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    A devout knight who defends the Church from heretics. Uses Spellblade techniques to strike down the enemy.Description

    The templar, also known as temple knight, is a special job from Final Fantasy Tactics. It is Beowulf Cadmus's default job, and is a mix of physical and magickal classes, using a sword to cast offensive magick. It is an extraordinarily powerful mystic who needs a sword to access the abilities that target one unit instead of having area of effect, but with the benefit of lacking a charge time and with a higher hit rate.

    The templar Spellblade skills' animations are the same as the mystic's abilities', with the exception of Vengeance, without the Shikigami in the beginning. It costs 4,340 JP to master.

    In The War of the Lions, Beowulf's friend and rival Aliste Rosenheim is also a templar.

    Stats

    Prerequisite Weapons Helmet Armor Equip Shields?
    None Knives, Swords, Knight Swords Helmets Armor, Robes Yes
    Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
    4 3 9 14% High High High High

    Abilities

    Spellblade

    Templar job command. Instantly inflicts status ailments on opponents. Unit must be equipped with a sword or a knight's sword.Description in The Ivalice Chronicles

    Beowulf and Aliste must be equipped with a sword to use these abilities. Though chants were written for the abilities, they were never used in the PlayStation version. The chants are finally used in The Ivalice Chronicles version, with voice-acting and a new localization.

    Name MP Cost Range Effect Speed JP Needed
    Blind 6 4 1 Now 50
    A spellblade technique that uses darkness to blind the target, reducing their success rate for direct attacks.
    Effect: Blindness.
    Success Rate: (220 + Magic Attack) x (Faith/100) x (TargetFaith/100)
    PS Quote: "Block off the light, see the dark side... Blind!"

    TIC Quote: "Spirits reft of light divine, to cursed dark give rise! Blind!"

    Syphon
    (Aspel)
    2 4 1 Now 100
    A spellblade technique that absorbs the target's MP even as it restores the user's.
    Drain: Absorb 25% of Target's Max MP
    Success Rate: (200 + Magic Attack) x (Faith/100) x (TargetFaith/100)
    PS Quote: "Under the name spirits, share all magic in nature! Aspel!

    TIC Quote: "By the power of the spirits, of thy magick I partake! Syphon!"

    Drain 12 4 1 Now 180
    A spellblade technique that absorbs the target's HP even as it restores the user's.
    Drain: Absorb 25% of Target's Max HP
    Success Rate: (200 + Magic Attack) x (Faith/100) x (TargetFaith/100)
    PS Quote: "Under the name spirits, share all strength we have! Drain!"
    TIC Quote: By the power of the spirits, of thy vigor I partake! Drain!"
    Faith 10 4 1 Now 200
    A spellblade technique that fills the soul with a zealous fervor.
    Effect: Faith.
    Success Rate: (200 + Magic Attack) x (Faith/100) x (TargetFaith/100)
    PS Quote: "Fuel me up with the unrevealed power! Faith!"
    TIC Quote: "O spirits divine, your power unknowable, upon me your favor shine! Faith!"
    Doubt
    (Innocent)
    10 4 1 Now 200
    A spellblade technique that fills the soul with a heathen impiety.
    Effect: Atheist.
    Success Rate: (200 + Magic Attack) x (Faith/100) x (TargetFaith/100)
    PS Quote: "Into reality where miracles don't exist... Innocent!"
    TIC Quote: "By self and skepticism consumed, in godless darkness abide! Doubt!"
    Zombie 14 4 1 Now 150
    A spellblade technique that transforms the target into the walking dead and prevents HP restoration.
    Effect: Undead.
    Success Rate: (190 + Magic Attack) x (Faith/100) x (TargetFaith/100)
    PS Quote: "Let your body crumble to the dust... Zombie!"

    TIC Quote: "In decaying flesh imprisoned, for bloody vengeance live! Zombie!"

    Silence 16 4 1 Now 90
    A spellblade technique that robs the target of speech, rendering them unable to cast spells.
    Effect: Silence.
    Success Rate: (200 + Magic Attack) x (Faith/100) x (TargetFaith/100)
    PS Quote: "No more casting of spells... Silence!"
    TIC Quote: "O spirits in song delighting, bridle tongues malign! Silence!"
    Berserk 16 4 1 Now 200
    A spellblade technique that releases a thirst for destruction, rendering the target mad for blood.
    Effect: Berserk.
    Success Rate: (180 + Magic Attack) x (Faith/100) x (TargetFaith/100)
    PS Quote: "No need for reasons! Act as you please! Berserk!"

    TIC Quote: "The Rage within, embrace it well, to reason close thy mind! Berserk!"

    Chicken 12 4 1 Now 500
    A spellblade technique that engenders cowardice, reducing the target's Bravery.
    Effect: -50 Bravery (Chicken status).
    Success Rate: (200 + Magic Attack) x (Faith/100) x (TargetFaith/100)
    PS Quote: "No more guts or bravery... Chicken!"

    TIC Quote: "Shed thee now the hero's mask, reveal the craven in thy heart! Chicken!"

    Confuse 14 4 1 Now 200
    A spellblade technique that causes the target to lose their rational nature and perform random actions.
    Effect: Confusion.
    Success Rate: (190 + Magic Attack) x (Faith/100) x (TargetFaith/100)
    PS Quote: "Infuse a bug's mind into the soul! Confuse!"

    TIC Quote: "In soul unfortified and weak, mind-consuming chaos creep! Confuse!"

    Dispel
    (Despair)
    20 4 1 Now 300
    A spellblade technique that can neutralize magickal energy, nullifying certain status effects.
    Removes: Float, Reraise, Invisibility, Regen, Protect, Shell, Haste, Faith, Reflect.
    Success Rate: (200 + Magic Attack) x (Faith/100) x (TargetFaith/100)
    PS Quote: "Throw back the harmful spells into the sky! Despair!"

