The following is a list of statuses found in Final Fantasy XIV. Many statuses have several different versions, with varying durations, dispellability, or specific effects. All variations will not be listed here, only their names and in-game descriptions. Variations with differing icons or descriptions will be listed, even if the differences are minor.
Statuses with an icon pointing upwards are positive statuses ("enhancements" or "buffs"), while icons pointing downwards are negative statuses ("enfeeblements" or "debuffs"). Statuses with a number affixed to the icon can stack up to a certain amount. Negative statuses with a white bar at the top of the icon in-game can be removed with Esuna and other dispelling effects. Players can remove most positive statuses on themselves by right-clicking them, cycling through their HUD to the status and hitting
, or creating a macro with the /statusoff "status name" command.
Contents |
6
| Status | Effect |
|---|---|
| |
You are slowly slipping down, your movement speed dropping as you descend deeper. Burial will result in KO. |
A
| Status | Effect |
|---|---|
| |
Getting a taste for violence. Will go Truly Berserk upon reaching maximum stacks. |
| |
EXP earned by companions is increased. |
| |
Critical hit rate is increased. |
| |
Critical hit rate is increased. |
| |
Critical hit rate is increased. |
| |
Critical hit rate is increased. |
| |
Will suffer Fear when straying too far from party members. |
| |
A magicked barrier is nullifying damage. |
| |
Have received the order to retreat. Order will be executed when status fades. |
| |
Next spell will require no time to cast. |
| |
Bound by advanced thaumaturgy and rendered unable to act. |
| |
Damage taken is reduced. |
| |
Additional effects of Verthunder, Verflare, Veraero, or Verholy will trigger. |
| |
Next Verthunder, Veraero, or Scatter can be cast immediately. Potency of Scatter is increased, and Verthunder and Veraero trigger Verfire Ready or Verstone Ready respectively. |
| Next Verthunder III, Veraero III, or Scatter can be cast immediately. Potency of Scatter is increased, and Verthunder III and Veraero III trigger Verfire Ready or Verstone Ready respectively. | |
| Next Verthunder III, Veraero III, or Impact can be cast immediately. Potency of Impact is increased, and Verthunder III and Veraero III trigger Verfire Ready or Verstone Ready respectively. | |
| |
An acceleration-trigger explosive is affixed to the body. Any movement when effect wears off will result in detonation. |
| |
Potency of Honing Ovation is increased. |
| |
Plagued by rapidly hardening mud. All HP recovery is reduced. Effect dissipates once fully healed. |
| |
Accuracy is reduced. |
| |
Accuracy is enhanced. |
| |
Sustaining fire damage over time. |
| |
An ancient corruption is causing damage over time. |
| |
Humours are corrupted, causing damage over time. HP regeneration has also stopped and damage dealt is reduced. |
| |
Toxins are causing damage over time. |
| |
When this effect expires, non-DPS will sustain heavy damage. However, being hit by certain attacks will remove this effect without the resulting damage. |
| |
When this effect expires, non-healers will sustain heavy damage. However, being hit by certain attacks will remove this effect without the resulting damage. |
| |
When this effect expires, non-tanks will sustain heavy damage. However, being hit by certain attacks will remove this effect without the resulting damage. |
| |
Armor is removed. |
| |
Enmity is increased. |
| |
Adapted to an aetherially unstable environment. |
| |
Able to execute Toxikon II. |
| |
Intelligence and mind are reduced. |
| Physical and magic damage are reduced. | |
| Damage dealt is reduced. | |
| |
Damage taken is reduced. |
| |
Sustaining wind damage over time. |
| |
Sustaining wind damage over time. |
| |
Swift air currents are tearing at the flesh causing wind damage over time. |
| |
A magicked barrier is nullifying damage. |
| |
Infected with an unknown pestilience. Mortal pathogen is released when effect ends. |
| |
Unable to be an Aether Rot carrier. |
| |
Overexposure to concentrated aether is preventing resonation. |
| |
Severe nausea is reducing movement speed. |
| |
Aether is gathering in the body. |
| |
Aether is gathering in the body. |
| |
Aether is gathering in the body. |
| |
The G-Warrior is protected by an aetherial barrier, reducing damage taken. Use of this mode gradually drains EP. |
| |
Aether is waning, decreasing physical ability. |
