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    Fury Status
    The party in Fury status, indicated by the red Limit bar.

    Fury (いかり, Ikari?), also known as Rage, is a status effect in the Final Fantasy series.

    Appearances

    Final Fantasy VII

    FFVII Limit Gauge Fury

    The Fury status reduces a character's hit rate for both physical and magical attacks by 3/10, but also doubles the rate at which a character's Limit gauge fills; it can be a positive or negative status effect depending upon the situation. It can be achieved by using a Hyper, or through an enemy attack.

    The status is opposed by Sadness, and any ability that grants Sadness (such as the Tranquilizer item) will first neutralize Fury. Tranquilizers and Hypers can be purchased in shops all around the world.

    In addition to Tranquilizers, the status is healed by Remedy, Esuna, and Aeris's Breath of the Earth Limit Break.

    Fury affects Hit% in the following formula:

    N e w H i t % = 7 10 O l d H i t % {\displaystyle New Hit\% = \frac{7}{10}Old Hit\%}

    The Fury status can also affect enemies, though this requires confusing a party member as Hypers cannot normally be given to enemies, and there are no attacks in the player's possession that can inflict the status to opponents.

    Final Fantasy VII Remake

    Fury. Fury quickens a character's limit gauge build-up, but causes them to take 50% more damage.[1] It is opposed to Sedate, overwriting an existing Sedate status, and vice versa. The status is healed with a Sedative.

    Final Fantasy VII Rebirth

    Fury Fury quickens a character's limit gauge build-up, but causes them to take 50% more damage. It is opposed to Sedate, overwriting an existing Sedate status, and vice versa. It is applied by certain enemies' Irate attack. Fury is cured with Esuna Esuna, Sedative, and Remedy, and resisted with Resist and Ribbon. Though Fury does build limit breaks faster, it is safer to use accessories and Limit Siphon for this purpose instead.

    Final Fantasy Type-0

    The Rage (怒り?) status affects only enemies and is identified by a golden aura over the target. It bestows Aura, Haste, and Endure, but after a period of time, the effects wear off and the target is inflicted with Killsight, which will also wear off after six seconds.

    Citations

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