    TIC Quote:

    Disable
    (Don't Act)
    14 4 1 Now 50
    A spellblade technique that curtails the body's freedom, preventing the target from taking action.
    Effect: Disable.
    Success Rate: (200 + Magic Attack) x (Faith/100) x (TargetFaith/100)
    PS Quote: "No more wishful thinking, no more acts! Don't Act!"

    TIC Quote: "Steadfast soul to old ways bound, make manifest adamant will! Disable!"

    Sleep 20 4 1 Now 170
    A spellblade technique that disrupts circadian rhythms, sending the targets into immediate slumber.
    Effect: Sleep.
    Success Rate: (190 + Magic Attack) x (Faith/100) x (TargetFaith/100)
    PS Quote: "Follow the spirit and forget about time! Sleep!"
    TIC Quote: "In gossamer-wing'd spirits' thrall, frolic now betwixt time's halls! Sleep!"
    Break 24 4 1 Now 300
    A spellblade technique that alters the body's composition, instantaneously turning flesh into stone.
    Effect: Stone.
    Success Rate: (180 + Magic Attack) x (Faith/100) x (TargetFaith/100)
    PS Quote: "Transform into stone! Break!"

    TIC Quote: "By baleful howl of spirits unfeeling, life interred in stone unyielding! Break!"

    Vengeance
    (Shock!)
    20 8 1 Now 600
    Inflict damage commensurate with the damage received.
    Damage: Caster's Max HP - Caster's Current HP
    Success Rate: 100% Hit Rate

    Reaction abilities

    Name Description Trigger JP Needed
    Counter Tackle Counterattack with a tackle. Physical Attack 180

    Support abilities

    Name Description JP Needed
    Equip Axes Equip axes, regardless of job. 170
    Beastmaster
    (Monster Skill)
    Adds an ability to all monsters in neighboring tiles with an elevation difference of 3h or less. 200
    Evasive Stance
    (Defend)
    Defend oneself against an attack. Adds the Defend command. 50
    JP Boost
    (Gained JP Up)
    Increase the amount of JP earned in battle. 250

    Movement abilities

    Name Description JP Needed
    Movement +1
    (Move +1)
    Increase Move by 1. 200

    Overview

    Confuse Spellblade from FFTR
    Beowulf using Confuse.

    The templar is one of the "special knight" jobs, capable of using the mystic's abilities as instant cast, giving it a potent arsenal of spells to cripple its opponents. Spellblade also has the Vengeance ability, which deals damage to the enemy based on the templar's own lost HP. Unlike other "special knight" abilities, the templar's Spellblades cost MP and have a hit chance based on its magick attack and faith, as well the target's faith. Templar has the third strongest stat gains in the game (surpassed only by the dragonkin and the sword saint); it is physically exceptional and magickally competent, and has high HP. Beowulf is the only playable templar (should the player recruit him).

    Its high magickal stats and MP makes it effective with job commands that focus on spellcasting, specially supportive. Time Magick, in particular, is useful for Haste, to further enable the templar and its allies, while White Magick can aid the team with healing when needed. It can be equipped with robes to increase its MP pool, as well the summoner's Halve MP to reduce costs. The templar can also make decent of use of Geomancy, as its damage is calculated on both physical and magickal attack. Iaido can also be used to provide utility through Murasame, Kiyomori and Masamune, as well long range damage with the Kiku-ichimonji, since damaging Iaido techniques are based on magick attack power.

    To maximize Spellblade's success, it is recommended to boost magickal attack. The black mage's Magick Boost support ability increases attack by 33%, while the bard's Magick Surge reaction ability grants +1 magick attack whenever taking damage. The runeblade, certain robes, and accessories can be equipped for their raw magick attack power increase.

    Beowulf using Counter Tackle from FFTR
    Beowulf counter tackling an enemy.

    Much like other jobs, the templar can become virtually unkillable with the Shirahadori reaction ability from samurai. While this won't protect it from magickal attacks, its access to Drain means it can regain lost HP easily; in addition, Drain's percentage damage based on max HP can be particularly effective against Lucavi bosses, dealing 300-700+ damage while healing the user.

    With its natural high speed and mobility, the templar can easily close the gap and reach his opponents easily. The player can further enable it with movement abilities, such as its own Movement +1, thief's Movement +2, bard's Movement +3, or even Teleport.

    The templar is one of the best jobs in the endgame for level grinding, as its Chicken ability can be used to cripple the last enemy while the rest of the party use abilities to accrue JP and EXP quickly, such squire's Focus, or monk's Chakra.

    Other appearances

    Pictlogica Final Fantasy

    PFF Faith Beowulf



    Final Fantasy Brave Exvius


    Behind the scenes

    Beowulf Templar spellcasting from FFT TIC
    Beowulf reciting an incantation in The Ivalice Chronicles version.

    Spellblade's chants were left disabled as dummied features in the original PlayStation version, but the data exists within the game. The chants are restored and re-localized in The Ivalice Chronicles version.

    Etymology

    Knights Templar were among the most wealthy and powerful of the Western Christian military orders and among the most prominent actors of the Christian finance. The organisation existed for nearly two centuries during the Middle Ages. Templar knights, in their distinctive white mantles with a red cross, were among the most skilled fighting units of the Crusades. They held great power throughout Europe before being forcibly dissolved through violence by Phillip IV of France in an attempt to attack the papacy. Pope Clement V tried to protect them, but failed. Nowadays, the Order of the Knights Templar is subject to numerous myths and legends.

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