| |
Damage dealt is increased. |
| |
Magic damage taken is reduced. |
| |
Copying the aetherial properties of a DPS. |
| |
Copying the aetherial properties of a healer. |
| |
Copying the aetherial properties of a tank. |
| |
Releasing excess aether. |
| |
Protected by a magicked barrier. Damage taken is reduced. |
| |
Charged with aether. |
| |
Awash in aether attuned for traveling via unstable currents. |
| |
Skill speed is reduced. |
| Weaponskill and spell cast time and recast time are increased. | |
| |
Copying the aetheric properties of a DPS. |
| |
Copying the aetheric properties of a healer. |
| |
Copying the aetheric properties of a tank. |
| |
An aetherochemical bomb is attached to your body, dealing damage each time it explodes. |
| An aetherochemical bomb is affixed to your person, and it is only a matter of time before it detonates. | |
| |
An Allagan-engineered malady is corrupting your humours. |
| |
An Allagan-engineered malady is corrupting your humours. |
| |
Absorbing and storing aether. |
| |
Aether within the body is attuned to the aethertrails left by the dreadwyrm Bahamut. |
| |
Aether within the body is near completely attuned to the aethertrails left by the dreadwyrm Bahamut. When attunement reaches 6, you will enter the Dreadwyrm Trance. |
| |
Affixed to another object. |
| |
Regenerating HP over time. |
| |
You are convicted with aggravated assault. |
| |
Prepared to carry out an assault. |
| |
Being commanded to execute actions that deal area damage. |
| |
Excited by failed pacification. Attack power and attack magic potency are enhanced. |
| |
Able to execute Air Anchor. |
| |
The Air Force simulation program is loaded. |
| |
Unable to move. |
| |
Fine cuts are causing damage over time. |
| |
A magicked field is converting damage taken into an explosion which will trigger when the effect ends or you are KO'd. |
| |
Your body is showing resistance to the Allagan Rot. |
| |
An ancient pestilence corrupts your humours. Mortal pathogen is released when effect ends. |
| |
Involuntarily spreading Allagan snake venom and causing damage over time to all party members. |
| |
Increasing attributes by an amount calculated using the number of nearby allies. |
| |
Celestial magicks are causing damage over time. |
| |
Marked as the target of a particular attack. |
| |
Action area of effect has been altered. |
| |
Firearm is loaded with special ammunition. |
| |
Unable to use abilities. |
| |
Gain an additional effect for the next Drill, Bioblaster, Air Anchor, or Chain Saw executed. |
| |
Form and Twin Snakes timers are suspended due to a transcendent inner calm. |
| Form and Disciplined Fist timers are suspended due to a transcendent inner calm. | |
| |
Fell darkness spreads out from where you stand. The Ancient Circle will activate when this effect expires. |
| |
Each action executed will be immediately repeated. |
| |
The fluid has assumed the form of a vortex. |
| The flock of sin eaters have assumed the form of a cyclone. | |
| |
Regenerating HP over time. |
| |
Regenerating HP over time. |
| |
Able to execute certain actions. |
| |
Chance of landing a large-sized catch while fishing is increased. |
| |
Pure suffering is causing damage over time. |
| |
Annihilation protocol is loaded. |
| |
When target is KO'd or effect expires, the dark knight who marked target will recover HP and MP. |
| |
The fluid has assumed the form of a man. |
| |
Immune to the effects of virus and fever. |
| |
Chance to parry is increased. |
| |
Wounds are bleeding, causing damage over time. Overexposure to anti-coagulant will result in KO. |
| |
Unable to use HP restoration abilities while MP slowly drains. Not that you care. |
| |
Magic damage taken is reduced. |
| |
Damage taken is reduced. |
| A magicked barrier is nullifying damage. | |
| |
Surveying the land for the nearest mature tree or lush vegetation. |
| |
Surveying the land for the highest-level mature tree or lush vegetation. |
| |
Dealing extra damage to Arcana Stones. |
| |
Protected by a magicked barrier. |
| |
Damage dealt is increased. |
| |
HP restored via healing magic is increased. |
| |
Area of effect for actions is expanded. |
| |
Marked by the Brand of Purgatory. Damage taken by the Flames of Unforgiveness is increased. |
| |
Slowing enemies when attacked. Immune to most knockback and draw-in effects. |
| Damage taken is reduced. Impervious to the next stun, sleep, bind, heavy, silence, knockback, or draw-in effect. | |
