWtWlvCha
    FE86020-30303020201520- Sword S
    FE104022/211526/2530402015/17710/710/7 FE10 Knife S

    Growth Rates

    HPStrMagSklSpdLckDefResMovConWtWlvCha
    FE850%10%-45%35%40%5%20%----
    FE1065%40/50%55/30%50/55%50/70%115/40%40/15%35/25%----

    Class Skills

    SkillRequirements
    FE8PickClass skill of the Rogue class.
    FE10 Shove Shove
    Steal Steal
    Base skill of all foot units.
    Class skill of the Rogue, Thief and Whisper classes.

    Promotions

    Base ClassPromotion MethodPromoted Class
    FE8 FE8 Thief Map Sprite ThiefUse an Oceanseal Ocean Seal on a Level 10+ Thief. FE8 Rogue Map Sprite Rogue
    FE10 (Sothe) FE10 Sothe Rogue Sprite
    Rogue
    Complete Chapter 4-P. FE10 Sothe Whisper Sprite
    Whisper
    FE10 (Heather) FE10 Heather Rogue Sprite
    Rogue
    Use a FE10mastercrown Master Crown on a Level 10+ Rogue or train a Rogue to Level 21+. FE10 Heather Whisper Sprite
    Whisper

    Notable Rogues

    The Sacred Stones

    • Rennac - A lazy and greedy, yet exceptional, fighter from the Republic of Carcino.
    • Possible promotion for: Colm.

    Radiant Dawn

    • Sothe - An orphan who finds solace and comfort in Micaiah, thereafter pledging his eternal loyalty to her.
    • Heather - A young Rogue who scour the countryside villages of Crimea for gold to pay for her ailing mother's medicine.

    Vestaria Saga I

    • Promotion for: Cezar.

    Vestaria Saga: The Holy Sword of Silvanister

    • Cezar - A roving tomb raider, now advisor and tactician to Zade.

    Trivia

    • In The Sacred Stones, Rennac is the only Rogue that can appear as an enemy. As such, the class's generic portrait goes unused, despite it being coded in the game.
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