| Weakening enemies when attacked. Damage taken is reduced. | |
| |
Damage dealt is reduced. |
| |
Damage taken is reduced. |
| |
Singing Mage's Ballad or the Wanderer's Minuet will grant the effect of Army's Muse. |
| |
Auto-attack delay as well as weaponskill and spell cast and recast time are reduced. |
| |
Using MP to gradually refresh the TP of self and nearby party members. Damage dealt is reduced. |
| Weaponskill and spell cast and recast time are reduced. | |
| Direct hit rate is increased. | |
| |
Gradually regenerating TP. |
| |
The Arrow card is drawn. |
| |
The Arrow card is drawn and held in your spread. |
| |
Magitek plate armor has been enhanced beyond standard limits. |
| |
Magitek plate armor has been enhanced. |
| |
Drawn into the celestial realm created by Athena. |
| |
Covered in stygian ash. |
| |
Regenerating HP over time. |
| |
Regenerating HP over time. |
| |
Harboring a dangerous amount of fire-aspected aether. |
| |
Harboring a dangerous amount of ice-aspected aether. |
| |
Harboring a dangerous amount of lightning-aspected aether. |
| |
Auto-attacks are generating an Absorb MP effect. |
| |
Able to execute Assassinate. |
| |
Sustaining damage over time, as well as increased damage. |
| |
Completely assimilated with the enemy. |
| |
Eye contact with the enemy is resulting in gradual assimilation of body and mind. |
| |
Fire-, wind-, and lightning-aspected damage taken is increased. |
| |
Enshrouded in light and resistant to certain umbrally charged attacks. |
| |
Due to a severe disruption in aetherial balance, damage taken from astrally charged attacks is increased. Damage taken from umbrally charged attacks is decreased, and will result in the Umbral Effect. |
| |
Astrally charged attacks are enhanced. |
| |
Aetherial balance of mind and spirit is leaning astrally. Fire-aspected spells require more MP, but do more damage. Ice-aspected spells require less MP, but do less damage. MP regeneration has stopped. This thaumaturge/Black Mage-specific status was removed as a separate icon by Patch 7.2 and rolled into the Elemental Gauge. |
| |
Aetherial balance of mind and spirit is leaning astrally. Fire-aspected spells require more MP, but do more damage. Ice-aspected spells require less MP, but do less damage. MP regeneration has stopped. This thaumaturge/Black Mage-specific status was removed as a separate icon by Patch 7.2 and rolled into the Elemental Gauge. |
| Able to execute Fire IV. | |
| |
Aetherial balance of mind and spirit is leaning astrally. Fire-aspected spells require more MP, but do more damage. Ice-aspected spells require less MP, but do less damage, and casting times are halved. MP regeneration has stopped. This thaumaturge/Black Mage-specific status was removed as a separate icon by Patch 7.2 and rolled into the Elemental Gauge. |
| Able to execute Flare. | |
| |
Existentially aligned to the astral realm. Damage dealt is reduced, but can attack ghostly beings. |
| |
Internal aether is dramatically polarized toward the astral. Damage taken from astral attacks is increased, though explosive damage from umbral attacks can be quelled. |
| |
Swelling with astral energies. |
| |
Soul has been commandeered to unleash Astral Glow when this effect expires. |
| |
Soul has been commandeered to unleash Astral Impact when this effect expires. |
| |
A veil of succor is healing party members in the area. |
| |
HP recovery via healing actions is increased. |
| |
Gravely wounded and unable to stand, but still clinging to consciousness. |
| |
Unable to execute limit breaks. |
| |
ATK and DEF are increased. |
| |
ATK is decreased. |
| |
ATK is increased. |
| |
Resisting the weight of a falling star. When this effect expires, impact will result in KO. |
| |
Subject to unleashing Dynamic Atmosphere when this effect expires. |
| |
Able to execute Atonement. |
| |
All attributes are reduced by 30%. |
| |
Attack power is reduced. |
| |
Attack magic potency is reduced. |
| |
Attack magic potency is enhanced. |
| |
Attack power is enhanced. |
| |
Damage taken is significantly reduced. Unable to act. |
| |
Regenerating HP over time. |
| |
Chance of triggering a spectral current is increased. |
| |
Temporarily granted the power of an auspice. |
| |
Able to execute the blue magic spell Divine Cataract. |
| |
Recover MP automatically when MP falls below 20%. When triggered, there is a 50% chance the effect will end. While enlivened by the Spirit of the Breathtaker, this chance is reduced to 10%. |
| |
HP regeneration has stopped. |
| |
Recover HP automatically when HP falls below 50%. When triggered, there is a 50% chance the effect will end. While enlivened by the Spirit of the Breathtaker, this chance is reduced to 10%. |
| |
The next status ailment suffered will be cured automatically. |
| |
HP recovery via healing actions is increased. |
| |
Carapace has taken on a green cast, indicating an inclination to consume other golems. |
| |
Cannot suffer critical damage. |
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
| Status | Effect |
|---|---|
| |
The Ultros simulation program is loaded. |
| |
Water-, earth-, and ice-aspected damage taken is increased. |
| |
Enshrouded in shadow and resistant to certain astrally charged attacks. |
| |
Due to a severe disruption in aetherial balance, damage taken from umbrally charged attacks is increased. Damage taken from astrally charged attacks is decreased, and will result in the Astral Effect. |
| |
Umbrally charged attacks are enhanced. |
| |
Swelling with umbral energies. |
| |
Aetherial balance of mind and spirit is leaning umbrally. Fire-aspected spells require less MP, but do less damage. MP regeneration has quickened. This thaumaturge/Black Mage-specific status was removed as a separate icon by Patch 7.2 and rolled into the Elemental Gauge. |
| |
Aetherial balance of mind and spirit is leaning umbrally. Fire-aspected spells require less MP, but do less damage. MP regeneration has quickened. |
| Able to execute Blizzard IV. This thaumaturge/Black Mage-specific status was removed as a separate icon by Patch 7.2 and rolled into the Elemental Gauge. | |
| |
Aetherial balance of mind and spirit is leaning umbrally. Fire-aspected spells require less MP, but do less damage, and their casting times are halved. MP regeneration has quickened. |
| Able to execute Freeze. This thaumaturge/Black Mage-specific status was removed as a separate icon by Patch 7.2 and rolled into the Elemental Gauge. | |
| |
Damage taken by certain attacks is increased. |
| |
Internal aether is dramatically polarized toward the umbral. Damage taken from umbral attacks is increased, though explosive damage from astral attacks can be quelled. |
| |
Soul has been commandeered to unleash Umbral Glow when this effect expires. |
| |
Soul has been commandeered to unleash Umbral Impact when this effect expires. |
| |
The true power of Ame-no-Habakiri is unleashed. |
| |
Damage penalty inflicted by Defiance is nullified. |
| |
Critical hit rate is increased. |
| |
Most attacks cannot reduce your HP to less than 1. |
| |
Attacks cannot reduce your HP to less than 1. HP is restored with each weaponskill successfully delivered. |
| |
Invulnerable to underflow bugs. |
| |
Regenerating HP over time. |
| |
Aware that the fool's tightrope is a mere illusion. |
| |
The next phenomenon to occur will be recorded. |
| |
Unable to execute Guard. |
| |
Confronting physical limits and choosing to defy them. |
| |
Unable to use magicite. |
| |
Courage is tapped, increasing damage taken. |
| |
Continuously launching Aratama from your body. |
| |
Countering all attacks with unaspected damage. |
| |
Able to execute Seiton Tenchu. |
| |
Standing by force of fealty alone. Health is waning over time. |
| |
Unable to keep your balance. Damage taken is increased. |
| |
Subject to a factor that will cause explosive damage when this effect ends. Physical contact with another subject with unstable factors will result in both subjects' stack counts being added together, divided by two, and redistributed. Fractions will be rounded down to the nearest whole number. |
| |
The gravity about you is highly unstable and will soon rupture, dealing unaspected damage to all allies within range. |
| The gravity about you is highly unstable and will rupture upon expiration of this effect, dealing unaspected damage to those within range. | |
| |
Gilgamesh's true form is revealed. |
| |
Protected by an unseen aegis, rendering all attacks ineffective. |
| |
A parasite has entered the body and taken control of all motor skills. Parasite is passed via direct contact with other players. |
| |
Item wear increase reduced on next appraisal. |
V
W
X
| Status | Effect |
|---|---|
| |
Soul has been commandeered to unleash Theos's Saltire when this effect expires. |
Y
Z
| Status | Effect |
|---|---|
| |
Healing magic potency of next spell cast is increased. |
| |
Turned into a mindless zombie under enemy control. |